Suggestions of weather - weird and otherwise - in the top blogroll, with more below.
- Fabled Lands have the post Green snow falling with Russ Nicholson art.
- Truckee Games - home of F/X RPG - describes the town, a snowy place.
- At Outside the Universe Itself there's an overview of a faction in the weird wargame Primeval Abyssian - the Cascadians - and of the Vortex too.
- For the effects of rough weather, try Antediluvian Witchery's Conditions.
I've been reading a Joseph Conrad story too, Typhoon. There's so much worth reporting, especially from a gaming perspective, but I'll stick to a suggestion of the fantastical for now, re the Hill Cantons strange seafaring challenge mentioned in the last post. It's a quote, a snapshot of a turn-of-the-century steamship having reached the eye of a storm:
He watched her, battered and solitary, labouring heavily in a wild scene of mountainous black waters lit by the gleams of distant worlds. She moved slowly, breathing into the still core of the hurricane the excess of her strength in a white cloud of steam - and the deep-toned vibration of the escape was like the defiant trumpeting of a living creature of the sea impatient for the renewal of the contest.
I recommend gamers and even speculative fiction lovers find a copy. Conrad's a fabulous mix. Trey has a fuller list at From the Sorcerer's Skull, Nautical Fantasy Inspirations.
7 responding:
A well-chosen quote.
I've been wanting to do an adaption of Conrad's Nostromo to an rpg campaign for sometime. A lot to potentially mine in his writings.
Porky: Told you he missed us.
I will cop to that. Next time you all should come down to my seaside villa down Mexico way.
How could we not be missed? All of us going to Mexico next time gets my full support...!
Nostromo does have plenty for the mining, Lord Jim too. Thinking about pure crawling, Typhoon has a great sequence of movements through the ship, and there's a sense of the passage of time and changes in technology represented in the locations and groups on board, and the power of one space in particular, "the comparative vastness, peace and brilliance of the engine-room". After the elemental overwhelming of the decks, it's like a location from sci-fi.
Conrad is great fantasy inspiration in general. I wrote at Trey's that settings were exotic back then and are now of course also removed by being historical, that there's a lot of suggested mystery. The presentation often plays up subjectivity too and through that can even get the thinking on to the multiverse concept.
While it hasn't showed up in any Strange New World post as yet, "Costaguana" is a nation in the southern continent of Asciana, just south of San Zancudo.
Porky: We are irresistible.
Cake: Count me in.
Trey: You in, too?
@ Trey - That can only be good news, and I hope you get round to sketching it out. I don't think we can ever know enough about the Strange New World.
@ The Happy Whisk - Yes, we are, irrestible forces. So long as we keep away from immovable objects we'll be fine..!
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