tag:blogger.com,1999:blog-4487413006559113471.post2033570723984807474..comments2024-03-14T07:11:37.650+00:00Comments on Porky's Expanse!: A 40K campaign, but without the campaign?Porkyhttp://www.blogger.com/profile/00604351052444947490noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4487413006559113471.post-68494483465175505712013-02-26T07:51:12.489+00:002013-02-26T07:51:12.489+00:00@ Zab - That's a more inventive use of magneti...@ Zab - That's a more inventive use of magnetisation than we generally see, and very interesting too. What changed from base to base? I'm guessing trophies, used magazines and the like. It's ideal for a more visual game type like 28mm wargaming and a good potential marker for rules effects too.<br /><br />I also like the idea of having different bases for different opposing forces and for different terrains - urban, verdant, ice, red planet etc. - for the range of tables usually played on, but switchable bases for whatever reason is evidence of dedication in a modern 40K army, given how big they get. Having said that, with the range of sculpted bases on the market now, there is a bit less work involved than there otherwise might be, and it's definitely more practical with the model counts of Necromunda or Killzone, or better yet the ultra-low counts of INQ28 and player characters in tactical roleplaying.<br /><br />Which gives me an unusual idea - for a game needing as few miniatures as Inquisitor does, or for player characters, why not magnetise for wounds or dirt? Just two each of a head, arms and torso could show wear and tear, and stumps would also be possible for the worst injuries, and there could be some tailoring to different weapon types too, from bladed to heat and beyond. Macabre maybe, but not much more than recording harm already is, or playing this kind of game at all really. Given the progression of parts in Monster, it may even be a natural next step.<br /><br />@ Col. Ackland - I often wonder how much coincidence is a question of subtle cues spread through an area of culture at a particular moment, leading similar people in the same direction, and whether because of it, or a process like it, the time can seem to be right for a given idea. In this case, it's probably also an effect of just how long we've both been playing and how old the game is now. I'll be over in a just a bit to take a look.<br /><br />For everyone else reading, here's the address as <a href="http://macharianthunderguard.blogspot.com.au/2013/02/revitalising-my-hobby-part-1-rules-for.html" rel="nofollow">a direct link</a>.Porkyhttps://www.blogger.com/profile/00604351052444947490noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-69785723742089723402013-02-25T21:49:12.702+00:002013-02-25T21:49:12.702+00:00That is what we have been doing recently. After th...That is what we have been doing recently. After the first round it is proving to work really well!<br /><br />http://macharianthunderguard.blogspot.com.au/2013/02/revitalising-my-hobby-part-1-rules-for.html<br />Col. Acklandhttps://www.blogger.com/profile/14103880865894526372noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-89664703559854859622013-02-25T16:50:16.254+00:002013-02-25T16:50:16.254+00:00Neat idea. It reminds me of a guy at my flgs a whi...Neat idea. It reminds me of a guy at my flgs a while ago who used to magnetize his marines and have different bases he could put them on during a campaign to show how much of vet they were.Zabhttps://www.blogger.com/profile/07000817078818838705noreply@blogger.com