Tuesday, 25 October 2011

The Point Man of No Return

It's been quite a while now since I posted any propluristemic content, so here's something.

First a story for this week's 15-word Expansion Joints. The word that has to be used is back.


   I started, made progress. But got stuck. 

   Really stuck. I can't get back... 

   I'm finished.


Simple. Here's that propluristemic content then. Content marked up like this is usually a game rule which should be good for many different systems, or material linking worlds.

The Point Man of No Return, or Who Leads the Leaders?

The powers have their games. Their plans. 'Play' often concentrates at great existential tipping points, where bold individuals press on into new realms of potential, go out on a limb, take point. Energies flood into the chosen time and place. Vortices of fortune whirl and the avatars are buffeted this way and that until the lips of lofty precipices in fate are passed; cascades of consequence trip and cosmic fabrics fold in squalls of change.

Every time the minimum or maximum is rolled on a die or a set of dice, the next roll on any die or set of dice by any player for any reason is modified by -1 or +1 respectively.

If the modified result of this roll is equal to the usual minimum or maximum, or beyond it, a further modifier is applied to the next roll. The effect is cumulative; the overall modifier continues to change until a result other than a minimum or maximum is rolled. If a large modifier means nothing other than a mimimum or maximum can be rolled, hold tight...
_

5 responding:

The Angry Lurker said...

That's not a bad idea especially for RPG gaming.

Ray Rousell said...

Excellent!

Porky said...

Well thank you very much! In wargaming it could be a way of representing the gods of the setting having some fun, or boosting their champions, or fluctuations in power in the case of machine on machine meetings.

One thing I didn't mention this time is the adaptation it could need to a given system, not to mention the option of tinkering to get it working in a way that's more interesting to a given group.

Here also you might get a better result, or an easier one to visualise or play, by using either the minimum or the maximum. Which of the two will of course depend on the major mechanism in the system.

Garrisonjames said...

This is a good way to represent various effects such as planar crossovers, dimensional overbleeds, or some such. It would also be a nice way to differentiate sacred ground or the inside of a temple from non-sanctified space...

Porky said...

Yes indeed. And that only makes me think again how limiting it is that standard die numbering runs along a single scale. Think what could be done with two scales or three. There is a practical technical solution for certain numbers so maybe it's time?

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