tag:blogger.com,1999:blog-4487413006559113471.post7582865392335263615..comments2024-03-14T07:11:37.650+00:00Comments on Porky's Expanse!: Scrapes (1) - Horrific injuriesPorkyhttp://www.blogger.com/profile/00604351052444947490noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4487413006559113471.post-91688797644304673492011-02-14T12:33:24.424+00:002011-02-14T12:33:24.424+00:00@ Desert Scribe - That sounds attractively simple ...@ Desert Scribe - That sounds attractively simple and well integrated into the game as a whole, which seems to me the right approach.<br /><br />@ Colonel Kane - You're a constant inspiration. I'll bet I'm not the only one who'd be happy to see any of those rules. It can't hurt to get as many different ways of doing things as possible on the table.<br /><br />@ The Angry Lurker - Improvising rules is a lot of fun, and keeping the players in the dark even better. Having a GM around is usually a good thing, and by the sounds of it excellent if it's you!<br /><br />@ Ray Rousell - I wouldn't mind being there for that.Porkyhttps://www.blogger.com/profile/00604351052444947490noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-89125365838251827812011-02-14T11:19:02.779+00:002011-02-14T11:19:02.779+00:00Great idea, I'm sure Fran above (The Angry Lur...Great idea, I'm sure Fran above (The Angry Lurker), will use these in his zombie games.Ray Rousellhttps://www.blogger.com/profile/07352596392520905197noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-78192564301966529092011-02-14T11:06:54.343+00:002011-02-14T11:06:54.343+00:00I like optional on the spot or future upsets rules...I like optional on the spot or future upsets rules to keep players motivated, in the zombie rules I use there was a;ready a rule for been bitten and in 3D6 turns you collapse and die and reanimate next turn, now its 1D6 turns, they,re not told the result and now look at said individual as to wether he's been bitten or all clear and should they send them on their way now (euthanasia).The Angry Lurkerhttps://www.blogger.com/profile/01227314379603418332noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-81327273482233111542011-02-14T09:24:01.541+00:002011-02-14T09:24:01.541+00:00Hey Porky! Thanks for reminding me of that post, w...Hey Porky! Thanks for reminding me of that post, we really should update it as we've probably come up with more since (we free-styled some friendly fire rules during an urban action where there were civilians running all over the place for example).Colonel Kanehttps://www.blogger.com/profile/16369991242619843229noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-1964578104495581062011-02-14T02:09:49.199+00:002011-02-14T02:09:49.199+00:00Song of Blades and Heroes has a similar morale rul...<i>Song of Blades and Heroes</i> has a similar morale rule: When you inflict a gruesome death on an enemy model (when your modified die roll in close combat triples your opponent's), nearby enemies must pass a morale test to keep from running away. Certain attributes (such as Tough or Artificial) exempt a figure from such morale tests.Desert Scribehttps://www.blogger.com/profile/13862907749003106864noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-64378816811432861802011-02-13T23:14:49.555+00:002011-02-13T23:14:49.555+00:00@ Paul's Bods - There you go with more interes...@ Paul's Bods - There you go with more interesting thinking. That's a common element of fiction and would tap into a lot of sources, and it could make for an enjoyable game. It would work with machines leaking oil too, or any material that could be left in a trail, even with smells as you suggest.<br /><br />@ C'nor (Outermost_Toe) - I know next to nothing about Warmachine of course, but hopefully someone can give you some feedback. My view nowadays anyway is to leave balance out of the equation and make the best of what happens, to deal with what the fates deal as if the situation is real and beyond complete control. Interesting too that if you've just got into the game you might be able see more scope for change or improvement than a more experienced player. At the beginning of anything, I imagine, we come to things with a fresh mind and might see clearly what we later get used to.Porkyhttps://www.blogger.com/profile/00604351052444947490noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-75101652578561296132011-02-13T20:50:28.689+00:002011-02-13T20:50:28.689+00:00I've got some rules for reinforcements and ran...I've got some rules for reinforcements and random interference in Warmachine, but I can't say how balanced they are, or if they're workable in play. <br /><br />Here they are: <br /><br />When all sides reach 2/3rds of their starting size, each player rolls 1d6. On a 4-6, reinforcements arrive for that group. All players who received reinforcements roll again. 1 is a solo, 2 is a unit, 3-4 a light Warjack, and 5-6 a heavy Warjack. Roll 2d6 to determine number, and then roll for specific models.C'nor (Outermost_Toe)https://www.blogger.com/profile/01580315916281876117noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-33944181513136766802011-02-13T20:19:11.861+00:002011-02-13T20:19:11.861+00:00OOH, I like that...maybe blood trail cards could ...OOH, I like that...maybe blood trail cards could be made from them. Wounded quarry or worse still, your character is wounded and leaves a blood trail...."sniff! sniff!, he went that way!" <br />Cheers<br />paulPaulĀ“s Bodshttps://www.blogger.com/profile/07698894821198907112noreply@blogger.com