I'm sure I'm not the only one noticing this: even forgetting about all the purer fantastical worlds that are possible, there are lots of more familiar landscapes that don't come up so often in mainstream tabletop gaming - by which I mean roleplaying, wargaming and board gaming - despite many of them being used in high-profile literature and cinema.
Some examples are mud flats and intertidal zones, seafloors and lake or river beds, cliff faces, tower walls and skyscraper skins, high plains and long slopes, offshore platforms, plenum spaces behind false ceilings or floors, courtyards and stockades, tall grasslands and fields of crops - and parks, gardens and farms generally - exposed ridges or peaks, shifting dunes, asteroids inside and out, maybe even comets, and giant redwood forests.
Even aspects of light could be a kind of terrain, possibly other atmospheric factors too.
There are probably individual uses of most, and clearly good reasons why some are not so common, like equipment in the case of the seafloor. I'd also imagine many of us use some at least partly because of all this. But still, they do seem underplayed in general.
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4 comments:
For me, tall grass will always be scary, almost as much as corn fields just before harvest. Who knows what lies inside them...
http://shortymonster.co.uk/?p=165
I know what you mean. I have some thoughts on that too, via the link in the text, here. It could be an ancient thing, maybe even ingrained.
Go check out some of the Batreps at What Would Patton Do.
Flames of War does all kindsa interesting terrain.
I am intrigued by the light/dark concept. That would be a cool idea for a sci-fi game.
I rarely see a poor FoW table. It might be the scale helping out, or maybe the greater care the players of a historical game could be taking, or it might be the readier references from photos and outside the window. If those references do play a part, that could be a good reason to start building landscapes for gaming with ones we have here, or based on them.
Re the light/dark change I agree, and Jake Thornton used the idea for Mantic's Project Pandora. I have a post here with some related ideas and links.
Thinking about it now, one other terrain type I'd add to the list is waterfalls.
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