tag:blogger.com,1999:blog-4487413006559113471.post2677636655491662787..comments2024-03-14T07:11:37.650+00:00Comments on Porky's Expanse!: Pathetic enough yet?Porkyhttp://www.blogger.com/profile/00604351052444947490noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4487413006559113471.post-16596502881219226362021-02-06T07:45:58.785+00:002021-02-06T07:45:58.785+00:00Medan Web merupakan Jasa Pembuatan Website yang pr...Medan Web merupakan Jasa Pembuatan Website yang professional dan terpercaya <br />kunjungi kami di <a href="http://medanweb.id" rel="nofollow">http://medanweb.id/</a>Jasa Pembuatan Websitehttps://www.blogger.com/profile/13340095876902745606noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-41393125605844987902013-02-21T14:43:06.536+00:002013-02-21T14:43:06.536+00:00Hi Andy:
I hope you didn't interpret my comme...Hi Andy:<br /><br />I hope you didn't interpret my comment as a criticism of you. I certainly didn't mean it that way. I thought your post was provocative; it made me think, and I am glad you wrote it. My comment was more in response to some comments on the post. I am always thinking about how we create more dialogue between different movements within gaming. Things feel very polarized today between OSR and indie gaming, which is a shame, since the strengths of both relate to DIY and the small press.<br /><br />Tallgeesehttps://www.blogger.com/profile/16045006122540505779noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-28796598601867738162013-02-19T16:02:01.933+00:002013-02-19T16:02:01.933+00:00Thank you for making the points you did.
The titl...Thank you for making the points you did.<br /><br />The title was ambiguous of course, but the first couple of lines of the post seem to me more than enough to make the intention clear. Then again, I was likely more tuned in to the thinking from the word go. I took the post as a reasonable expression of a perspective, a friendly discussion, and combative only as far as it was a challenge to the reader to respond in similarly thorough form. I was probably smiling more than once as I read it too, at the clarity and the justifications.<br /><br />I think you make another good point here. The involvement of the GM in this approach is very much about providing a clear context - consistent internally and/or with the general expectations of the other players, as agreed - then giving the other players space to work very freely with it, responding only as the world would. It's a lot of fun watching events unfold, allowing one possible version of the given reality reveal itself.Porkyhttps://www.blogger.com/profile/00604351052444947490noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-71823647344569244532013-02-19T14:56:11.213+00:002013-02-19T14:56:11.213+00:00Thanks, Porky, for this.
"Sometimes the con...Thanks, Porky, for this. <br /><br />"Sometimes the contrasts between older and newer schools of play are presented with so much polemic that (for me) they shut down reflection and genuine dialogue." I will say, with regard to my post that Porky references, that there was no intent to piss as many people off as I have. I thought the not-too-subtle self-deprecation/self-abasement would have suggested the tone in which the rant should be read. Plus, that it'd be read by an audience roughly limited to the 30 or so people who usually read my posts. And then Raggi shared it on Google+...<br /><br />"We often forget though that the GM is a player too..." I agree. And funnily enough I'd make a case that games that don't shy away from the PCs 'enjoying' pathetic fates are best for reminding us about this. NOT because these pathetic fates are the result of 'dick GMing' determining pathetic fates by GM fiat. But because, by making the fate of the PCs a result of the interaction between the mechanics, the setting, and player choice, the GM can enjoy the unfolding play without worrying about trying to rescue the PCs or put them back on track to the correct solution.<br /><br />And as for 'awesome'. I've got nothing against the word. I want *some* things in my games to be awesome. And when the PCs come across these things, take part in them, or even are them, I want there to be some sense of awe. Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-60590065673130613632013-02-19T11:56:46.177+00:002013-02-19T11:56:46.177+00:00Barely rambling at all really. Discursion has to b...Barely rambling at all really. Discursion has to be more or less off the page to register here at the Expanse.<br /><br />I know the dilemma well, and we're definitely not the only ones feeling it, not by a long way. For me moving through the world is almost an end in itself, whatever the ostensible genre.<br /><br />We often forget though that the GM is a player too, and if the person in the role isn't passionate about evoking the potential of the given setting we might not want them running us through it at all. That's not to give a completely free hand of course - there are other players as well.<br /><br />The key word may be 'potential'. I'd say again that finding the fun is an art to practise, a balance between offering the best of that potential and a sensitive reading of and response to the other players in realising it.<br /><br />Thanks for the feedback too. What we tend to forget while in the throes of partisan feeling - in gaming and beyond - is that we can't easily have a discussion, resolve differences and move into new and better spaces if our energies are spent largely in alienating each other and ourselves.<br /><br />And your mention of how 'awesome' has evolved is intriguing in this context. There could be a lot in that.Porkyhttps://www.blogger.com/profile/00604351052444947490noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-41943820579785911142013-02-19T06:38:45.463+00:002013-02-19T06:38:45.463+00:00The last post may have sounded rambly and digressi...The last post may have sounded rambly and digressive, but at the risk of going on I wanted to say how beautifully written your post was. Sometimes the contrasts between older and newer schools of play are presented with so much polemic that (for me) they shut down reflection and genuine dialogue. I think you did a good job opening up a line of inquiry even further, in a way that provokes deeper thinking.Tallgeesehttps://www.blogger.com/profile/16045006122540505779noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-70760378154514467142013-02-19T06:33:59.416+00:002013-02-19T06:33:59.416+00:00I guess I am the first to respond. There is a lot ...I guess I am the first to respond. There is a lot of food for thought here, especially as I know my parents did not use the point buy system. I have been thinking about this in the context of PCs in FATE Core (whose text repeatedly uses the word "awesome" - which at one point in my life I thought was a stand in for "terror-inducing"). And especially in the context of the most recent Tekumel game I ran, were an option might have been to simply condense, abstract, and collapse a very detailed (and interesting to me) part of the Professor's creation into a few action scenes. I am honestly not sure what would have been the best course. Certainly John Clute has critiqued the notion of "tourism" (detailed world-building and exposition)in fantasy. However that IS kind of the point of planetary romance - or at least one end of the scale - the other balance is the action.Tallgeesehttps://www.blogger.com/profile/16045006122540505779noreply@blogger.com