<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4487413006559113471</id><updated>2012-03-08T14:36:37.420Z</updated><category term='the Expanse'/><category term='Small Creatures'/><category term='pirates'/><category term='portals'/><category term='flash fiction'/><category term='Planet of the Apes'/><category term='tools'/><category term='parks gardens and farms'/><category term='SNW'/><category term='Pulp sounds'/><category term='development'/><category term='SF'/><category term='community'/><category term='propluristemic content'/><category term='aliens'/><category term='post-apocalypse'/><category term='genestealers'/><category term='roofcrawls'/><category term='Chaos'/><category term='horror'/><category term='Spelljammer'/><category term='gamebooks'/><category term='speculation'/><category term='nanotech'/><category term='Jokaero'/><category term='DnD'/><category term='AI'/><category term='Conan'/><category term='D30'/><category term='Money in old tropes'/><category term='Triffles'/><category term='Warhammer'/><category term='WFRP'/><category term='blogging our adventures'/><category term='Bill King'/><category term='Fimir'/><category term='Red Dwarf'/><category term='genetics'/><category term='fields'/><category term='A September of Short Adventures'/><category term='Eldar'/><category term='Worldboats'/><category term='Old Stuff Day'/><category term='Lone Wolf'/><category term='David Brin'/><category term='philosophy'/><category term='space marines'/><category term='Fundamental laws of a fictional universe'/><category term='40K OSR?'/><category term='Scrapes'/><category term='Rocks and Crystals'/><category term='Arthur C. Clarke'/><category term='Gor'/><category term='adeptus arbites'/><category term='terrain'/><category term='AdeptiCon 2011'/><category term='biography'/><category term='blogging'/><category term='Star Trek'/><category term='Roald Dahl'/><category term='painting'/><category term='the Orkosystem'/><category term='Isaac Asimov'/><category term='Imperial Guard'/><category term='1990s'/><category term='The Lord of the Rings'/><category term='magic'/><category term='GW'/><category term='Alien'/><category term='Gorkamorka'/><category term='inspiration'/><category term='space exploration'/><category term='Tyranids'/><category term='leadership'/><category term='vehicles'/><category term='Bodies of Water'/><category term='The Hitchhiker&apos;s Guide to the Galaxy'/><category term='Humanspace'/><category term='BoLS'/><category term='Mordheim'/><category term='elves'/><category term='They live among us'/><category term='Growing a tabletop'/><category term='Mantic Games'/><category term='Epic'/><category term='Horus Heresy'/><category term='campaigns'/><category term='Tron'/><category term='mines'/><category term='podcasts'/><category term='Joseph Conrad'/><category term='wargaming'/><category term='HoP'/><category term='theory'/><category term='Empyre'/><category term='freebies'/><category term='The Terminator'/><category term='1920s'/><category term='superheroes'/><category term='miniatures'/><category term='Traveller'/><category term='Mars'/><category term='music'/><category term='martial arts'/><category term='Terry Pratchett'/><category term='the Borg'/><category term='Flash Gordon'/><category term='Warmachine'/><category term='Edward Lear'/><category term='board games'/><category term='literature'/><category term='Necrons'/><category term='mutation'/><category term='Necromunda'/><category term='1980s'/><category term='steampunk'/><category term='awards'/><category term='A to Z Challenge'/><category term='gender'/><category term='Star Wars'/><category term='Deep thought Friday'/><category term='counters'/><category term='Tau'/><category term='Space Hulk'/><category term='Labyrinth Lord'/><category term='historical'/><category term='Infinity'/><category term='transhumanism'/><category term='Hogintu'/><category term='H. P. Lovecraft'/><category term='comedy'/><category term='modern'/><category term='light'/><category term='zombies'/><category term='Spinoza'/><category term='Orks'/><category term='Brian Aldiss'/><category term='art'/><category term='Fighting Fantasy'/><category term='John Steinbeck'/><category term='TMNT'/><category term='the sea'/><category term='Circles Turn'/><category term='World of Darkness'/><category term='roleplaying'/><category term='H. G. Wells'/><category term='PROTOSTARS'/><category term='Michael Moorcock'/><category term='1950s'/><category term='2D / 3D maps'/><category term='fantasy'/><category term='dwarves'/><category term='WtNW'/><category term='40K'/><category term='David Lynch'/><category term='Transpluristemics'/><category term='ghosts'/><category term='FTW'/><category term='Malal'/><category term='John Blanche'/><category term='sisters of battle'/><category term='narrative'/><category term='Doctor Who'/><category term='2001'/><category term='Getting out of the boat'/><category term='T. S. Eliot'/><category term='TV'/><category term='Malifaux'/><category term='reviews'/><category term='RPGBA'/><category term='cyborgs'/><category term='Orion&apos;s Arm'/><category term='Blood Bowl'/><category term='language'/><category term='robots'/><category term='customs'/><category term='links'/><category term='Frank Zappa'/><category term='orcs'/><category term='geomorphs'/><category term='HeroQuest'/><category term='1970s'/><category term='Stopover'/><category term='Flames of War'/><category term='Dune'/><category term='monsters'/><category term='Tekumel'/><category term='titans'/><category term='chess'/><category term='Mutant Future'/><category term='Douglas Adams'/><category term='Squats'/><category term='Olaf Stapledon'/><category term='2000 AD'/><category term='adventures'/><category term='2000s'/><category term='comics'/><category term='Kepler-22B'/><category term='IT'/><category term='spaceships'/><category term='J. G. Ballard'/><category term='supplements'/><category term='Jarosław Marek Rymkiewicz'/><category term='Dieing words'/><category term='reposts'/><category term='goblins'/><category term='FFG'/><category term='tables'/><category term='fungus'/><category term='Killzone'/><category term='weapons'/><category term='crime'/><category term='dice'/><category term='modelling'/><category term='Discworld'/><category term='Shakespeare'/><category term='Into the depths'/><category term='science'/><category term='EXPANDERS'/><category term='vampirism'/><category term='Venus'/><category term='dinosaurs'/><category term='1960s'/><category term='adeptus mechanicus'/><category term='politics'/><category term='Dark Eldar'/><category term='games'/><category term='George Orwell'/><category term='Heroes of Armageddon'/><category term='re-posts'/><category term='Rogue Space'/><category term='Lego'/><category term='time'/><category term='computer games'/><category term='Porky models'/><category term='the UK'/><category term='economics'/><category term='food'/><category term='cinema'/><category term='history'/><category term='poetry'/><category term='promos'/><category term='ravelling yarns'/><category term='Mervyn Peake'/><category term='cards'/><category term='satire'/><category term='Czesław Miłosz'/><title type='text'>Porky's Expanse!</title><subtitle type='html'>Vast tracts of nothingness in a nebulous region of hobby space</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default?start-index=101&amp;max-results=100'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>875</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-1410025186424779740</id><published>2012-03-07T20:27:00.004Z</published><updated>2012-03-07T20:32:10.448Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='H. P. Lovecraft'/><category scheme='http://www.blogger.com/atom/ns#' term='IT'/><category scheme='http://www.blogger.com/atom/ns#' term='blogging'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>For more sting in the tail...</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;a aiotitle="click to expand" href="javascript:togglecomments('SPOILER_NAME')"&gt;Look what Jedediah found...&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="commenthidden" id="SPOILER_NAME" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://forum.lowyat.net/topic/698965"&gt;Javascript folds&lt;/a&gt;. You can see them used to hide spoilers at &lt;a href="http://bookscorpionslair.blogspot.com/2012/03/cthulhu-gaslight-egyptian-murders.html"&gt;&lt;b&gt;this post&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://bookscorpionslair.blogspot.com/"&gt;Book Scorpion's Lair&lt;/a&gt; - another fine write-up, on a Cthulhu by Gaslight session - but it could do even more, like break up long posts without forcing a full reload. More reason to &lt;a href="http://bookscorpionslair.blogspot.com/"&gt;join the menagerie&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;But be careful if you do try it - better safe than sorry when it comes to template code...&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="color: white;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-1410025186424779740?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/1410025186424779740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=1410025186424779740&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1410025186424779740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1410025186424779740'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/03/for-more-sting-in-tail.html' title='For more sting in the tail...'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-6946161933981995749</id><published>2012-03-06T23:13:00.003Z</published><updated>2012-03-06T23:49:57.436Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kepler-22B'/><category scheme='http://www.blogger.com/atom/ns#' term='aliens'/><category scheme='http://www.blogger.com/atom/ns#' term='the sea'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><title type='text'>Hex 1: wreck; anomaly</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-i1GVYzbc8eY/Tx8_NjEdNWI/AAAAAAAAAfc/At_xgIoopvs/s1600/Battle.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="36" src="http://1.bp.blogspot.com/-i1GVYzbc8eY/Tx8_NjEdNWI/AAAAAAAAAfc/At_xgIoopvs/s200/Battle.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The first hex for &lt;a href="http://kepler22-strange-new-world.blogspot.com/p/sector-maps.html"&gt;Sector V3&lt;/a&gt; on &lt;b&gt;&lt;a href="http://kepler22-strange-new-world.blogspot.com/"&gt;Kepler-22B&lt;/a&gt;&lt;/b&gt;. The idea is to fill a whole planet for gaming - if you want in, read &lt;a href="http://kepler22-strange-new-world.blogspot.com/2012/01/welcome-to-kepler-22b.html"&gt;this&lt;/a&gt;. The intro text for V3 is &lt;a href="http://www.theporkster.blogspot.com/2012/02/at-sea-of-unease.html"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Hex 64.112&lt;/b&gt;&amp;nbsp; This shallow stretch of inland sea lies on the southernmost fringe of the algal mat and is spun with a fine preliminary weave only; current is leisurely and even.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Resting on the seabed here, visible from the surface through the tendrils, is &lt;b&gt;the wreck of a small vessel&lt;/b&gt; part-buried by sand and well-preserved. It was sail-driven, carved of heartstalk from the southern shoreline, now holed at the prow. The crossbeams appear designed to bear a single near-spherical cargo item; the splintered bows and flakes of glaze suggest this was removed in situ. A load of two dozen fired containers has spilled, around half of which are buried; the lids have slipped and the foodstuffs within decayed.&lt;br /&gt;&lt;br /&gt;A short distance to the west lies &lt;b&gt;an anomaly&lt;/b&gt;. The density of the seawater here is high, perhaps halfway to solid; while it can be crossed in any direction with effort, the current passes over and round the area, and tendril growth suggests a spherical form measuring around half a dozen of the vessel lengths in diameter. Digging into the drift upstream will reveal an opening upwards into an unlit interior, visible over a narrow arc only. Entry will find the anomaly hollow and lined with a slow-reactive psychelastic material. The space holds a dozen glazed spheres embraced by fibrous extrusions of the lining; cracking any open will reveal a single well-preserved fungoid corpse and a single simply-worked item.&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-6946161933981995749?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/6946161933981995749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=6946161933981995749&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/6946161933981995749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/6946161933981995749'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/03/hex-1-wreck-anomaly.html' title='Hex 1: wreck; anomaly'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-i1GVYzbc8eY/Tx8_NjEdNWI/AAAAAAAAAfc/At_xgIoopvs/s72-c/Battle.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-790220143391500138</id><published>2012-03-06T16:13:00.004Z</published><updated>2012-03-06T17:17:17.536Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='theory'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Not tired of fatigue?</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;There's been some discussion of fatigue in old school hit point games. The first recent post seems to have been &lt;a href="http://www.retiredadventurer.blogspot.com/2012/02/fatigue-checks-proposal.html"&gt;&lt;b&gt;this one&lt;/b&gt;&lt;/a&gt; by &lt;a href="http://www.blogger.com/profile/17318244888477546773"&gt;John Bell&lt;/a&gt; at &lt;a href="http://www.retiredadventurer.blogspot.com/"&gt;The Retired Adventurer&lt;/a&gt;, followed by &lt;a href="http://www.blogger.com/profile/07789462075611254929"&gt;Aaron&lt;/a&gt;'s &lt;a href="http://apaladinincitadel.blogspot.com/2012/03/combat-fatigue-and-failure-of-gygax.html"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://apaladinincitadel.blogspot.com/"&gt;A Paladin in Citadel&lt;/a&gt; and then &lt;a href="http://strangemagic.robertsongames.com/2012/03/combat-fatigue-weakness-and-wounds-for.html"&gt;&lt;b&gt;this&lt;/b&gt;&lt;/a&gt; by &lt;a href="http://www.blogger.com/profile/13457050225967190052"&gt;Stuart&lt;/a&gt; over at &lt;a href="http://strangemagic.robertsongames.com/"&gt;Strange Magic&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I thought I might propose something, taking a range of ideas into account: it's based mainly on that turn of rest after combat, but with hit die and level thinking added in.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;For each full turn of strenuous activity, such as combat, an individual acts as if one hit die or level lower, down to the usual minimum; a full turn of rest restores one level. For example, after two turns of combat a fifth-level character acts as if third-level; if this character rests, but the second turn is interrupted, the character acts as if fourth-level.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;If the individual is at the minimum, or HD / levels are irrelevant, a penalty&lt;/i&gt;&lt;i&gt; is applied&lt;/i&gt;&lt;i&gt; per turn of activity of one part in 20, i.e. -1 on a d20, or -5%, this restored in the same way.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;It's simple, especially at higher levels, and should work fairly well across classes. It could even be allowed to affect spell availability and so on, and be expanded to cover expeditions or lack of sleep. The modifier can be recorded on a d20 face up per player.&lt;br /&gt;&lt;br /&gt;As usual, any and all thoughts are welcome, but I'm under no illusions it'll be popular...&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-790220143391500138?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/790220143391500138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=790220143391500138&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/790220143391500138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/790220143391500138'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/03/not-tired-of-fatigue.html' title='Not tired of fatigue?'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-8014576777781314597</id><published>2012-03-05T20:13:00.002Z</published><updated>2012-03-05T20:20:19.936Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Squats'/><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='Epic'/><category scheme='http://www.blogger.com/atom/ns#' term='Orks'/><category scheme='http://www.blogger.com/atom/ns#' term='Imperial Guard'/><category scheme='http://www.blogger.com/atom/ns#' term='modelling'/><category scheme='http://www.blogger.com/atom/ns#' term='Chaos'/><category scheme='http://www.blogger.com/atom/ns#' term='spaceships'/><category scheme='http://www.blogger.com/atom/ns#' term='Tau'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><category scheme='http://www.blogger.com/atom/ns#' term='John Blanche'/><category scheme='http://www.blogger.com/atom/ns#' term='Tyranids'/><category scheme='http://www.blogger.com/atom/ns#' term='2D / 3D maps'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='terrain'/><category scheme='http://www.blogger.com/atom/ns#' term='Necromunda'/><category scheme='http://www.blogger.com/atom/ns#' term='Necrons'/><category scheme='http://www.blogger.com/atom/ns#' term='40K OSR?'/><title type='text'>40K OSR? (17)</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-fejq5H6q6ik/TbcOlmCK9aI/AAAAAAAAASA/7FsNeyk3WN4/s1600/40K+OSR+Inside.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="196" src="http://1.bp.blogspot.com/-fejq5H6q6ik/TbcOlmCK9aI/AAAAAAAAASA/7FsNeyk3WN4/s200/40K+OSR+Inside.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Yet another batch of &lt;a href="http://theporkster.blogspot.com/search/label/40K%20OSR%3F"&gt;&lt;b&gt;40K OSR?&lt;/b&gt;&lt;/a&gt; links, because the posts are coming thick and fast. There are some definitions for 'OSR' &lt;a href="http://theporkster.blogspot.com/2011/05/40k-osr-5.html"&gt;here&lt;/a&gt;, but my current mood has me thinking 'Other School Revelation'.&lt;br /&gt;&lt;br /&gt;Colonel Kane's logo is to the right. If you identify with the idea and want to use it,  consider giving him the credit and adding the great &lt;a href="http://www.talesfromthemaelstrom.blogspot.com/"&gt;Tales from the Maelstrom&lt;/a&gt; to your blogroll as an inspiration.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.thehogsofwar.com/"&gt;The Hogs of War&lt;/a&gt; &lt;a href="http://www.thehogsofwar.com/2012/03/2401.html"&gt;&lt;b&gt;finished the fortress walls&lt;/b&gt;&lt;/a&gt; and posted &lt;a href="http://www.thehogsofwar.com/2012/03/apocalypse-scenario-for-our-first-table.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://www.thehogsofwar.com/2012/03/apocalypse-scenario-for-the-second-table.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://www.thehogsofwar.com/2012/03/apocalypse-scenario-for-the-third-table.html"&gt;3&lt;/a&gt; scenarios - the first for the table with the walls - and &lt;a href="http://www.thehogsofwar.com/2012/03/apocalypse-team-captain-mission-cards.html"&gt;&lt;b&gt;a set of 18 mission cards&lt;/b&gt;&lt;/a&gt; per player.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://creativetwilight.com/author/stealthy-stealth/"&gt;Stealthy Stealth&lt;/a&gt; posted entries for &lt;a href="http://creativetwilight.com/2012/02/tau-fandex-troops/"&gt;&lt;b&gt;fire warriors and the devilfish&lt;/b&gt;&lt;/a&gt;, the second part of the &lt;a href="http://creativetwilight.com/tag/tau-fandex/"&gt;Tau Fandex&lt;/a&gt; being developed over at &lt;a href="http://creativetwilight.com/"&gt;Creative Twilight&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/13929600775026429168"&gt;Brian&lt;/a&gt; has more &lt;a href="http://www.thecodexproject.com/killzone/"&gt;Killzone&lt;/a&gt; design at &lt;a href="http://agentlemansones.blogspot.com/"&gt;A Gentleman's Ones&lt;/a&gt;, &lt;a href="http://agentlemansones.blogspot.com/2012/02/special-operations-killzone-explained_27.html"&gt;&lt;b&gt;the themes&lt;/b&gt;&lt;/a&gt;, and &lt;a href="http://www.blogger.com/profile/01667591498679385934"&gt;Loquacious&lt;/a&gt; at &lt;a href="http://aychplace.blogspot.com/"&gt;World of Wonder&lt;/a&gt; posted &lt;a href="http://aychplace.blogspot.com/2012/03/interview-for-hop-brian-nero.html"&gt;&lt;b&gt;the full interview&lt;/b&gt;&lt;/a&gt; for &lt;a href="http://www.houseofpaincakes.com/search/label/Intelligent%20Design"&gt;the ID series&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The current army list challenge at &lt;a href="http://warpstoneflux.blogspot.com/"&gt;Warpstone Flux&lt;/a&gt; uses &lt;a href="http://warpstoneflux.blogspot.com/2012/02/raging-inferno-feb-2012-army-list.html"&gt;&lt;b&gt;deep darkness&lt;/b&gt;&lt;/a&gt;...&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;... and &lt;a href="http://oddlegsenterprises.blogspot.com/"&gt;Odd-Leg&lt;/a&gt; played &lt;a href="http://oddlegsenterprises.blogspot.com/2012/02/hit-lights.html"&gt;&lt;b&gt;'Space-Munda'&lt;/b&gt;&lt;/a&gt; with a new rule for flickering lights.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Curis at &lt;a href="http://www.ninjabread.co.uk/"&gt;Ninjabread&lt;/a&gt; looks at &lt;a href="http://www.ninjabread.co.uk/2012/02/27/epic-squat-thunderers/"&gt;&lt;b&gt;costing Squat thunderers&lt;/b&gt;&lt;/a&gt; in the current &lt;a href="http://en.wikipedia.org/wiki/Epic_%28game%29"&gt;Epic&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Gothmog has ideas for &lt;a href="http://sepulchreofheroes.blogspot.com/2012/02/fluff-of-6th-edition-what-id-like-to.html"&gt;&lt;b&gt;moving the history on&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://sepulchreofheroes.blogspot.com/"&gt;Sepulchre of Heroes&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://bryssling.blogspot.com/"&gt;Bryssling&lt;/a&gt; has some &lt;a href="http://bryssling.blogspot.com/2012/03/lost-rulesman-articles-fanfiction.html"&gt;&lt;b&gt;unfinished fiction&lt;/b&gt;&lt;/a&gt; not posted at Rules Manufactorum. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://kenzie213.blogspot.com/search/label/Dark%20heresy"&gt;The DH campaign&lt;/a&gt; at &lt;a href="http://kenzie213.blogspot.com/"&gt;Kenzie's blog&lt;/a&gt; reached &lt;a href="http://kenzie213.blogspot.com/2012/02/dark-heresy-agri-agro.html"&gt;&lt;b&gt;an agriworld&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://kenzie213.blogspot.com/2012/02/dark-heresy-talon-spaceport.html"&gt;&lt;b&gt;a starport&lt;/b&gt;&lt;/a&gt;...&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;... and &lt;a href="http://www.blogger.com/profile/09192437339888042580"&gt;Gotthammer&lt;/a&gt; has &lt;a href="http://collegiatitanica.blogspot.com/2012/02/adventures-of-house-drake.html"&gt;&lt;b&gt;an update&lt;/b&gt;&lt;/a&gt; on the RT campaign at &lt;a href="http://collegiatitanica.blogspot.com/"&gt;Collegia Titanica&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://fromthewarp.blogspot.com/p/about-me.html"&gt;Ron&lt;/a&gt; over at &lt;a href="http://fromthewarp.blogspot.com/"&gt;From the Warp&lt;/a&gt; sculpted &lt;a href="http://fromthewarp.blogspot.com/2012/02/tyranid-spore-mine-my-first-sculpted.html"&gt;&lt;b&gt;a Tyranid spore mine&lt;/b&gt;&lt;/a&gt; in greenstuff, ...&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;... &lt;a href="http://blog.spikeybits.com/"&gt;Spikey Bits&lt;/a&gt; showed &lt;a href="http://blog.spikeybits.com/2012/03/plastic-carnifex-screamer-killer.html"&gt;&lt;b&gt;a screamer-killer conversion&lt;/b&gt;&lt;/a&gt; from the current kit...&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;... and &lt;a href="http://www.blogger.com/profile/10542198234289439408"&gt;LuckyNo.5&lt;/a&gt; at &lt;a href="http://eyeoferror.blogspot.com/"&gt;Eye of Error&lt;/a&gt; posted a tutorial on &lt;b&gt;&lt;a href="http://eyeoferror.blogspot.com/2012/03/sculpting-octopus-like-tentacles.html"&gt;sculpting tentacles&lt;/a&gt;&lt;/b&gt;, with thanks again to &lt;a href="http://www.blogger.com/profile/01557481319925772152"&gt;Dave G&lt;/a&gt; at &lt;a href="http://www.wargamingtradecraft.com/"&gt;Wargaming Tradecraft&lt;/a&gt; for putting up the link.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;For help casting your work, &lt;a href="http://www.blogger.com/profile/11459754150896912814"&gt;Tallarn&lt;/a&gt; at &lt;a href="http://desertraiders.blogspot.com/"&gt;still practicing_&lt;/a&gt; has &lt;a href="http://desertraiders.blogspot.com/2012/02/introduction-to-casting.html"&gt;&lt;b&gt;an introduction&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/16799247768101290879"&gt;Krisken&lt;/a&gt; has &lt;b&gt;&lt;a href="http://scratchbuilt40k.blogspot.com/2012/02/space-marine-rhino-chassis-part-3.html"&gt;part three&lt;/a&gt;&lt;/b&gt; on the DIY rhino chassis at &lt;a href="http://scratchbuilt40k.blogspot.com/"&gt;Scratchbuild 40K&lt;/a&gt;...&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;... and &lt;a href="http://reds-corps.blogspot.com/"&gt;Redscorps&lt;/a&gt; finished work on &lt;a href="http://reds-corps.blogspot.com/2012/02/pic-of-finished-sm-predator-conversion.html"&gt;&lt;b&gt;a modified design&lt;/b&gt;&lt;/a&gt; for the predator.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;One I missed last time is &lt;a href="http://firebroadside.blogspot.com/"&gt;Fire Broadside!&lt;/a&gt; on &lt;a href="http://firebroadside.blogspot.com/2012/02/adding-non-40k-vehicles-to-imperial.html"&gt;&lt;b&gt;alternative IG vehicles&lt;/b&gt;&lt;/a&gt;...&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;... and &lt;a href="http://www.blogger.com/profile/00128906567969394920"&gt;The March Rider&lt;/a&gt; at &lt;a href="http://codiciumaeternum.blogspot.com/"&gt;Codicium Aeternum&lt;/a&gt; also reviews &lt;a href="http://codiciumaeternum.blogspot.com/2012/02/review-of-secret-weapon-miniatures-6x6.html"&gt;&lt;b&gt;a six-wheeler&lt;/b&gt;&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Following all of which, I'll give a mention to my own &lt;a href="http://theporkster.blogspot.com/2012/02/crewbrew-crew-cohesion-concentration.html"&gt;&lt;b&gt;crewbrew&lt;/b&gt;&lt;/a&gt; expansion.   &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://brovatar.blogspot.com/"&gt;Brovatar&lt;/a&gt; is working on &lt;a href="http://brovatar.blogspot.com/2012/03/female-ctan-project-continues.html"&gt;&lt;b&gt;a female C'Tan&lt;/b&gt;&lt;/a&gt;, with parts &lt;a href="http://brovatar.blogspot.com/2012/02/female-ctan-project.html"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt; and a video &lt;a href="http://brovatar.blogspot.com/2012/02/spin-around.html"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Cameron at &lt;a href="http://rustandthecity.blogspot.com/"&gt;Rust and the city&lt;/a&gt; converted &lt;a href="http://rustandthecity.blogspot.com/2012/02/day-8-death-guard-champion-conversion.html"&gt;&lt;b&gt;a plague marine champion&lt;/b&gt;&lt;/a&gt;, and the trio of WIP marines seen in that post are shown finished in &lt;b&gt;&lt;a href="http://rustandthecity.blogspot.com/2012/03/day-10-3-more-plague-marines-built.html"&gt;this one&lt;/a&gt;&lt;/b&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://warhammerinprogress.blogspot.com/"&gt;Warhammer in Progress&lt;/a&gt; shows &lt;a href="http://warhammerinprogress.blogspot.com/2012/02/nurgle-obliterators-skaven-rat-ogre.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://warhammerinprogress.blogspot.com/2012/02/nurgle-obliterators-skaven-rat-ogre_27.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt; obliterators built from starter set rat ogres, but if you prefer ready-made, &lt;a href="http://www.thehogsofwar.com/"&gt;The Hogs of War&lt;/a&gt; found &lt;a href="http://www.thehogsofwar.com/2012/02/chaos-space-marine-obliterators-alternate-models-from-hitech-miniatures.html"&gt;&lt;b&gt;a fine batch&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://fdminipainting.blogspot.com/"&gt;Fine Detail Miniature Painting&lt;/a&gt; has some &lt;a href="http://fdminipainting.blogspot.com/2012/03/necromunda-ash-waste-nomads-finished.html"&gt;&lt;b&gt;finished ash waste nomad conversions&lt;/b&gt;&lt;/a&gt; for &lt;a href="http://en.wikipedia.org/wiki/Necromunda"&gt;Necromunda&lt;/a&gt;, with pics of the basecoated minis &lt;a href="http://fdminipainting.blogspot.com/2012/03/necromunda-back-to-underhive-d.html"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/05639202680240551193"&gt;Rictus&lt;/a&gt; at &lt;a href="http://recalcitrantdaze.blogspot.com/"&gt;Recalcitrant Daze&lt;/a&gt; posted &lt;a href="http://recalcitrantdaze.blogspot.com/2012/02/defensive-walls-3d-printing-8-and-gun.html"&gt;&lt;b&gt;part eight&lt;/b&gt;&lt;/a&gt; of the ongoing series on 3D printing defensive walls and &lt;b&gt;&lt;a href="http://recalcitrantdaze.blogspot.com/2012/02/looted-wagons-17.html"&gt;17&lt;/a&gt;&lt;/b&gt; and &lt;a href="http://recalcitrantdaze.blogspot.com/2012/03/looted-wagons-18.html"&gt;&lt;b&gt;18&lt;/b&gt;&lt;/a&gt; on &lt;a href="http://recalcitrantdaze.blogspot.com/search/label/Looted%20Wagons"&gt;converting Ork looted wagons&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;At &lt;a href="http://www.blogger.com/used%20-%20http://40kaddict.blogspot.com/"&gt;Confessions...&lt;/a&gt; &lt;a href="http://www.blogger.com/profile/12763647828123242837"&gt;dwez&lt;/a&gt; added &lt;a href="http://40kaddict.blogspot.com/2012/02/terrain-is-everything-hail-omnissiah.html"&gt;&lt;b&gt;a terrain template&lt;/b&gt;&lt;/a&gt; to &lt;a href="http://40kaddict.blogspot.com/2011/02/terrain-is-everything-standard-template.html"&gt;&lt;b&gt;the archive page&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;At &lt;a href="http://www.darkworkshop.blogspot.com/"&gt;The Dark Workshop&lt;/a&gt; &lt;a href="http://www.blogger.com/profile/11723264245846016103"&gt;Cursed13&lt;/a&gt; is building &lt;b&gt;&lt;a href="http://www.darkworkshop.blogspot.com/2012/02/terrain-point-defense-turret.html"&gt;an spaceship hull turret&lt;/a&gt;&lt;/b&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/13979774352890690528"&gt;Infamous&lt;/a&gt; at &lt;a href="http://cobblestonechaos.blogspot.com/"&gt;Cobblestone Chaos&lt;/a&gt; looks at &lt;a href="http://cobblestonechaos.blogspot.com/2012/02/monday-night-mordheim-grocery-store.html"&gt;&lt;b&gt;grocery store terrain materials&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://apocalypse40k.blogspot.com/"&gt;Apocalypse 40K&lt;/a&gt; has &lt;a href="http://apocalypse40k.blogspot.com/2012/02/games-workshop-vs-chapterhouse-studios.html"&gt;&lt;b&gt;an update&lt;/b&gt;&lt;/a&gt; on the legal situation re Chapterhouse and Paulson Games and &lt;a href="http://apocalypse40k.blogspot.com/2012/02/quantum-gothic-back-in-business-new.html"&gt;&lt;b&gt;reports&lt;/b&gt;&lt;/a&gt; Quantum Gothic is back, with plenty of pics.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://colshofer.blogspot.com/"&gt;Colonel Shofer&lt;/a&gt; linked to &lt;a href="http://www.youtube.com/watch?v=NCQN5jlT2_o"&gt;&lt;b&gt;this solid video&lt;/b&gt;&lt;/a&gt; on &lt;a href="http://www.pig-iron-productions.com/system-troopers-c-11.html?zenid=2b129443d086ea9bb7fd555709efa0fa"&gt;the Pig Iron System Troopers&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/15785517757211882618"&gt;Steve&lt;/a&gt; at &lt;a href="http://bleaseworld.blogspot.com/"&gt;Bleaseworld&lt;/a&gt; posted &lt;a href="http://bleaseworld.blogspot.com/2012/02/40k-25th-anniversary-imperial-army-i.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://bleaseworld.blogspot.com/2012/02/40k-25th-anniversary-imperial-army-ii.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://bleaseworld.blogspot.com/2012/02/40k-25th-anniversary-imperial-army-iii.html"&gt;&lt;b&gt;3&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://bleaseworld.blogspot.com/2012/02/40k-25th-anniversary-imperial-guard-iv.html"&gt;&lt;b&gt;4&lt;/b&gt;&lt;/a&gt; batches of newly-painted early IG.&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/01304177224607153451"&gt;Old School Terminator&lt;/a&gt; &lt;a href="http://darkfuturegaming.blogspot.com/2012/02/dfg-spotlight-interview-with-thomas-aka.html"&gt;&lt;b&gt;interviewed&lt;/b&gt;&lt;/a&gt; &lt;a href="http://goatboy40k.blogspot.com/"&gt;Goatboy&lt;/a&gt; over at &lt;a href="http://darkfuturegaming.blogspot.com/"&gt;Dark Future Games&lt;/a&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;There's &lt;a href="http://gothicpunk.tumblr.com/archive"&gt;&lt;b&gt;an at-a-glance archive&lt;/b&gt;&lt;/a&gt; for the &lt;a href="http://en.wikipedia.org/wiki/John_Blanche"&gt;John Blanche&lt;/a&gt; art at &lt;a href="http://gothicpunk.tumblr.com/"&gt;gothic punk&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;For &lt;a href="http://warhammer39999.wordpress.com/2012/02/20/old-stuff-day/"&gt;Old Stuff Day&lt;/a&gt; &lt;a href="http://griffitscorner.blogspot.com/2012/03/old-stuff-day-2012.html"&gt;Griffit&lt;/a&gt; linked to &lt;a href="http://fuckyeahroguetrader.tumblr.com/"&gt;&lt;b&gt;a tumblr for the Rogue Trader era&lt;/b&gt;&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;And finally, another &lt;a href="http://counterfett.blogspot.com/2012/02/art-of-space-crusade-rulebook-part-8.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://counterfett.blogspot.com/2012/03/art-of-space-crusade-rulebook-part-9.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt; images from &lt;a href="http://en.wikipedia.org/wiki/Space_Crusade"&gt;Space Crusade&lt;/a&gt; at &lt;a href="http://counterfett.blogspot.com/"&gt;All Things Fett&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;You know how it works: if I've missed anything, just leave a link, even to your own posts.&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="color: white;"&gt;_&lt;/span&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-8014576777781314597?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/8014576777781314597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=8014576777781314597&amp;isPopup=true' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8014576777781314597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8014576777781314597'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/03/40k-osr-17.html' title='40K OSR? (17)'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-fejq5H6q6ik/TbcOlmCK9aI/AAAAAAAAASA/7FsNeyk3WN4/s72-c/40K+OSR+Inside.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-7110402386812663152</id><published>2012-03-04T22:27:00.000Z</published><updated>2012-03-04T22:27:17.553Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Rogue Space'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>On the Dark Frontier...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-0pI1KY8oM1E/T1NFgZ_KXVI/AAAAAAAAAg8/_etdrtJLJgI/s1600/RS+logo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="166" src="http://1.bp.blogspot.com/-0pI1KY8oM1E/T1NFgZ_KXVI/AAAAAAAAAg8/_etdrtJLJgI/s200/RS+logo.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;If you've been following &lt;a href="http://www.theporkster.blogspot.com/2012/01/rogue-space-at-expanse.html"&gt;the Rogue Space material here&lt;/a&gt;, you might like to know &lt;a href="http://www.blogger.com/profile/14870312188585916750"&gt;Fenway5&lt;/a&gt; has just released &lt;a href="http://roguespacerpg.blogspot.com/2012/03/good-luck-and-godspeed.html"&gt;&lt;b&gt;the expanded ruleset&lt;/b&gt;&lt;/a&gt; through Lulu.&lt;br /&gt;&lt;br /&gt;There seems to be quite a bit of completely new material mixed in, including artwork, character options and equipment, sector creation, some advice for beginners and a solo adventure, and as far as I know, none of it will invalidate any of &lt;a href="http://www.4shared.com/folder/JGVnrFoZ/ROGUE_SPACE.html"&gt;the free downloads&lt;/a&gt; or the material at the other blogs.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;There's a preview at &lt;a href="http://www.lulu.com/product/paperback/rogue-space-the-dark-frontier/18933545"&gt;the Lulu page&lt;/a&gt; and a discount code &lt;a href="http://roguespacerpg.blogspot.com/2012/03/good-luck-and-godspeed.html"&gt;here&lt;/a&gt; at &lt;a href="http://roguespacerpg.blogspot.com/"&gt;the Rogue Space blog&lt;/a&gt;, and my original review of the one-page system is &lt;a href="http://theporkster.blogspot.com/2011/12/review-rogue-space.html"&gt;here&lt;/a&gt;, aimed mainly at wargamers.&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-7110402386812663152?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/7110402386812663152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=7110402386812663152&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7110402386812663152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7110402386812663152'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/03/on-dark-frontier.html' title='On the Dark Frontier...'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-0pI1KY8oM1E/T1NFgZ_KXVI/AAAAAAAAAg8/_etdrtJLJgI/s72-c/RS+logo.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-1604666893849954628</id><published>2012-03-02T23:59:00.005Z</published><updated>2012-03-03T00:26:03.571Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='reposts'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Stuff Day'/><title type='text'>Old Stuff Day (Circles Turn)</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;It's now clear from the looking back for &lt;a href="http://warhammer39999.wordpress.com/2012/02/20/old-stuff-day/"&gt;&lt;b&gt;Old Stuff Day&lt;/b&gt;&lt;/a&gt; that a review of the year would be missing an important element without mentioning the inspiration from other bloggers. I can't name everyone, but I can choose a champion, maybe a most representative figure.&lt;br /&gt;&lt;br /&gt;So I choose &lt;b&gt;&lt;a href="http://www.hereticwerks.blogspot.com/"&gt;Hereticwerks&lt;/a&gt;&lt;/b&gt;, for a mass of high-quality content, but also the attitude and the occasional collaboration, and the way they're regrowing from all but zero after major technical trouble; they're an ideal, and were even just &lt;a href="http://stuffershack.com/favorite-site-of-the-month-march2012/"&gt;named a top blog&lt;/a&gt; at &lt;a href="http://stuffershack.com/"&gt;Stuffer Shack&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The most obvious points of contact with me over the year are &lt;a href="http://hereticwerks.blogspot.com/2011/12/guest-blogger-porkys-new-monster.html"&gt;the Manitrude guest post&lt;/a&gt; and the &lt;a href="http://www.theporkster.blogspot.com/search/label/Worldboats"&gt;Worldboats&lt;/a&gt; project pdf, due soon, but the key posting here was &lt;i&gt;&lt;a href="http://www.theporkster.blogspot.com/search/label/Circles%20Turn"&gt;Circles Turn&lt;/a&gt;&lt;/i&gt;, a loose creative collaboration that covered gaming materials, traditional fiction and artwork.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;*&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Tm6EfhyqdSM/TwS3hBTNGKI/AAAAAAAAAes/H3cF4qnqN0c/s1600/CirclesTurn4Porky.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="http://3.bp.blogspot.com/-Tm6EfhyqdSM/TwS3hBTNGKI/AAAAAAAAAes/H3cF4qnqN0c/s320/CirclesTurn4Porky.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;This is the five parts of &lt;a href="http://www.theporkster.blogspot.com/search/label/Circles%20Turn"&gt;&lt;i&gt;Circles Turn&lt;/i&gt;&lt;/a&gt; gathered up, the whole adventure in one location.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The cycle was a write-up of a journey through &lt;a href="http://hereticwerks.blogspot.com/2011/12/mini-adventure-one-zilgors-repose.html"&gt;&lt;b&gt;Zilgor's Repose&lt;/b&gt;&lt;/a&gt;, a complete adventure location set in the &lt;a href="http://www.hereticwerks.blogspot.com/search/label/Kalaramar%20Drifts"&gt;&lt;b&gt;Kalaramar Drifts&lt;/b&gt;&lt;/a&gt;, one of the weird places created by &lt;b&gt;&lt;a href="http://hereticwerks.blogspot.com/"&gt;Hereticwerks&lt;/a&gt;&lt;/b&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;There's supplementary material at Hereticwerks too, for elements like &lt;b&gt;&lt;a href="http://hereticwerks.blogspot.com/search/label/Lone%20Survivors"&gt;Lone Survivors&lt;/a&gt;&lt;/b&gt; and &lt;b&gt;&lt;a href="http://hereticwerks.blogspot.com/search/label/Low-End%20Loot"&gt;Low-End Loot&lt;/a&gt;&lt;/b&gt;. Look closely and you can see marks left by the following events...&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-sSIvoecHNOk/Tc_NWaTKCrI/AAAAAAAAAS0/E8s_QiLrtrc/s1600/Spectral+entities.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="181" src="http://4.bp.blogspot.com/-sSIvoecHNOk/Tc_NWaTKCrI/AAAAAAAAAS0/E8s_QiLrtrc/s200/Spectral+entities.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Part One&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Secant&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;The three of them were jumped within sight of the great rockface by a  lone grey worm, either young or sickly, or both, but bold enough. It  hauled itself heavily out of the scrub onto the dust of the trail and  bore down on their equally lazy line, three men and a mule.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Despite bringing up the rear, the aches in his weak legs and the pain  in the arm holding the mule's lead rope, the boy wyrd, the party's  nominal leader - or the moneyspender at least - finally sensed something  amiss, but not quite with the whole venture, even if the few days since  he'd met the warrior had been a real initiation, and an expensive one.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;He called out, and the older men further ahead looked alive at last, stopping dead.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Gruff, the tough old robber, was feeling the pinch, having spent  almost all he'd stolen for one last shot at notoriety; he wasn't about  to fire off any  quarrels uncalled for, and held back, crossbow  shouldered, motioning for the boy leading the mule to do likewise.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The shrewd, younger warrior, who styled himself the Cleave, saw the  obvious chance and made clear with a dismissive look back he was doing  the aged rogue a favour. In a measured retreat he arced bow and string  and stuck the worm with a pair of arrows, enough  that it turned tail  and slipped off bloody among the undulations. A third shaft had whistled  into the dunes, but maybe the others hadn't noticed; he wasn't going in  after it.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The party moved off again, stepping with circumspection over the churned, wet earth.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Grumpily and rather cautiously, however, out in the long grass, the  worm turned again, and stayed close, assuming correctly they were headed  the same way as all the others.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The group too moved cautiously, ever closer to the rock, dark against a forbidding sky.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://4.bp.blogspot.com/-HEWPM7l2P18/Tu00UqXOsaI/AAAAAAAAAcA/7pTDhq0sIZY/s1600/Sand.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="190" src="http://4.bp.blogspot.com/-HEWPM7l2P18/Tu00UqXOsaI/AAAAAAAAAcA/7pTDhq0sIZY/s200/Sand.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Part Two&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Arc&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;i style="font-family: Arial,Helvetica,sans-serif;"&gt;Dust whirled in eddies in the hollow of the mighty rockface. The entranceway gaped.&lt;/i&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;i&gt;As the flustered boy Wilt hammered in the general direction of a  spike and a fissure, striving to fix the mule's  lead rope, he wondered  how the problem had been resolved in the arcane lore. He had no such  magic, but perhaps some master would instruct him, and cheaply; the  costs of these expeditions were higher than he'd supposed. But then he  hadn't had time to suppose much under the friendly but firm arm of the  Cleave.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The Cleave toed the churned sands, following Gruff's lead with  discreet glances. He could do anything that worn-out thief could do, and  just as well, but if the old man was going to come into his own now  that the breaking and entering was getting underway, this could be the  last chance to show it. They both kept clear of the discomfiting  sights  in the shadowed niches - the decomposed body of who knew what beast and  some damned, webbed seed - and turned up nothing but detritus. Scraps  and splinters.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;As the hammering continued weakly under the impassive nose of the  mule, the stout robber and the towering warrior moved their heavier  tools from the saddle-bags to the backpacks, then doused and lit  torches.The spike went in and the boy rose to join them, legs aching the  more. But they were gone, the Cleave striding into the lead. &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;This is it, Gruff thought unheeding - the fortune. And, as he moved  between the alcoves where statues once stood, he saw a  burst skull and  its skeleton lying on the stone. One living man and then the other  picked  their way over the crumbling plaster rubble of  the knocked-in  entrance,  passing into cooler and more humid air. Flames   sputtered  and ears popped ever so slightly as the pressure changed. Eyes struggled  to see at all.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Bringing up the rear, struggling with the straps of the pack, and not  quite sure whether he   was in fact supposed to be following, Wilt saw  Gruff's gaze wander,  and  as he drew level shuddered. How must it be to  lie for an age and  wear  down to dust, or be cracked open by wild  birds - or worse - for your marrow? Then there were the  restless  dead...&lt;/i&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;At that point the warrior let out a cry from just within. His  crunching footfall ceased and in the sudden silence he threw  his torch  to the plaster-strewn floor and pulled for his shield. Gruff almost fell  over and the boy saw past him into the gloom. Two pink worms were  writhing out from under shards of wax and dust, and they coiled back and  sprang.&lt;/i&gt; &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-W26D6vR39Kg/TmDwVgCT3mI/AAAAAAAAAX8/BGwYkHBQUno/s1600/Stopover+2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-W26D6vR39Kg/TmDwVgCT3mI/AAAAAAAAAX8/BGwYkHBQUno/s200/Stopover+2.jpg" width="192" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Part Three&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Diameter&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;i style="font-family: Arial,Helvetica,sans-serif;"&gt;The Cleave very  nearly dropped his sword on the first swing as the pair of creatures  struck. One clung to a leg, wrapping with intent up under the swinging  mail skirt in search of flesh, while the other sprang this way and that  looking for its own opening.&lt;/i&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;Gruff  inched nearer over the  rubble, fixed on the frantic dance of the  fighter and hoping he was doing better than he looked to be, that his  training might soon flood back in.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;It did.  The Cleave roared through a grimace as the worm found its mark, and  Gruff saw him come over cold and focused fast. With efficient,  deliberate moves he retreated into the dark, cutting the first worm off  his calf, easing its red mouth out where it fed, then drawing the second  on and chopping it in two, kicking the pieces off quick into a corner.&lt;br /&gt;&lt;br /&gt;Gruff untensed, lowered his stubby sword and dropped down off the  plaster to one side, watching the warrior from a safe distance. The  youth was fiery-cheeked and  sweating despite the cool, blood running  slow from the thigh. He struggled to look  relaxed as he examined the  wound and mopped the leg with his tunic, then bent low and took up the  torch.&lt;/i&gt;                                                   &lt;i&gt;He nodded triumphantly at Gruff, satisfied he'd earnt whatever right it was.&lt;br /&gt;&lt;br /&gt;Wilt at the rear stood watching, amazed by the turn of events and  thinking despite the display of vigorous life, or perhaps because of it,  of those restless dead. The Cleave would surely be a restless one. And  he and Gruff might well be close to seeing it.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;What if  they lost him? Wilt thought back across the leagues of waste they'd  travelled. Of the arrows he'd fired at the beast, the dangers his  presence might have warded off. Of that very expensive armour that had  come out of the expedition's purse. Wilt's purse.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;Perhaps  the foreboding  place heard. For it's part it wanted no restless living,  or so it seemed, for the Cleave's luck only got worse. As his torch and  Gruff's - a fair way behind - blazed up on the jagged edges of a second  false wall, light leaping into the gloom beyond, he  stepped through,  stretching for solid ground, but lost balance; weak now maybe, or heavy  in the new mail, he stumbled and caught the wall with his  shield.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;i style="font-family: Arial,Helvetica,sans-serif;"&gt;A rush and crash of debris obscured and partially buried him; all vanished in dust.&lt;/i&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Iy37WNl5c7k/TvJh7pfh98I/AAAAAAAAAcQ/ShmxuqFxczs/s1600/Sand+%2528dark%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="199" src="http://3.bp.blogspot.com/-Iy37WNl5c7k/TvJh7pfh98I/AAAAAAAAAcQ/ShmxuqFxczs/s200/Sand+%2528dark%2529.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Part Four&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Radius&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;i style="font-family: Arial,Helvetica,sans-serif;"&gt;Spluttering and wheezing as the cloud of plaster dust thinned, Wilt  moved towards the incandescence of Gruff's torch, worried less about  worms than being left alone. Gruff in turn moved towards the Cleave's  torch, but found the warrior well away, his new-found gravitas thrown  over with his body, good leg flailing and mail skirt up over his head.&lt;/i&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;i&gt;Boy and man hauled him out from the debris, woozy-looking, white  under the gritty dust and slurring his words, and having carried him  back into the light of his torch, stood watching as he recovered, and  brushed himself off, grimacing and badly cut. The ugly wound on his  thigh was now one among many, blood and dust mixing in wet pink crusts.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Wilt looked at the rents in the armour and wondered if having those  put right was going to be the next big investment the Cleave advised.  His thoughts wandered back to their mule - his mule? - tethered outside.  He wondered at the resale value of a ten-foot pole.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The Cleave was wheezing too as he stood, and hobbled a little before  settling finally for a more comfortable limp. He didn't move back to the  front of the party, however, but rather hovered near the boy, and Gruff  realised that it would be he who went ahead from this point on. He  enjoyed a moment of quiet superiority at winning back from the warrior  whatever it was he was competing with him for, and then a hollow feeling  struck him as he looked into the darkness ahead. It crept back before  them as they  crept on inwards.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;In the stale  air of what was a long entrance hall they were struck  by an invisible blow that seemed near as strong as the one that felled  the Cleave, for there they found the refuse and  graffiti of an  impossibly large host who had come before them, and over many ages, and  who - as incredible as it seemed - perhaps even slept and ate there.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Had others felt so confident as to even live in such a place? The old  footpad was struck by self-doubt and the boy too began to  wonder at  all the expense. Scrawled messages mocked them in only those languages  they understood, for being far too late to claim a prize. Three   passages left the space and they opted for that closest the entrance.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The short  corridor led to a small square room which the flicker of  torch flame revealed to be stripped of its glories, little left  but the  suggestion of rich decoration; dusty fingers scratched at a  faint  sheen of precious metal remaining here and there, but no fleck came  away. Wilt hurried them on - the dark sand of the floor tickled the back  of his mind, was faintly magical, wrong somehow, and somehow &lt;/i&gt;&lt;i&gt;deep. He shuddered again at the thought of the restless dead, and that seemed just too close to it; just too close...&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;To the right the  passage continued away from their lights, and after  short, measured, tense progress along it the thief came slowly, with   torch low, to the gritty threshold of a larger chamber, where the warm  glow ran up the step of a raised  tomb, perhaps burnt.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;He heard  nothing - above their breathing at least - and stepped in,  onto a loose, uneven gravel. His footing slipped as he placed his second  step and he  fell, landing heavily and gashing open a leg on his own  sword. He  swore, and swore again more quietly as he sprawled looking up  at the  ceiling. Peering down with eyes glittering in the flames of the  torch  was a spider-like creature, standing upside down among a mass of   nodules.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;He looked  over at the Cleave, but that streaked face was looking   further into the room. There within half a dozen of the creatures were  emerging from the dark on the walls.&lt;/i&gt; &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://4.bp.blogspot.com/-m0bzGcmU6X4/TvOUT_nz9jI/AAAAAAAAAdY/wT191xpaUDQ/s200/Glow.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-m0bzGcmU6X4/TvOUT_nz9jI/AAAAAAAAAdY/wT191xpaUDQ/s200/Glow.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Part Five&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Tangent&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;The creatures crawled over the walls above &lt;/i&gt;&lt;i&gt;Gruff &lt;/i&gt;&lt;i&gt;and around as he lay up on an elbow, quiet, cold, &lt;/i&gt;&lt;i&gt;bleeding &lt;/i&gt;&lt;i&gt; on the ravaged floor; they peered, arachnoid centaurs of a kind.&lt;br /&gt;&lt;br /&gt;In the corridor behind the Cleave, Wilt forgot all about the rents in  the big man's armour and panicked, in low tones with trembling hands  tracing a  protective skin for himself.&lt;/i&gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;And then  they spoke, in the thief's tongue, or as like as. They were  matter of  fact, as if quite familiar with the idea of visitors, but  moved up the  walls such that the now quiet wheezing warrior imagined  they were preparing a defence. They  assumed the party would move on,  along the continuation of the way, and  did not expect them to return.  There was nothing here anyway - and this  much was true, for Gruff saw  as he moved across that the pitted  sarcophagus was empty. They rarely  left the chamber themselves, they  said, but were beginning to wonder  what lay further on that drew and  kept so many.&lt;/i&gt;                                                             &lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;All the while there was a pungent unease, dozens of eyes flitting,  fear on both sides; fear of confusion perhaps, misunderstanding. Life  was hard enough without that too.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Gruff conveyed the gist to the others. The warrior indicated with the  force he had that he and the  boy were not leaving the doorway, so as  not to have the path back blocked &lt;/i&gt;&lt;i&gt;and he bid Gruff move on to investigate alone&lt;/i&gt;&lt;i&gt;;  Wilt nodded with still more force, until the bit about Gruff going on  alone, at which point thoughts of a restless dead Cleave returned.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Gruff stood silent; grim. Thoughtful.&lt;/i&gt;                                                              &lt;i&gt;His  hand went to his empty purse, in not quite full awareness. But there   was hope - if true that others had one one and not returned, there might  be treasures yet to  claim. Money. It could be here, deeper. It was why  he'd come.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Sword in one hand, torch in the other,  and glancing up and across  between creatures and passage, he stepped  sideways into the gloom that  flowed back ahead of him as the torch entered.  Moving close along the  walls, detecting no danger, he passed with a steady pace  towards a  purple glow that came to be framed by the doorway ahead.&lt;/i&gt;                                                              &lt;i&gt;&lt;br /&gt;&lt;br /&gt;As he  reached the opening, the light of the now guttering torch flashed  over an object spinning in the centre of the room, angular, golden. A  soothing spin. Golden. Gold.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;He studied the  space. Keen. But saw nothing untoward and stepped &lt;/i&gt;&lt;i&gt;with  care in, onto another black sand, planting his feet firmly now,  studying still  as he moved. But he felt observed, and each face of the  object as it came square had him freeze, muscles tight.&lt;/i&gt;                                                              &lt;i&gt;&lt;br /&gt;&lt;br /&gt;And then a  shout from behind - the Cleave's deep voice. Another cry  closer, closer still and almost in the room,  but no light danced in the  passage. For the warrior's torch had all but  gone out and as he and  the boy had struggled to douse a new, they had  heard behind them - back  along the passage towards the entrance - a dry  clacking, a dull  scraping; and they saw a winding serpent of ribbed bone rise out of the  falling dark.&lt;/i&gt;                                                              &lt;i&gt;&lt;br /&gt;&lt;br /&gt;Falling over  themselves, pack, torch, shield and all, they rushed in  over the chamber and up the passage up after Gruff, spilling into the   room over him waving them down.&lt;/i&gt;                                                              &lt;i&gt;&lt;br /&gt;&lt;br /&gt;Together  they tumbled, moved back deeper along the walls, and the boy  and warrior  lit another torch with much fumbling on the black sand even  as Gruff's  faded out. With the golden object now between them and the  door, they  watched in terrified silence as the pale beast wound its way  over the  lip, a serpentine skeleton held together by some dark magic.  It writhed  deliberately across the floor towards their light, raising  ripples of  sand in its wake, and as it moved left round the spinning  mass of angles they retreated right.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;And then,&lt;/i&gt;&lt;i&gt; truly restless,&lt;/i&gt;&lt;i&gt; from far out&lt;/i&gt;&lt;i&gt; &lt;/i&gt;&lt;i&gt;it lunged, &lt;/i&gt;&lt;i&gt;close  past a corner of that golden shape; too close the men sensed, as with a  hideous SCREECH and a heavy rush of dusty air a thousand points of  light swept  down on all, quivering shafts,&lt;/i&gt;&lt;i&gt; flesh and bone&lt;/i&gt;&lt;i&gt; bursting...&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;... and it could be worse, thinks Wilt, pinned; the Cleave struggles  to push his purse towards the boy; Gruff sees hard edges of coins and  wonders what all that fuss was... &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;... and life and hope drain away  in the flicker of flames that grow old and die in turn.&lt;/i&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;*&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; *&lt;/i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&lt;/div&gt;&lt;br /&gt;&lt;i&gt;Back along the passages and out past the feet of the &lt;/i&gt;&lt;i&gt;broken &lt;/i&gt;&lt;i&gt;statues,&lt;/i&gt;&lt;i&gt; beneath a weak sunlight&lt;/i&gt;&lt;i&gt; a grey worm bristling with &lt;/i&gt;&lt;i&gt;a brace of arrows feeds on the haunches of the mule.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;                                                              &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-1604666893849954628?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/1604666893849954628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=1604666893849954628&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1604666893849954628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1604666893849954628'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/03/old-stuff-day-circles-turn.html' title='Old Stuff Day (Circles Turn)'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Tm6EfhyqdSM/TwS3hBTNGKI/AAAAAAAAAes/H3cF4qnqN0c/s72-c/CirclesTurn4Porky.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-7611960172765188656</id><published>2012-03-02T19:16:00.003Z</published><updated>2012-03-02T19:34:03.235Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='reposts'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Stuff Day'/><title type='text'>Old Stuff Day (40K interiors)</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;For the second post for &lt;a href="http://warhammer39999.wordpress.com/2012/02/20/old-stuff-day/"&gt;&lt;b&gt;Old Stuff Day&lt;/b&gt;&lt;/a&gt; I'll mark the year's big events, like &lt;a href="http://theporkster.blogspot.com/search/label/A%20to%20Z%20Challenge"&gt;the A to Z&lt;/a&gt; and &lt;a href="http://theporkster.blogspot.com/search/label/A%20September%20of%20Short%20Adventures"&gt;Short Adventures&lt;/a&gt;, and specifically the &lt;a href="http://www.theporkster.blogspot.com/search/label/Heroes%20of%20Armageddon"&gt;Heroes of Armageddon&lt;/a&gt; project. Beyond the &lt;a href="http://www.theporkster.blogspot.com/2011/07/geddon-on-it-3-31-days.html"&gt;31 Days&lt;/a&gt; fiction series, there were a few rules posts, and one especially is still topical.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;If you don't fancy &lt;a href="http://xivlegion.blogspot.com/2012/03/unboxing-zone-mortalis-set.html"&gt;the Forge World boards&lt;/a&gt;, or any of the &lt;a href="http://www.thehogsofwar.com/2012/02/forge-world-zone-mortalis-pictures-and-alternative-products.html"&gt;alternatives&lt;/a&gt;, or &lt;a href="http://minimusingofabear.wordpress.com/2012/03/01/mortalis-a-quick-game/"&gt;using 2D board sections&lt;/a&gt;, or &lt;a href="http://pfchudson.blogspot.com/2012/02/kill-team-terrainspace-hulk.html"&gt;making your own&lt;/a&gt;, here's a homebrew approach for a &lt;i&gt;terrain-free&lt;/i&gt; table...&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;*&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-waGV4naXrQ8/TZ6kHi_OBXI/AAAAAAAAE4M/xe8xaujKLr0/s200/heroarm2.GIF" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="146" src="http://2.bp.blogspot.com/-waGV4naXrQ8/TZ6kHi_OBXI/AAAAAAAAE4M/xe8xaujKLr0/s200/heroarm2.GIF" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The second in a series set off by &lt;a href="http://davetaylorminiatures.blogspot.com/2011/04/guest-post-by-ron-saikowski-from-warp_22.html"&gt;&lt;b&gt;a guest post&lt;/b&gt;&lt;/a&gt;  at &lt;a href="http://davetaylorminiatures.blogspot.com/"&gt;davetaylorminatures&lt;/a&gt;, by &lt;a href="http://www.blogger.com/profile/03522498406401972832"&gt;Ron&lt;/a&gt; of &lt;a href="http://fromthewarp.blogspot.com/"&gt;From the Warp&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;It covered the &lt;a href="http://heroesofarmageddon.blogspot.com/"&gt;&lt;b&gt;Heroes of Armageddon Project&lt;/b&gt;&lt;/a&gt;, which will see four &lt;a href="http://en.wikipedia.org/wiki/Warhammer_40,000"&gt;Warhammer 40,000&lt;/a&gt; armies painted up and raffled off. Check out &lt;a href="http://heroesofarmageddon.blogspot.com/"&gt;&lt;b&gt;the site&lt;/b&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I suggested all interested blogs could run  tie-in features themed around the &lt;a href="http://wh40k.lexicanum.com/wiki/Armageddon"&gt;Armageddon&lt;/a&gt; setting, maybe fiction,  stats or new troop types, even modelling and  painting, to draw attention to the project, be useful and hopefully inspire.&lt;br /&gt;&lt;br /&gt;My first was a homebrew  &lt;a href="http://theporkster.blogspot.com/2011/04/geddon-on-it-1-ash-waste-events.html"&gt;&lt;b&gt;ash waste events table&lt;/b&gt;&lt;/a&gt;. Here's my second then, and it's big.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Hive interior battles&lt;/b&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The spires of the &lt;a href="http://wh40k.lexicanum.com/wiki/Hive"&gt;hives&lt;/a&gt; of Armageddon do not dream, but rather sleep restlessly beneath the polluted sky from which their nightmares come. Homes and workplaces to billions, they loom above the haunted jungles and desolate ash wastes, but are barely safer than either, whether in peace or war. In the three great conflagrations to strike the world thus far they were battlefields too, and remain so, infested in their dark spaces by all the vices of humanity, the corruption of both the dark gods of Chaos and the alien Tyranid vanguard, and the ineradicable menace of the ever-flourishing &lt;a href="http://theporkster.blogspot.com/2011/04/orkosystem-1-snotling-sabbaturz.html"&gt;Orkosystem&lt;/a&gt;.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The deep domes, halls and corridors, the ducts and access tunnels, the machine rooms and sumps, all are potential havens and potential conflict zones, and what the local security forces of the watchmen and adeptus arbites are unable to quell becomes a task for the elites of the planetary defence force and regiments of Imperial guard garrisoned here from across this region of space; and what they are unable to deal with may require in turn a deployment of the mighty adeptus astartes themselves, striking deep into the cankerous hearts of complexes to break the danger at source.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Conflict in-hive is a challenge even for the greatest professionals of war. Vehicles will only carry an invasion force so far, until the width of the passageways, density of gantries and endless intricacies of device choke off access. Defenders flit from shadow to shadow and launch vicious counterstrikes from the unmapped darkness. Chases end in disorientation, blind alleys, sealings off, and the disappearances of whole squads, platoons, companies. Gunfire and screams echo along metal avenues, and over the spoil heaps and dripping accumulations of the lowest wastes.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The horror of war here is less visible, but no less black.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;What follows is an unofficial homebrew system for battles in the hives of Armageddon, but is just as relevant to hives throughout the galaxy, as well as built complexes of all kinds, whether administrative structures, industrial facilities or military outposts.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;b&gt;Concept&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;It's a reworking of the text in the posts &lt;a href="http://theporkster.blogspot.com/2011/04/into-depths.html"&gt;&lt;b&gt;Into the depths! (1)&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://theporkster.blogspot.com/2011/04/into-depths-2.html"&gt;&lt;b&gt;(2)&lt;/b&gt;&lt;/a&gt;, a system for simulating heavy and tight terrain by doing away with true space and measurements.&lt;br /&gt;&lt;br /&gt;Instead, each location is represented by a number, with a lot of the usual control of movement taken away from the players. The idea is to suggest the complexity of the deep, confined spaces, the lower light and lack of lines of sight. The system should get a sense of tense, uncertain progress, and surprise encounters, with units suddenly appearing in the gloom and around corners, and following or avoiding sounds of battle.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Changes&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The turn sequence remains the same, but &lt;b&gt;the system replaces all &lt;/b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;movement, terrain, mission and deployment rules&lt;/b&gt;, unless otherwise noted&lt;/span&gt;&lt;b style="font-family: Arial,Helvetica,sans-serif;"&gt;. &lt;/b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Shooting, assaults and morale work essentially as they usually do&lt;/b&gt;, with some minor changes related to position&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;, although &lt;b&gt;cover saves&lt;/b&gt; are not used except in the case of vehicle wrecks.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The deep strike and&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; reserves&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; rules are used in modified form, the random game length rules unmodified, and victory conditions may use either kill points or victory points&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Any &lt;b&gt;deep strike&lt;/b&gt; ability representing movement from the  sky, e.g. by drop pod, is lost, though tunnelling, teleportation and  manifestation are permitted.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; &lt;b&gt;Barrage weapons&lt;/b&gt; and &lt;b&gt;weapons fired from off the table&lt;/b&gt; may not be used.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; &lt;b&gt;Flyers&lt;/b&gt; and &lt;b&gt;superheavies&lt;/b&gt; are best not used, for obvious reasons, but other vehicles will only add to the fun...&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;One player is the attacker and one the defender. Once the basics are clear, you might want to allow the sides to take special equipment to represent this, such as drills for the attacker and barricades for the defender. &lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;b&gt;Deployment&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;At the start of the game simply set up the armies anyhow on a bare table. &lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Determine initiative&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; by rolling a D6 each, with the highest roller choosing to go first or second. The player going first is Player A for the purpose of this explanation.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Movement&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;For each unit Player A would like to move, roll a D6 and  leave it with the result face up beside that unit.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; We'll call this &lt;b&gt;a location roll&lt;/b&gt;.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; Group units with the same number.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;In Player A's first turn this is all that  happens. In Player B's first turn any units moving in the movement phase will also have a location roll made for them. If the result for any of Player B's units  is equal to the result rolled for any of Player A's, then both that  Player A unit and that Player B unit will be placed together in a free space  on the table, with one D6 &lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;with the location number.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; We'll call this group &lt;b&gt;an engagement&lt;/b&gt;.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;For any unit on  either side &lt;b&gt;the location roll may be modified by as much as the turn  number&lt;/b&gt;, including by Player A in the first turn. This represents movement deeper into the structure, or what is  believed to be deeper, as well as a growing knowledge of the layout and  distribution of forces. This will mean that as the game  progresses a wider spread of locations will be available and possibly  occupied - numbers 1 to 12 in a six-turn game without reserves and higher speeds; these are covered below.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;To  give an example of this, on turn three, the location roll may be  modified by up to three points, meaning a natural roll of five will  allow a choice of movement to location 2, 3, 4, 5, 6, 7 or 8. The  modifer is chosen after the roll has been made.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Units  with fleet or the ability to move above 6" in the movement phase&lt;/b&gt; may &lt;b&gt;modify the location roll by an additional one point&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;, as may &lt;b&gt;infiltrators&lt;/b&gt; and &lt;b&gt;scouts&lt;/b&gt; when deploying, but these re-roll entry to an enemy-occupied location. &lt;b&gt;Slow and purposeful&lt;/b&gt; units may have their location roll modified last by the enemy by one point.&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;When  the &lt;b&gt;attacker's reserves&lt;/b&gt; enter play, they do so in the same way, with  one die rolled for location, and the attacker choosing whether or not to  apply a modifier of up to the turn number. The &lt;b&gt;defender's reserves&lt;/b&gt;  enter play in the same way, but the may modify the location roll by an  additional point, e.g. a natural roll of five will allow a choice of  movement to location 1, 2, 3, 4, 5, 6, 7, 8 or 9.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Units &lt;b&gt;deep strike&lt;/b&gt; by making a location roll as if already on the table, but may re-roll the result. If the re-roll produces the number originally rolled, roll on the  mishaps table.&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Locations&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;For each engagement created roll a further D6. This  determines the &lt;b&gt;width&lt;/b&gt; in models of the spaces being used, and is the maximum number of models able to draw a line of sight to the enemy or fight in an assault.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Cavalry, bikes and jetbikes&lt;/b&gt; count two wide, &lt;b&gt;monstrous creatures&lt;/b&gt; and &lt;b&gt;vehicles&lt;/b&gt; with a highest armour rating of 10 or less count three, vehicles with a highest of 11 or 12 four, and vehicle with a highest above 12 five.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;This means &lt;b&gt;a larger model may not be able to  join the engagement&lt;/b&gt; it rolls, in which case it doesn't move that turn. If it is one of the initial models  engaged and &lt;b&gt;the width rolled indicates it foes not fit&lt;/b&gt;, it may only defend itself if assaulted and must leave if not in combat next turn; a vehicle is immobilised and unable to use D3 randomly determined weapons.&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;For each unit &lt;b&gt;joining an existing engagement&lt;/b&gt; roll a D6. On a roll of 1-3, the unit appears behind a randomly determined friendly unit and may not shoot or assault until a gap is created. On a 4-5, it appears in the flank of a randomly determined enemy unit. On a 6, it appears behind a randomly determined enemy unit.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Tanks may &lt;b&gt;tank shock&lt;/b&gt; an enemy unit and all behind it when leaving a location. &lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;b&gt;Shooting&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;In Player B's shooting phase, each of the units in an engagement is assumed to shoot at &lt;b&gt;the  closest possible range&lt;/b&gt; without being in contact and have the &lt;b&gt;facing&lt;/b&gt; to do so. &lt;b&gt;Smoke&lt;/b&gt; is assumed to have no effect given the close proximity of the forces.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Blast weapons&lt;/b&gt; may be used, but are assumed to be fired at a unit as a whole. Deviation is determined by rolling a D6 only. On a roll of 1-2, the firing unit is affected, on a 3-4 both firing unit and original target unit, and on a 5-6 the original target unit only. A small blast will cause 2D6 hits on each unit affected, a large blast 4D6. &lt;b&gt;Template weapons&lt;/b&gt; cause 2D6 hits on the target unit automatically. &lt;b&gt;Exploding vehicles&lt;/b&gt; cause 2D6 on units on all sides. Other effects use either the deviation, template or explosion approach, as seems best.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Vehicle facing&lt;/b&gt; is assumed always to be towards the position of the enemy when initially encountered. If units later appear to the side of or behind a vehicle, facing may be changed in the vehicle's next movement phase if location width is at least one point higher than vehicle width. &lt;b&gt;Transports&lt;/b&gt; have side access points blocked unless location width is one point higher than vehicle. Disembarking via a rear access point may leave a unit unable to pass its transport.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Any unit &lt;b&gt;breaking&lt;/b&gt; leaves the  engagement by rolling for a new location; if that location has no units present, the fleeing unit is assumed to have left the table and is removed. Units may not attempt to &lt;b&gt;rally&lt;/b&gt; while in an engagement, but continue rolling each turn until they either rally or enter an empty space. They are free to roll for movement as normal once rallied.&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Units not in an engagement may &lt;b&gt;run&lt;/b&gt; in their shooting phase as usual, and another location roll is immediately made.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Assaults &lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; If any of Player B's units assault, &lt;b&gt;every model is assumed to be within range, assuming there is width enough&lt;/b&gt;.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; If there isn't, each player nominates &lt;b&gt;a front rank&lt;/b&gt; to fight. Pair models off, with  Player B choosing the first match-up, then Player A the next and so on.  Excess models can be placed freely by their player. A &lt;b&gt;consolidation&lt;/b&gt; move is made as a simple location roll, as is the use of the &lt;b&gt;hit and run&lt;/b&gt; rule.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Continuing &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;In Player A's next turn, movement is conducted as for Player B for any  units not involved in an engagement, referring to the results of the  dice still face up beside Player B's units. Any units rolling a number  already relating to an engagement join it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; The game carries on like this, with roles reversing in turns&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; as usual&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;b&gt;Victory&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The attacker wins automatically if one or more attacking units and no defending occupy any location numbered 10 or higher at the end of the game. Otherwise, victory is decided by either kill points or victory points, agreed before the game begins.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;- - - - - -&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Right then, what loopholes have I left? What glaring errors?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I'll say now in case you haven't guessed - this is really only aimed at friendly games and will likely need a spirit of compromise to overcome some of the more unusual situations. I've playtested this idea, but never with 40K so any feedback will help others trying it.&lt;/div&gt;&lt;div style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-7611960172765188656?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/7611960172765188656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=7611960172765188656&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7611960172765188656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7611960172765188656'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/03/old-stuff-day-40k-interiors.html' title='Old Stuff Day (40K interiors)'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-waGV4naXrQ8/TZ6kHi_OBXI/AAAAAAAAE4M/xe8xaujKLr0/s72-c/heroarm2.GIF' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-8160892176560284180</id><published>2012-03-02T12:04:00.003Z</published><updated>2012-03-02T12:19:06.596Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='re-posts'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Stuff Day'/><title type='text'>Old Stuff Day (propluristemics)</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-e5Sia38e-Ss/TbRfzQ_6N6I/AAAAAAAAAR0/tCbkysP1rf4/s1600/Panpolycosmic+content+2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="197" src="http://3.bp.blogspot.com/-e5Sia38e-Ss/TbRfzQ_6N6I/AAAAAAAAAR0/tCbkysP1rf4/s200/Panpolycosmic+content+2.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;For &lt;a href="http://warhammer39999.wordpress.com/2012/02/20/old-stuff-day/"&gt;&lt;b&gt;Old Stuff Day&lt;/b&gt;&lt;/a&gt; I'll do maybe three themed posts or reposts like last year. I'm still sifting.&lt;br /&gt;&lt;br /&gt;First up is some of the &lt;a href="http://www.theporkster.blogspot.com/search/label/propluristemic%20content"&gt;propluristemic content&lt;/a&gt;, good for various games with a bit of adaptation.&lt;br /&gt;&lt;br /&gt;The selection here is some of the simplest and maybe the most general of the entries from the year, not as fantastical as the ideas could be.&lt;br /&gt;&lt;br /&gt;I've added any context needed, in two cases a 140-character story for Flash Fearsday over at &lt;a href="http://lunchingonlamias.blogspot.com/"&gt;Lunching on Lamias&lt;/a&gt;. The originals are all &lt;a href="http://www.theporkster.blogspot.com/search/label/propluristemic%20content"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;But don't hang around too long. Today even more than usual is one for digging through as many blogs as possible, for the gems that might have been missed the first time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;*&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;Higher random&lt;/b&gt; &lt;span style="font-size: x-small;"&gt;(&lt;a href="http://theporkster.blogspot.com/2011/05/flash-fearsdelayed-taken-over-higher.html"&gt;Flash Fearsdelayed &amp;amp; taken over - Higher random&lt;/a&gt;, 13 May)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;He rolled the die, very well. It skipped, danced. Six.&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; &lt;/span&gt;&lt;i&gt;"Four," I said.&lt;/i&gt; &lt;i&gt;"Two," came the reply.&lt;/i&gt; &lt;i&gt;We settled on&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; one.&lt;/span&gt;&lt;/i&gt;&lt;i&gt; And thus it became serious.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;It's very simple: roll the die; decide you like another result more.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;True fog of war&lt;/b&gt; &lt;span style="font-size: x-small;"&gt;(&lt;a href="http://www.theporkster.blogspot.com/2011/06/true-fog-of-war.html"&gt;True fog of war&lt;/a&gt;, 16 June)&lt;/span&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;The gaming table is empty. A true fog of war.&lt;/i&gt;&lt;i&gt; Disorders are issued and resistance unmet; a non-zero sum game.&lt;/i&gt;&lt;i&gt; But - What else do we not see?&lt;/i&gt; &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;You will not  need: character sheets, maps, miniatures, counters, terrain or a board.  All dice may be used, unless you are taking the optional higher random approach. Play.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Tip:&lt;b&gt; &lt;/b&gt;Be sure you're at the right table, and not a piece on any other, in a stranger game.&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;The Mark of Progress&lt;/b&gt; &lt;span style="font-size: x-small;"&gt;(&lt;a href="http://theporkster.blogspot.com/2011/06/lost-heart.html"&gt;Lost heart&lt;/a&gt;, 17 June)&lt;/span&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;A lot of passion is going into destruction of ideas, other people, into a  downward spiral. We've likely all complained, expressed strong  opinions, gone far, but why do knowing hurt? So much for games being the  place we let loose those energies.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Play a  preferred ruleset. Enhance the experience by tearing up someone else's.  None not already torn up? Tear into a playstyle. Or player. Little  character and class needed.&lt;/div&gt;&lt;br /&gt;&lt;b&gt;The cold sweat&lt;/b&gt; &lt;span style="font-size: x-small;"&gt;(&lt;a href="http://www.theporkster.blogspot.com/2011/06/zombies-daleks-and-triumph-of-death.html"&gt;Zombies, Daleks and the triumph of death&lt;/a&gt;, 19 June)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;In a way we gamers cheat, every time we deploy our army afresh in yet another battle or roll up a new character.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;If your army loses the campaign or your character dies, close the  ruleset, book or box, put it on the shelf and never open it again. You  may hold a ceremony.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;The cutting room floor&lt;/b&gt; &lt;span style="font-size: x-small;"&gt;(&lt;a href="http://www.theporkster.blogspot.com/2011/07/blooper-reels-and-bonus-features.html"&gt;Blooper reels and bonus features&lt;/a&gt;, 19 July)&lt;/span&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;... inspired by the cinema-themed take on roleplaying in the &lt;a href="http://fightingfantasy.wikia.com/wiki/Advanced_Fighting_Fantasy"&gt;Advanced Fighting Fantasy&lt;/a&gt; system. Given the styling, it's likely not useable as is, but will hopefully  trigger one or two ideas that might suit a given gaming group better.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Once per  game or session each player or party may choose to either a) exclude at  first appearance the use of any one character, unit, vehicle or other  protagonist or group of protagonists, b) skip any one encounter, c)  resolve any one combat as if the player or party rolled the best  possible result on each die or d) remove a number of turns equal to no  more than one quarter of the standard or average game or session length.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Any one of  these elements may be spliced back once into any future game or session  by any other player, or by the GM/DM or equivalent, even in breach of  usual restrictions.&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Framing &lt;/b&gt;&lt;span style="font-size: x-small;"&gt;(&lt;a href="http://www.theporkster.blogspot.com/2011/08/who-framed-conan-le-barbare.html"&gt;Who framed Conan le Barbare?&lt;/a&gt;, 24 August)&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="400" src="http://www.youtube.com/embed/Z9c8w-pvaqk" width="520"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Frame_story"&gt;Framing&lt;/a&gt; ... could be used to set up a stand-alone roleplaying  session or wargame, just to play with the usual format or content, or  could be part of a less linear campaign, with the outcome affecting the  reality doing the framing. Here's a list of possible forms.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;b&gt;dream&lt;/b&gt; - the obvious one; you could make the game  rulebendingly weird, or add references to the framing reality, maybe as  symbols, or foreshadowing events&lt;/li&gt;&lt;li&gt;&lt;b&gt;fantasy&lt;/b&gt; - this is more interesting; if it's a simple fantasy  of superiority, maybe the fantasising character or a faction gets a  reroll per turn, or the GM fudges&lt;/li&gt;&lt;li&gt;&lt;b&gt;flashback&lt;/b&gt; - another obvious one, also suitable for those  references to the world outside the frame and maybe providing  information, although the individual experiencing the flashback would  presumably have to survive it; then again, it could be more the &lt;a href="http://en.wikipedia.org/wiki/Cold_Lazarus"&gt;&lt;i&gt;Cold Lazarus&lt;/i&gt;&lt;/a&gt; kind, or the mind could have been uploaded &lt;/li&gt;&lt;li&gt;&lt;b&gt;psychoanalysis&lt;/b&gt; - this could be interesting, and could be used  to play up an aspect of the game or a character's life, while the free  association idea could see the action jumping around, in a wargame maybe  as mini scenarios or multiple tables; re the aspect, as a contrast to  the fantasy, the game could focus on a failure, or comedy of errors,  with the character being &lt;i&gt;forced&lt;/i&gt; to reroll, although the need for survival might suit a game less about danger and more about status say&amp;nbsp; &lt;/li&gt;&lt;li&gt;&lt;b&gt;regression&lt;/b&gt; - this might work well later in a campaign, to  develop a character by revealing early life, maybe a repressed memory,  or even a past incarnation... &lt;/li&gt;&lt;li&gt;&lt;b&gt;cross examination&lt;/b&gt; - this could work on the subjectivity of  truth, by having each player able to rewind or blow-up a detail of the  action to show how it really was &lt;/li&gt;&lt;li&gt;&lt;b&gt;interview&lt;/b&gt; - it might be best to understand this for practical  purposes as some blend of a cross examination, fantasy and  psychoanalysis, depending on the self-importance of the subject and the  nature of the interviewee and audience &lt;/li&gt;&lt;li&gt;&lt;b&gt;reality media&lt;/b&gt; - if this is more &lt;a href="http://en.wikipedia.org/wiki/The_Truman_Show"&gt;&lt;i&gt;The Truman Show&lt;/i&gt;&lt;/a&gt;, the NPCs or other players could be in on it, actively working with the GM, or able to manipulate events in a wargame (the &lt;a href="http://theporkster.blogspot.com/search/label/Fundamental%20laws%20of%20a%20fictional%20universe"&gt;fundamentals&lt;/a&gt;  deck could work for this); if it's a Big Brother-style show, the other  characters or individual squads in the force could be playing to the  audience, represented by something as simple as testing a score to keep  order in a wargame, or a set of criteria to meet to make it big in the  framing world&lt;/li&gt;&lt;/ol&gt;&lt;div style="color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The Point Man of No Return&lt;span style="font-size: x-small;"&gt;, or Who Leads the Leaders?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &lt;span style="font-size: xx-small;"&gt;(&lt;a href="http://www.theporkster.blogspot.com/2011/10/point-man-of-no-return.html"&gt;The Point Man of No Return&lt;/a&gt;, 25 October)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The powers  have their games. Their plans. 'Play' often concentrates at great  existential tipping points, where bold individuals press on into new  realms of potential, go out on a limb, take point. Energies flood into  the chosen time and place. Vortices of fortune whirl and the avatars are  buffeted this way and that until the lips of lofty precipices in fate  are passed; cascades of consequence trip and cosmic fabrics fold in  squalls of change.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Every time the  minimum or maximum is rolled on a die or a set of dice, the next roll on  any die or set of dice by any player for any reason is modified by -1  or +1 respectively.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;If the modified result of this roll is equal to the usual minimum or maximum&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;, or beyond it&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;,  a further modifier is applied to the next roll. The effect is  cumulative; the overall modifier continues to change until a result  other than a minimum or maximum is rolled. If a large modifier means  nothing other than a mimimum or maximum &lt;i&gt;can&lt;/i&gt; be rolled, hold tight&lt;span style="font-size: x-small;"&gt;...&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-8160892176560284180?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/8160892176560284180/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=8160892176560284180&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8160892176560284180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8160892176560284180'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/03/old-stuff-day-propluristemics.html' title='Old Stuff Day (propluristemics)'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-e5Sia38e-Ss/TbRfzQ_6N6I/AAAAAAAAAR0/tCbkysP1rf4/s72-c/Panpolycosmic+content+2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-4485057997096354449</id><published>2012-03-01T23:45:00.002Z</published><updated>2012-03-02T08:07:13.186Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='blogging'/><title type='text'>A new Old Stuff Day</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Don't forget &lt;b&gt;&lt;a href="http://warhammer39999.wordpress.com/2012/02/20/old-stuff-day/"&gt;Old Stuff Day&lt;/a&gt;&lt;/b&gt; tomorrow, a chance for bloggers to rummage in the archives.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I'm not sure what I'll be posting, but the time it frees up should be useful. I'm behind on a lot - the material for &lt;a href="http://roguespacerpg.blogspot.com/2012/01/rogue-transmissions.html"&gt;the Rogue Space quarterly&lt;/a&gt;, &lt;a href="http://theopenhearth.blogspot.com/2012/02/ive-been-tagged.html"&gt;the questions for EvilDM&lt;/a&gt;, a follow-up to &lt;a href="http://theporkster.blogspot.com/2011/12/it-came-from-beyond-mainstream.html"&gt;the first look&lt;/a&gt; at &lt;a href="http://afieldguidetodoomsday.blogspot.com/2011/11/secret-scrawlings-and-wasteland.html"&gt;Devastation Drive-In&lt;/a&gt;, and feedback for &lt;a href="http://www.andyhoare.blogspot.com/2012/02/version-4.html"&gt;Get the Girl, Kill the Baddies&lt;/a&gt;, not to mention the reviews I want to do. And there are bound to be distractions on the way...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Update:&lt;/b&gt; Today if you live where James does; &lt;a href="http://warpsignal.wordpress.com/2012/03/02/old-stuff-day-2/"&gt;&lt;b&gt;his post&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://warpsignal.wordpress.com/"&gt;Warp Signal&lt;/a&gt; may be the first.&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-4485057997096354449?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/4485057997096354449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=4485057997096354449&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4485057997096354449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4485057997096354449'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/03/new-old-stuff-day.html' title='A new Old Stuff Day'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-7795680336285737386</id><published>2012-03-01T19:42:00.002Z</published><updated>2012-03-01T19:44:42.749Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>25% off Triffles: Abandoned Space</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://2.bp.blogspot.com/-srncWm0ijGc/Tyg7goCUuCI/AAAAAAAAAfs/4bDiZxwBYGc/s1600/Triffles+-+Abandoned+Space.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-srncWm0ijGc/Tyg7goCUuCI/AAAAAAAAAfs/4bDiZxwBYGc/s200/Triffles+-+Abandoned+Space.jpg" width="141" /&gt;&lt;/a&gt;If you haven't already got a copy, &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;&lt;b&gt;Triffles: Abandoned Space&lt;/b&gt;&lt;/a&gt; is in the &lt;a href="http://www.rpgnow.com/index.php?filters=0_0_0_0_0_31817"&gt;GM's Day Sale&lt;/a&gt; over at &lt;a href="http://www.rpgnow.com/"&gt;RPGNow&lt;/a&gt;, which means for the next six and a bit days it's down to $0.44.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;But what is it? Good question. The blurb is &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Disclaimer:&lt;/b&gt; I wrote it.&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-7795680336285737386?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/7795680336285737386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=7795680336285737386&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7795680336285737386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7795680336285737386'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/03/25-off-triffles-abandoned-space.html' title='25% off Triffles: Abandoned Space'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-srncWm0ijGc/Tyg7goCUuCI/AAAAAAAAAfs/4bDiZxwBYGc/s72-c/Triffles+-+Abandoned+Space.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-3954512646781258711</id><published>2012-03-01T12:16:00.004Z</published><updated>2012-03-01T14:50:13.162Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='D30'/><category scheme='http://www.blogger.com/atom/ns#' term='tables'/><category scheme='http://www.blogger.com/atom/ns#' term='GW'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Table - D30 - Rumour accuracy</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Another random table for old school roleplaying, partly inspired by the experiences of the &lt;a href="http://en.wikipedia.org/wiki/Games_Workshop"&gt;GW&lt;/a&gt; fanbase in getting info on future releases, especially given &lt;a href="http://natfka.blogspot.com/2011/12/reasons-for-rumor-lockdown.html"&gt;the rumoured new policy&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I've aimed to keep the truth of the rumour itself unclear, but suggest the nature of this truth may in fact be more complex. Roll 1D30 as many times as you like per rumour.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ol style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;The rumour builds on earlier rumours, 1) with / 2) without references.&lt;/li&gt;&lt;li&gt;The rumour has been heard before, but its time is said to have come.&lt;/li&gt;&lt;li&gt;This rumour is a venerable work and its repetition a mysterious ritual.&lt;/li&gt;&lt;li&gt;The source is a known rumourmonger; the first other person asked gives accuracy as 2D12-2x10%, this then 1D3x10 points 1) higher / 2) lower.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; The rumour contains one 1) truly astounding claim / 2) patent falsehood.&lt;/li&gt;&lt;li&gt;The rumour is accompanied by an advertisement for a related product. &lt;/li&gt;&lt;li&gt;Local chips in: source recognised as linked to the subject of the rumour.&lt;/li&gt;&lt;li&gt;Guard dropped: source appears to be in the pay of a figure in the rumour.&lt;/li&gt;&lt;li&gt;The source incorporates an angry rant about the subject of the rumour.&lt;/li&gt;&lt;li&gt;The source is 1) reading / 2) being prompted / 3) channelling the rumour.  &lt;/li&gt;&lt;li&gt;The source has fingers crossed or 1) known / 2) unknown equivalent.&lt;/li&gt;&lt;li&gt;The source makes mention of a particular quantity of salt, or comparable figurative substance, perhaps repeatedly - is this a code of some kind?&lt;/li&gt;&lt;li&gt;Could the source be trying to communicate something else altogether?&lt;/li&gt;&lt;li&gt;The source appears to be highly intoxicated, possibly on own power.&lt;/li&gt;&lt;li&gt;The rumour of the rumour is drawing a large crowd, many speculating. &lt;/li&gt;&lt;li&gt;A listener-in flashes what may be 1) a knowing look / 2) a secret sign.&lt;/li&gt;&lt;li&gt;Nearby people look nervous and keep their distance from the source.&lt;/li&gt;&lt;li&gt;Abrupt change: 1) a hush falls; 2) lightning strikes; 3) a band strikes up.&lt;/li&gt;&lt;li&gt;Has subject changed policy? Demand for this rumour is 1) high / 2) low.&lt;/li&gt;&lt;li&gt;This rumour has already gone viral and spawned a whole new trope.&lt;/li&gt;&lt;li&gt;This rumour has a peculiar attraction to one or more of those hearing it.&lt;/li&gt;&lt;li&gt;Manner and content suggest this rumour may express a private desire.&lt;/li&gt;&lt;li&gt;The last rumour but one heard by this party is said to have been false.&lt;/li&gt;&lt;li&gt;The next rumour but one heard by this party is prophesied to be true.&lt;/li&gt;&lt;li&gt;This rumour seems to be confirmed by all seen hereafter, if not thus far.&lt;/li&gt;&lt;li&gt;The rumour is so vaguely worded that the party begin to doubt reality.&lt;/li&gt;&lt;li&gt;If attention is paid, or the rumour written down, it is seen to be gibberish.&lt;/li&gt;&lt;li&gt;The source is fictitious, but appears entirely unaware of the fact.&lt;/li&gt;&lt;li&gt;Midflow the source 1) changes narrative point of view / 2) refers to  self by surprising name / 3) stops and wonders aloud what the point of  it all is.&lt;/li&gt;&lt;li&gt;The source claims to have plenty more where this one came from.&lt;/li&gt;&lt;/ol&gt;&lt;div style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_ &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-3954512646781258711?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/3954512646781258711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=3954512646781258711&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/3954512646781258711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/3954512646781258711'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/03/table-rumour-accuracy.html' title='Table - D30 - Rumour accuracy'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-1180419545856904</id><published>2012-02-29T23:37:00.000Z</published><updated>2012-02-29T23:37:48.594Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='spaceships'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='narrative'/><category scheme='http://www.blogger.com/atom/ns#' term='language'/><title type='text'>You've got a commerve...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-pWnN4TA9e2M/T06lUunJonI/AAAAAAAAAg0/20qLdp5rUwM/s1600/Cosmos+1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="37" src="http://2.bp.blogspot.com/-pWnN4TA9e2M/T06lUunJonI/AAAAAAAAAg0/20qLdp5rUwM/s200/Cosmos+1.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I was typing a bit fast today and spelt the word 'commerce' wrong. But 'commerve' has to mean something, right? Somewhere and somewhen...&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote class="tr_bq" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;Not every vessel is commervous, but those that are laugh and cry with local space, trembling around their passengers at almost imperceptible frequencies. The passengers may be troubled by the experience at some deep level, and soak up the horror of it unbeknown for later, but they do gain immediately, and tangibly. For the sensory endings of the commerve are plugged into subrealian tissues, and feel the tension of the traumas flowing from the brutal brood worlds of the hot stars. With the forewarning of a slight twinge, the pangs of those spacetime streams may be avoided.&lt;/i&gt;&lt;/blockquote&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-1180419545856904?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/1180419545856904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=1180419545856904&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1180419545856904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1180419545856904'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/youve-got-commerve.html' title='You&apos;ve got a commerve...'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-pWnN4TA9e2M/T06lUunJonI/AAAAAAAAAg0/20qLdp5rUwM/s72-c/Cosmos+1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-3060841352386120304</id><published>2012-02-29T14:34:00.003Z</published><updated>2012-02-29T14:52:31.305Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='40K OSR?'/><category scheme='http://www.blogger.com/atom/ns#' term='vehicles'/><title type='text'>Crewbrew - crew cohesion, concentration and repair</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-PlVgemWmgrw/TqQ1VGtbVTI/AAAAAAAAAaQ/5IG8P7SIoPg/s1600/Tech+1.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="31" src="http://3.bp.blogspot.com/-PlVgemWmgrw/TqQ1VGtbVTI/AAAAAAAAAaQ/5IG8P7SIoPg/s200/Tech+1.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I'm having a go at a ruleset along the lines of one from &lt;a href="http://theporkster.blogspot.com/2012/02/40k-uncut.html"&gt;the 40K uncut? post&lt;/a&gt;, for fuller vehicle use.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;It could be thought of as homebrew for &lt;a href="http://en.wikipedia.org/wiki/Warhammer_40,000"&gt;40K&lt;/a&gt;, but it's not. It's a start on a general system for adaptation to games in which vehicles are more heavily abstracted. The first part is a core mechanism for building on over time.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;u&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/u&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Crew cohesion&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Crew cohesion is a variable for any or all of low visibility, cramped confines, heat, noise, vibration, motion, rushing air, failures, confusion, bickering, incoming attacks and death.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;A D6 is placed with each vehicle or vehicle unit at its first appearance, with the 6 face up. At the end of every turn, the number face up on each die is reduced by one point.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;For each glancing or penetrating hit on a vehicle, the number on the relevant die rises by one, for the focus it encourages. Each death among the crew reduces it by one, for the shock of the loss and change needed.  &lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Cohesion may not rise above 6 or fall below 1.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;Any cohesion check required is made for a vehicle or vehicle unit by rolling 1D6. A result equal to or below its current crew cohesion indicates success; above indicates failure.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Concentration&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;At the beginning of each turn a cohesion check is made for each vehicle or vehicle unit. If the result is a success, the vehicle may be used as normal. If a failure, the crew are distracted, meaning a) the controlling player decides how far each affected vehicle moves this turn, but an opposing player then decides whether and where a 45&lt;b style="font-family: Arial,Helvetica,sans-serif;"&gt;°&lt;/b&gt; turn is made for each, and b) any hits caused by affected vehicle weapons are rerolled this turn.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Running repairs&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;If a vehicle suffers damage, at the end of any turn, before the number face up on the die is reduced, the crew may attempt to repair this. To do so, a cohesion check is made. If successful, it is repaired. On a natural 6, one crew member chosen by the controlling player is killed. Whatever the result, crew cohesion is then reduced by one point.&lt;br /&gt;&lt;br /&gt;For every unit in the controlling player force able to repair a vehicle, a modifier of one point is deducted from the roll for a running repair, regardless of relative unit locations.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;u&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/u&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The idea then is a quick and simple system adding some options and fun. Hopefully so far it's neutral overall, with the rising chaos as cohesion falls offset by more crew activity.&lt;br /&gt;&lt;br /&gt;There's a lot more can be done with this and I'll come back to it. All thoughts, revisions and expansions are welcome - as far as I'm concerned this is a new community project.&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-3060841352386120304?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/3060841352386120304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=3060841352386120304&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/3060841352386120304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/3060841352386120304'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/crewbrew-crew-cohesion-concentration.html' title='Crewbrew - crew cohesion, concentration and repair'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-PlVgemWmgrw/TqQ1VGtbVTI/AAAAAAAAAaQ/5IG8P7SIoPg/s72-c/Tech+1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-6102445014906101895</id><published>2012-02-28T23:52:00.000Z</published><updated>2012-02-28T23:52:35.720Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='AI'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='transhumanism'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Trek'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><title type='text'>What we learnt (9)</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;iframe allowfullscreen="" frameborder="0" height="400" src="http://www.youtube.com/embed/-htVPOSBYfs" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;div style="color: white;"&gt;_&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-6102445014906101895?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/6102445014906101895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=6102445014906101895&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/6102445014906101895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/6102445014906101895'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/what-we-learnt-9.html' title='What we learnt (9)'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/-htVPOSBYfs/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-7492488487069555369</id><published>2012-02-28T14:00:00.003Z</published><updated>2012-03-02T08:12:21.778Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNW'/><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='2D / 3D maps'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='chess'/><category scheme='http://www.blogger.com/atom/ns#' term='blogging'/><category scheme='http://www.blogger.com/atom/ns#' term='history'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='language'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>More from the online game designers' workshop</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-uxcUNwSs_GY/TibaqJ8apsI/AAAAAAAAAWo/APpw5BbEZow/s1600/Crane+4.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="58" src="http://1.bp.blogspot.com/-uxcUNwSs_GY/TibaqJ8apsI/AAAAAAAAAWo/APpw5BbEZow/s200/Crane+4.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;A few quick links on design, following &lt;a href="http://www.theporkster.blogspot.com/2012/01/online-game-designers-workshop.html"&gt;this post&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/01667591498679385934"&gt;Loquacious&lt;/a&gt; &lt;a href="http://www.houseofpaincakes.com/2012/02/musings-of-game-store-owner-intelligent_26.html"&gt;&lt;b&gt;wraps up&lt;/b&gt;&lt;/a&gt; the &lt;a href="http://www.houseofpaincakes.com/search/label/Intelligent%20Design"&gt;Intelligent Design&lt;/a&gt; series at &lt;a href="http://www.houseofpaincakes.com/"&gt;House of Paincakes&lt;/a&gt;.&lt;a href="http://dramadiceanddamsons.blogspot.com/2012/02/on-pbps-another-basic-primer.html"&gt;&lt;b&gt;&lt;/b&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/05970963185827361806"&gt;Amanda Heitler&lt;/a&gt; at &lt;a href="http://dramadiceanddamsons.blogspot.com/"&gt;Drama, Dice and Damsons&lt;/a&gt; has advice for anyone thinking of &lt;a href="http://dramadiceanddamsons.blogspot.com/2012/02/on-pbps-another-basic-primer.html"&gt;&lt;b&gt;running play-by-post games&lt;/b&gt;&lt;/a&gt;. &lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/17318244888477546773"&gt;John Bell&lt;/a&gt; at &lt;a href="http://www.retiredadventurer.blogspot.com/"&gt;The Retired Adventurer&lt;/a&gt; has &lt;a href="http://www.retiredadventurer.blogspot.com/2012/02/various-useful-and-interesting-links.html"&gt;&lt;b&gt;a good list of links to resources&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;And a wild card - &lt;a href="http://talktoyouniverse.blogspot.com/2012/02/ttyu-retro-what-does-choice-of-point-of.html"&gt;&lt;b&gt;the latest post&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://talktoyouniverse.blogspot.com/"&gt;TalkToYoUniverse&lt;/a&gt; covers point of view.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;If you're a &lt;a href="http://en.wikipedia.org/wiki/Warhammer_40,000"&gt;40K&lt;/a&gt; player, you might want to brew up an idea from the discussion at &lt;a href="http://theporkster.blogspot.com/2012/02/40k-uncut.html"&gt;the last post&lt;/a&gt;. And here's a new question to go with it - does anyone run play-by-post &lt;i&gt;wargames&lt;/i&gt;?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Update:&lt;/b&gt; &lt;a href="http://www.blogger.com/profile/02265244938930651317"&gt;SandWyrm&lt;/a&gt; at &lt;a href="http://theback40k.blogspot.com/"&gt;The Back 40K&lt;/a&gt; talks &lt;a href="http://theback40k.blogspot.com/2012/02/does-40k-have-too-many-actors.html"&gt;&lt;b&gt;actor count&lt;/b&gt;&lt;/a&gt;; there's a useful first comment. &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="color: white;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-7492488487069555369?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/7492488487069555369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=7492488487069555369&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7492488487069555369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7492488487069555369'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/more-from-online-game-designers.html' title='More from the online game designers&apos; workshop'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-uxcUNwSs_GY/TibaqJ8apsI/AAAAAAAAAWo/APpw5BbEZow/s72-c/Crane+4.JPG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-180399917389791625</id><published>2012-02-27T19:27:00.004Z</published><updated>2012-02-28T14:03:36.829Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='40K OSR?'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><title type='text'>A 40K uncut?</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;An open question for &lt;a href="http://en.wikipedia.org/wiki/Warhammer_40,000"&gt;40K&lt;/a&gt; players; it crystallised &lt;a href="http://fromthewarp.blogspot.com/2012/02/zone-mortalis-or-bringing-space-hulk.html"&gt;here&lt;/a&gt; at &lt;a href="http://fromthewarp.blogspot.com/"&gt;From the Warp&lt;/a&gt;. What kinds of interaction in the 41st millennium haven't been seen yet in official or homebrew rules?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;It's been 25 years and a lot of editions of a lot of games. We have campaigns, strategy, big battles at two official scales, plenty of skirmishing, miniatures-free, urban ruins and various interiors, aerial and space combat, plus landings. So what's left to be added?&lt;br /&gt;&lt;br /&gt;So far I've got vehicle compartments, warp-based interactions and fraught diplomacy. &lt;/div&gt;&lt;div style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-180399917389791625?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/180399917389791625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=180399917389791625&amp;isPopup=true' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/180399917389791625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/180399917389791625'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/40k-uncut.html' title='A 40K uncut?'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-1726238436577374178</id><published>2012-02-27T13:44:00.001Z</published><updated>2012-02-27T18:08:43.268Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Corridors of death... and life</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;a href="http://www.hereticwerks.blogspot.com/2012/02/bujilli-episode-14.html"&gt;In the wars, spores, sword; toward doors, far-gates barred.&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.hereticwerks.blogspot.com/search/label/Bujilli" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="96" src="http://3.bp.blogspot.com/-7-gHQ4iCH3k/Tw2JVIbU4oI/AAAAAAAAAe8/piZTdsu99Yk/s320/BujilliH4c300.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-1726238436577374178?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/1726238436577374178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=1726238436577374178&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1726238436577374178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1726238436577374178'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/corridors-of-death-and-life.html' title='Corridors of death... and life'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-7-gHQ4iCH3k/Tw2JVIbU4oI/AAAAAAAAAe8/piZTdsu99Yk/s72-c/BujilliH4c300.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-5076605482696205603</id><published>2012-02-26T19:25:00.006Z</published><updated>2012-02-26T23:44:32.651Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='AI'/><category scheme='http://www.blogger.com/atom/ns#' term='IT'/><category scheme='http://www.blogger.com/atom/ns#' term='blogging'/><category scheme='http://www.blogger.com/atom/ns#' term='Isaac Asimov'/><category scheme='http://www.blogger.com/atom/ns#' term='science'/><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><title type='text'>Are we helping an AI learn its ABCs?</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-RjoN_CbmnXg/TPkil-flCJI/AAAAAAAAAEU/Nn1XEJNPxxA/s1600/Books+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="25" src="http://3.bp.blogspot.com/-RjoN_CbmnXg/TPkil-flCJI/AAAAAAAAAEU/Nn1XEJNPxxA/s400/Books+2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Pause for thought re &lt;a href="http://www.theporkster.blogspot.com/2012/02/hi-robots-01001000011010010010000001110.html"&gt;commenting verification&lt;/a&gt;. If this new system is getting us to identify hard-to-read words - see &lt;b&gt;&lt;a href="http://gothridgemanor.blogspot.com/2012/02/what-fricking-hell.html?showComment=1329582853332#c5476179354088018425"&gt;here&lt;/a&gt;&lt;/b&gt; - we may be part of something needing more discussion.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;In &lt;a href="http://www.guardian.co.uk/technology/2012/feb/26/first-computers-john-von-neumann"&gt;&lt;b&gt;this article&lt;/b&gt;&lt;/a&gt;, on a modified history of the computer, &lt;a href="http://en.wikipedia.org/wiki/Freeman_Dyson"&gt;Freeman Dyson&lt;/a&gt;'s son tells us:&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote class="tr_bq" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;In 2005 I visited Google's headquarters, and was utterly floored by what I saw. "We are not scanning all those books to be read by people. We are  scanning them to be read by an AI," an engineer whispered to me.&lt;/i&gt;&lt;/blockquote&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;It makes perfect sense, if we want to make the fictions real. But do we? And which AI? How soon? Whose &lt;a href="http://en.wikipedia.org/wiki/Vassal"&gt;vassal&lt;/a&gt; will it be - or is it? What do we all owe to a lifeform like this, and - getting back to the mundane - what does it mean for our use of the verification?&lt;br /&gt;&lt;br /&gt;At &lt;a href="http://novums.blogspot.com/"&gt;novums&lt;/a&gt; we get &lt;a href="http://novums.blogspot.com/2012/02/isaac-asimovs-last-question-potential.html"&gt;&lt;b&gt;a reminder&lt;/b&gt;&lt;/a&gt; of where this could be going re &lt;a href="http://en.wikipedia.org/wiki/Isaac_Asimov"&gt;Isaac Asimov&lt;/a&gt;'s &lt;a href="http://www.multivax.com/last_question.html"&gt;"The Last Question"&lt;/a&gt;, but that's one of the more optimistic views, and &lt;a href="http://en.wikipedia.org/wiki/Artificial_intelligence_in_fiction"&gt;the literature&lt;/a&gt; has others.&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_ &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-5076605482696205603?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/5076605482696205603/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=5076605482696205603&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/5076605482696205603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/5076605482696205603'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/are-we-helping-ai-learn-its-abcs.html' title='Are we helping an AI learn its ABCs?'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-RjoN_CbmnXg/TPkil-flCJI/AAAAAAAAAEU/Nn1XEJNPxxA/s72-c/Books+2.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-7177659882190771610</id><published>2012-02-25T23:16:00.004Z</published><updated>2012-02-26T11:49:23.263Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNW'/><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='Orks'/><category scheme='http://www.blogger.com/atom/ns#' term='Imperial Guard'/><category scheme='http://www.blogger.com/atom/ns#' term='modelling'/><category scheme='http://www.blogger.com/atom/ns#' term='Space Hulk'/><category scheme='http://www.blogger.com/atom/ns#' term='Chaos'/><category scheme='http://www.blogger.com/atom/ns#' term='Eldar'/><category scheme='http://www.blogger.com/atom/ns#' term='Tau'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><category scheme='http://www.blogger.com/atom/ns#' term='Mantic Games'/><category scheme='http://www.blogger.com/atom/ns#' term='theory'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='titans'/><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='terrain'/><category scheme='http://www.blogger.com/atom/ns#' term='40K OSR?'/><title type='text'>40K OSR? (16)</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-fejq5H6q6ik/TbcOlmCK9aI/AAAAAAAAASA/7FsNeyk3WN4/s1600/40K+OSR+Inside.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="196" src="http://1.bp.blogspot.com/-fejq5H6q6ik/TbcOlmCK9aI/AAAAAAAAASA/7FsNeyk3WN4/s200/40K+OSR+Inside.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;So far, so good then - it's been less than two weeks since &lt;a href="http://www.theporkster.blogspot.com/2012/02/40k-osr-15.html"&gt;the last&lt;/a&gt; full &lt;a href="http://theporkster.blogspot.com/search/label/40K%20OSR%3F"&gt;&lt;b&gt;40K OSR?&lt;/b&gt;&lt;/a&gt; update.&lt;br /&gt;&lt;br /&gt;Possible definitions for 'OSR' &lt;a href="http://theporkster.blogspot.com/2011/05/40k-osr-5.html"&gt;here&lt;/a&gt; and Colonel Kane's logo to the right. If you use it,  consider giving him the credit and adding &lt;a href="http://www.talesfromthemaelstrom.blogspot.com/"&gt;Tales from the Maelstrom&lt;/a&gt; to your blogroll as an exemplar.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Another PSA to begin: &lt;a href="http://warhammer39999.wordpress.com/"&gt;&lt;b&gt;Warhammer 39,999&lt;/b&gt;&lt;/a&gt; is back - note the new address. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://creativetwilight.com/author/stealthy-stealth/"&gt;Stealthy Stealth&lt;/a&gt; is working on &lt;a href="http://creativetwilight.com/tag/tau-fandex/"&gt;&lt;b&gt;a Tau Fandex&lt;/b&gt;&lt;/a&gt; in posts at &lt;a href="http://creativetwilight.com/"&gt;Creative Twilight&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/07892846150585349990"&gt;Plague Marine&lt;/a&gt; at &lt;a href="http://aplaguespreads.blogspot.com/"&gt;A Plague Spreads&lt;/a&gt; is after &lt;a href="http://aplaguespreads.blogspot.com/2012/02/any-ideas-for-my-next-fan-codex-chapter.html"&gt;&lt;b&gt;suggestions&lt;/b&gt;&lt;/a&gt; for a new fandex.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;If you missed the mention &lt;a href="http://www.theporkster.blogspot.com/2012/02/same-old-different-new.html"&gt;here&lt;/a&gt;, &lt;a href="http://rendedpress.blogspot.com/"&gt;Rended Press&lt;/a&gt; found some &lt;a href="http://rendedpress.blogspot.com/2012/02/w40k-wfrp.html"&gt;&lt;b&gt;40K fanzines&lt;/b&gt;&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/10363832056474538807"&gt;Big Jim&lt;/a&gt; has &lt;a href="http://galaxyinflames.blogspot.com/2012/02/bao-special-character-wip-captain.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://galaxyinflames.blogspot.com/2012/02/bao-special-character-wip-ganicus.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://galaxyinflames.blogspot.com/2012/02/bao-special-character-profile.html"&gt;&lt;b&gt;3&lt;/b&gt;&lt;/a&gt; characters and &lt;a href="http://galaxyinflames.blogspot.com/2012/02/bao-narrative-event-house-rules.html"&gt;&lt;b&gt;house rules&lt;/b&gt;&lt;/a&gt; for the &lt;a href="http://galaxyinflames.blogspot.com/2011/12/bao-2012-narrative-event.html"&gt;BAO&lt;/a&gt; at &lt;a href="http://galaxyinflames.blogspot.com/"&gt;Adventures in Wargaming&lt;/a&gt;, as well as &lt;a href="http://galaxyinflames.blogspot.com/2012/02/killzone-public-service-announcement.html"&gt;&lt;b&gt;news&lt;/b&gt;&lt;/a&gt; of Killzone Evolution and &lt;a href="http://galaxyinflames.blogspot.com/2012/02/more-killzone-insight-killzone.html"&gt;&lt;b&gt;more details&lt;/b&gt;&lt;/a&gt;...&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;... while &lt;a href="http://www.blogger.com/profile/13929600775026429168"&gt;Brian&lt;/a&gt; at &lt;a href="http://agentlemansones.blogspot.com/"&gt;A Gentleman's Ones&lt;/a&gt; talks about &lt;a href="http://agentlemansones.blogspot.com/2012/02/special-operations-killzone-explained.html"&gt;&lt;b&gt;Killzone team-building&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/07650727851487045304"&gt;Neil Gilstrap&lt;/a&gt; has &lt;a href="http://11thcompany.blogspot.com/2012/02/raw-argument-tunnel-vision-and-willful.html"&gt;&lt;b&gt;a useful approach&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://11thcompany.blogspot.com/"&gt;The 11th Company BLOG&lt;/a&gt; to the discussions of RAI vs. RAW, as does &lt;a href="http://thepontificateofnurglitch.blogspot.com/"&gt;Nurglitch&lt;/a&gt; in &lt;a href="http://thepontificateofnurglitch.blogspot.com/2012/01/technical-writing-raw-rai-and-why-you.html"&gt;&lt;b&gt;this post&lt;/b&gt;&lt;/a&gt; from last month.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/17318244888477546773"&gt;John Bell&lt;/a&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; has more material&lt;/span&gt; &lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;up at &lt;a href="http://retiredadventurer.blogspot.com/"&gt;The Retired Adventurer&lt;/a&gt;&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; for using &lt;a href="http://www.rpgnow.com/index.php?manufacturers_id=3482"&gt;Stars Without Number&lt;/a&gt; to run the &lt;a href="http://en.wikipedia.org/wiki/Warhammer_40,000"&gt;40K&lt;/a&gt; universe, &lt;a href="http://www.retiredadventurer.blogspot.com/2012/02/40k-stars-without-number-eldar.html"&gt;&lt;b&gt;Eldar&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://www.retiredadventurer.blogspot.com/2012/02/40k-stars-without-number-minor-xenos.html"&gt;&lt;b&gt;DE, Orks and Kroot&lt;/b&gt;&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/09192437339888042580"&gt;Gotthammer&lt;/a&gt; has &lt;a href="http://collegiatitanica.blogspot.com/2012/02/koronus-gazetter-3.html"&gt;&lt;b&gt;Gazetter #3&lt;/b&gt;&lt;/a&gt; up at &lt;a href="http://collegiatitanica.blogspot.com/"&gt;Collegia Titanica&lt;/a&gt;, and &lt;a href="http://collegiatitanica.blogspot.com/2012/02/knowing-me-knowing-you.html"&gt;&lt;b&gt;advice for GMs&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://kenzie213.blogspot.com/"&gt;Kenzie's blog&lt;/a&gt; has another &lt;a href="http://kenzie213.blogspot.com/2012/02/dark-heresy-28-days-later.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://kenzie213.blogspot.com/2012/02/dark-heresy-back-to-reality.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt; more write-ups for &lt;a href="http://kenzie213.blogspot.com/search/label/Dark%20heresy"&gt;the Dark Heresy campaign&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;At &lt;a href="http://warpstoneflux.blogspot.com/"&gt;Warpstone Flux&lt;/a&gt; &lt;a href="http://www.blogger.com/profile/15314798958920326898"&gt;jabberjabber&lt;/a&gt; paints &lt;a href="http://warpstoneflux.blogspot.com/2012/02/mighty-empires-vernal-river-fork-tile.html"&gt;&lt;b&gt;a map tile forest and river&lt;/b&gt;&lt;/a&gt;, and that reminds me &lt;a href="http://www.blogger.com/profile/12622047083290036576"&gt;Kraggi&lt;/a&gt;'s brother is doing &lt;a href="http://varcancluster.blogspot.com/2012/02/mighty-empire-map-pictures.html"&gt;&lt;b&gt;ME / PE maps on commission&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://thepontificateofnurglitch.blogspot.com/"&gt;Nurglitch&lt;/a&gt; has &lt;a href="http://thepontificateofnurglitch.blogspot.com/2012/02/adeptus-titanicus-strategy-and-tactics.html"&gt;&lt;b&gt;more thoughts&lt;/b&gt;&lt;/a&gt; on a combat card-based &lt;a href="http://wh40k.lexicanum.com/wiki/Adeptus_Titanicus_%28game%29"&gt;Adeptus Titanicus&lt;/a&gt;... &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;... and the first &lt;a href="http://blog.spikeybits.com/"&gt;Spikey Bits&lt;/a&gt; post has &lt;a href="http://blog.spikeybits.com/2012/02/good-or-evil-adeptus-mechanicus-army.html"&gt;&lt;b&gt;an ad mech force&lt;/b&gt;&lt;/a&gt; with &lt;a href="http://en.wikipedia.org/wiki/Epic_%28game%29"&gt;Epic&lt;/a&gt; walkers.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/16799247768101290879"&gt;Krisken&lt;/a&gt; at &lt;a href="http://scratchbuilt40k.blogspot.com/"&gt;Scratchbuild 40K&lt;/a&gt; has &lt;a href="http://scratchbuilt40k.blogspot.com/2012/02/space-marine-rhino-chassis-part-1.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://scratchbuilt40k.blogspot.com/2012/02/space-marine-rhino-chassis-part-2.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt; posts so far on a DIY rhino chassis...&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;... and again at&lt;a href="http://blog.spikeybits.com/2012/02/awesome-rhino-with-driver-conversion.html"&gt;&lt;b&gt;&lt;/b&gt;&lt;/a&gt; &lt;a href="http://blog.spikeybits.com/"&gt;Spikey Bits&lt;/a&gt;, &lt;a href="http://blog.spikeybits.com/2012/02/awesome-rhino-with-driver-conversion.html"&gt;&lt;b&gt;&lt;/b&gt;&lt;/a&gt; &lt;a href="http://www.belloflostsouls.net/2012/02/40k-conversion-corner-predator-with.html"&gt;reposted&lt;/a&gt; to &lt;a href="http://www.belloflostsouls.net/"&gt;BoLS&lt;/a&gt;, there's &lt;a href="http://blog.spikeybits.com/2012/02/awesome-rhino-with-driver-conversion.html"&gt;&lt;b&gt;a possible driver&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/01304177224607153451"&gt;Old School Terminator&lt;/a&gt; at &lt;a href="http://darkfuturegaming.blogspot.com/"&gt;Dark Future Games&lt;/a&gt; honours &lt;a href="http://darkfuturegaming.blogspot.com/2012/02/salute-to-tervigon-gallery-of-amazing.html"&gt;&lt;b&gt;the many tervigons&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://ajsgamingworld.blogspot.com/"&gt;AJ's gaming world&lt;/a&gt; has some converted &lt;a href="http://wh40k.lexicanum.com/wiki/Imperial_Guard"&gt;IG&lt;/a&gt; &lt;a href="http://ajsgamingworld.blogspot.com/2012/02/las-blast-from-past.html"&gt;&lt;b&gt;heavy weapon team carriages&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/05639202680240551193"&gt;Rictus&lt;/a&gt; posted on &lt;b&gt;&lt;a href="http://miniaturewargameconversions.blogspot.com/2012/02/ramblings-of-rictus-blessings-of-papa.html"&gt;sculpting various Nurgly textures&lt;/a&gt;&lt;/b&gt; at &lt;a href="http://miniaturewargameconversions.blogspot.com/"&gt;Miniature Wargame Conversions&lt;/a&gt; and had &lt;a href="http://recalcitrantdaze.blogspot.com/2012/02/defensive-walls-3d-printing-7.html"&gt;&lt;b&gt;more on the 3D printed walls&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://recalcitrantdaze.blogspot.com/"&gt;Recalcitrant Daze&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;Staying close, Cameron at &lt;a href="http://rustandthecity.blogspot.com/"&gt;Rust and the city&lt;/a&gt; has more on &lt;a href="http://rustandthecity.blogspot.com/2012/02/day-2-death-guard-dreadnought.html"&gt;&lt;b&gt;a Nurgle dread&lt;/b&gt;&lt;/a&gt;...&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;... and &lt;a href="http://www.blogger.com/profile/09830846814651524209"&gt;Bix&lt;/a&gt; at &lt;a href="http://theveilsedge.blogspot.com/"&gt;The Veil's Edge&lt;/a&gt; makes &lt;a href="http://theveilsedge.blogspot.com/2012/02/pressing-matters-green-stuff-press.html"&gt;&lt;b&gt;a press mould&lt;/b&gt;&lt;/a&gt;, with advice from &lt;a href="http://fromthewarp.blogspot.com/"&gt;Ron&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;A big reveal were &lt;a href="http://www.manticgames.com/"&gt;Mantic&lt;/a&gt;'s &lt;a href="http://www.manticblog.com/?p=5397"&gt;&lt;b&gt;Veer-myn&lt;/b&gt;&lt;/a&gt; - possible counts-as &lt;a href="http://wh40k.lexicanum.com/wiki/Hrud"&gt;Hrud&lt;/a&gt; - for the board game &lt;a href="http://www.manticgames.com/Shop-Home/Project-Pandora/Product/Project-Pandora-Grim-Cargo.html"&gt;&lt;b&gt;Grim Cargo&lt;/b&gt;&lt;/a&gt; by &lt;a href="http://quirkworthy.com/"&gt;Jake Thornton&lt;/a&gt;; it's like GW alternate history.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://apocalypse40k.blogspot.com/"&gt;Apocalypse 40K&lt;/a&gt; has &lt;a href="http://apocalypse40k.blogspot.com/2012/02/ork-thunderhawk.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://apocalypse40k.blogspot.com/2012/02/ork-thunderhawk-part-ii-detail-photos.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt; posts on a scratchbuilt &lt;a href="http://wh40k.lexicanum.com/wiki/Ork"&gt;Ork&lt;/a&gt; &lt;a href="http://wh40k.lexicanum.com/wiki/Thunderhawk"&gt;thunderhawk&lt;/a&gt;, &lt;a href="http://apocalypse40k.blogspot.com/2012/02/eldar-pegasus-super-heavy-flyer.html"&gt;&lt;b&gt;more on the Eldar super-heavy flyer&lt;/b&gt;&lt;/a&gt; and lots of possible alternatives, including &lt;a href="http://apocalypse40k.blogspot.com/2012/02/blood-and-skulls-industry-releases.html"&gt;&lt;b&gt;speeders and turrets&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://apocalypse40k.blogspot.com/2012/02/puppets-war-releases-cerberus-weapon.html"&gt;&lt;b&gt;a weapons platform&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://apocalypse40k.blogspot.com/2012/02/resin-wings-for-monstrous-creatures-for_22.html"&gt;&lt;b&gt;some large resin wings&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;... while big_d over at &lt;a href="http://www.thehogsofwar.com/"&gt;The Hogs of War&lt;/a&gt; reports on &lt;a href="http://www.thehogsofwar.com/2012/02/chapterhouse-stuidos-tru-scale-space-marine-kit.html"&gt;&lt;b&gt;a true-scale marine kit&lt;/b&gt;&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://madrobotminiatures.blogspot.com/"&gt;Mad Robot Miniatures&lt;/a&gt; updated on the &lt;a href="http://madrobotminiatures.blogspot.com/2012/02/28mm-greatcoats-progress.html"&gt;&lt;b&gt;sci-fi greatcoats&lt;/b&gt;&lt;/a&gt; in development.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://volomir.blogspot.com/"&gt;Volomir&lt;/a&gt;'s &lt;a href="http://volomir.blogspot.com/2011/01/last-stand-of-crimson-fists.html"&gt;&lt;b&gt;near-/not-Rogue Trader cover diorama&lt;/b&gt;&lt;/a&gt; &lt;a href="http://volomir.blogspot.com/2012/02/last-stand-is-on-gw-front-page.html"&gt;won official recognition&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;Noel at &lt;a href="http://theorky15mmscifi.blogspot.com/"&gt;TheOrky15mm SciFi&lt;/a&gt; reminisces about &lt;a href="http://en.wikipedia.org/wiki/Gorkamorka"&gt;Gorkamorka&lt;/a&gt; and shows &lt;a href="http://theorky15mmscifi.blogspot.com/2012/02/gorkamorka.html"&gt;&lt;b&gt;a converted Ork bike&lt;/b&gt;&lt;/a&gt;, and also has a few photos of &lt;a href="http://theorky15mmscifi.blogspot.com/2012/02/good-week-for-me.html"&gt;&lt;b&gt;a range of Ork bits&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/09905338746395892808"&gt;CrimsonTurkey&lt;/a&gt; at &lt;a href="http://dukesinferno.blogspot.com/"&gt;DUKE'S INFERNO&lt;/a&gt; builds &lt;a href="http://dukesinferno.blogspot.com/2012/02/building-necromunda-gang-for-no-money.html"&gt;&lt;b&gt;a bits gang&lt;/b&gt;&lt;/a&gt; for &lt;a href="http://en.wikipedia.org/wiki/Necromunda"&gt;Necromunda&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;For nostalgia and maybe technical interest, &lt;a href="http://blog.spikeybits.com/"&gt;Spikey Bits&lt;/a&gt; also posted pics of &lt;a href="http://blog.spikeybits.com/2012/02/before-finecast-there-was-leadcast.html"&gt;&lt;b&gt;an old blister pack&lt;/b&gt;&lt;/a&gt; and the contents of &lt;a href="http://blog.spikeybits.com/2012/02/for-last-25-years-there-has-been-only.html"&gt;&lt;b&gt;the second edition boxed game&lt;/b&gt;&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.mikedeboerphoto.com/"&gt;Mike&lt;/a&gt; at &lt;a href="http://santacruzwarhammer.blogspot.com/"&gt;Santa Cruz Warhammer&lt;/a&gt; showed some old &lt;a href="http://santacruzwarhammer.blogspot.com/2012/02/treasure-chest-3-swag.html"&gt;&lt;b&gt;GW branded items&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Last time I missed &lt;a href="http://40kaddict.blogspot.com/2012/02/terrain-is-everything-dawn-of-war_03.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://40kaddict.blogspot.com/2012/02/terrain-is-everything-dawn-of-war_10.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt; updates at &lt;a href="http://40kaddict.blogspot.com/"&gt;Confessions...&lt;/a&gt; on the &lt;a href="http://wh40k.lexicanum.com/wiki/Warhammer_40,000:_Dawn_of_War"&gt;DoW&lt;/a&gt; generator.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;Staying with terrain, if the &lt;a href="http://en.wikipedia.org/wiki/Forge_World"&gt;FW&lt;/a&gt; interiors set you off, big_d at &lt;a href="http://www.thehogsofwar.com/"&gt;The Hogs of War&lt;/a&gt; also has &lt;a href="http://www.thehogsofwar.com/2012/02/forge-world-zone-mortalis-pictures-and-alternative-products.html"&gt;&lt;b&gt;two alternatives&lt;/b&gt;&lt;/a&gt;, assuming you won't build &lt;b&gt;&lt;a href="http://agentlemansones.blogspot.com/2011/04/adepticon-tables-from-thursday-evening.html"&gt;like&lt;/a&gt; &lt;a href="http://agentlemansones.blogspot.com/2011/07/hoa-table-progress-11.html"&gt;Brian&lt;/a&gt;&lt;/b&gt; or &lt;a href="http://pfchudson.blogspot.com/2012/02/kill-team-terrainspace-hulk.html"&gt;&lt;b&gt;Hudson&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;This time round &lt;a href="http://pfchudson.blogspot.com/"&gt;Hudson&lt;/a&gt; has &lt;a href="http://pfchudson.blogspot.com/2012/02/space-hulk-diorama.html"&gt;&lt;b&gt;a WIP diorama&lt;/b&gt;&lt;/a&gt; using new &lt;a href="http://en.wikipedia.org/wiki/Space_Hulk"&gt;Space Hulk&lt;/a&gt; minis. &lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/06273543429522256725"&gt;CounterFett&lt;/a&gt; has another &lt;a href="http://counterfett.blogspot.com/2012/02/art-of-space-crusade-rulebook-part-6.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://counterfett.blogspot.com/2012/02/art-of-space-crusade-rulebook-part-7.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt; pics from &lt;a href="http://en.wikipedia.org/wiki/Space_Crusade"&gt;Space Crusade&lt;/a&gt; at &lt;a href="http://counterfett.blogspot.com/"&gt;All Things Fett&lt;/a&gt;.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;As always, feel free to leave links to anything you think I've missed, even your own work.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Update:&lt;/b&gt; Look at &lt;b&gt;&lt;a href="http://jrients.blogspot.com/2012/02/enlist-today.html"&gt;what Jeff just posted&lt;/a&gt;&lt;/b&gt;, but only if you're not easily provoked, and don't mind a bit of strong language - it's &lt;a href="https://docs.google.com/document/d/1CQzQIakO73Dl3zsZSHQl0HFEaUpwHQmRI6qpYAiCjoo/edit?pli=1"&gt;&lt;b&gt;Lasfodder&lt;/b&gt;&lt;/a&gt;, an RPG set in the world of &lt;a href="http://en.wikipedia.org/wiki/Rogue_Trader_%28Warhammer_40,000%29"&gt;Rogue Trader&lt;/a&gt;.&lt;br /&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_ &lt;/span&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-7177659882190771610?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/7177659882190771610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=7177659882190771610&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7177659882190771610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7177659882190771610'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/40k-osr-16.html' title='40K OSR? (16)'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-fejq5H6q6ik/TbcOlmCK9aI/AAAAAAAAASA/7FsNeyk3WN4/s72-c/40K+OSR+Inside.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-8016315352986243223</id><published>2012-02-25T15:09:00.001Z</published><updated>2012-02-25T15:23:49.537Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='economics'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='campaigns'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='Rogue Space'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Rogue Space - Item availability and pricing</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-LImbGj0hjlI/TuZX8lspP5I/AAAAAAAAAbw/ynsdv13HcTM/s1600/World+3.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="31" src="http://2.bp.blogspot.com/-LImbGj0hjlI/TuZX8lspP5I/AAAAAAAAAbw/ynsdv13HcTM/s200/World+3.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Rules for shopping. They're designed as part of &lt;a href="http://www.theporkster.blogspot.com/2012/01/rogue-space-at-expanse.html"&gt;the Rogue Space project&lt;/a&gt;, but could be adapted.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;What's Rogue Space?&lt;/b&gt; &lt;a href="http://www.4shared.com/folder/JGVnrFoZ/ROGUE_SPACE.html"&gt;A free, compact, rules-light, modular RPG&lt;/a&gt; from &lt;a href="http://www.blogger.com/profile/14870312188585916750"&gt;Fenway5&lt;/a&gt;, which a few bloggers are expanding with ready-made systems and content. The key links are in the post footer and my original review is &lt;a href="http://theporkster.blogspot.com/2011/12/review-rogue-space.html"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;Given Rogue Space is rules light, this is simple and fast too. The idea is to allow a GM to draw up a master equipment list for the campaign with just one price listed for each item, but have that price vary according to location, and suggest supply and demand.&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;u&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/u&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;b&gt;Reference cost:&lt;/b&gt; Each item introduced to the campaign is given a reference cost by the GM. This should be the average minimum cost in a location where it is very common.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rarity:&lt;/b&gt; The GM gives each item a Rating for its rarity in a given location or region, or the whole campaign. Rarity is measured on the &lt;b&gt;WARE&lt;/b&gt; scale, for another RS-style acronym.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;W&lt;/b&gt;&amp;nbsp; =&amp;nbsp; &lt;b&gt;1&lt;/b&gt;&amp;nbsp; =&amp;nbsp; &lt;b&gt;Widespread&lt;/b&gt;&amp;nbsp; =&amp;nbsp; A large quantity widely used and easily accessible.&lt;br /&gt;&lt;b&gt;A&lt;/b&gt;&amp;nbsp;&amp;nbsp; =&amp;nbsp; &lt;b&gt;2&lt;/b&gt;&amp;nbsp; =&amp;nbsp; &lt;b&gt;Appropriate&lt;/b&gt;&amp;nbsp; =&amp;nbsp; A reasonable quantity used by or accessible to many.&lt;br /&gt;&lt;b&gt;R&lt;/b&gt; &amp;nbsp; =&amp;nbsp; &lt;b&gt;4&lt;/b&gt;&amp;nbsp; =&amp;nbsp; &lt;b&gt;Rare&lt;/b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="font-size: xx-small;"&gt; &lt;/span&gt;=&amp;nbsp; A small quantity used by or accessible to specific groups.&lt;br /&gt;&lt;b&gt;E&lt;/b&gt; &amp;nbsp;&amp;nbsp;&lt;span style="font-size: xx-small;"&gt; &lt;/span&gt;=&amp;nbsp; &lt;b&gt;8&lt;/b&gt;&amp;nbsp; =&amp;nbsp; &lt;b&gt;Exceptional&lt;/b&gt;&amp;nbsp; =&amp;nbsp; A tiny quantity, or unique item; difficult to acquire and hold.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Example: A keyring reactor may be Appropriate on a technically advanced world, but Rare on the frontier. A fertile soil Widespread there may be Exceptional on an orbital.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Starting equipment:&lt;/b&gt; Core starting characters begin with any number of Widespread items, up to 1d3 Appropriate items and up to 1d2-1 Rare, i.e. &lt;b&gt;W / 1d3 A / 1d2-1 R&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Finding supplies:&lt;/b&gt; More acronyms - the two basic approaches to finding supplies are What You See Is What You Get (WYSIWYG) and Garbage In, Garbage Out (GIGO).&lt;br /&gt;&lt;br /&gt;Using &lt;b&gt;WYSIWYG&lt;/b&gt;, 2D6 is rolled and the Aquiring Attribute added. The GM may wish to apply a modifier based on the nature of the search or centre. The result is compared to the WARE scale. For each Rating equalled or exceeded, one item type of that Rating is available. For each multiple by which a Rating is exceeded, one extra type is found. The number is also the number of each type. Player and GM alternate selecting these types.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Example: A result of 6 exceeds the Widespread Rating (1) by 5, the Appropriate (2) by 4 and the Rare (4) by 2 and so turns up six items of six different Widespread types, three items of three Appropriate types and one item of a Rare, i.e. 46 items of 10 types.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Using &lt;b&gt;GIGO&lt;/b&gt;, one item of any type and Rarity may be found by means of a successful Aquiring test. The type sought must be specified in advance of the roll and the target number is the rarity Rating. The GM may wish to apply a modifier based on the nature of the search or centre. For each multiple by which the target number is exceeded, one extra item is found. The GM may allow consolation items to be found using WYSIWYG.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Example: If the target number is 4, a result of 9 exceeds it by 5, turning up two items.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Pricing:&lt;/b&gt; To find the price, roll a number of D6s equal to the number of items of that type currently available and discard all but the lowest result; multiply by the reference cost.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Example: A reactor keyring has a reference cost of 50 CR. If three are available, three dice are rolled, for a 5, 4 and 2. The 2 is used: each item costs 2 x 50 CR, i.e. 100 CR.&lt;/i&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;u&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/u&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; If Fenway5 is happy, I'll add this to the batch I'm sending for &lt;a href="http://roguespacerpg.blogspot.com/2012/01/rogue-transmissions.html"&gt;the RS quarterly&lt;/a&gt;. &lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;I'm now working on some trading rules which build on this framework, also potentially universal.&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="line-height: 21px;"&gt;&lt;b&gt;&lt;a href="http://www.4shared.com/folder/JGVnrFoZ/ROGUE_SPACE.html"&gt;Rogue Space downloads&lt;/a&gt;&lt;/b&gt; - &lt;/span&gt;&lt;span style="line-height: 21px;"&gt;&lt;b&gt;&lt;a href="http://roguespacerpg.blogspot.com/" target="_blank"&gt;Rogue Space news&lt;/a&gt;&lt;/b&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="line-height: 21px;"&gt;&lt;b&gt;&lt;a href="http://hereticwerks.blogspot.com/search/label/Rogue%20Space" target="_blank"&gt;Rogue Space at Hereticwerks&lt;/a&gt;&lt;/b&gt; - &lt;b&gt;&lt;a href="http://swordsandstitchery.blogspot.com/search/label/Rogue%20Space" target="_blank"&gt;Rogue Space at Swords &amp;amp; Stitchery&lt;/a&gt;&lt;/b&gt; - &lt;b&gt;&lt;a href="http://www.theporkster.blogspot.com/2012/01/rogue-space-at-expanse.html" target="_blank"&gt;Rogue Space at the Expanse&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-8016315352986243223?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/8016315352986243223/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=8016315352986243223&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8016315352986243223'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8016315352986243223'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/rogue-space-item-availability-and.html' title='Rogue Space - Item availability and pricing'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-LImbGj0hjlI/TuZX8lspP5I/AAAAAAAAAbw/ynsdv13HcTM/s72-c/World+3.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-6425794164490004892</id><published>2012-02-24T21:09:00.002Z</published><updated>2012-02-25T23:03:33.031Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='economics'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='science'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='space exploration'/><title type='text'>Goodbye, Mr Blofeld</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-z8wunPXfnAU/TX6MQ2_fqnI/AAAAAAAAAP4/NOBti15CkjA/s1600/Strange+new+weekly+2.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="44" src="http://2.bp.blogspot.com/-z8wunPXfnAU/TX6MQ2_fqnI/AAAAAAAAAP4/NOBti15CkjA/s200/Strange+new+weekly+2.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Many of us know &lt;a href="http://en.wikipedia.org/wiki/Space_debris"&gt;space debris&lt;/a&gt; exists. There's a lot of it, and even flakes of paint do damage at high speeds. But is &lt;a href="http://www.spacesafetymagazine.com/2012/02/20/swiss-space-debris-effort-open-political-door-space-debris-removal/"&gt;&lt;b&gt;this&lt;/b&gt;&lt;/a&gt; the optimal solution?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Sending up a disposable satellite, with all the cost launching objects involves, to catch it up, grab hold of it and bring it down to burn up? Could there be &lt;b&gt;more efficient options&lt;/b&gt;?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I'd bet we could think of &lt;b&gt;a few more to look at&lt;/b&gt;. Even if &lt;a href="http://en.wikipedia.org/wiki/Laser_broom"&gt;ground-based lasers&lt;/a&gt; might have nefarious uses and send pieces further out, why not nudge the junk say, or set it on a downward course using gravity, or attach tiny thrusters, or repel it with &lt;i&gt;the hunter's&lt;/i&gt; thrusters and even use the reaction to help the hunter transfer to the next piece?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;This gets me tinkering more with &lt;b&gt;micro-G rules&lt;/b&gt;, like &lt;a href="http://theporkster.blogspot.com/2012/01/derelict-naval-and-space-combat-idea.html"&gt;the Derelict set&lt;/a&gt;. Why do so few games use set-ups like this or have even basic rules for playing in these conditions?&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;And who'll be &lt;b&gt;funding&lt;/b&gt; CleanSpaceOne? Taxpayers? If it is poor value for money, would anyone be surprised? If they do, and it does go ahead - and works on that one piece of junk - it could trigger more spending of &lt;b&gt;public money&lt;/b&gt; elsewhere on similar solutions.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The &lt;a href="http://en.wikipedia.org/wiki/Space_debris#Characterization"&gt;thousands of bigger pieces&lt;/a&gt; could move a lot of money from many pockets to a few.&lt;br /&gt;&lt;br /&gt;But  the taxpayers wouldn't just sit around watching this happen, right?  They'd be up in arms. Forget traditional world domination - here's a  driving force for &lt;b&gt;sci-fi gaming plots&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;But what if you don't need money? There could be other motivations, &lt;b&gt;harm to rivals&lt;/b&gt;, for example, or &lt;b&gt;depopulation&lt;/b&gt;, feeling the world belongs more to the financially successful, a global elite. Could that be easily disguised? Well, &lt;a href="http://www.guardian.co.uk/environment/2012/feb/06/bill-gates-climate-scientists-geoengineering"&gt;Bill Gates and others are known to support research into geoengineering&lt;/a&gt; so any supervillians could likely also do it openly.&lt;br /&gt;&lt;br /&gt;And there's always &lt;b&gt;incompetence&lt;/b&gt;. Do we trust the scientists, engineers and managers to get it right, make it reversible, not say trigger an ice-age, starvation and extinction?&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Fallibility?&lt;/b&gt; &lt;a href="http://en.wikipedia.org/wiki/Mail_Online"&gt;A major news site&lt;/a&gt; titles &lt;a href="http://www.dailymail.co.uk/sciencetech/article-2104976/Why-sky-really-closing-Cloud-level-fallen-1-year-decade.html"&gt;a piece&lt;/a&gt;:  "... Cloud level has fallen by 1% a year over last decade 'in response  to global warming'" Note the phrase "in response to". Do we have facts supporting this? If &lt;i&gt;anything&lt;/i&gt; goes, why not 'influencing' or even '&lt;i&gt;causing&lt;/i&gt;'..?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;We  find out 1% means: "... by around 100 to 130 feet." But then: "Most of  the reduction was due to fewer clouds occurring at very high altitudes." At least it gets said. Gamers might know what an  average can hide, but others not. &lt;b&gt;How much could we miss?&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Here's  an explanation: "'We don't know exactly what causes the cloud heights  to lower,' says Davies. 'But it must be due to a change in the  circulation patterns that give rise to cloud formation at high  altitude.'" We don't know, but it &lt;i&gt;must&lt;/i&gt; be. Why use that form?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;When  did 'must' become part of science?&lt;/b&gt; It may be unintentional, but it  feels almost dystopian. Again, you could use thinking like this in &lt;b&gt;gaming&lt;/b&gt;, with one or more trusted experts in the game world actually setting out to  make facts fit forecasts or prophecies.&lt;/div&gt;&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-6425794164490004892?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/6425794164490004892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=6425794164490004892&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/6425794164490004892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/6425794164490004892'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/goodbye-mr-blofeld.html' title='Goodbye, Mr Blofeld'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-z8wunPXfnAU/TX6MQ2_fqnI/AAAAAAAAAP4/NOBti15CkjA/s72-c/Strange+new+weekly+2.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-1676716230684581861</id><published>2012-02-24T15:29:00.001Z</published><updated>2012-02-24T15:31:28.801Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNW'/><category scheme='http://www.blogger.com/atom/ns#' term='IT'/><category scheme='http://www.blogger.com/atom/ns#' term='science'/><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><title type='text'>No future today?</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;There's &lt;a href="http://aqueductpress.blogspot.com/2012/02/how-world-works-now.html"&gt;&lt;b&gt;a thought-provoking post&lt;/b&gt;&lt;/a&gt; on sci-fi, nostalgia and technology at &lt;a href="http://aqueductpress.blogspot.com/"&gt;Ambling Along the Aqueduct&lt;/a&gt;, which also ties into &lt;a href="http://grognardia.blogspot.com/2012/02/open-friday-zines.html"&gt;the recent interest in zines&lt;/a&gt;. On the subject, I've linked to &lt;a href="http://rendedpress.blogspot.com/p/old-school-zines.html"&gt;that big list&lt;/a&gt; below the blogrolls. For more laws, &lt;a href="http://oldschoolheretic.blogspot.com/"&gt;Old School Heretic&lt;/a&gt; has &lt;a href="http://oldschoolheretic.blogspot.com/2012/01/ten-laws-to-ponder.html"&gt;&lt;b&gt;a useful list&lt;/b&gt;&lt;/a&gt;.&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-1676716230684581861?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/1676716230684581861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=1676716230684581861&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1676716230684581861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1676716230684581861'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/no-future-today.html' title='No future today?'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-4712993896188164045</id><published>2012-02-24T01:06:00.005Z</published><updated>2012-03-01T11:35:26.058Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='tables'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Table - Failed dungeons</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-7ZJoLqqcu3E/TPEaxHcnNdI/AAAAAAAAACc/aPP46K0H23s/s1600/Porky+ponders....jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="81" src="http://1.bp.blogspot.com/-7ZJoLqqcu3E/TPEaxHcnNdI/AAAAAAAAACc/aPP46K0H23s/s400/Porky+ponders....jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;It seems strange the word 'dungeon' is used as often as it is for a roleplaying adventure site, given it's rarely actually a &lt;a href="http://en.wikipedia.org/wiki/Dungeon"&gt;dungeon&lt;/a&gt; at all. But that's beyond the scope of this post.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;This is a D36 list of reasons for a site not working out or even existing. I'm hoping &lt;a href="http://www.blogger.com/profile/01547485448319713658"&gt;jasons&lt;/a&gt; at the enjoyable &lt;a href="http://roll1d12.blogspot.com/"&gt;The Dungeon Dozen&lt;/a&gt; hasn't already written a table on the same theme.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;/div&gt;&lt;ol style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;b&gt;Unbuilt&lt;/b&gt;: 1) conceptually unobtainable; 2) just a dream, hallucination or fantasy; 3) successfully foreseen and terminated at source; 4) all supplications rejected; 5) creator suffering self-doubt; 6) sketched on back of envelope, but then sent&lt;/li&gt;&lt;li&gt;&lt;b&gt;Unvisited&lt;/b&gt;: 1) wording of rumour alienates most or all adventurers; 2) local NPCs not consulted by creator and withholding recognition; 3) disguised too cunningly; 4) ahead of its time; 5) buried in sandbox; 6) DM has that strange glint in eye...&lt;/li&gt;&lt;li&gt;&lt;b&gt;Inaccessible&lt;/b&gt;: 1) non-existent pocket universe; 2) built out from within, entrance never added; 3) arcane means of entry lost or forgotten early on in development; 4) not at scale of landscape; 5) too few dimensions; 6) statted for wrong system&lt;/li&gt;&lt;li&gt;&lt;b&gt;Unbalanced&lt;/b&gt;: 1) unexpected evolution of one or more occupants; 2) emptied by surprisingly effective trap; 3) entirely filled by fast-spreading mould; 4) grew to encompass all of reality; 5) trapped in temporal loop; 6) cleared by playtesters&lt;/li&gt;&lt;li&gt;&lt;b&gt;Repurposed&lt;/b&gt;: 1) creator rethought alignment; 2) creation not having any of &lt;i&gt;that&lt;/i&gt;; 3) revolution launched by occupants; 4) repossessed by backers and put to more profitable use; 5) domineering collaborator, aggressive editor and/or proofreader with ulterior motives; 6) exploited by malwayre infection from external netwyrk&lt;/li&gt;&lt;li&gt;&lt;b&gt;Destroyed&lt;/b&gt;: 1) mortar or equivalent lost in unanticipated interaction; 2) collapsed under weight of treasure; 3) consumed by magical chain reaction; 4) demolished by higher authority for breach of terms; 5) killed creator's grandfather; 6) victim of generational change, hoping for old school renaissance with little fresh thinking&lt;/li&gt;&lt;/ol&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-4712993896188164045?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/4712993896188164045/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=4712993896188164045&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4712993896188164045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4712993896188164045'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/failed-dungeons.html' title='Table - Failed dungeons'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-7ZJoLqqcu3E/TPEaxHcnNdI/AAAAAAAAACc/aPP46K0H23s/s72-c/Porky+ponders....jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-1738370336497729489</id><published>2012-02-23T13:14:00.002Z</published><updated>2012-02-23T13:40:49.365Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='1990s'/><category scheme='http://www.blogger.com/atom/ns#' term='computer games'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Lure of pixel skies</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://trollandflame.blogspot.com/"&gt;Troll and Flame&lt;/a&gt; has &lt;a href="http://trollandflame.blogspot.com/2012/02/classic-d-computer-games.html"&gt;&lt;b&gt;a link&lt;/b&gt;&lt;/a&gt; for a deal on &lt;a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons"&gt;D&amp;amp;D&lt;/a&gt;-themed video games, and &lt;a href="http://lasgunpacker.blogspot.com/"&gt;Lasgunpacker&lt;/a&gt; mentioned &lt;a href="http://www.gog.com/"&gt;the site&lt;/a&gt; has some free games too. It does, including &lt;a href="http://en.wikipedia.org/wiki/Lure_of_the_Temptress"&gt;Lure of the Temptress&lt;/a&gt; from '92 and &lt;a href="http://en.wikipedia.org/wiki/Beneath_a_Steel_Sky"&gt;Beneath a Steel Sky&lt;/a&gt; from '94, two classic adventures with a great mood.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Remembering the impression particular games made graphically, I started thinking how useful screenshots could be in roleplaying, and the variety there is. The trick would be getting to the screens, unless there's a way to technically and legally unpack them.&lt;br /&gt;&lt;br /&gt;With enough screens you could even use a tabletop system to play the video game, or explore alternative paths through it, or the wider game world, and bring in extra screens from other games too. It might better reach those inner spaces out among the pixels.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;For a sense of the potential then, and the inspiration, and the pleasure of the journey, here are playthroughs for those two, Lure of the Temptress and Beneath a Steel Sky.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="400" src="http://www.youtube.com/embed/HxJLMsIDork" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="400" src="http://www.youtube.com/embed/scFkCiwivHo" width="520"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-1738370336497729489?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/1738370336497729489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=1738370336497729489&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1738370336497729489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1738370336497729489'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/lure-of-pixel-skies.html' title='Lure of pixel skies'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/HxJLMsIDork/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-8437697262989144645</id><published>2012-02-22T15:42:00.001Z</published><updated>2012-02-22T15:44:16.971Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNW'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kepler-22B'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='narrative'/><title type='text'>At the Sea of Unease...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-i1GVYzbc8eY/Tx8_NjEdNWI/AAAAAAAAAfc/At_xgIoopvs/s1600/Battle.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="36" src="http://1.bp.blogspot.com/-i1GVYzbc8eY/Tx8_NjEdNWI/AAAAAAAAAfc/At_xgIoopvs/s200/Battle.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Sector V3 is now up on &lt;a href="http://kepler22-strange-new-world.blogspot.com/p/sector-maps.html"&gt;the local maps page&lt;/a&gt; at &lt;b&gt;&lt;a href="http://kepler22-strange-new-world.blogspot.com/"&gt;Strange New World&lt;/a&gt;&lt;/b&gt;, which is the sector I'll be filling. I'll be posting as I go. Here's a warm-up.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Prospector Report IV/a/i&lt;/b&gt;&amp;nbsp; Inland sea, &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;rich in unknown compounds. Initial orbital observations indicated complex organic coverage; ATVs sent. The third crew reported a symbiotic algal mat thick enough over large areas to suspend fully-loaded buggies, and a submerged network of gas pockets, passages and chambers. Extreme climatic dynamism. Still no word from the second crew. The ravings of the first make no sense to any of us...&lt;/span&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;If you want one of the unused sectors, pretty much everything you need is at &lt;a href="http://kepler22-strange-new-world.blogspot.com/2012/01/welcome-to-kepler-22b.html"&gt;&lt;b&gt;this post&lt;/b&gt;&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: white;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-8437697262989144645?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/8437697262989144645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=8437697262989144645&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8437697262989144645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8437697262989144645'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/at-sea-of-unease.html' title='At the Sea of Unease...'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-i1GVYzbc8eY/Tx8_NjEdNWI/AAAAAAAAAfc/At_xgIoopvs/s72-c/Battle.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-8830724693866074039</id><published>2012-02-21T11:36:00.001Z</published><updated>2012-02-21T11:45:29.160Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='SNW'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><category scheme='http://www.blogger.com/atom/ns#' term='historical'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><category scheme='http://www.blogger.com/atom/ns#' term='monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='history'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='40K OSR?'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>The same old different new</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;A quick list of goings-on from the top blogroll themed around renewal and rediscovery.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;In an Expanse-friendly double-whammy, the delving &lt;a href="http://www.blogger.com/profile/11348372645986806502"&gt;mwschmeer&lt;/a&gt; at &lt;a href="http://rendedpress.blogspot.com/"&gt;Rended Press&lt;/a&gt; has a long list not just of zines, but &lt;a href="http://rendedpress.blogspot.com/2012/02/w40k-wfrp.html"&gt;&lt;b&gt;zines on 40K and Warhammer&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://hopefulmonstercreations.blogspot.com/" style="font-family: Arial,Helvetica,sans-serif;"&gt;Hopeful Monster Creations&lt;/a&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; have put &lt;/span&gt;&lt;b style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://hopefulmonstercreations.blogspot.com/2012/02/megadungeon-now-on-sale.html"&gt;their first release&lt;/a&gt;&lt;/b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; out, &lt;/span&gt;&lt;a href="http://www.blogger.com/profile/16429301144221551751" style="font-family: Arial,Helvetica,sans-serif;"&gt;Sean Robson&lt;/a&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;'s indie board game &lt;/span&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=99337" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Megadungeon!&lt;/b&gt;&lt;/a&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;, &lt;/span&gt;&lt;a href="http://hopefulmonstercreations.blogspot.com/2011/04/megadungeon-now-in-playtest.html" style="font-family: Arial,Helvetica,sans-serif;"&gt;inspired by&lt;/a&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; the old &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/TSR,_Inc." style="font-family: Arial,Helvetica,sans-serif;"&gt;TSR&lt;/a&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; microgames.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;Former &lt;a href="http://en.wikipedia.org/wiki/Games_Workshop"&gt;GW&lt;/a&gt; designer &lt;a href="http://www.andyhoare.blogspot.com/"&gt;Andy Hoare&lt;/a&gt; &lt;a href="http://www.andyhoare.blogspot.com/2012/02/commentings.html"&gt;has been updating&lt;/a&gt; the narrative skirmish game &lt;a href="http://dl.dropbox.com/u/35946127/gTgV7%20Playtest%203.5.pdf"&gt;&lt;b&gt;Get the Girl, Kill the Baddies&lt;/b&gt;&lt;/a&gt; and any and all feedback is welcome.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://sidneyroundwood.blogspot.com/"&gt;Sidney Roundwood&lt;/a&gt; and &lt;a href="http://toofatlardies.co.uk/"&gt;TOOFatLardies&lt;/a&gt; are designing for the &lt;a href="http://en.wikipedia.org/wiki/Dark_Ages_%28historiography%29"&gt;Dark Ages&lt;/a&gt; - &lt;a href="http://sidneyroundwood.blogspot.com/search/label/Dark%20Ages"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://toofatlardies.co.uk/blog/"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt; - and going deep, with &lt;a href="http://sidneyroundwood.blogspot.com/2012/01/in-year-of-our-lord-452-ad.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://sidneyroundwood.blogspot.com/2012/02/battle-of-via-claudia-453-ad.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://sidneyroundwood.blogspot.com/2012/02/song-of-oswic-454-ad.html"&gt;&lt;b&gt;3&lt;/b&gt;&lt;/a&gt; reports reflecting the histories, and rules for goading; &lt;a href="http://jim-hale.blogspot.com/"&gt;Arlequin&lt;/a&gt; has &lt;a href="http://jim-hale.blogspot.com/search/label/Dark%20Ages"&gt;&lt;b&gt;yet more insight&lt;/b&gt;&lt;/a&gt; for gaming the period.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/13457050225967190052"&gt;Stuart&lt;/a&gt; at &lt;a href="http://strangemagic.robertsongames.com/"&gt;Strange Magic&lt;/a&gt; has a simple approach to converting &lt;a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons"&gt;D&amp;amp;D&lt;/a&gt; &lt;a href="http://strangemagic.robertsongames.com/2012/02/how-to-make-monster-pc.html"&gt;&lt;b&gt;monsters to player characters&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://hereticwerks.blogspot.com/"&gt;Hereticwerks&lt;/a&gt; have a set of &lt;a href="http://hereticwerks.blogspot.com/2012/02/jalamere-black-ziggurat-encounters-15.html"&gt;&lt;b&gt;weird beings&lt;/b&gt;&lt;/a&gt; for &lt;a href="http://www.swordsandwizardry.com/"&gt;Swords &amp;amp; Wizardry&lt;/a&gt; and &lt;a href="http://www.blogger.com/profile/18219512413362952481"&gt;S. P.&lt;/a&gt; at &lt;a href="http://psychicmayhem.blogspot.com/"&gt;How to Succeed...&lt;/a&gt; has &lt;a href="http://psychicmayhem.blogspot.com/search/label/Wednesday%20Werk"&gt;&lt;b&gt;more adapted&lt;/b&gt;&lt;/a&gt; to fourth.&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;And sad news to finish - &lt;b&gt;&lt;a href="http://rustfoot.blogspot.com/"&gt;Rustfoot&lt;/a&gt;&lt;/b&gt; has &lt;a href="http://rustfoot.blogspot.com/2012/02/end.html"&gt;posted its last&lt;/a&gt;, but the blog is still up.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-8830724693866074039?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/8830724693866074039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=8830724693866074039&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8830724693866074039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8830724693866074039'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/same-old-different-new.html' title='The same old different new'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-3388577888694104684</id><published>2012-02-21T00:43:00.001Z</published><updated>2012-02-21T11:38:08.795Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNW'/><category scheme='http://www.blogger.com/atom/ns#' term='flash fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='science'/><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><category scheme='http://www.blogger.com/atom/ns#' term='narrative'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>They're in our heads</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-yKLQfVc5PO4/TYHm2a--mPI/AAAAAAAAAQE/4BuhDMDQwyc/s1600/Flash.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="62" src="http://3.bp.blogspot.com/-yKLQfVc5PO4/TYHm2a--mPI/AAAAAAAAAQE/4BuhDMDQwyc/s400/Flash.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Inspired by &lt;a href="http://secretsun.blogspot.com/2012/02/you-dont-need-their-permission-anymore_18.html"&gt;&lt;b&gt;this post&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://secretsun.blogspot.com/"&gt;The Secret Sun&lt;/a&gt; and the return to the &lt;a href="http://theporkster.blogspot.com/search/label/Empyre"&gt;Empyre&lt;/a&gt;, a 140-character horror story for &lt;a href="http://lunchingonlamias.blogspot.com/2012/02/flash-fearsdelayed.html"&gt;&lt;b&gt;Flash Fearsday&lt;/b&gt;&lt;/a&gt;. &lt;a href="http://www.blogger.com/profile/01580315916281876117"&gt;C'nor&lt;/a&gt; has a superb tale &lt;a href="http://lunchingonlamias.blogspot.com/2012/02/flash-fearsday-jobs-undone.html"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt; which might also tie in.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote class="tr_bq" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;They. They hide beyond sight, in the dark. They control what I know, control me. They. Violence reveals them, but never their secrets.&lt;/i&gt; &lt;/blockquote&gt;&lt;blockquote class="tr_bq" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;My lobes, synapses, neurons. Me?&lt;/i&gt;&lt;/blockquote&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-3388577888694104684?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/3388577888694104684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=3388577888694104684&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/3388577888694104684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/3388577888694104684'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/theyre-in-our-heads.html' title='They&apos;re in our heads'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-yKLQfVc5PO4/TYHm2a--mPI/AAAAAAAAAQE/4BuhDMDQwyc/s72-c/Flash.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-2871594635724285658</id><published>2012-02-20T15:03:00.007Z</published><updated>2012-02-25T14:38:15.029Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empyre'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='Rogue Space'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='language'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Rogue Space - Empyric Citiʒant</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-SwkHnHf1J0k/TuZXpLhJ-pI/AAAAAAAAAbg/txxeh56pN4I/s1600/World+1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="45" src="http://1.bp.blogspot.com/-SwkHnHf1J0k/TuZXpLhJ-pI/AAAAAAAAAbg/txxeh56pN4I/s200/World+1.jpg" width="200" /&gt;&lt;/a&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;More material for &lt;a href="http://www.theporkster.blogspot.com/2012/01/rogue-space-at-expanse.html"&gt;the Rogue Space project&lt;/a&gt;. This time it's a new player character for games in &lt;a href="http://theporkster.blogspot.com/search/label/Empyre"&gt;the Empyre setting&lt;/a&gt;, the everyman Empyric Citi&lt;/span&gt;&lt;span class="IPA" style="font-family: Arial,Helvetica,sans-serif;" title="Pronunciation in IPA"&gt;ʒ&lt;/span&gt;&lt;span class="nowrap" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span class="IPA"&gt;&lt;span style="border-bottom: 1px dotted;" title="'s' in 'pleasure'"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;ant.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The '&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Voiced_palato-alveolar_sibilant"&gt;&lt;span class="IPA" style="font-family: Arial,Helvetica,sans-serif;" title="Pronunciation in IPA"&gt;ʒ&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;' is pronounced the same way as the 'g' in 'genre', to load the word with more meanings and reflect the ideas in &lt;a href="http://theporkster.blogspot.com/2012/02/empyre.html"&gt;the background&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;u&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/u&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Empyric Citi&lt;span class="IPA" style="font-family: Arial,Helvetica,sans-serif;" title="Pronunciation in IPA"&gt;ʒ&lt;/span&gt;&lt;/b&gt;&lt;b&gt;ant&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;In the deadly war of words known as the Uncivil Discourse, the Interlocutors call upon the Citi&lt;/i&gt;&lt;i&gt;&lt;span class="IPA" style="font-family: Arial,Helvetica,sans-serif;" title="Pronunciation in IPA"&gt;ʒ&lt;/span&gt;&lt;/i&gt;&lt;i&gt;ants of manifold Empyric worlds, for '&lt;/i&gt;&lt;i&gt;&lt;span class="IPA" style="font-family: Arial,Helvetica,sans-serif;" title="Pronunciation in IPA"&gt;ʒ&lt;/span&gt;&lt;/i&gt;&lt;i&gt;antries can be convinced to take up any cause in relevant numbers if the promotional campaign is glitzy enough.&lt;/i&gt;&lt;i&gt; On every front the Pleople speak, and do not mince their words; they mince their enemy - themselves.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;A Citi&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="IPA" style="font-family: Arial,Helvetica,sans-serif;" title="Pronunciation in IPA"&gt;ʒ&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;ant may not be the equal of an Innergrounder, or have  access to the same level of weaponry, but the individual does have a degree of specialist knowledge or ability either drummed in, programmed or  literally embodied from an early age, if not before.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Attributes:&lt;/b&gt;  To use a point pool, divide 2 points among the Attributes. To determine Attributes randomly, roll 1d6 for each  Attribute on the following modified points table.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Roll&lt;/b&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 1&amp;nbsp; &amp;nbsp; 2 &amp;nbsp;&amp;nbsp; 3&amp;nbsp; &amp;nbsp; 4 &amp;nbsp;&amp;nbsp; 5 &amp;nbsp;&amp;nbsp; 6 &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;ATR #&lt;/b&gt;&amp;nbsp; &amp;nbsp; -1&amp;nbsp;&amp;nbsp; -1 &amp;nbsp;&amp;nbsp; 0&amp;nbsp; +1&amp;nbsp; +1&amp;nbsp; +2&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Archetype:&lt;/b&gt; Any ordinarily available, but with the starting Hit Points total reduced by 1.&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Career:&lt;/b&gt; A &lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Citi&lt;/span&gt;&lt;span class="IPA" style="font-family: Arial,Helvetica,sans-serif;" title="Pronunciation in IPA"&gt;ʒ&lt;/span&gt;&lt;span class="nowrap" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span class="IPA"&gt;&lt;span style="border-bottom: 1px dotted;" title="'s' in 'pleasure'"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;ant&lt;/span&gt; has a socio-economic role represented by one word; this may be two or more words at the discretion of the GM. Each word is created by the player and/or GM, or generated by rolling 3D6 once on each table, combining the two elements.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;3) trepi-; 4) Who-; 5) preter-; 6) No-; 7) yoro-; 8) credu-; 9) ricto-; 10) ware-; 11) meteo-;&lt;br /&gt;&amp;nbsp;12) putro-; 13) manu-; 14) loco-; 15) gyro-; 16) munito-; 17) macro-; 18) astro-&lt;br /&gt;&lt;br /&gt;&amp;nbsp;3) -nik; 4) -dude; 5) -nut; 6) -dule; 7) -droll; 8) -monger; 9) -node; 10) -klep; 11) -crat;&lt;br /&gt;&amp;nbsp;12) -goon; 13) -lug; 14) -mech; 15) -werk; 16) -path; 17) -list; 18) -lect &lt;br /&gt;&lt;br /&gt;Each word is interpreted by the player(s) and/or GM and assigned two areas of ability, one area of ability per element. If one of the areas may be useful when the character takes an action, the player may reroll one die; if both areas, both may be rerolled.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Example: A &lt;b&gt;putrocrat&lt;/b&gt; is an administrator in waste disposal. Dealing with red tape or navigating a sewer, one may be rerolled; searching a database for cycler plans, both.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Equipment:&lt;/b&gt; &lt;span style="font-size: small;"&gt;Widespread / 1d6 Appropriate / 1 Rare. Starting weapons have a Range and Damage one Rating lower than normal, e.g. &lt;i&gt;Range M, Damage V&lt;/i&gt; becomes &lt;i&gt;Range S, Damage L&lt;/i&gt;. A Range of S drops to &lt;b&gt;0&lt;/b&gt;, and a Damage of S drops to &lt;b&gt;LOL&lt;/b&gt;, i.e. &lt;b&gt;1D6-1&lt;/b&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;u&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/u&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I'm planning an Empyric equipment list, which is why there's a division into a range of rarities. As ever, all thoughts are welcome, and for more material follow the links below. &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-size: x-small; line-height: 21px;"&gt;&lt;b&gt;&lt;a href="http://www.4shared.com/folder/JGVnrFoZ/ROGUE_SPACE.html"&gt;Rogue Space downloads&lt;/a&gt;&lt;/b&gt; - &lt;/span&gt;&lt;span style="line-height: 21px;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;a href="http://roguespacerpg.blogspot.com/" target="_blank"&gt;Rogue Space news&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="line-height: 21px;"&gt;&lt;b&gt;&lt;a href="http://hereticwerks.blogspot.com/search/label/Rogue%20Space" target="_blank"&gt;Rogue Space at Hereticwerks&lt;/a&gt;&lt;/b&gt; - &lt;b&gt;&lt;a href="http://swordsandstitchery.blogspot.com/search/label/Rogue%20Space" target="_blank"&gt;Rogue Space at Swords &amp;amp; Stitchery&lt;/a&gt;&lt;/b&gt; - &lt;b&gt;&lt;a href="http://www.theporkster.blogspot.com/2012/01/rogue-space-at-expanse.html" target="_blank"&gt;Rogue Space at the Expanse&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-2871594635724285658?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/2871594635724285658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=2871594635724285658&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/2871594635724285658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/2871594635724285658'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/rogue-space-empyric-citiant.html' title='Rogue Space - Empyric Citiʒant'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-SwkHnHf1J0k/TuZXpLhJ-pI/AAAAAAAAAbg/txxeh56pN4I/s72-c/World+1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-5256576303755860924</id><published>2012-02-19T00:02:00.002Z</published><updated>2012-02-22T15:43:58.780Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='economics'/><category scheme='http://www.blogger.com/atom/ns#' term='IT'/><category scheme='http://www.blogger.com/atom/ns#' term='blogging'/><title type='text'>Hi, robots (01001000011010010010000001110010 0110111101100010011011110111010001110011)</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://1.bp.blogspot.com/-MmyoeTJhF2k/TPJdYZPl2DI/AAAAAAAAACg/F6HHxwHx3HE/s1600/TL%253B+DR.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="195" src="http://1.bp.blogspot.com/-MmyoeTJhF2k/TPJdYZPl2DI/AAAAAAAAACg/F6HHxwHx3HE/s200/TL%253B+DR.jpg" width="200" /&gt;&lt;/a&gt;Lots of discussion of the new verifying system for comments. If it's so bad, maybe it's meant to be, to get us all turning it off and commenting more?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;That makes sense, to get discussion, and repeat visits, and more info from us - you can monetise that - and more ad views, with it all encouraging bloggers to post more often, for yet more info.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://www.blogger.com/profile/03770924810559440307"&gt;Canageek&lt;/a&gt; has a very persuasive interpretation in the 12th comment &lt;a href="http://www.gothridgemanor.blogspot.com/2012/02/what-fricking-hell.html"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://www.gothridgemanor.blogspot.com/"&gt;Tim's&lt;/a&gt;. Who knows - maybe someone can earn on the spam itself?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I've heard the case for lowering shields. To some extent I'm with Tim - if you really are a robot, I &lt;i&gt;want&lt;/i&gt; you to check in. But why not wait - in case it is what we're meant to do? What's good news for one of the biggest companies isn't necessarily good for us all.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Also, the amount of spam might go up now if so many people are switching it off. Then again, maybe it's time to ask what's so bad about spam anyway - most is obvious, and spotting the rest is good mental exercise. I'd likely go the route &lt;b&gt;&lt;a href="http://rendedpress.blogspot.com/2012/02/word-verification-debacle.html"&gt;here&lt;/a&gt;&lt;/b&gt; at &lt;a href="http://rendedpress.blogspot.com/"&gt;Rended Press&lt;/a&gt;.&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-5256576303755860924?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/5256576303755860924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=5256576303755860924&amp;isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/5256576303755860924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/5256576303755860924'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/hi-robots-01001000011010010010000001110.html' title='Hi, robots (01001000011010010010000001110010 0110111101100010011011110111010001110011)'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-MmyoeTJhF2k/TPJdYZPl2DI/AAAAAAAAACg/F6HHxwHx3HE/s72-c/TL%253B+DR.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-625495523631078159</id><published>2012-02-17T23:57:00.007Z</published><updated>2012-02-19T18:50:14.794Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='economics'/><category scheme='http://www.blogger.com/atom/ns#' term='BoLS'/><category scheme='http://www.blogger.com/atom/ns#' term='space marines'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='robots'/><category scheme='http://www.blogger.com/atom/ns#' term='40K OSR?'/><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><category scheme='http://www.blogger.com/atom/ns#' term='GW'/><title type='text'>GW, big IP, names and myth</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://4.bp.blogspot.com/-UG37XWH-aZA/TQ_OgaqnmXI/AAAAAAAAAHc/diT_xfC0-Yg/s1600/Recycling.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="73" src="http://4.bp.blogspot.com/-UG37XWH-aZA/TQ_OgaqnmXI/AAAAAAAAAHc/diT_xfC0-Yg/s200/Recycling.jpg" width="200" /&gt;&lt;/a&gt;Four things linked by the theme of &lt;a href="http://theporkster.blogspot.com/2012/01/how-much-of-that-ip-could-we-own.html"&gt;IP ownership&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;First, &lt;a href="http://www.belloflostsouls.net/"&gt;BoLS&lt;/a&gt; yesterday &lt;a href="http://www.belloflostsouls.net/2012/02/games-workshop-ex-employee-speaks.html"&gt;linked&lt;/a&gt; to &lt;b&gt;&lt;a href="http://www.reddit.com/r/IAmA/comments/ppwzq/iama_former_games_workshop_employee_ama/"&gt;this discussion&lt;/a&gt;&lt;/b&gt; at &lt;a href="http://www.reddit.com/"&gt;reddit&lt;/a&gt; in which apparently verified high-profile ex-&lt;a href="http://en.wikipedia.org/wiki/Games_Workshop"&gt;GW&lt;/a&gt; staff members talk about inner workings; pricing policy, release and retail are all covered.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;Second, &lt;a href="http://www.belloflostsouls.net/2012/02/goatboys-model-review-chapterhouses.html"&gt;an earlier discussion&lt;/a&gt; on a &lt;a href="http://chapterhousestudios.com/"&gt;Chapterhouse&lt;/a&gt; jetbike, with some musings of mine: &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote class="tr_bq"&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;... the jetbikes we once had as standard GW  stopped producing. As a community we have a stake in the game, and&lt;/i&gt;&lt;i&gt; no  matter what GW may prefer to present in its materials, we still  collectively know that jetbikes were once common on tables, ... .&lt;br /&gt;&lt;br /&gt;That  thing ... had come into being, taken a  life of its own, and it should not be possible to remove something that has value for a group and does no harm by its existence&lt;/i&gt;&lt;i&gt;.&lt;br /&gt;&lt;br /&gt;Chapterhouse continuing to make a jetbike we might feel fits 40K is in that sense a public service.&lt;br /&gt;&lt;br /&gt;... If we accept that competition is a good and  brings good in turn, and that the greater the degree of monopoly power,  the worse off we are overall, balancing mechanisms may be needed to  prevent tendencies to domination, or should be protected where they  exist naturally. Law can do this by holding that free space open,  recognising that with greater reach comes greater adoption and  genericisation, and greater scope for public use of what are becoming  public resources.      &lt;/i&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;And more, referencing the ideas of &lt;a href="http://en.wikipedia.org/wiki/Interchangeable_parts"&gt;interchangeable parts&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Genericized_trademark"&gt;genericised trademarks&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote class="tr_bq" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;... recently I've been wondering whether the 28mm space  marine form will end up something like a 'genericised interchangeable  part', assuming it isn't  already.&lt;/i&gt;&lt;/blockquote&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Third, &lt;a href="http://jrients.blogspot.com/"&gt;Jeffs Gameblog&lt;/a&gt; has some very &lt;a href="http://en.wikipedia.org/wiki/BattleTech"&gt;BattleTech&lt;/a&gt;-y early &lt;a href="http://en.wikipedia.org/wiki/Warhammer_40,000"&gt;40K&lt;/a&gt; robots, &lt;a href="http://jrients.blogspot.com/2012/02/case-of-mystery-minis.html"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt; then &lt;a href="http://jrients.blogspot.com/2012/02/mystery-minis-revealed.html"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Finally, &lt;a href="http://www.realityrefracted.com/"&gt;Reality Refracted&lt;/a&gt; looks at &lt;a href="http://www.realityrefracted.com/2012/02/stealing-names-is-ok.html"&gt;&lt;b&gt;using familiar names&lt;/b&gt;&lt;/a&gt; in your worldbuilding, saying:&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote class="tr_bq"&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;After all, a lot of the fiction we have now is basically modern mythology. &lt;/i&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Update:&lt;/b&gt; Now five - I just saw &lt;a href="http://www.newpulpfiction.com/2012/02/erb-inc-sues-dynamite-entertainment.html"&gt;&lt;b&gt;this&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://www.newpulpfiction.com/"&gt;NewPulp&lt;/a&gt; on &lt;a href="http://en.wikipedia.org/wiki/Edgar_Rice_Burroughs"&gt;Edgar Rice Burroughs&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Dynamite_Entertainment"&gt;Dynamite&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-625495523631078159?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/625495523631078159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=625495523631078159&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/625495523631078159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/625495523631078159'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/gw-big-ip-and-names.html' title='GW, big IP, names and myth'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-UG37XWH-aZA/TQ_OgaqnmXI/AAAAAAAAAHc/diT_xfC0-Yg/s72-c/Recycling.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-7667450877059209943</id><published>2012-02-17T14:32:00.011Z</published><updated>2012-02-17T23:59:32.486Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empyre'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='satire'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='narrative'/><title type='text'>The Empyre</title><content type='html'>&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-OknSg68RlEY/TYyRj_-_JrI/AAAAAAAAAQI/BeYAfszBQSA/s1600/Strange+new+weekly+3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="90" src="http://4.bp.blogspot.com/-OknSg68RlEY/TYyRj_-_JrI/AAAAAAAAAQI/BeYAfszBQSA/s400/Strange+new+weekly+3.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Some background for the human &lt;a href="http://theporkster.blogspot.com/search/label/Empyre"&gt;Empyre&lt;/a&gt;. This is the setting I'm using for &lt;a href="http://www.theporkster.blogspot.com/2012/01/rogue-space-at-expanse.html"&gt;Rogue Space materials&lt;/a&gt;, &lt;a href="http://theporkster.blogspot.com/2012/01/derelict-naval-and-space-combat-idea.html"&gt;the naval and space combat game&lt;/a&gt;, and one more project that's on the way.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; * &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; * &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; * &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; *&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Fine weather!&lt;/span&gt; &lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Set out your criteria and let's do this thing.&lt;/span&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;WHIRR: brief, hysteria, stymies&lt;/span&gt;&lt;/i&gt;&lt;i&gt;_&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;   &lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;   &lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Cowabunga&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;u&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/u&gt;&lt;/div&gt;&lt;i&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;KINDLY NOTE: The history of Whomanity is still mysterious. Stone remembers little, the paper has all now crumbled and the Electrotonic systems were a flicker in the dark. The majority of our Noledge comes from the sole cryogenic burial facility to survive the Meltdown, and the hacked memories of its Generous occupants. That we might No.&lt;/span&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;WATCH IT: This material is Lobal.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;i&gt;&lt;b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The Great Digression&lt;/span&gt;&lt;/b&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Having set foot on Luna, Whomanity seemed at last to be seizing its Destiny, but that Destiny was Man-infested. The years that followed saw many Sleights of Hand and Hand Slights. The dealies struck after the Numbered Wars were connivingly reversed by the Big Men, even as Whomees as a whole believed their Lot to be improving. This was the Great Digression and many opportunities were avoided. The Sun reached Midday.&lt;/span&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The Age of Contraction&lt;/span&gt;&lt;/b&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;As the shadows lengthened, the Brainstorm failed and the long Slumper of Whomanity began. But the Big Men were snoozing pretty - the systems were complex and enforced remotely. The Drones became Highly Efficient, and in a grating Strokes of Genius were placed under the Control of the Dying, the very Whomees they Unjustified. Survivors squirmed in their Doziness and suffered terrible Nighmurders. The bloodbaths became unnavigable even to those in the Ivory Taurus. Too late. The Drones pulled the Plug.&lt;/span&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The Drone Wars&lt;/span&gt;&lt;/b&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The Reboot had long been gamed by the Workshop and Secret Servers worldwide. It lasted but One Day of three weeks, the Drones victorious. Thus began the Hardwaring Down, which brought the Unexpected Chaos from Somewhere Deep Within and the discovery of the Innerground. The Resistance was led by the Entrepreneurs, the Moms and the Pops, who made School Runs to pass the Noledge down the ages. It worked; prognoses were nailgunned to the Panel. The Drones surrendered to Inferior Reasoning.&lt;/span&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The Directorship&lt;/span&gt;&lt;/b&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The Moms and Pops cleaned up the Mess and Grounded the Drones, but what was Entrepreneurialism became Direction. The Drones were replaced by the Innerground, Who reached back for Pomp and Gladrags to what they saw as the Glory Days, the years of the Midday Sun. The self-appointed Directors looked to the mercantile past, took the Power of Atterboy and propped up Brokers, Raters and Lobbers to keep them Company. They Tightened the Screws, now made Offworld by Profits &amp;amp; Proles.&lt;/span&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The Wars of the Rises&lt;/span&gt;&lt;/b&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The Golden Age saw violent expansions, the creation of the Subjugated Free Trade Area and enforced revolutions in understanding. Of the Breakages of the era, the two most grating are Trickle-Out Economics and Cortical Theology, both inspired by the geopathically recovered history of the Follydom. The concept of Cortices took hold in particular, each being &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;named for a mighty protagonist of Yore&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;, and many sides of the Coin. But the Debasement continued and the Lobes grew out. The Empyre was born.&lt;/span&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The Empyre&lt;/span&gt;&lt;/b&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;PERMIT TO IP FREELY: Terribly sorry about that. Really sorry. No, really. Please. The Follies of the Directors are more than architectonic - they allow the figurative edifice of the Empyre to crumble, and draw the rot up from the swampy depths of the Whomee mind.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; The Dilapidation is elegant, and eloquent, and even when blunt or uncouth. For much store is set by dialogue; the wars of the past saw BILLIONS MURDERED, and it is right now to know all were wrong. Discussion is the new order, and Conflict is Witty, Sparkling, supremely Cultured, until it's Not.&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; This war of words is No war. The Uncivil Discourse. Literal bombshells too.&lt;/span&gt;&lt;/i&gt;&lt;i&gt; &lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Matches were made, but the Empyre Struck First.&lt;/span&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The Uncivil Discourse&lt;/span&gt;&lt;/b&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;TBA&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;u&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/u&gt;&lt;/div&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/span&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;WHIRR:_&lt;/span&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;It's come over all dark. Got an Auntie Ella? &lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Chortle. (Ö)&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-7667450877059209943?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/7667450877059209943/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=7667450877059209943&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7667450877059209943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7667450877059209943'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/empyre.html' title='The Empyre'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-OknSg68RlEY/TYyRj_-_JrI/AAAAAAAAAQI/BeYAfszBQSA/s72-c/Strange+new+weekly+3.JPG' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-5402503919473235899</id><published>2012-02-16T17:47:00.003Z</published><updated>2012-02-16T18:08:49.989Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='1920s'/><title type='text'>Amazing Stories still</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://www.strangehorizons.com/blog/"&gt;Strange Horizons&lt;/a&gt; just posted a link to a link, &lt;a href="http://www.strangehorizons.com/blog/2012/02/a_new_sort_of_magazine.shtml"&gt;to which I link&lt;/a&gt;, to &lt;a href="http://pulpmags.org/amazing%20stories_page.html"&gt;&lt;b&gt;The Pulp Magazines Project&lt;/b&gt;&lt;/a&gt;, which has put &lt;a href="http://pulpmags.org/amazing%20stories_page.html"&gt;&lt;b&gt;the first six issues&lt;/b&gt;&lt;/a&gt; of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Amazing_Stories"&gt;Amazing Stories&lt;/a&gt;&lt;/i&gt; online. This is material that shaped our world, and very likely still does, directly or not, for good, ill or indifferent.&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-5402503919473235899?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/5402503919473235899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=5402503919473235899&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/5402503919473235899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/5402503919473235899'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/amazing-stories-still.html' title='Amazing Stories still'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-9118525290549449049</id><published>2012-02-16T00:22:00.001Z</published><updated>2012-02-16T00:28:17.100Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='economics'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Orion&apos;s Arm'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='blogging'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><title type='text'>Appendix OSR (1)</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://2.bp.blogspot.com/-uyFRgbvO2M0/TUIFjtu7BfI/AAAAAAAAALw/CWZx_Dkpmy8/s1600/Find+your+kind.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-uyFRgbvO2M0/TUIFjtu7BfI/AAAAAAAAALw/CWZx_Dkpmy8/s200/Find+your+kind.jpg" width="196" /&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;I caught up with &lt;a href="http://www.orionsarm.com/xcms.php?r=oa-page&amp;amp;page=gen_updates"&gt;the latest articles&lt;/a&gt; at &lt;a href="http://www.orionsarm.com/"&gt;Orion's Arm&lt;/a&gt; today. There's one on&lt;/span&gt;&lt;span style="font-size: small;"&gt; &lt;a href="http://www.orionsarm.com/eg-article/485a96211c606"&gt;&lt;b&gt;attention economics&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt; and another on &lt;a href="http://www.orionsarm.com/eg-article/4f18a91a8a95f"&gt;&lt;b&gt;money in post-scarcity economies&lt;/b&gt;&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;We're not &lt;a href="http://en.wikipedia.org/wiki/Post_scarcity"&gt;post scarcity&lt;/a&gt; on Earth yet - not all of us anyway - but the tabletop gaming community as represented online, when online at least, does to some degree resemble that kind of society.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;So what do we do with all the potential we have?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Even if we don't get a wider discussion going just yet, it can't hurt to build up a useful reading list.&lt;/span&gt;&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif; font-size: small;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-9118525290549449049?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/9118525290549449049/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=9118525290549449049&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/9118525290549449049'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/9118525290549449049'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/appendix-osr-1.html' title='Appendix OSR (1)'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-uyFRgbvO2M0/TUIFjtu7BfI/AAAAAAAAALw/CWZx_Dkpmy8/s72-c/Find+your+kind.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-4547533302872710203</id><published>2012-02-15T13:21:00.000Z</published><updated>2012-02-15T13:21:38.724Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='blogging our adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='narrative'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Opening - sound - trail</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ZbCJPr7kZhM/TPTNVITjddI/AAAAAAAAAD4/rFNicgPwsk8/s1600/Snow+blows+in+1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="61" src="http://4.bp.blogspot.com/-ZbCJPr7kZhM/TPTNVITjddI/AAAAAAAAAD4/rFNicgPwsk8/s200/Snow+blows+in+1.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The owl follows you with unblinking eyes as you crunch across the snow away from the oak, into the undergrowth of the space between the trees.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Tearing your gaze away, you scan the treeline for an alternative route, in among the drifts and hollows below the canopy. Pushing through a clump of ferns, you set off a skittering somewhere beneath frosted fronds. You freeze.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;It comes again,  now off to the left, movement over crusted ice, amid close-woven stems.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Light glitters over the landscape. You stand, listen. And beyond, past the oak, you see another trail. Narrow, but somehow grander, it climbs to a ribbon of sky. The owl stares.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Attempt to find the hidden creature&lt;/b&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp; &lt;span style="color: #f4cccc; font-size: x-small;"&gt;Blog One&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Wait, listening and observing&amp;nbsp;&amp;nbsp; &lt;span style="color: #f4cccc; font-size: x-small;"&gt;Blog One&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;b style="font-family: Arial,Helvetica,sans-serif;"&gt;Take the game trail&lt;/b&gt;&lt;b style="font-family: Arial,Helvetica,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; &lt;span style="color: #f4cccc; font-size: x-small;"&gt;Blog One&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Head down to the clearing &amp;nbsp; &lt;a href="http://armchairgeneral1.blogspot.com/2011/03/into-clearing-porkys-fantasy-blogwalk.html"&gt;&lt;span style="font-size: x-small;"&gt;Blog One&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-size: x-small;"&gt; &amp;nbsp; &lt;/span&gt;&lt;span style="color: #f4cccc; font-size: x-small;"&gt;Blog Two&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Follow the trail beyond the oak&lt;/b&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp; &lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.theporkster.blogspot.com/2012/02/steps-lines-structure.html"&gt;Blog One&lt;/a&gt;&amp;nbsp;&amp;nbsp; &lt;span style="color: #f4cccc;"&gt;Blog Two&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;If you know what's next or have other ideas, write it and I'll link it in. Details &lt;a href="http://theporkster.blogspot.com/2012/02/blogging-our-adventures.html"&gt;here&lt;/a&gt;. Start the adventure &lt;a href="http://theporkster.blogspot.com/2011/03/notch-oak-roots-fork.html"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="color: white;"&gt;_ &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-4547533302872710203?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/4547533302872710203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=4547533302872710203&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4547533302872710203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4547533302872710203'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/opening-sound-trail.html' title='Opening - sound - trail'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ZbCJPr7kZhM/TPTNVITjddI/AAAAAAAAAD4/rFNicgPwsk8/s72-c/Snow+blows+in+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-2544829988091604955</id><published>2012-02-14T20:46:00.002Z</published><updated>2012-02-16T18:11:35.990Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='propluristemic content'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Not quite not a Valentine's Day gaming post</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-KM5E0kULun8/TRJci3f9QlI/AAAAAAAAAHs/0yqkqZSJC1M/s1600/Flowers.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-KM5E0kULun8/TRJci3f9QlI/AAAAAAAAAHs/0yqkqZSJC1M/s200/Flowers.jpg" width="196" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I wasn't going to jump on any kind of &lt;a href="http://en.wikipedia.org/wiki/Valentine%27s_Day"&gt;Valentine's Day&lt;/a&gt; gaming bandwagon, but being as there isn't one, maybe I'll balance things out by posting on the theme anyway, and put forward a idea or two on showing in-game relationships mechanically.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;The first&lt;/b&gt; is just an adaption of &lt;a href="http://theporkster.blogspot.com/2011/06/well-met.html"&gt;a simple system I posted last year&lt;/a&gt;, for identifying acquaintances.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The basic mechanism is a roll using a die with any number of faces. &lt;b&gt;When creating a new character, each player rolls this die&lt;/b&gt;. &lt;b&gt;The result represents their nature, interests or needs in a given area&lt;/b&gt;, whether they are fully aware of these or not, in interpersonal relationships for the sake of the post. The higher the number, the more specific they are.&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;You could modify the result&lt;/b&gt; by a number based on a relevant characteristic, or even fudge it to suit a particular character concept, or hidden purposes, and in less tactical games a  character could have multiple rolls, use a larger die or be given a  range.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;If you roll a maximum, r&lt;/b&gt;&lt;b&gt;oll again and add the second result to the first&lt;/b&gt;. Keep adding for each extra maximum. To reduce linearity, you could even set up a &lt;a href="http://en.wikipedia.org/wiki/Matrix_%28mathematics%29"&gt;matrix&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;When a character or group meets another person, roll for that person too.&lt;/b&gt; &lt;b&gt;If two individuals have matching numbers there's a connection of some kind&lt;/b&gt;. If it's not an exact match, the closer the two numbers are, the better the two individuals bond, or the more intimately they understand one another, or are interested one in the other.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;A test of some kind could be made to check how reciprocal this is&lt;/b&gt;. If the minimum number represents the broadest general nature, and rising numbers ever more specific, it could be a need to roll equal or above, modified by the difference in the numbers of the two individuals. A failed test would be a lack of connection on the part of that individual.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;What practical effect this might have on the game&lt;/b&gt; can be left to GM and players to decide. As a minimum it could be a non-binding prompt, or add colour to encounters, but it could also manifest mechanically in positive or negative modifiers to rolls, for insight or persuasion maybe, or just when the individuals in question are together.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;This won't be everyone's cup of tea, and some of us may even find it uncomfortable, but if we can abstract other physical, mental and spiritual interactions, why not this kind? &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;The second idea&lt;/b&gt; is a bit of a plug. If you have a copy of &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;&lt;b&gt;Triffles: Abandoned Space&lt;/b&gt;&lt;/a&gt;, you might have seen the suggestion each Strand could be interpreted as an appropriate response in a given context. If you haven't tried this yet, it's no surprise I recommend it.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The complete Fabric in Abandoned Space would work especially well for interactions in this kind of location, but also more generally between world-weary individuals, or those under stress, and the blank Fabric can be used to get new webs of potential behaviour.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;You could get a similar effect by mapping out areas of mood or patterns of behaviour in lesser or greater detail for a given character and moving between these in some way in response to events, whether more or less randomly or according to a set of criteria.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;All thoughts are welcome, but don't hang around if you have other places be creative.&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-2544829988091604955?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/2544829988091604955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=2544829988091604955&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/2544829988091604955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/2544829988091604955'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/not-quite-not-valentines-day-gaming.html' title='Not quite not a Valentine&apos;s Day gaming post'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-KM5E0kULun8/TRJci3f9QlI/AAAAAAAAAHs/0yqkqZSJC1M/s72-c/Flowers.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-7683373657616618305</id><published>2012-02-14T15:29:00.002Z</published><updated>2012-02-14T15:31:55.070Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>B's team can't stretch to an A Team, but there's still...</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.hereticwerks.blogspot.com/2012/02/bujilli-map-from-episode-12.html"&gt;MacGyver&lt;/a&gt;? He never had &lt;b&gt;&lt;a href="http://www.hereticwerks.blogspot.com/2012/02/bujilli-mucking-about-episode-12.html"&gt;this&lt;/a&gt;&lt;/b&gt;, and not in a place like &lt;b&gt;&lt;a href="http://www.hereticwerks.blogspot.com/2012/02/bujilli-map-from-episode-12.html"&gt;this&lt;/a&gt;&lt;/b&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.hereticwerks.blogspot.com/search/label/Bujilli" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="96" src="http://3.bp.blogspot.com/-7-gHQ4iCH3k/Tw2JVIbU4oI/AAAAAAAAAe8/piZTdsu99Yk/s320/BujilliH4c300.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-7683373657616618305?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/7683373657616618305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=7683373657616618305&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7683373657616618305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7683373657616618305'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/bs-team-cant-stretch-to-a-team-but.html' title='B&apos;s team can&apos;t stretch to an A Team, but there&apos;s still...'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-7-gHQ4iCH3k/Tw2JVIbU4oI/AAAAAAAAAe8/piZTdsu99Yk/s72-c/BujilliH4c300.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-4613048813526049252</id><published>2012-02-13T22:59:00.000Z</published><updated>2012-02-13T22:59:24.926Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='terrain'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='freebies'/><category scheme='http://www.blogger.com/atom/ns#' term='counters'/><title type='text'>Keeping track of tracks</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-j8aqJJnTG7E/TzmIQxxesGI/AAAAAAAAAgk/ZwH_U553CLg/s1600/Tracks.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="199" src="http://2.bp.blogspot.com/-j8aqJJnTG7E/TzmIQxxesGI/AAAAAAAAAgk/ZwH_U553CLg/s200/Tracks.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;If you're using &lt;b&gt;&lt;a href="http://theporkster.blogspot.com/2012/02/small-in-game-hunting.html"&gt;those hunting rules&lt;/a&gt;&lt;/b&gt; I posted last week, you might be finding it difficult to mark the tracks using only dice unless you have a lot of a given colour or size, especially with large forces.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;So here are some counters just in case you don't have any that are suitable. I followed the pattern of &lt;a href="http://www.theporkster.blogspot.com/search/label/counters"&gt;the earlier sets&lt;/a&gt;, but switched the edging colour to one that should look reasonable over various colours of landscape, whether sand, mud, grass or snow. Feel free to download and print them.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-4613048813526049252?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/4613048813526049252/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=4613048813526049252&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4613048813526049252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4613048813526049252'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/keeping-track-of-tracks.html' title='Keeping track of tracks'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-j8aqJJnTG7E/TzmIQxxesGI/AAAAAAAAAgk/ZwH_U553CLg/s72-c/Tracks.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-7273549189422787517</id><published>2012-02-12T23:26:00.006Z</published><updated>2012-02-19T18:43:43.014Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNW'/><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='economics'/><category scheme='http://www.blogger.com/atom/ns#' term='Orks'/><category scheme='http://www.blogger.com/atom/ns#' term='campaigns'/><category scheme='http://www.blogger.com/atom/ns#' term='modelling'/><category scheme='http://www.blogger.com/atom/ns#' term='Chaos'/><category scheme='http://www.blogger.com/atom/ns#' term='space marines'/><category scheme='http://www.blogger.com/atom/ns#' term='Dark Eldar'/><category scheme='http://www.blogger.com/atom/ns#' term='Eldar'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='2D / 3D maps'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='titans'/><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='terrain'/><category scheme='http://www.blogger.com/atom/ns#' term='Necrons'/><category scheme='http://www.blogger.com/atom/ns#' term='40K OSR?'/><category scheme='http://www.blogger.com/atom/ns#' term='genestealers'/><title type='text'>40K OSR? (15)</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-fejq5H6q6ik/TbcOlmCK9aI/AAAAAAAAASA/7FsNeyk3WN4/s1600/40K+OSR+Inside.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="196" src="http://1.bp.blogspot.com/-fejq5H6q6ik/TbcOlmCK9aI/AAAAAAAAASA/7FsNeyk3WN4/s200/40K+OSR+Inside.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Another flood of &lt;a href="http://theporkster.blogspot.com/search/label/40K%20OSR%3F"&gt;40K OSR?&lt;/a&gt; links. I let them build again, but I'd like to get this weekly to fortnightly.&lt;br /&gt;&lt;br /&gt;Various definitions of 'OSR' are &lt;a href="http://theporkster.blogspot.com/2011/05/40k-osr-5.html"&gt;here&lt;/a&gt; and Colonel Kane's logo is to the right. If you use it,  consider giving him the credit and adding &lt;a href="http://www.talesfromthemaelstrom.blogspot.com/"&gt;Tales from the Maelstrom&lt;/a&gt; to your roll as a fine example - since the last time they've posted on &lt;a href="http://www.talesfromthemaelstrom.blogspot.com/2012/01/departure-to-ends-of-nu-earth.html"&gt;&lt;b&gt;Rogue Trooper&lt;/b&gt;&lt;/a&gt;. &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;And away we go then - just don't look down...&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;First a PSA: &lt;a href="http://inquisitork.blogspot.com/"&gt;Inquisitork&lt;/a&gt; is &lt;a href="http://inquisitork.blogspot.com/2012/01/new-blog.html"&gt;moving blog&lt;/a&gt;, to &lt;a href="http://maddeningwords.wordpress.com/"&gt;&lt;b&gt;The Maddening Words of C M Forde&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;A &lt;a href="http://www.thecodexproject.com/play_test/"&gt;&lt;b&gt;Night Lords playtest codex&lt;/b&gt;&lt;/a&gt; developed via &lt;a href="http://www.thecodexproject.com/"&gt;TCP&lt;/a&gt; was &lt;a href="http://galaxyinflames.blogspot.com/2012/01/night-lords-playtest-codex-is-up-on-tcp.html%20"&gt;&lt;b&gt;announced&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://galaxyinflames.blogspot.com/"&gt;Galaxy in Flames&lt;/a&gt;, the blog now &lt;a href="http://galaxyinflames.blogspot.com/2012/02/gif-becomes-big-jims-hobby-adventures.html"&gt;renamed Big Jim's Hobby Adventures&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://bloodofkittens.com/chaosgerbil/"&gt;Chaos Gerbil&lt;/a&gt; released his &lt;a href="http://bloodofkittens.com/chaosgerbil/2012/02/09/codex-lost-and-the-damned-fandex-v4/"&gt;&lt;b&gt;Codex: Lost and the Damned Fandex v4&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://ttfix.blogspot.com/"&gt;Tabletop Fix&lt;/a&gt; &lt;a href="http://ttfix.blogspot.com/2012/01/dark-magenta-wh40k-inquisition-faction.html"&gt;announced&lt;/a&gt; an &lt;a href="http://en.wikipedia.org/wiki/Inquisitor_%28game%29"&gt;Inquisitor&lt;/a&gt; sourcebook from &lt;a href="http://www.darkmagenta.co.uk/"&gt;&lt;b&gt;Dark Magenta&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://bryssling.blogspot.com/"&gt;Rules Man Bryssling&lt;/a&gt; has an unfinished post from Rules Manufactorum on &lt;b&gt;&lt;a href="http://bryssling.blogspot.com/2012/01/lost-rulesman-articles-designing-rules.html"&gt;rules design for tournaments&lt;/a&gt;&lt;/b&gt; and &lt;a href="http://bryssling.blogspot.com/2012/01/rules-repair-flayed-ones.html"&gt;&lt;b&gt;a reworking of Necron flayed ones&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/12622047083290036576"&gt;Kraggi&lt;/a&gt; at &lt;a href="http://varcancluster.blogspot.com/"&gt;The Varcan Cluster&lt;/a&gt; posted the &lt;a href="http://varcancluster.blogspot.com/2012/01/planetary-empires-campaign-part-5-take.html"&gt;&lt;b&gt;36-entry events table&lt;/b&gt;&lt;/a&gt; for the campaign as well as parts &lt;a href="http://varcancluster.blogspot.com/2012/01/planetary-empires-campaign-part-7.html"&gt;&lt;b&gt;7&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://varcancluster.blogspot.com/2011/01/planetary-empires-part-8.html"&gt;&lt;b&gt;8&lt;/b&gt;&lt;/a&gt; of the rules and pics of &lt;a href="http://varcancluster.blogspot.com/2012/01/planetary-empires-map-pictures.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://varcancluster.blogspot.com/2012/02/mighty-empire-map-pictures.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt; maps&lt;a href="http://varcancluster.blogspot.com/2012/01/planetary-empires-map-pictures.html"&gt;&lt;b&gt;&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.terminusomegamass.blogspot.com/search/label/In%20the%20Emperor%27s%20Name"&gt;The campaign&lt;/a&gt; is underway at &lt;a href="http://www.terminusomegamass.blogspot.com/"&gt;Terminus Omega&lt;/a&gt;, with &lt;a href="http://www.terminusomegamass.blogspot.com/2012/01/battle-report-28mm-in-emperors-name-pt.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://www.terminusomegamass.blogspot.com/2012/01/battle-report-28mm-in-emperors-name-pt_18.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt; parts of an &lt;a href="http://wh40k.lexicanum.com/wiki/Imperial_Guard"&gt;IG&lt;/a&gt; v. &lt;a href="http://wh40k.lexicanum.com/wiki/Harlequin"&gt;Harlequin&lt;/a&gt; battle report, details of &lt;a href="http://www.terminusomegamass.blogspot.com/2012/01/in-emperors-name-solo-campaign.html"&gt;&lt;b&gt;a solo approach&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://www.terminusomegamass.blogspot.com/2012/02/throne-agents.html"&gt;&lt;b&gt;throne agents&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Thor's final versions of the &lt;a href="http://creativetwilight.com/2012/01/mission-king-of-the-hill-v4-0-1/"&gt;&lt;b&gt;King of the Hill&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://creativetwilight.com/2012/01/mission-search-and-destroy-v1-0-0/"&gt;&lt;b&gt;Search and Destroy&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://creativetwilight.com/2012/01/mission-target-priority-2-0-0/"&gt;&lt;b&gt;Target Priority&lt;/b&gt;&lt;/a&gt; missions were posted at &lt;a href="http://creativetwilight.com/"&gt;Creative Twilight&lt;/a&gt;, along with updated versions of &lt;a href="http://creativetwilight.com/2012/01/mission-the-long-haul-v2-0-1/"&gt;&lt;b&gt;The Long Haul&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://creativetwilight.com/2012/01/mission-attack-and-defend-v3-0-1/"&gt;&lt;b&gt;Attack and Defend&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;At &lt;a href="http://warpstoneflux.blogspot.com/"&gt;Warpstone Flux&lt;/a&gt;&amp;nbsp;&lt;a href="http://www.blogger.com/profile/15314798958920326898"&gt;&lt;/a&gt;the current army list challenge uses &lt;a href="http://warpstoneflux.blogspot.com/2012/02/raging-inferno-feb-2012-army-list.html"&gt;&lt;b&gt;a fiery scenario&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://thepontificateofnurglitch.blogspot.com/"&gt;Nurglitch&lt;/a&gt; is looking at &lt;a href="http://thepontificateofnurglitch.blogspot.com/2012/02/adeptus-titanicus-inspiration.html"&gt;&lt;b&gt;a card-based approach to Adeptus Titanicus&lt;/b&gt;&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/06232116705442743839"&gt;Naftka&lt;/a&gt; at &lt;a href="http://natfka.blogspot.com/"&gt;Faeit 212&lt;/a&gt; &lt;a href="http://www.frontlinegaming.org/2012/01/13/6th-ed-40k-rumors/"&gt;&lt;b&gt;reports&lt;/b&gt;&lt;/a&gt; the sixth edition leak is real and part of a plan.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;There's &lt;a href="http://wpggamegeeks.blogspot.com/2012/02/rogue-trader-anniversary-project.html"&gt;&lt;b&gt;a celebration&lt;/b&gt;&lt;/a&gt; of 25 years of &lt;a href="http://en.wikipedia.org/wiki/Rogue_Trader_%28Warhammer_40,000%29"&gt;Rogue Trader&lt;/a&gt; at &lt;a href="http://wpggamegeeks.blogspot.com/"&gt;Fawcett Avenue Conscripts&lt;/a&gt;, and thanks to &lt;a href="http://www.blogger.com/profile/01557481319925772152"&gt;Dave G&lt;/a&gt; at &lt;a href="http://www.wargamingtradecraft.com/"&gt;Wargaming Tradecraft&lt;/a&gt; for the link.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Not so far back, &lt;a href="http://www.blogger.com/profile/14357397323418834184"&gt;Stillfrosty&lt;/a&gt; at &lt;a href="http://whitescars-army.blogspot.com/"&gt;White Scars&lt;/a&gt; has &lt;a href="http://whitescars-army.blogspot.com/2012/01/way-back-when-movie-marines.html"&gt;&lt;b&gt;the Movie Marines rules&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Also re old rules, &lt;a href="http://www.houseofpaincakes.com/"&gt;HoP&lt;/a&gt; has &lt;a href="http://www.houseofpaincakes.com/2012/02/user-content-40k-in-flash-campaign.html"&gt;&lt;b&gt;links for 'flash 40K'&lt;/b&gt;&lt;/a&gt; via &lt;a href="http://dracusjournal.blogspot.com/"&gt;&lt;b&gt;Dracus' Journal&lt;/b&gt;&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/09192437339888042580"&gt;Gotthammer&lt;/a&gt; at &lt;a href="http://collegiatitanica.blogspot.com/"&gt;Collegia Titanica&lt;/a&gt; has &lt;a href="http://collegiatitanica.blogspot.com/2012/02/koronus-gazetter-issue-2.html"&gt;&lt;b&gt;the second Koronus Gazetter&lt;/b&gt;&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://kenzie213.blogspot.com/"&gt;Kenzie's blog&lt;/a&gt; has &lt;a href="http://kenzie213.blogspot.com/2012/01/dark-heresy-vi-nadic-code-part-two.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://kenzie213.blogspot.com/2012/02/dark-heresy-worrying-welcome.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://kenzie213.blogspot.com/2012/02/dark-heresy-worrying-welcome.html"&gt;&lt;b&gt;3&lt;/b&gt;&lt;/a&gt; more write-ups for &lt;a href="http://kenzie213.blogspot.com/search/label/Dark%20heresy"&gt;the Dark Heresy campaign&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Miniature-wise the big news was &lt;a href="http://www.manticgames.com/"&gt;Mantic&lt;/a&gt;'s human &lt;a href="http://www.manticgames.com/Shop-Home/Advance-Orders/Advance-Order-Corporation.html"&gt;&lt;b&gt;Corporation&lt;/b&gt;&lt;/a&gt; range, ideal for counts as IG, and the &lt;a href="http://en.wikipedia.org/wiki/Privateer_Press"&gt;Privateer Press&lt;/a&gt; &lt;a href="http://apocalypse40k.blogspot.com/2012/02/warmachine-goes-apocalyptic-with.html"&gt;&lt;b&gt;Colossals&lt;/b&gt;&lt;/a&gt;, possible &lt;a href="http://wh40k.lexicanum.com/wiki/Knight"&gt;knights&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://eldaraddict.blogspot.com/"&gt;Eldar Addict&lt;/a&gt; has some dangerous-looking &lt;a href="http://wh40k.lexicanum.com/wiki/Dark_Eldar"&gt;Dark Eldar&lt;/a&gt; &lt;a href="http://wh40k.lexicanum.com/wiki/Grotesque"&gt;grotesques&lt;/a&gt; in &lt;a href="http://eldaraddict.blogspot.com/2012/01/dark-eldar-grotesque-conversions-work.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://eldaraddict.blogspot.com/2012/02/dark-eldar-grotesques-wip-part-two.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt; parts so far based on &lt;a href="http://eyeoferror.blogspot.com/2011/12/dark-eldar-grotesque-conversions.html"&gt;&lt;b&gt;this approach&lt;/b&gt;&lt;/a&gt; by &lt;a href="http://www.blogger.com/profile/10542198234289439408"&gt;Lucky No. 5&lt;/a&gt; at &lt;a href="http://eyeoferror.blogspot.com/"&gt;Eye of Terror&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://warhammerinprogress.blogspot.com/"&gt;Warhammer in Progress&lt;/a&gt; has an unusual &lt;a href="http://wh40k.lexicanum.com/wiki/Ork"&gt;Ork&lt;/a&gt; trukk build, &lt;a href="http://warhammerinprogress.blogspot.com/2012/02/grot-rod.html"&gt;&lt;b&gt;the Grot Rod&lt;/b&gt;&lt;/a&gt;, and &lt;a href="http://warhammerinprogress.blogspot.com/2012/01/ork-clans-united-army-progress-so-far.html"&gt;&lt;b&gt;a work in progress&lt;/b&gt;&lt;/a&gt; on the wider Ork army, with all kinds of conversions.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://uniteallaction.blogspot.com/"&gt;Unite All Action&lt;/a&gt; has an old, bits-heavy &lt;a href="http://uniteallaction.blogspot.com/2012/02/my-converted-feral-warboss.html"&gt;&lt;b&gt;feral Ork warboss&lt;/b&gt;&lt;/a&gt; conversion.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://fromthewarp.blogspot.com/p/about-me.html"&gt;Ron&lt;/a&gt; at &lt;a href="http://fromthewarp.blogspot.com/"&gt;From the Warp&lt;/a&gt; sculpts detail to get &lt;a href="http://fromthewarp.blogspot.com/2012/01/mk6-space-marine-armour-conversion.html"&gt;&lt;b&gt;a fuller Mk. 6 power armour&lt;/b&gt;&lt;/a&gt;, and has an Eldar corsair based on &lt;a href="http://en.wikipedia.org/wiki/Forge_World"&gt;Forge World&lt;/a&gt;'s, &lt;a href="http://fromthewarp.blogspot.com/2012/01/forge-world-inspired-eldar-corsair.html"&gt;&lt;b&gt;modelled&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://fromthewarp.blogspot.com/2012/01/eldar-corsair-conversion-painted-and.html"&gt;&lt;b&gt;painted&lt;/b&gt;&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://chaossquats.blogspot.com/"&gt;Hungry Ghosts&lt;/a&gt; has the &lt;a href="http://wh40k.lexicanum.com/wiki/Chaos"&gt;Chaos&lt;/a&gt; &lt;a href="http://wh40k.lexicanum.com/wiki/Squat"&gt;Squat&lt;/a&gt; bikers on parade in &lt;a href="http://chaossquats.blogspot.com/2012/01/thunder-chiefs-rough-rider-bikers-on.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://chaossquats.blogspot.com/2012/01/thunder-chiefs-rough-rider-bikers-on_30.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt; parts.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Cameron at &lt;a href="http://rustandthecity.blogspot.com/"&gt;Rust and the city&lt;/a&gt; is building a spectacular Imperial renegade force and looking for some advice on &lt;a href="http://rustandthecity.blogspot.com/2012/01/help-needed-imperial-renegades-counts.html"&gt;&lt;b&gt;going with counts as&lt;/b&gt;&lt;/a&gt; &lt;a href="http://wh40k.lexicanum.com/wiki/Grey_Knights"&gt;Grey Knights&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://laughingferret.blogspot.com/"&gt;Laughing Ferret&lt;/a&gt; is working on a scary &lt;a href="http://laughingferret.blogspot.com/search/label/Genestealer%20Cult"&gt;&lt;b&gt;counts as genestealer cult&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://mordian7th.blogspot.com/"&gt;Mordian7th&lt;/a&gt; finished &lt;a href="http://mordian7th.blogspot.com/2012/01/heresy-era-thousand-sons-whirlwind.html"&gt;&lt;b&gt;a whirlwind&lt;/b&gt;&lt;/a&gt; built the good old &lt;a href="http://en.wikipedia.org/wiki/White_Dwarf_%28magazine%29"&gt;White Dwarf&lt;/a&gt; way and now has a &lt;a href="http://mordian7th.blogspot.com/2012/01/heresy-era-thousand-sons-magnus-red.html"&gt;&lt;b&gt;Magnus the Red&lt;/b&gt;&lt;/a&gt; as well, with possible rules in the post.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;At &lt;a href="http://spikyratpack.blogspot.com/"&gt;Spiky Rat Pack&lt;/a&gt; &lt;a href="http://www.blogger.com/profile/09927700049356472857"&gt;izeColt&lt;/a&gt; is part-sculpting &lt;b&gt;&lt;a href="http://spikyratpack.blogspot.com/search/label/Mutie%20Kul"&gt;a mutie and companion&lt;/a&gt;&lt;/b&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://apocalypse40k.blogspot.com/"&gt;Apocalypse 40K&lt;/a&gt; linked to work on &lt;a href="http://apocalypse40k.blogspot.com/2012/01/eldar-pegasus-super-heavy-flyer.html"&gt;&lt;b&gt;a scratchbuilt Eldar superheavy flier&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://apocalypse40k.blogspot.com/2012/01/eldar-nightwing-scratchbuild.html"&gt;&lt;b&gt;a Nightwing&lt;/b&gt;&lt;/a&gt; and mentions the Necron-like &lt;a href="http://apocalypse40k.blogspot.com/2012/01/puppets-war-releases-cyber-bike.html"&gt;&lt;b&gt;Cyber Bike&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://apocalypse40k.blogspot.com/2012/02/puppets-war-releases-orc-gruberwagen.html"&gt;&lt;b&gt;Orc Gruberwagen&lt;/b&gt;&lt;/a&gt; from &lt;a href="http://puppetswar.eu/"&gt;Puppets War&lt;/a&gt; and &lt;a href="http://apocalypse40k.blogspot.com/2012/02/kromlech-releases-chaos-shoulder-pads.html"&gt;Chaos pauldrons&lt;/a&gt; from &lt;a href="http://kromlech.eu/"&gt;Kromlech&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;On the subject of alternatives, specifically Ork buggies, &lt;a href="http://whelpslayer.wordpress.com/"&gt;Whelp Slayer&lt;/a&gt; likes &lt;a href="http://whelpslayer.wordpress.com/2012/01/07/pimp-my-warbuggy-warpath-marauder-raptor-unboxing/"&gt;&lt;b&gt;the Mantic Raptor&lt;/b&gt;&lt;/a&gt;; thanks to &lt;a href="https://minimusingofabear.wordpress.com/"&gt;Miniature Musings of a Bear&lt;/a&gt; for &lt;a href="https://minimusingofabear.wordpress.com/2012/01/20/warpath-marauder-raptor/"&gt;the link&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/01304177224607153451"&gt;Old School Terminator&lt;/a&gt; at &lt;a href="http://darkfuturegaming.blogspot.com/"&gt;Dark Future Games&lt;/a&gt; has &lt;a href="http://darkfuturegaming.blogspot.com/2012/01/dark-mechanicus-rejoice-blight-wheel.html"&gt;&lt;b&gt;some uses&lt;/b&gt;&lt;/a&gt; for &lt;a href="http://blightwheelminiatures.blogspot.com/2012/01/mantis-tank.html"&gt;&lt;b&gt;the new Mantis Tank&lt;/b&gt;&lt;/a&gt; from &lt;a href="http://blightwheelminiatures.vendder.com/"&gt;Blight Wheel Miniatures&lt;/a&gt;, with the measurements &lt;a href="http://blightwheelminiatures.blogspot.com/2012/01/how-tall.html"&gt;here&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://imagination-incorporation.blogspot.com/"&gt;Imaginary Life&lt;/a&gt; shows off some &lt;a href="http://imagination-incorporation.blogspot.com/2012/02/new-releases-bitz-pieces.html"&gt;&lt;b&gt;28mm bits&lt;/b&gt;&lt;/a&gt; good for cultists and marines.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;An alternative to buying new of course is refurbishing old, and &lt;a href="http://signoftheaquila.blogspot.com/"&gt;Sign of the Aquila&lt;/a&gt; is doing that with a marine dreadnought in &lt;a href="http://signoftheaquila.blogspot.com/2012/01/dreadnought-restoration-part-1-wip.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://signoftheaquila.blogspot.com/2012/01/dreadnought-restoration-part-15-wip.html"&gt;&lt;b&gt;1.5&lt;/b&gt;&lt;/a&gt; parts so far.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;There are &lt;a href="http://pfchudson.blogspot.com/2012/02/kill-team-terrainspace-hulk.html"&gt;&lt;b&gt;sci-fi interiors&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://pfchudson.blogspot.com/"&gt;Hudson&lt;/a&gt;, for a &lt;a href="http://en.wikipedia.org/wiki/Space_Hulk"&gt;Space Hulk&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Battlefleet_Gothic"&gt;BFG&lt;/a&gt; and 40K mix. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.thehogsofwar.com/"&gt;Hogs of War&lt;/a&gt; posted a work in progress on &lt;a href="http://www.thehogsofwar.com/2012/02/apocalypse-fortress-walls.html"&gt;&lt;b&gt;a set of large fortress walls&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/15629180464132473487"&gt;Vitor&lt;/a&gt; at &lt;a href="http://aureliuslegion.blogspot.com/"&gt;Aurelius Legion&lt;/a&gt; &lt;a href="http://aureliuslegion.blogspot.com/2012/01/terrain-40k-ventilator-completed.html"&gt;&lt;b&gt;finished&lt;/b&gt;&lt;/a&gt; &lt;a href="http://aureliuslegion.blogspot.com/search/label/Ventilator"&gt;the ventilator&lt;/a&gt;, inspired by &lt;a href="http://www.ironhands.com/necro.htm"&gt;Necromundicon&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;At &lt;a href="http://www.blogger.com/used%20-%20http://40kaddict.blogspot.com/"&gt;Confessions...&lt;/a&gt; &lt;a href="http://www.blogger.com/profile/12763647828123242837"&gt;dwez&lt;/a&gt; painted &lt;a href="http://www.blogger.com/used%20-%20http://40kaddict.blogspot.com/2012/01/terrain-is-everything-modular-plug-gets.html"&gt;&lt;b&gt;the modular plug&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://40kaddict.blogspot.com/2012/01/terrain-is-everything-2nd-man-made-hill_20.html"&gt;&lt;b&gt;the second man-made hill&lt;/b&gt;&lt;/a&gt;, and posted &lt;a href="http://40kaddict.blogspot.com/2012/01/terrain-is-everything-dawn-of-war_18.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://40kaddict.blogspot.com/2012/01/terrain-is-everything-dawn-of-war_22.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://40kaddict.blogspot.com/2012/01/terrain-is-everything-dawn-of-war_26.html"&gt;&lt;b&gt;3&lt;/b&gt;&lt;/a&gt; updates on the plasma generator.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://goblinminimart.com/"&gt;Goblin Mini-Mart&lt;/a&gt; has some work in progress &lt;a href="http://en.wikipedia.org/wiki/Necromunda"&gt;Necromunda&lt;/a&gt; &lt;a href="http://goblinminimart.com/2012/01/17/necromunda-terrain-scrap-wastes-rework/"&gt;&lt;b&gt;scrap wastes&lt;/b&gt;&lt;/a&gt;.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://reds-corps.blogspot.com/"&gt;Redscorps&lt;/a&gt; has &lt;a href="http://reds-corps.blogspot.com/2012/01/little-red-scorpions-diorama-with-new.html"&gt;&lt;b&gt;research station terrain&lt;/b&gt;&lt;/a&gt;, with &lt;b&gt;&lt;a href="http://reds-corps.blogspot.com/2012/01/finished-stormraven-terrain-pics.html"&gt;a weathered stormraven&lt;/a&gt;&lt;/b&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;On the 3D printing front, &lt;a href="http://apocalypse40k.blogspot.com/"&gt;Apocalypse 40K&lt;/a&gt; also has &lt;a href="http://apocalypse40k.blogspot.com/2012/01/custom-minis-3d-printing-of-custom.html"&gt;&lt;b&gt;a shout-out&lt;/b&gt;&lt;/a&gt; for a pioneer. &lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/05639202680240551193"&gt;Rictus&lt;/a&gt; at &lt;a href="http://recalcitrantdaze.blogspot.com/"&gt;Recalcitrant Daze&lt;/a&gt; looks at using 3D printing for defensive walls in &lt;a href="http://recalcitrantdaze.blogspot.com/2012/01/defensive-walls-3d-printing.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://recalcitrantdaze.blogspot.com/2012/01/defensive-walls-3d-printing-2.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://recalcitrantdaze.blogspot.com/2012/01/defensive-walls-3d-printing-3.html"&gt;&lt;b&gt;3&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://recalcitrantdaze.blogspot.com/2012/01/defensive-walls-3d-printing-4.html"&gt;&lt;b&gt;4&lt;/b&gt;&lt;/a&gt; , &lt;a href="http://recalcitrantdaze.blogspot.com/2012/01/defensive-walls-3d-printing-5.html"&gt;&lt;b&gt;5&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://recalcitrantdaze.blogspot.com/2012/01/defensive-walls-3d-printing-5a.html"&gt;&lt;b&gt;5a&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://recalcitrantdaze.blogspot.com/2012/02/defensive-walls-3d-printing-6.html"&gt;&lt;b&gt;6&lt;/b&gt;&lt;/a&gt; parts, as well as building elements in &lt;a href="http://recalcitrantdaze.blogspot.com/2012/02/city-fight-1-concept-work.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://recalcitrantdaze.blogspot.com/2012/02/city-fight-1-concept-work-2.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt; parts so far.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;How 3D printing might change things is suggested by &lt;a href="http://www.tabletopgamingnews.com/2012/01/25/54428/"&gt;&lt;b&gt;this story&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://www.tabletopgamingnews.com/"&gt;TGN&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/06273543429522256725"&gt;CounterFett&lt;/a&gt; has &lt;a href="http://counterfett.blogspot.com/2012/01/art-of-space-crusade-rulebook-part-2.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://counterfett.blogspot.com/2012/01/art-of-space-crusade-rulebook-part-3.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://counterfett.blogspot.com/2012/01/art-of-space-crusade-rulebook-part-4.html" target="_blank"&gt;&lt;b&gt;3&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://counterfett.blogspot.com/2012/02/art-of-space-crusade-rulebook-part-5.html"&gt;&lt;b&gt;4&lt;/b&gt;&lt;/a&gt; more pics from &lt;a href="http://en.wikipedia.org/wiki/Space_Crusade"&gt;Space Crusade&lt;/a&gt; at &lt;a href="http://counterfett.blogspot.com/"&gt;All Things Fett&lt;/a&gt;.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;In case you haven't read it yet and you have an interest, I'll also plug &lt;a href="http://theporkster.blogspot.com/2012/01/how-much-of-that-ip-could-we-own.html"&gt;my recent post on ownership of IP&lt;/a&gt;. It's closely linked to the essence of this and possibly 3D printing most.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;As ever, if you think I've missed anything, even your work, drop a link in the comments.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Update:&lt;/b&gt; Here's the first, a link to &lt;a href="http://retiredadventurer.blogspot.com/search/label/Stars%20Without%20Number"&gt;&lt;b&gt;a series of posts&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://retiredadventurer.blogspot.com/"&gt;The Retired Adventurer&lt;/a&gt; on using &lt;a href="http://www.rpgnow.com/index.php?manufacturers_id=3482"&gt;Stars Without Number&lt;/a&gt; to run games set in the 40K universe; the introduction is &lt;a href="http://retiredadventurer.blogspot.com/2012/02/stars-without-number-40k-skill.html"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_ &lt;/span&gt;&lt;/div&gt;&lt;ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-7273549189422787517?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/7273549189422787517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=7273549189422787517&amp;isPopup=true' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7273549189422787517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7273549189422787517'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/40k-osr-15.html' title='40K OSR? (15)'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-fejq5H6q6ik/TbcOlmCK9aI/AAAAAAAAASA/7FsNeyk3WN4/s72-c/40K+OSR+Inside.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-6247946868179021449</id><published>2012-02-12T15:47:00.002Z</published><updated>2012-02-19T18:43:19.264Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNW'/><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='economics'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><title type='text'>An easy, liked Sunday Morning Show</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;This covers a lot of ground. Almost no hobby, but bags of energy. It's another one from &lt;a href="http://bluetablepainting.blogspot.com/"&gt;Blue Table Painting&lt;/a&gt;, and keeping up with them can be a learning experience far beyond the gaming, modelling and painting. For playing in the background on a relaxing Sunday.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="400" src="http://www.youtube.com/embed/1qam57nnpVU" width="520"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-6247946868179021449?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/6247946868179021449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=6247946868179021449&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/6247946868179021449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/6247946868179021449'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/easy-liked-sunday-morning-show.html' title='An easy, liked Sunday Morning Show'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/1qam57nnpVU/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-3948138588166655285</id><published>2012-02-11T18:09:00.006Z</published><updated>2012-02-12T15:11:55.630Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Doctor Who'/><category scheme='http://www.blogger.com/atom/ns#' term='theory'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='chess'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><title type='text'>Chess scenarios (2) - Viva La</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Another scenario in the series of alternate &lt;a href="http://en.wikipedia.org/wiki/Chess"&gt;chess&lt;/a&gt; setups. Like &lt;a href="http://theporkster.blogspot.com/2012/01/chess-scenarios-1-cats-away.html"&gt;&lt;b&gt;the first&lt;/b&gt;&lt;/a&gt;, this one is also fairly obvious, but it's worth pointing out that the pawns are played with their colour, so the two sides really are in contact already and the pawns a step away from &lt;a href="http://en.wikipedia.org/wiki/Promotion_%28chess%29"&gt;promotion&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;It's a reflection of general understanding of what revolution is, a bloody process unlikely to change the underpinnings of a system. That could mean it's now an unlikely event, and that today's revolutions may be internally transformative, growing out from within.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;That could mean &lt;i&gt;many&lt;/i&gt; revolutions, some of them more like the one shown in that chess game in the &lt;a href="http://en.wikipedia.org/wiki/Doctor_Who"&gt;Doctor Who&lt;/a&gt; story &lt;a href="http://tardis.wikia.com/wiki/The_Curse_of_Fenric"&gt;"The Curse of Fenric"&lt;/a&gt;, in which the colours work together. &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;In play then, assuming that the black king isn't in &lt;a href="http://en.wikipedia.org/wiki/Check_%28chess%29"&gt;check&lt;/a&gt; yet owing to the need to protect the white, tactically white and black each have just a single initial option for survival, and strategically the game quickly becomes one of dynamic reordering. Thoughts welcome.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-JoLodEnJ-Bw/TzasG2PEi4I/AAAAAAAAAgc/EMIT9VjXSEI/s1600/Scenario+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-JoLodEnJ-Bw/TzasG2PEi4I/AAAAAAAAAgc/EMIT9VjXSEI/s400/Scenario+2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-3948138588166655285?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/3948138588166655285/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=3948138588166655285&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/3948138588166655285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/3948138588166655285'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/chess-scenarios-2-viva-la.html' title='Chess scenarios (2) - Viva La'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-JoLodEnJ-Bw/TzasG2PEi4I/AAAAAAAAAgc/EMIT9VjXSEI/s72-c/Scenario+2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-8630514957012581629</id><published>2012-02-10T14:28:00.002Z</published><updated>2012-02-28T14:04:58.062Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='blogging our adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='narrative'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Steps - lines - structure</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;You start up the trail towards a narrow arc of sky. The winding roots enclose stretches of soft turf, forming a set of natural steps; the spring in the earth makes the going easy.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Emerging above the trees on either side are sets of criss-crossing lines, strung taut high over the path. They sway in the chill breeze, glint in the light, whine in the moving air.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;As you crest the last stair, the dome of a bare hilltop spreads before you. At the centre looms a single featureless structure, light in colour, large, perhaps capacious. Its outer surface is sheer, the top curved tighter than the hill. There is an opening at ground level.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Silence but for the wind.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Continue up to investigate the opening&amp;nbsp;&amp;nbsp; &lt;span style="color: #f4cccc; font-size: x-small;"&gt;Blog One&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Circle the hilltop under the treeline&amp;nbsp;&amp;nbsp; &lt;span style="color: #f4cccc; font-size: x-small;"&gt;Blog One&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Pause, observing the clearing&amp;nbsp;&amp;nbsp; &lt;span style="color: #f4cccc; font-size: x-small;"&gt;Blog One&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Study the lines over the trail &amp;nbsp; &lt;span style="color: #f4cccc; font-size: x-small;"&gt;Blog One&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Return down the slope &amp;nbsp; &lt;span style="color: #f4cccc; font-size: x-small;"&gt;Blog One&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-8630514957012581629?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/8630514957012581629/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=8630514957012581629&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8630514957012581629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8630514957012581629'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/steps-lines-structure.html' title='Steps - lines - structure'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-7970982545115383554</id><published>2012-02-10T09:55:00.002Z</published><updated>2012-02-19T18:42:58.496Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='blogging our adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>... with no letting up</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://www.hereticwerks.blogspot.com/2012/02/heading-off-into-woods-blogwalk.html"&gt;&lt;b&gt;Another scene&lt;/b&gt;&lt;/a&gt; for &lt;a href="http://theporkster.blogspot.com/2011/03/notch-oak-roots-fork.html"&gt;the blogwalk&lt;/a&gt;, now added to &lt;a href="http://theporkster.blogspot.com/2012/02/blogging-our-adventures.html"&gt;the list&lt;/a&gt;. I'll have a follow-up ready later.&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-7970982545115383554?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/7970982545115383554/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=7970982545115383554&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7970982545115383554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7970982545115383554'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/with-no-letting-up.html' title='... with no letting up'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-8661710018165630996</id><published>2012-02-09T16:29:00.004Z</published><updated>2012-02-10T11:52:40.327Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNW'/><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Rogue Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Labyrinth Lord'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Light in the labyrinth</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-i1GVYzbc8eY/Tx8_NjEdNWI/AAAAAAAAAfc/At_xgIoopvs/s1600/Battle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="73" src="http://1.bp.blogspot.com/-i1GVYzbc8eY/Tx8_NjEdNWI/AAAAAAAAAfc/At_xgIoopvs/s400/Battle.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;If you could use a light-based lifeform idea, and especially if you play &lt;a href="http://www.goblinoidgames.com/labyrinthlord.html"&gt;Labyrinth Lord&lt;/a&gt; or a similar system, check out &lt;a href="http://www.hereticwerks.blogspot.com/2012/02/lens-flayer-labyrinth-lord.html"&gt;&lt;b&gt;what Hereticwerks have done&lt;/b&gt;&lt;/a&gt; with &lt;a href="http://www.theporkster.blogspot.com/2011/05/spectral-entities-sun-dogs-lens-flayers.html"&gt;the lens flayer concept&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Light also comes up in one of their &lt;a href="http://www.hereticwerks.blogspot.com/2012/01/table-spaceship-sized-monsters-terminal.html"&gt;&lt;b&gt;spaceship-sized monsters&lt;/b&gt;&lt;/a&gt; for &lt;a href="http://worldofortix.blogspot.com/2012/01/paperback-terminal-space-on-lulu.html"&gt;Terminal Space&lt;/a&gt; and &lt;a href="http://www.hereticwerks.blogspot.com/2012/01/horla-labyrinth-lord.html"&gt;&lt;b&gt;the adaptation of the Horla&lt;/b&gt;&lt;/a&gt;. They're part of the &lt;a href="http://www.4shared.com/folder/JGVnrFoZ/ROGUE_SPACE.html"&gt;&lt;i&gt;Rogue&lt;/i&gt; Space&lt;/a&gt; project too, and if you're interested in that, articles are needed for &lt;a href="http://roguespacerpg.blogspot.com/2012/01/rogue-transmissions.html"&gt;&lt;b&gt;an at-cost quarterly&lt;/b&gt;&lt;/a&gt; &lt;a href="http://www.blogger.com/profile/14870312188585916750"&gt;Fenway5&lt;/a&gt; is working on.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;It's all a pretty good reminder of &lt;a href="http://www.theporkster.blogspot.com/2012/01/online-game-designers-workshop.html"&gt;the potential for development via blogs&lt;/a&gt;. Saying that, I'm putting together the next &lt;a href="http://theporkster.blogspot.com/search/label/40K%20OSR%3F"&gt;40K OSR?&lt;/a&gt; post and I can't help thinking there's &lt;i&gt;still&lt;/i&gt; not much.&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-8661710018165630996?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/8661710018165630996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=8661710018165630996&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8661710018165630996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8661710018165630996'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/light-in-labyrinth.html' title='Light in the labyrinth'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-i1GVYzbc8eY/Tx8_NjEdNWI/AAAAAAAAAfc/At_xgIoopvs/s72-c/Battle.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-8702227983264498952</id><published>2012-02-08T19:42:00.003Z</published><updated>2012-02-08T20:20:14.652Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='2D / 3D maps'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Small in-game hunting</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-uyqmx9hSSwI/TkliKiXjLZI/AAAAAAAAAXg/_ClpGUjBepM/s1600/Tracks.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="37" src="http://3.bp.blogspot.com/-uyqmx9hSSwI/TkliKiXjLZI/AAAAAAAAAXg/_ClpGUjBepM/s200/Tracks.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Here's a possible approach to deal with hunting in open mapcrawls and wargaming. It's modular and hopefully fairly simple. I was wondering how to create a real haze for a game with true line of sight, then tracks for navigation. I got the tracks, but the haze I still haven't worked out.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;There are two elements to it, the idea of &lt;b&gt;wandering&lt;/b&gt;, given that a player may see a goal but the protagonists the player is guiding may not, and any &lt;b&gt;tracks&lt;/b&gt; left in the landscape.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Wandering&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;If the system you're using doesn't allow for this, here's a simple die-based approach. The larger the range of numbers on the die used, the finer the gradation. If the die has an even range, the midpoint should be known, specifically the &lt;a href="http://en.wikipedia.org/wiki/Arithmetic_mean"&gt;mean&lt;/a&gt;, e.g. 3.5 with a 1D6.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;When moving a character or unit, the player chooses a direction to be taken. If there's a landmark visible in-game that way, including another unit or character, it is taken. If not, a die is rolled. If the result is below the midpoint, movement is off to the left; if above, off to right. If the range on the die is odd and the midpoint is rolled, there's no deviation.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The number of points above or below is the size of the deviation. Depending on the die, each point represents a number of degrees, e.g. with 1D6, 1 point might be 45&lt;b&gt;°&lt;/b&gt;. The protagonist may be able to modify the result, by a number based on a characteristic.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Tracks&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Each character or unit is assumed potentially to be leaving tracks. In every location in which time is spent, a die or counter is left with a number facing up, this determined by some mix of the following factors: landscape type; protagonist number and skill; activity in the location; length of time present. The higher the number, the more evidence left.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;For example: loose sand, 1; up to five protagonists, +1; attacking or being attacked, +1; each extra turn, +1; in the case of melee, scores for the groups involved are combined.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Hunting&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Combining the two mechanisms then, whenever a character or unit is forced to roll for &lt;b&gt;wandering&lt;/b&gt;, the total of any &lt;b&gt;tracks&lt;/b&gt; in a given range may be used to modify the result.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;* &amp;nbsp; &amp;nbsp; * &amp;nbsp; &amp;nbsp; * &amp;nbsp; &amp;nbsp; * &amp;nbsp; &amp;nbsp; * &amp;nbsp; &amp;nbsp; * &lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;This all needs adapting of course, but hopefully makes a useful starting point. As ever, I could have missed something so if you can see it, or have any thoughts at all, feel free to say so, and if you have ideas for that haze or other real effects, I'm very interested.&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-8702227983264498952?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/8702227983264498952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=8702227983264498952&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8702227983264498952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8702227983264498952'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/small-in-game-hunting.html' title='Small in-game hunting'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-uyqmx9hSSwI/TkliKiXjLZI/AAAAAAAAAXg/_ClpGUjBepM/s72-c/Tracks.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-4626128393640742877</id><published>2012-02-07T20:22:00.007Z</published><updated>2012-02-07T23:35:26.369Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNW'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='blogging'/><category scheme='http://www.blogger.com/atom/ns#' term='the Expanse'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><category scheme='http://www.blogger.com/atom/ns#' term='2D / 3D maps'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='HoP'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='history'/><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><category scheme='http://www.blogger.com/atom/ns#' term='space exploration'/><title type='text'>Lists, links and... Talk Tuesday?</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-pCP9rayNTw4/TT8iTLW7GyI/AAAAAAAAALs/BZuDduBOxJs/s1600/Quotation+mark.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-pCP9rayNTw4/TT8iTLW7GyI/AAAAAAAAALs/BZuDduBOxJs/s200/Quotation+mark.jpg" width="143" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;A quick update, some related shout-outs and a possible return to the once common if irregular &lt;b&gt;Talk Tuesdays&lt;/b&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Here at the Expanse I'm caught up listing recent reference posts down at the bottom of the right sidebar. It's a short, loose index - whether or not it gets used I don't know.&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I've also signed up to &lt;b&gt;&lt;a href="http://kepler22-strange-new-world.blogspot.com/2012/01/welcome-to-kepler-22b.html"&gt;Matt's Kepler-22b project&lt;/a&gt;&lt;/b&gt; for sci-fi gaming. Anyone can claim a sector of &lt;a href="http://kepler22-strange-new-world.blogspot.com/p/master-map.html"&gt;the planet&lt;/a&gt; and give it events and locations. I have V3, an inland sea, and I'm thinking about &lt;a href="http://theporkster.blogspot.com/2012/02/symbiogenesis-you-and-me.html"&gt;yesterday's science&lt;/a&gt; for the inhabitant(s).&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Three things linked with that. If you like intrigue in space, &lt;a href="http://secretsun.blogspot.com/2012/02/stanley-kubrick-and-reality-stargate.html"&gt;The Secret Sun&lt;/a&gt; has a look at &lt;b&gt;&lt;a href="http://secretsun.blogspot.com/2012/02/stanley-kubrick-and-reality-stargate.html"&gt;Apollo and &lt;i&gt;2001&lt;/i&gt;&lt;/a&gt;&lt;/b&gt;, and there's another fresh approach at a newish blog, &lt;a href="http://alternatehistoryofthespaceage.blogspot.com/"&gt;Alternate History of the Space Age&lt;/a&gt;, starting &lt;a href="http://alternatehistoryofthespaceage.blogspot.com/2012/01/imagining-another-apollo-part-1.html"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;. For gaming, Chris at &lt;a href="http://hillcantons.blogspot.com/"&gt;Hill Cantons&lt;/a&gt; is thinking about writing &lt;b&gt;&lt;a href="http://hillcantons.blogspot.com/2012/02/complete-guide-to-fantasy-war.html"&gt;a warfare system&lt;/a&gt;&lt;/b&gt; for old school roleplaying games.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Also blurring the line between gaming and literature, &lt;a href="http://hereticwerks.blogspot.com/"&gt;Hereticwerks&lt;/a&gt; put out a stream of posts yesterday for their growing &lt;a href="http://hereticwerks.blogspot.com/search/label/Wermspittle"&gt;&lt;b&gt;Wermspittle&lt;/b&gt;&lt;/a&gt; setting, building on &lt;a href="http://en.wikipedia.org/wiki/Arthur_Machen"&gt;Arthur Machen&lt;/a&gt;'s work, and at &lt;a href="http://garrisonjames.blogspot.com/"&gt;Garrisonjames&lt;/a&gt; there's &lt;a href="http://garrisonjames.blogspot.com/2012/02/blogwalk-going-into-cold-winters-night.html"&gt;&lt;b&gt;another scene&lt;/b&gt;&lt;/a&gt; for the blogwalk, now in &lt;a href="http://theporkster.blogspot.com/2012/02/blogging-our-adventures.html"&gt;&lt;b&gt;the list&lt;/b&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Finally, &lt;a href="http://www.houseofpaincakes.com/"&gt;HoP&lt;/a&gt; has &lt;a href="http://www.houseofpaincakes.com/2012/02/community-announcement-old-stuff-day-is.html"&gt;&lt;b&gt;a reminder&lt;/b&gt;&lt;/a&gt; that 2 March is &lt;b&gt;Old Stuff Day&lt;/b&gt;, for revisiting key posts.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;For the possible Talk Tuesday, you might want to take a look at these posts, which have recent activity, or are hot topics you could find of interest if you missed them.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://www.theporkster.blogspot.com/2012/02/dragons-lair-alive-and-kicking-bucket.html"&gt;&lt;b&gt;Dragon's Lair...&lt;/b&gt;&lt;/a&gt; - the discussion is now on to terrain and Bluth's films&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://www.theporkster.blogspot.com/2012/01/deeper-dice-1.html"&gt;&lt;b&gt;Deeper dice (1)&lt;/b&gt;&lt;/a&gt; - ideas for rolling dice, seeing them as particles of fate &lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://theporkster.blogspot.com/2012/01/where-no-i-dont-know-has-gone-before.html"&gt;&lt;b&gt;Where no, I don't know...&lt;/b&gt;&lt;/a&gt; - discussion of Star Treks, Data and Worf&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://theporkster.blogspot.com/2012/01/derelict-naval-and-space-combat-idea.html"&gt;&lt;b&gt;Derelict: a naval and space combat idea&lt;/b&gt;&lt;/a&gt; - a possible open system&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://www.theporkster.blogspot.com/2012/01/how-much-of-that-ip-could-we-own.html"&gt;&lt;b&gt;How much of that IP could we own?&lt;/b&gt;&lt;/a&gt; - with more at a later post, &lt;a href="http://theporkster.blogspot.com/2012/01/some-things-old-new-borrowed-and.html"&gt;here&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Feel free to comment here or at the given post - I can do the finding or linking through.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Update:&lt;/b&gt; Dylan at &lt;a href="http://digitalorc.blogspot.com/"&gt;Digital Orc&lt;/a&gt; has set up &lt;a href="http://digitalorc.blogspot.com/2012/02/osr-at-gencon.html"&gt;&lt;b&gt;an online list&lt;/b&gt;&lt;/a&gt; for any old school roleplayers planning to go to GenCon. A good idea for events in general, and one to keep in mind.&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-4626128393640742877?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/4626128393640742877/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=4626128393640742877&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4626128393640742877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4626128393640742877'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/lists-links-and-talk-tuesday.html' title='Lists, links and... Talk Tuesday?'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-pCP9rayNTw4/TT8iTLW7GyI/AAAAAAAAALs/BZuDduBOxJs/s72-c/Quotation+mark.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-6008190434430048089</id><published>2012-02-06T13:39:00.003Z</published><updated>2012-02-06T14:12:51.656Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='mutation'/><category scheme='http://www.blogger.com/atom/ns#' term='theory'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='history'/><category scheme='http://www.blogger.com/atom/ns#' term='science'/><title type='text'>Symbiogenesis, you and me</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Over the weekend I worked on a location for &lt;a href="http://www.rpgnow.com/index.php?manufacturers_id=4236"&gt;the Triffles series&lt;/a&gt;, a fallen orbital lodged in bedrock called Shiven, which has a strange ecology, but maybe not such an alien one. Looking at &lt;a href="http://en.wikipedia.org/wiki/Symbiosis"&gt;symbiosis&lt;/a&gt; in evolution, I found this interview with &lt;a href="http://en.wikipedia.org/wiki/Lynn_Margulis"&gt;Lynn Margulis&lt;/a&gt;, a critical thinker who died last year, but someone who's still changing minds on what life is.&lt;br /&gt;&lt;br /&gt;After &lt;a href="http://en.wikipedia.org/wiki/Gaia_hypothesis"&gt;Gaia&lt;/a&gt; she's most linked with &lt;a href="http://en.wikipedia.org/wiki/Endosymbiotic_theory"&gt;endosymbiosis&lt;/a&gt;, the theory that cells fused to make new cells, which is one that made the long journey in from the fringe to the mainstream against the usual resistance. But that's only part of symbiogenesis, the idea symbiotic relationships drive evolution too, with gradual change only part of the truth. She says:&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;Evolution is no linear family tree, but change in the single  multidimensional being that has grown to cover the entire surface of  Earth.&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;That's not core yet, but &lt;a href="http://vub.academia.edu/NathalieGontier/Papers/128207/Universal_symbiogenesis_a_genuine_alternative_to_universal_selectionist_accounts"&gt;we're moving that way&lt;/a&gt;, even if the vids suggest it will take time.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The first part covers education - needing to see the sources - and &lt;a href="http://en.wikipedia.org/wiki/Carl_Sagan"&gt;Carl Sagan&lt;/a&gt;, former husband and father of two of her children. In the second things warm up, and the third gets onto the nature of current science and suggests how much there is to understand. &lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;For a sense of why this approach could be so important even beyond big steps forward, look at the quotes in Science on "the sprawling religious  persuasion of &lt;a href="http://en.wikipedia.org/wiki/Anglo-Saxons#Contemporary_meanings"&gt;Anglo-Saxon&lt;/a&gt; Biology" and mainstreamers who  "wallow in their zoological, capitalistic, competitive, cost-benefit  interpretation of &lt;a href="http://en.wikipedia.org/wiki/Charles_Darwin"&gt;Darwin&lt;/a&gt;". More on that &lt;a href="http://www.science20.com/gadfly/lynn_margulis_neodarwinism_and_kin_selection"&gt;here&lt;/a&gt;. We could be in the science.&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;And that's not all - &lt;a href="http://www.mountainman.com.au/gaia_lyn.html"&gt;here&lt;/a&gt;'s one for gamers and game designers to adapt to our kingdom:&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;Genuine insight into morphogenesis, the                   emergence of form ... comes not from                   computer models but from intimacy with the microscopic and submicroscopic                   behaviours of living beings.&lt;/i&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="400" src="http://www.youtube.com/embed/b8xqu_TlQPU" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="400" src="http://www.youtube.com/embed/KOjKZdW8HSY" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="400" src="http://www.youtube.com/embed/VaAkrnoXA0M" width="520"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_ &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-6008190434430048089?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/6008190434430048089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=6008190434430048089&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/6008190434430048089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/6008190434430048089'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/symbiogenesis-you-and-me.html' title='Symbiogenesis, you and me'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/b8xqu_TlQPU/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-4200956521178806082</id><published>2012-02-03T20:49:00.013Z</published><updated>2012-02-15T13:48:53.678Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='blogging our adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Blogging our adventures (2)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;A list of the scenes in &lt;a href="http://theporkster.blogspot.com/2011/03/blog-your-own-adventure.html"&gt;the blogwalk&lt;/a&gt; so far &lt;strike&gt;- the current total is &lt;b&gt;39&lt;/b&gt; across &lt;/strike&gt;&lt;strike&gt;&lt;b&gt;seven&lt;/b&gt; blogs&lt;/strike&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Update:&lt;/b&gt; &lt;a href="http://garrisonjames.blogspot.com/"&gt;Garrisonjames&lt;/a&gt; is in now too, bumping the totals up &lt;strike&gt;to &lt;b&gt;40&lt;/b&gt; across &lt;b&gt;eight&lt;/b&gt; blogs&lt;/strike&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Update:&lt;/b&gt; They keep coming so here's the running total: &lt;b&gt;43 scenes&lt;/b&gt; across &lt;b&gt;eight blogs&lt;/b&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The blogs - with the abbreviations I'll use for them - are &lt;a href="http://lunchingonlamias.blogspot.com/"&gt;Lunching on Lamias&lt;/a&gt; (LoL), &lt;a href="http://nineworldstenthousandthings.blogspot.com/"&gt;Nine Worlds, Ten Thousand Things&lt;/a&gt; (NW,TTT), &lt;a href="http://armchairgeneral1.blogspot.com/"&gt;ArmChairGeneral&lt;/a&gt; (ACG), &lt;a href="http://warpstoneflux.blogspot.com/2011/04/following-trail.html"&gt;Warpstone Flux&lt;/a&gt; (WF), &lt;a href="http://theworldofdamnation.blogspot.com/"&gt;The World of Damnation&lt;/a&gt; (WoD), &lt;a href="http://www.hereticwerks.blogspot.com/"&gt;Hereticwerks&lt;/a&gt; (Hw) and the Expanse (P'sE).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Update:&lt;/b&gt; ... and of course &lt;a href="http://garrisonjames.blogspot.com/"&gt;Garrisonjames&lt;/a&gt; (Gj). &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;It all starts &lt;a href="http://theporkster.blogspot.com/2011/03/notch-oak-roots-fork.html"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;. Anyone can join in, no need to ask. Just write the scene, post it and drop the URL in a comment at the one before. Multiple scenes per option are welcome.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://4.bp.blogspot.com/-wkiecYoCYa4/TyxHQl9FTyI/AAAAAAAAAgU/sMAgXefjxCM/s1600/Blogging+our+adventures+2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-wkiecYoCYa4/TyxHQl9FTyI/AAAAAAAAAgU/sMAgXefjxCM/s640/Blogging+our+adventures+2.jpg" width="102" /&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/03/notch-oak-roots-fork.html"&gt;&lt;b&gt;The clearing and the oak &lt;span style="font-size: x-small;"&gt;(1, P'sE)&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;a href="http://lunchingonlamias.blogspot.com/2011/03/go-climb-tree-porkys-fantasy-blogwalk.html"&gt;&lt;span style="font-size: x-small;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;a href="http://www.hereticwerks.blogspot.com/2012/02/blogwalk-up-in-branches.html"&gt;&lt;span style="font-size: small;"&gt;Climbing the oak &lt;span style="font-size: x-small;"&gt;(38, Hw)&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://lunchingonlamias.blogspot.com/2011/03/go-climb-tree-porkys-fantasy-blogwalk.html"&gt;Arriving at the canopy &lt;span style="font-size: x-small;"&gt;(4, LoL)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;a href="http://nineworldstenthousandthings.blogspot.com/2011/03/pathfinders-out-on-limb-porkys-fantasy.html"&gt;Exploring the canopy &lt;span style="font-size: x-small;"&gt;(&lt;i&gt;12&lt;/i&gt;, NW,TTT)&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://nineworldstenthousandthings.blogspot.com/2011/03/pathfinders-pause-that-refreshes.html"&gt;Returning to the rest spot &lt;span style="font-size: x-small;"&gt;(17, NW,TTT)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/03/food-dream-snow.html"&gt;Eating the berries &lt;span style="font-size: x-small;"&gt;(16, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/04/nest-eggs-creature.html"&gt;Finding a nest &lt;span style="font-size: x-small;"&gt;(22, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://nineworldstenthousandthings.blogspot.com/2011/04/pathfinders-egging-you-on.html"&gt;Reaching in for an egg &lt;span style="font-size: x-small;"&gt;(23, NW,TTT)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/04/assault-drop.html"&gt;Breaking the egg &lt;span style="font-size: x-small;"&gt;(24, P'sE, &lt;b&gt;X&lt;/b&gt;)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.hereticwerks.blogspot.com/2012/02/blogwalk-down-to-roots.html"&gt;Returning to the base &lt;span style="font-size: x-small;"&gt;(39, Hw)&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://garrisonjames.blogspot.com/2012/02/blogwalk-going-into-cold-winters-night.html"&gt;Entering the cold winter's night &lt;span style="font-size: x-small;"&gt;(40, Gj)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.hereticwerks.blogspot.com/2012/02/heading-off-into-woods-blogwalk.html"&gt;Heading into the woods &lt;span style="font-size: x-small;"&gt;(41, Hw)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.theporkster.blogspot.com/2012/02/opening-sound-trail.html"&gt;Seeking an alternative path &lt;span style="font-size: x-small;"&gt;(43, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.theporkster.blogspot.com/2012/02/steps-lines-structure.html"&gt;Climbing the trail &lt;span style="font-size: x-small;"&gt;(42, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://lunchingonlamias.blogspot.com/2011/03/stay-awhile-and-listen-porkys-blogwalk.html"&gt;&lt;b&gt;The voices &lt;span style="font-size: x-small;"&gt;(&lt;i&gt;5&lt;/i&gt;, LoL)&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/03/message-life-hollow.html"&gt;Listening to the voices &lt;span style="font-size: x-small;"&gt;(&lt;i&gt;8&lt;/i&gt;, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/08/refusal-tube-darkness.html"&gt;Refusing them aid &lt;span style="font-size: x-small;"&gt;(33, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/11/trunk-bark-object.html"&gt;Examining the trunk &lt;span style="font-size: x-small;"&gt;(35, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://nineworldstenthousandthings.blogspot.com/2011/03/pathfinders-hole-thing-porkys-fantasy.html"&gt;&lt;b&gt;The hollow among the roots &lt;span style="font-size: x-small;"&gt;(&lt;i&gt;7&lt;/i&gt;, NW,TTT)&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/03/mat-surprise-alert.html"&gt;Looking under the mat &lt;span style="font-size: x-small;"&gt;(15, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://nineworldstenthousandthings.blogspot.com/2011/03/pathfinders-whats-cooking.html"&gt;Being discovered &lt;span style="font-size: x-small;"&gt;(18, NW,TTT)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://armchairgeneral1.blogspot.com/2011/03/into-clearing-porkys-fantasy-blogwalk.html"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;The meadow&lt;/b&gt;&lt;/span&gt;&lt;b&gt; &lt;span style="font-size: x-small;"&gt;(3, ACG)&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;a href="http://theporkster.blogspot.com/2011/03/wildflowers-stream-oil.html"&gt;The stream and the oil &lt;span style="font-size: x-small;"&gt;(&lt;i&gt;6&lt;/i&gt;, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://lunchingonlamias.blogspot.com/2011/03/greasing-palms-porkys-blogwalk-3.html"&gt;Tasting the water &lt;span style="font-size: x-small;"&gt;(&lt;i&gt;9&lt;/i&gt;, LoL)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://armchairgeneral1.blogspot.com/2011/03/looking-upstream-porkys-blogwalk-4.html"&gt;Following the stream having tasted the water &lt;span style="font-size: x-small;"&gt;(&lt;i&gt;10&lt;/i&gt;, ACG)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/05/bank-smoke.html"&gt;Following the stream otherwise &lt;span style="font-size: x-small;"&gt;(32, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;a href="http://theporkster.blogspot.com/2011/03/hole-pipes-void-energy-tunnel.html"&gt;The hole through the earth &lt;span style="font-size: x-small;"&gt;(&lt;i&gt;11&lt;/i&gt;, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://nineworldstenthousandthings.blogspot.com/2011/04/pathfinders-b-is-for-boldor-is-it-for.html"&gt;Climbing down &lt;span style="font-size: x-small;"&gt;(21, NW,TTT)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theworldofdamnation.blogspot.com/2011/04/stars-lightning-metal.html"&gt;Climbing down &lt;span style="font-size: x-small;"&gt;(28, WoD)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/10/scream-hanging.html"&gt;Calling for help &lt;span style="font-size: x-small;"&gt;(34, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2012/01/plea-strike-memory.html"&gt;Begging for mercy &lt;span style="font-size: x-small;"&gt;(36, P'sE, &lt;b&gt;&amp;gt;&lt;/b&gt;)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://www.theporkster.blogspot.com/2012/01/creatures-gathering.html"&gt;&lt;b&gt;The bridge &lt;span style="font-size: x-small;"&gt;(37, P'sE)&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/03/bridge-trail-shadow.html"&gt;Approaching the bridge &lt;span style="font-size: x-small;"&gt;(13, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/04/track-growl.html"&gt;The track down to the water &lt;span style="font-size: x-small;"&gt;(27, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://lunchingonlamias.blogspot.com/2011/03/over-river-porkys-blogwalk-dissonance-1.html"&gt;&lt;b&gt;The dry streambed &lt;span style="font-size: x-small;"&gt;(14, LoL)&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://armchairgeneral1.blogspot.com/2011/03/looking-upstream-porkys-blogwalk-4.html"&gt;Escaping along the bed &lt;span style="font-size: x-small;"&gt;(19, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;a href="http://armchairgeneral1.blogspot.com/2011/03/into-woods-porkys-blogwalk.html"&gt;The metal woods &lt;span style="font-size: x-small;"&gt;(20, ACG)&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/03/desolation-branch.html"&gt;Returning to the streambed &lt;span style="font-size: x-small;"&gt;(21, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/05/rabbit-shock.html"&gt;The rabbit appears &lt;span style="font-size: x-small;"&gt;(29, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://lunchingonlamias.blogspot.com/2011/05/nasty-sharp-teeth-porkys-blogwalk.html"&gt;The rabbit begins to change &lt;span style="font-size: x-small;"&gt;(30, LoL)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://lunchingonlamias.blogspot.com/2011/05/wait-y-things-porkys-blogwalk-dissonace.html"&gt;The rabbit transforms &lt;span style="font-size: x-small;"&gt;(31, LoL)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://warpstoneflux.blogspot.com/2011/04/following-trail.html"&gt;&lt;b&gt;The trail out of the meadow &lt;/b&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;(25, WF)&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://theporkster.blogspot.com/2011/04/bridge-thirst-cliff.html"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Returning to the meadow &lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"&gt;(26, P'sE)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I've  grouped the scenes by location, theme or activity and used bold to  show the start point. The number in brackets should be position in the  chronological order of posting, and the italics show those I'm  especially unsure about; the abbreviation is used to identify the blog hosting the scene. End scenes are marked 'X' and loop scenes '&amp;gt;'.&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-4200956521178806082?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/4200956521178806082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=4200956521178806082&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4200956521178806082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4200956521178806082'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/blogging-our-adventures.html' title='Blogging our adventures (2)'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-wkiecYoCYa4/TyxHQl9FTyI/AAAAAAAAAgU/sMAgXefjxCM/s72-c/Blogging+our+adventures+2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-938044236292676296</id><published>2012-02-03T13:25:00.006Z</published><updated>2012-02-03T13:43:21.392Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='blogging our adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>The blogwalk goes ever on!</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-NOp_7GUUoiw/TphunPGFe3I/AAAAAAAAAaw/I3nvf2GJQa0/s1600/Sheaves.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="73" src="http://1.bp.blogspot.com/-NOp_7GUUoiw/TphunPGFe3I/AAAAAAAAAaw/I3nvf2GJQa0/s400/Sheaves.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Two more scenes for the blogwalk are live at &lt;a href="http://www.hereticwerks.blogspot.com/"&gt;Hereticwerks&lt;/a&gt; - &lt;a href="http://www.hereticwerks.blogspot.com/2012/02/blogwalk-down-to-roots.html"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt; and &lt;b&gt;&lt;a href="http://www.hereticwerks.blogspot.com/2012/02/blogwalk-up-in-branches.html"&gt;here&lt;/a&gt;&lt;/b&gt;. They're both evocative and the second &lt;i&gt;really&lt;/i&gt; opens doors. We now have 39 at seven blogs!&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;If you haven't tried it yet, it's &lt;a href="http://theporkster.blogspot.com/2011/03/blog-your-own-adventure.html"&gt;a gamebook-style romp&lt;/a&gt; with the reader choosing how to continue from a list at the end of most scenes. Well worth a look, and if you want to jump in and write a scene, no need to ask. Just choose the scene, write it, post and leave the URL in a comment at the scene before it, for adding to the set of options.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I'll aim to get a full list of scenes up today, to help us get a handle on where we are.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;For now, you can begin a journey at any time from the first, &lt;b&gt;&lt;a href="http://theporkster.blogspot.com/2011/03/notch-oak-roots-fork.html"&gt;at the ancient oak...&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-938044236292676296?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/938044236292676296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=938044236292676296&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/938044236292676296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/938044236292676296'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/blogwalk-goes-ever-on.html' title='The blogwalk goes ever on!'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-NOp_7GUUoiw/TphunPGFe3I/AAAAAAAAAaw/I3nvf2GJQa0/s72-c/Sheaves.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-1806783864348417107</id><published>2012-02-02T19:40:00.000Z</published><updated>2012-02-02T19:40:29.888Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='H. P. Lovecraft'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Today Dagon's Lair..?</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;... outer worlds. No &lt;a href="http://www.theporkster.blogspot.com/2012/02/dragons-lair-alive-and-kicking-bucket.html"&gt;Daphne&lt;/a&gt;. &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Dagon_%28short_story%29"&gt;Dagon&lt;/a&gt;&lt;/i&gt; maybe. &lt;b&gt;&lt;a href="http://www.hereticwerks.blogspot.com/2012/02/bujilli-episode-11.html"&gt;Mud, tentacles...&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;a href="http://www.hereticwerks.blogspot.com/2012/02/bujilli-episode-11.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="96" src="http://3.bp.blogspot.com/-7-gHQ4iCH3k/Tw2JVIbU4oI/AAAAAAAAAe8/piZTdsu99Yk/s320/BujilliH4c300.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-1806783864348417107?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/1806783864348417107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=1806783864348417107&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1806783864348417107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/1806783864348417107'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/today-dagons-lair.html' title='Today Dagon&apos;s Lair..?'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-7-gHQ4iCH3k/Tw2JVIbU4oI/AAAAAAAAAe8/piZTdsu99Yk/s72-c/BujilliH4c300.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-4796856887708170842</id><published>2012-02-01T19:11:00.003Z</published><updated>2012-02-02T19:45:33.812Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='gender'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='computer games'/><category scheme='http://www.blogger.com/atom/ns#' term='1980s'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Dragon's Lair - alive and kicking the bucket</title><content type='html'>&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;I see a lot of inspiration in old video games, likely for the excitement there was in playing them and the influence they had, even unconsciously in the brief images.&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Dragon%27s_Lair"&gt;Dragon's Lair&lt;/a&gt; also has the &lt;a href="http://en.wikipedia.org/wiki/Don_Bluth"&gt;Don Bluth&lt;/a&gt; story attached, a big near-run thing. This is the full laserdisc. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;It feels fresher than I'd expect nearly 30 years on, and it's good to see scenes I'd likely never have reached, but the video may need a steel like that for the gameplay given all the repetition. The way Daphne is drawn could also be a surprise.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; More lower down.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="400" src="http://www.youtube.com/embed/znO_m00s8II" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Again, there's a lot of potential inspiration in there.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; The structure makes me think of &lt;a href="http://theporkster.blogspot.com/2011/07/blooper-reels-and-bonus-features.html"&gt;the in-game blooper reel concept&lt;/a&gt;,&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; the arcade machine vibe itself is a thing &lt;a href="http://boardgamegeek.com/boardgame/92190/super-dungeon-explore"&gt;Super Dungeon Explore&lt;/a&gt; uses, and the nine lives approach could be showing up even in rules protecting big names in wargaming, as well as the zero level and &lt;a href="http://theporkster.blogspot.com/2011/06/minus-level-characters.html"&gt;minus level&lt;/a&gt; character ideas.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;But it's those repeated deaths that really stand out for me, or rather the variety in the deaths. It has me thinking about the death scene as a concept for tabletop gaming.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;A mechanical representation is nothing new of course, especially for horrific effects; see &lt;b&gt;&lt;a href="http://talesfromthemaelstrom.blogspot.com/2008/06/house-rules.html"&gt;here&lt;/a&gt;&lt;/b&gt; for a 40K rule at &lt;a href="http://talesfromthemaelstrom.blogspot.com/"&gt;Tales from the Maelstrom&lt;/a&gt; and &lt;a href="http://theporkster.blogspot.com/2011/02/scrapes-1.html"&gt;here&lt;/a&gt; for some counters. Building on that then, below are some starting points for possible adaptation, aimed at wargames.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ol style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;b&gt;Horror.&lt;/b&gt; Individuals and units within a given distance must take a morale check, possibly modified by the degree of injury caused, and thereafter suffer a penalty to one or more characteristics, most likely a characteristic related to morale; the nearest opposing individual or unit is affected by &lt;b&gt;Resolve&lt;/b&gt; below.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Trauma.&lt;/b&gt; Individuals and units within a given distance suffer a penalty to one or more characteristics, most likely a characteristic related to morale.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Last words.&lt;/b&gt; The deceased is assumed to live on in the form of the nearest individual or unit for the purposes of all actions but personal physical actions.&amp;nbsp;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Burden.&lt;/b&gt; One individual or unit within a given distance takes on any mission entrusted to the deceased, or gains one if the option exists, but mission or not, if this individual or unit survives, the deceased is assumed to have survived too.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Honour.&lt;/b&gt; Individuals and units within a given distance of the point of death perform one less action this turn, the same type in each case, as they observe a ritual.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Resolve.&lt;/b&gt; Individuals and units within a given distance gain a bonus to one or more characteristics, most likely a characteristic related to morale.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Vengeance.&lt;/b&gt; Individuals and units within a given distance may perform a single action twice this turn, but suffer a penalty based on degree of injury caused, and thereafter gain a bonus to one or more characteristics, most likely related to morale; the nearest opposing individual or unit is affected by &lt;b&gt;Trauma&lt;/b&gt; above.&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;If it's going to be a table, one or more could be dropped or new added. Any thoughts?&lt;/span&gt;&lt;br /&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-4796856887708170842?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/4796856887708170842/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=4796856887708170842&amp;isPopup=true' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4796856887708170842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4796856887708170842'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/02/dragons-lair-alive-and-kicking-bucket.html' title='Dragon&apos;s Lair - alive and kicking the bucket'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/znO_m00s8II/default.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-2845585241075812532</id><published>2012-01-31T20:04:00.016Z</published><updated>2012-03-01T19:35:29.899Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='the Expanse'/><category scheme='http://www.blogger.com/atom/ns#' term='Triffles'/><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><title type='text'>At last, enter an Abandoned Space...</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://2.bp.blogspot.com/-srncWm0ijGc/Tyg7goCUuCI/AAAAAAAAAfs/4bDiZxwBYGc/s1600/Triffles+-+Abandoned+Space.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-srncWm0ijGc/Tyg7goCUuCI/AAAAAAAAAfs/4bDiZxwBYGc/s200/Triffles+-+Abandoned+Space.jpg" width="141" /&gt;&lt;/a&gt;One of the semi-secret projects I've been working on in the background recently is finished at last, the development of the Triffles concept into a form that shows its real potential.&lt;br /&gt;&lt;br /&gt;It's still system-neutral, but rather than just four ideas each, there are now 121, and a batch of other elements aimed at getting a useful tool for working up and growing narratives.&lt;br /&gt;&lt;br /&gt;But where?&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: large;"&gt;&lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;&lt;b&gt;Here.&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;After cheering the indie publishers on from the sidelines for so long, I've decided it's time to follow up and get stuck in myself, not only posting up new material rough and ready here at the Expanse, but getting some definitive fuller work out there in other formats.&lt;br /&gt;&lt;br /&gt;This particular work might not be everyone's cup of tea, but those whose cup of tea it is should find something to reward the exploration, and maybe whole worlds opening up.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;There's a lot more to come, and more than I expected, but not only from me - this is the first step in setting up a platform for more creators to do the same and get their work seen. Because I'm not the only creative influence behind the output of the Expanse.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;And this won't be taking over. The links are in the right-hand sidebar, and that's pretty much it for now. I'll be talking about new things and future plans, and ideally ways of using the potential if a chance comes up or I think of more, but it won't be too often. &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;If you fancy a look, &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;go for it&lt;/a&gt;. There's a flash preview available as well. Here's the blurb.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;Forgotten, lost or left behind, they are the overgrown structures, lonely backwoods and no-go areas; depths, haunted spaces and futures past, disused, derelict or ruined, hidden by time or design. Do they fade? Fester? Remember, rediscover, return...&lt;/i&gt; &amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;Triffles: Abandoned Space&lt;/b&gt; is a tool designed to support the development of narratives set in and around this location type.&lt;/i&gt;&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;It is compatible with &lt;b&gt;a variety of fictional genres and game systems&lt;/b&gt;, and suitable for use by &lt;b&gt;writers&lt;/b&gt;, &lt;b&gt;roleplayers&lt;/b&gt; and &lt;b&gt;tabletop gamers&lt;/b&gt; in general. It has applications in &lt;b&gt;character creation&lt;/b&gt;, for &lt;b&gt;scenario, adventure and campaign design&lt;/b&gt; and in the generation of &lt;b&gt;events and interactions in the course of games&lt;/b&gt;. The potential may be almost endless.&lt;/i&gt;&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;The compact, 8-page tool is arranged for use on screen or printed and includes:&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;-&amp;nbsp; a context table&lt;/b&gt; able to produce &lt;b&gt;over 19,000 seed sentences&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;-&amp;nbsp; a complete Fabric&lt;/b&gt; for narrative creation, formed of &lt;b&gt;121 Strands&lt;/b&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt; &lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;-&amp;nbsp; instructions&lt;/b&gt; for the use of the Fabric, with &lt;b&gt;diagrams&lt;/b&gt; and &lt;b&gt;options&lt;/b&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt; &lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;-&amp;nbsp; 144 adjectives&lt;/b&gt; for further detail, grouped across &lt;b&gt;12 categories&lt;/b&gt;&amp;nbsp;&lt;/i&gt; &lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;-&lt;/b&gt;&lt;/i&gt;&amp;nbsp; a group of &lt;b&gt;21 adjectives&lt;/b&gt; and &lt;b&gt;11 adverbs&lt;/b&gt; for &lt;b&gt;location essence&lt;/b&gt; &lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;-&amp;nbsp; 32 proposals&lt;/b&gt; for the overarching nature of the abandoned space &lt;/i&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;-&amp;nbsp; &lt;/b&gt;a pair of &lt;b&gt;example narratives&lt;/b&gt;, each for a distinct fictional setting&lt;b&gt;&amp;nbsp;&lt;/b&gt; &lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;-&amp;nbsp; a compact diceless number generator&lt;/b&gt; for the four ranges used &lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;-&amp;nbsp; &lt;/b&gt;a table of minimum, average and maximum results for eight ranges &lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;-&amp;nbsp; a full index&lt;/b&gt; for the 121 Strands present in the complete Fabric&lt;b&gt;&amp;nbsp;&lt;/b&gt; &lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;-&amp;nbsp; a blank Fabric&lt;/b&gt;, for remaking the complete Fabric or creating new &lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;&lt;b&gt;-&amp;nbsp; &lt;/b&gt;suggestions for &lt;b&gt;other approaches&lt;/b&gt;,&lt;b&gt; layering&lt;/b&gt; and&lt;b&gt; expansion...&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;And how much am I daring to charge for the privilege of owning it? &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Brace yourself...&lt;/a&gt;&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_ &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-2845585241075812532?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/2845585241075812532/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=2845585241075812532&amp;isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/2845585241075812532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/2845585241075812532'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/01/at-last-enter-abandoned-space.html' title='At last, enter an Abandoned Space...'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-srncWm0ijGc/Tyg7goCUuCI/AAAAAAAAAfs/4bDiZxwBYGc/s72-c/Triffles+-+Abandoned+Space.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-7492995266502136121</id><published>2012-01-30T13:18:00.008Z</published><updated>2012-02-25T20:27:13.852Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rogue Space'/><category scheme='http://www.blogger.com/atom/ns#' term='the Expanse'/><title type='text'>Rogue Space at the Expanse</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://1.bp.blogspot.com/-SwkHnHf1J0k/TuZXpLhJ-pI/AAAAAAAAAbg/txxeh56pN4I/s1600/World+1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="45" src="http://1.bp.blogspot.com/-SwkHnHf1J0k/TuZXpLhJ-pI/AAAAAAAAAbg/txxeh56pN4I/s200/World+1.jpg" width="200" /&gt;&lt;/a&gt;This is an index of content written or adapted for &lt;a href="http://www.4shared.com/folder/JGVnrFoZ/ROGUE_SPACE.html"&gt;the Rogue Space system&lt;/a&gt; and posted here at the Expanse. I'll add new entries as more material goes up, and the footer will now link to this post.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;b&gt;Possible rules expansions&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://theporkster.blogspot.com/2011/12/rogue-space-ammo-jams-armour-and.html"&gt;Ammo, jams, armour and overhauls&lt;/a&gt;&lt;/b&gt; - failure, shortages, wear and repair&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://theporkster.blogspot.com/2011/12/rogue-space-vehicle-construction-and.html"&gt;Vehicle construction and use&lt;/a&gt;&lt;/b&gt; - based on starship construction and use&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.theporkster.blogspot.com/2012/02/rogue-space-item-availability-and.html"&gt;&lt;b&gt;Item availability and pricing&lt;/b&gt;&lt;/a&gt; - rarity, starting equipment and resupply&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Possible starting characters&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://www.theporkster.blogspot.com/2011/12/rogue-trader-in-rogue-space.html"&gt;Powered encased transhuman trooper&lt;/a&gt;&lt;/b&gt; - for fans of GW's space marines&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.theporkster.blogspot.com/2012/02/rogue-space-empyric-citiant.html"&gt;&lt;b&gt;Empyric Citi&lt;span class="IPA" style="font-family: Arial,Helvetica,sans-serif;" title="Pronunciation in IPA"&gt;ʒ&lt;/span&gt;&lt;/b&gt;&lt;b&gt;ant&lt;/b&gt;&lt;/a&gt; - the roused everyman at the heart of the Uncivil Discourse&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Vehicles adapted from the Empyre setting&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://theporkster.blogspot.com/2011/12/rogue-space-vehicle-construction-and.html"&gt;Nova ATG&lt;/a&gt;&lt;/b&gt; - a versatile armoured transport gyrocopter for up to 15 humans&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://theporkster.blogspot.com/2012/01/rogue-space-flare-atg-and-storm-apc.html"&gt;Flare ATG&lt;/a&gt;&lt;/b&gt; - a development of the Nova for deployment of the Storm chassis&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://theporkster.blogspot.com/2012/01/rogue-space-flare-atg-and-storm-apc.html"&gt;Storm APC&lt;/a&gt;&lt;/b&gt; - an armoured personnel carrier built for deployment by the Flare&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://theporkster.blogspot.com/2012/01/rogue-space-dodeko-isv.html"&gt;Dodeko ISV&lt;/a&gt;&lt;/b&gt; - an agile 24-wheeled amphibious buggy using inertial storage&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Equipment adapted from the Empyre setting&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://theporkster.blogspot.com/2012/01/rogue-space-controvertor-field.html"&gt;Controverter Field&lt;/a&gt;&lt;/b&gt; - a robust staple of vehicular and fixed point protection&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://theporkster.blogspot.com/2012/01/rogue-space-flare-atg-and-storm-apc.html"&gt;Light Pulveriser&lt;/a&gt;&lt;/b&gt; - an automatic weapon firing the horrific implosive round&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Background for the Empyre setting is available &lt;a href="http://theporkster.blogspot.com/2012/02/empyre.html"&gt;here&lt;/a&gt;, with all of the Empyre posts &lt;a href="http://theporkster.blogspot.com/search/label/Empyre"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-size: x-small; line-height: 21px;"&gt;&lt;b&gt;&lt;a href="http://www.4shared.com/folder/JGVnrFoZ/ROGUE_SPACE.html"&gt;Rogue Space downloads&lt;/a&gt;&lt;/b&gt; - &lt;/span&gt;&lt;span style="line-height: 21px;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;a href="http://roguespacerpg.blogspot.com/" target="_blank"&gt;Rogue Space news&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="line-height: 21px;"&gt;&lt;b&gt;&lt;a href="http://hereticwerks.blogspot.com/search/label/Rogue%20Space" target="_blank"&gt;Rogue Space at Hereticwerks&lt;/a&gt;&lt;/b&gt; - &lt;b&gt;&lt;a href="http://swordsandstitchery.blogspot.com/search/label/Rogue%20Space" target="_blank"&gt;Rogue Space at Swords &amp;amp; Stitchery&lt;/a&gt;&lt;/b&gt; - &lt;b&gt;&lt;a href="http://www.theporkster.blogspot.com/2012/01/rogue-space-at-expanse.html" target="_blank"&gt;Rogue Space at the Expanse&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-7492995266502136121?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/7492995266502136121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=7492995266502136121&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7492995266502136121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7492995266502136121'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/01/rogue-space-at-expanse.html' title='Rogue Space at the Expanse'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-SwkHnHf1J0k/TuZXpLhJ-pI/AAAAAAAAAbg/txxeh56pN4I/s72-c/World+1.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-3551059210126751014</id><published>2012-01-28T19:20:00.000Z</published><updated>2012-01-28T19:20:39.499Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='blogging our adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='narrative'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Creatures - gathering</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;As you head towards the bridge, the creatures begin to move, not obviously in response to your presence. From across the meadow they are gathering off at one edge, braying in the long grass beneath the canopy where the stream pools and staring at the water.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Disperse the creatures to investigate&lt;/b&gt;&lt;b&gt; &amp;nbsp; &lt;span style="font-size: x-small;"&gt;Blog One&amp;nbsp;&amp;nbsp; &lt;span style="color: #f4cccc;"&gt;Blog Two&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Approach the gathering with care &amp;nbsp; &lt;span style="font-size: x-small;"&gt;Blog One&amp;nbsp;&amp;nbsp; &lt;span style="color: #f4cccc;"&gt;Blog Two&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;b style="font-family: Arial,Helvetica,sans-serif;"&gt;Continue to the bridge&lt;/b&gt;&lt;b style="font-family: Arial,Helvetica,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; &lt;span style="font-size: x-small;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/03/bridge-trail-shadow.html"&gt;Blog One&lt;/a&gt;&amp;nbsp;&amp;nbsp; &lt;a href="http://lunchingonlamias.blogspot.com/2011/03/over-river-porkys-blogwalk-dissonance-1.html"&gt;Blog Two&lt;/a&gt;&amp;nbsp;&amp;nbsp; &lt;span style="color: #f4cccc;"&gt;Blog Three&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Return to the oak&lt;/b&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp; &lt;span style="font-size: x-small;"&gt;&lt;a href="http://theporkster.blogspot.com/2011/03/notch-oak-roots-fork.html"&gt;Blog One&lt;/a&gt;&amp;nbsp;&amp;nbsp; &lt;span style="color: #f4cccc;"&gt;Blog Two&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-3551059210126751014?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/3551059210126751014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=3551059210126751014&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/3551059210126751014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/3551059210126751014'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/01/creatures-gathering.html' title='Creatures - gathering'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-7353930569469127593</id><published>2012-01-28T00:56:00.018Z</published><updated>2012-02-08T19:46:01.565Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNW'/><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='economics'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='GW'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Some things - old, new, borrowed and Bujilli</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Just a mix of quick thoughts on various subjects, some updates and a loose end or two.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-UG37XWH-aZA/TQ_OgaqnmXI/AAAAAAAAAHc/diT_xfC0-Yg/s1600/Recycling.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="73" src="http://4.bp.blogspot.com/-UG37XWH-aZA/TQ_OgaqnmXI/AAAAAAAAAHc/diT_xfC0-Yg/s200/Recycling.jpg" width="200" /&gt;&lt;/a&gt;First, something I'm wondering. If &lt;a href="http://en.wikipedia.org/wiki/Wizards_of_the_Coast"&gt;Wizards of the Coast&lt;/a&gt; is now reprinting old &lt;a href="http://en.wikipedia.org/wiki/Editions_of_Dungeons_%26_Dragons#Advanced_Dungeons_.26_Dragons"&gt;AD&amp;amp;D&lt;/a&gt; material, and maybe to win back older players, would &lt;a href="http://en.wikipedia.org/wiki/Games_Workshop"&gt;Games Workshop&lt;/a&gt; dare reprint &lt;a href="http://en.wikipedia.org/wiki/Rogue_Trader_%28Warhammer_40,000%29"&gt;Rogue Trader&lt;/a&gt; in the 25th anniversary year? What could it do to 40K 2012?&lt;br /&gt;&lt;br /&gt;Next, &lt;a href="http://www.blogger.com/profile/13002166292175980928"&gt;EvilDM&lt;/a&gt; from &lt;a href="http://theopenhearth.blogspot.com/"&gt;The DM's Screen&lt;/a&gt; has &lt;a href="http://theporkster.blogspot.com/2012/01/derelict-naval-and-space-combat-idea.html"&gt;more thoughts on the Derelict space combat project&lt;/a&gt; in the comments &lt;a href="http://theporkster.blogspot.com/2012/01/derelict-naval-and-space-combat-idea.html"&gt;there&lt;/a&gt;. Could we get an open community ruleset developed? If so, any and all ideas are very welcome, whether somewhere here or in a full blog post.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.belloflostsouls.net/"&gt;BoLS&lt;/a&gt;  is hosting a relatively serious discussion of &lt;a href="http://www.belloflostsouls.net/2012/01/40k-3d-printing-let-legal-games-begin.html"&gt;3D printing and miniatures&lt;/a&gt;, and I've managed to summarise &lt;a href="http://theporkster.blogspot.com/2012/01/how-much-of-that-ip-could-we-own.html"&gt;my questions on who could own that IP&lt;/a&gt; in just a few lines:&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;I'd say the real point of conflict is not going to be the obvious stuff  like this, but how GW responds to things like our actual sanctioned use  of their IP in the development of an army over many years.&lt;br /&gt;&lt;br /&gt;If we  create derivative works by converting and painting an army, writing a  background for it and expanding the history through playing games and even whole campaigns, aren't they  supposed to stop us? Does the fact they don't stop us mean they  aren't fully defending their IP?&lt;br /&gt;&lt;br /&gt;If so, and we later sell sculpts, say,  for our particular army, and they take us to court because of it, might  they have more difficulty making the claim stick, or even lose? Could  we effectively own a large part of the hobby?                               &lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/profile/02333449596201844371"&gt;Old Guy&lt;/a&gt; thinks not, but carries on the discussion in fine style &lt;a href="http://oldguygaming.com/whose-world-is-it"&gt;here&lt;/a&gt; at &lt;a href="http://oldguygaming.com/whose-world-is-it"&gt;Old Guy Gaming&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;And if you fancy lending the regulars a big hairy hand in &lt;a href="http://hereticwerks.blogspot.com/2012/01/what-is-bujillis-sojourn.html"&gt;a weird dungeon crawl meets 'choose your own adventure'-style play-by-blog&lt;/a&gt;, here's the next &lt;a href="http://hereticwerks.blogspot.com/search/label/Bujilli"&gt;Bujilli&lt;/a&gt; trailer. You can just jump to the comments and check anything you need to on the map or in the text.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;Snails dead? Snakes alive? And many planes? &lt;a href="http://hereticwerks.blogspot.com/2012/01/bujilli-episode-10.html"&gt;Choices...&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://hereticwerks.blogspot.com/search/label/Bujilli" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="96" src="http://3.bp.blogspot.com/-7-gHQ4iCH3k/Tw2JVIbU4oI/AAAAAAAAAe8/piZTdsu99Yk/s320/BujilliH4c300.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&amp;nbsp; &lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_ &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-7353930569469127593?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/7353930569469127593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=7353930569469127593&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7353930569469127593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7353930569469127593'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/01/some-things-old-new-borrowed-and.html' title='Some things - old, new, borrowed and Bujilli'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-UG37XWH-aZA/TQ_OgaqnmXI/AAAAAAAAAHc/diT_xfC0-Yg/s72-c/Recycling.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-462691732604004613</id><published>2012-01-27T13:04:00.003Z</published><updated>2012-01-27T14:46:46.667Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='dice'/><category scheme='http://www.blogger.com/atom/ns#' term='flash fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='narrative'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>When dice roll players</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-yKLQfVc5PO4/TYHm2a--mPI/AAAAAAAAAQE/4BuhDMDQwyc/s1600/Flash.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="62" src="http://3.bp.blogspot.com/-yKLQfVc5PO4/TYHm2a--mPI/AAAAAAAAAQE/4BuhDMDQwyc/s400/Flash.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Here's my &lt;a href="http://lunchingonlamias.blogspot.com/2012/01/flash-fearsday_26.html"&gt;Flash Fearsday for this week&lt;/a&gt;, following on from &lt;a href="http://www.theporkster.blogspot.com/2012/01/deeper-dice-1.html"&gt;the last post&lt;/a&gt; on an unusual way to use dice. As ever, it's a 140-character horror story, and anyone can &lt;a href="http://lunchingonlamias.blogspot.com/2012/01/flash-fearsday_26.html"&gt;write one&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote class="tr_bq" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;"Damned dice!"&lt;/i&gt; &lt;/blockquote&gt;&lt;blockquote class="tr_bq" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;He rolls. Agitated, they hit the floor, come up a double 1. Dead.&lt;/i&gt; &lt;/blockquote&gt;&lt;blockquote class="tr_bq" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;He kicks them, slips, doesn't get up. He never plays again.&lt;/i&gt;&lt;/blockquote&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-462691732604004613?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/462691732604004613/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=462691732604004613&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/462691732604004613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/462691732604004613'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/01/when-dice-roll-players.html' title='When dice roll players'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-yKLQfVc5PO4/TYHm2a--mPI/AAAAAAAAAQE/4BuhDMDQwyc/s72-c/Flash.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-8745143288322309985</id><published>2012-01-26T17:06:00.004Z</published><updated>2012-01-26T17:26:55.638Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='theory'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='dice'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><title type='text'>Deeper dice (1)</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://1.bp.blogspot.com/-NMJ51h0xMSk/TVXNCFNOLDI/AAAAAAAAANo/SAsxNWZD8kA/s1600/Grey+%253D+white+%252B+black.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/-NMJ51h0xMSk/TVXNCFNOLDI/AAAAAAAAANo/SAsxNWZD8kA/s640/Grey+%253D+white+%252B+black.jpg" width="124" /&gt;&lt;/a&gt;The first in what will probably be a very occasional series on result generation - &lt;a href="http://www.houseofpaincakes.com/2012/01/musings-of-game-store-owner-intelligent_15.html"&gt;random or not&lt;/a&gt; - to get some of the weirder raw ideas out there for delving into in the spirit of &lt;a href="http://theporkster.blogspot.com/2011/01/d1.html"&gt;the D1 post&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;For the first then, what if dice were a kind of particle of fate?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;What if when you roll more than one die and two or more of them end up touching, they annihilate each other, meaning the results aren't counted? Or the smaller result is subtracted from the larger? Or they fuse, so you total the two numbers?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Or maybe some pass beyond knowledge, so if one die ends up at least twice as far from the nearest as that one is from any other, it's ignored? Or maybe it can't be used until another one gets closer? If it rolls off the table the effect in-game could take place on another plane, or the result could show how many dice vanish with it, bleeding potential from the tabletop.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;It could also work for interactions between the dice being used by different players, and there's real potential here. If dice stop in contact or strike each other and rebound, there could be a connection in-game. Stopping in contact could mean a result for one player affecting another immediately, but a rebound might see the effect offset in time or space, with the&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; distance between the dice on a line drawn to the roller being direction in time. P&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;ositions relative to objects like mugs, notes or terrain pieces&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; could be interpreted in terms of events or locations.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The connections could be allowed alter the nature of the game world, changing established facts and keeping reality in flux.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Could colour make a difference, or the energy put into the roll, or a given number being rolled in a matching hour or minute?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;What happens if a die manages to get past the GM's screen?&lt;/span&gt;&lt;br /&gt;&lt;span style="color: white;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-8745143288322309985?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/8745143288322309985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=8745143288322309985&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8745143288322309985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8745143288322309985'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/01/deeper-dice-1.html' title='Deeper dice (1)'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-NMJ51h0xMSk/TVXNCFNOLDI/AAAAAAAAANo/SAsxNWZD8kA/s72-c/Grey+%253D+white+%252B+black.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-7423160092988949164</id><published>2012-01-26T00:25:00.006Z</published><updated>2012-01-26T13:57:56.215Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNW'/><category scheme='http://www.blogger.com/atom/ns#' term='AI'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='2001'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='aliens'/><category scheme='http://www.blogger.com/atom/ns#' term='history'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Trek'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><title type='text'>Where no, I don't know has gone before</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;As time went by it looked for me like &lt;a href="http://en.wikipedia.org/wiki/Star_Trek:_The_Next_Generation"&gt;Star Trek: The Next Generation&lt;/a&gt; was more a story of &lt;a href="http://en.memory-alpha.org/wiki/Worf"&gt;Worf&lt;/a&gt; and &lt;a href="http://en.memory-alpha.org/wiki/Data"&gt;Data&lt;/a&gt; than any of the other characters. &lt;a href="http://en.memory-alpha.org/wiki/Geordi_La_Forge"&gt;Geordi&lt;/a&gt; and &lt;a href="http://en.memory-alpha.org/wiki/Wesley_Crusher"&gt;Wesley&lt;/a&gt; started strong, but faded - and Geordi especially seems a massive missed opportunity in retrospect. &lt;a href="http://en.memory-alpha.org/wiki/Jean-Luc_Picard"&gt;Picard&lt;/a&gt; was a relative constant, and had to be as the nominal central figure, but Worf grew a lot and moved the whole revival on, and Data was a focal point for meditation.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;If so, these two videos might have something big to say, for collecting up representative moments and driving the points home. They're both clearly distortions, given Worf was right to be worried in many cases, and Data had to be dumbed down to fit, but still.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="400" src="http://www.youtube.com/embed/edflm7Hh3hs" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="400" src="http://www.youtube.com/embed/3ydpwCGQz2Q" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Looking at it now, Picard seems to me a more  military figure than  Worf, and maybe even more militaristic, which is a theme I  hardly picked up on back then. These scenes  give a sense of  how subtle a character Worf could be, and how much the  character was  about energies in dynamic check, as opposed to Data, who was about knowing every drop .&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.memory-alpha.org/wiki/Spock"&gt;Spock&lt;/a&gt; got a line saying Picard was a bit &lt;a href="http://en.memory-alpha.org/wiki/Vulcan"&gt; Vulcan&lt;/a&gt;, and he is a kind of equilibrium for the series, a reference  point for the initial trajectory and a centre of  harmony. When he got  knocked, it was arguably  Worf's  overall impact on the series through his character arc and potential  that did it, and Data that  looked all the more like a hope for the  future.&lt;br /&gt;&lt;br /&gt;And if that's true, there's a contrast with  &lt;a href="http://en.wikipedia.org/wiki/2001:_A_Space_Odyssey_%28film%29"&gt;&lt;i&gt;2001&lt;/i&gt;&lt;/a&gt; and maybe where we are now. For some reason I'm tieing it all in with a  look at &lt;a href="http://toofatlardies.co.uk/blog/?p=730"&gt;gaming the dark ages&lt;/a&gt; at &lt;a href="http://toofatlardies.co.uk/blog/?p=730"&gt;Lard Island News&lt;/a&gt;, and also &lt;a href="http://thesubversivearchaeologist.blogspot.com/"&gt;The Subversive Archeologist&lt;/a&gt;, another blog I recommend for a good deep think.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Update:&lt;/b&gt; There's &lt;a href="http://sidneyroundwood.blogspot.com/2012/01/in-year-of-our-lord-452-ad.html"&gt;a magical write-up&lt;/a&gt; for the dark age gaming at &lt;a href="http://sidneyroundwood.blogspot.com/"&gt;Roundwood's World&lt;/a&gt;. &lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-7423160092988949164?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/7423160092988949164/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=7423160092988949164&amp;isPopup=true' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7423160092988949164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/7423160092988949164'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/01/where-no-i-dont-know-has-gone-before.html' title='Where no, I don&apos;t know has gone before'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/edflm7Hh3hs/default.jpg' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-2682651235184692900</id><published>2012-01-25T13:05:00.000Z</published><updated>2012-01-25T13:05:01.484Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='AI'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='EXPANDERS'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><category scheme='http://www.blogger.com/atom/ns#' term='narrative'/><category scheme='http://www.blogger.com/atom/ns#' term='language'/><title type='text'>Drone on, over</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-i1GVYzbc8eY/Tx8_NjEdNWI/AAAAAAAAAfc/At_xgIoopvs/s1600/Battle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="73" src="http://1.bp.blogspot.com/-i1GVYzbc8eY/Tx8_NjEdNWI/AAAAAAAAAfc/At_xgIoopvs/s400/Battle.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;A classic wargaming idea with a new spin inspired by the 15-word &lt;a href="http://nineworldstenthousandthings.blogspot.com/search/label/Expansion%20Joints"&gt;&lt;b&gt;Expansion Joints&lt;/b&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Every turn the commander has to shout or transmit orders to units: the player writes a 15-word message to each. A die is rolled for level of noise; one opponent can cross out this many words from each message and have the controlling player carry it out literally.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The fun might be less in the missing words than our everyday lapses in fluency and their repercussions. Tied to that, here's my Expansion Joints entry for &lt;a href="http://nineworldstenthousandthings.blogspot.com/2012/01/expansion-joints-challenge-part-39-pick.html"&gt;the latest word&lt;/a&gt;, &lt;i&gt;pick&lt;/i&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote class="tr_bq"&gt;&lt;i style="font-family: Arial,Helvetica,sans-serif;"&gt;The orbital AI was cut-price, but accurate:&lt;/i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;"&lt;/i&gt;&lt;i&gt;Pick us off! &lt;/i&gt;&lt;i&gt;Bring down the dropship! Ov-"&lt;/i&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-2682651235184692900?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/2682651235184692900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=2682651235184692900&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/2682651235184692900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/2682651235184692900'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/01/drone-on-over.html' title='Drone on, over'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-i1GVYzbc8eY/Tx8_NjEdNWI/AAAAAAAAAfc/At_xgIoopvs/s72-c/Battle.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-8786525393676026623</id><published>2012-01-24T13:09:00.009Z</published><updated>2012-01-24T21:58:31.190Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='theory'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='dice'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='spaceships'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='the sea'/><category scheme='http://www.blogger.com/atom/ns#' term='SF'/><title type='text'>Derelict: a naval and space combat idea</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://3.bp.blogspot.com/-yvPXXTlxWbc/TgIqQjhTXFI/AAAAAAAAAUY/Cw6Dn-qEzN4/s1600/Water+-+sea.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-yvPXXTlxWbc/TgIqQjhTXFI/AAAAAAAAAUY/Cw6Dn-qEzN4/s320/Water+-+sea.JPG" width="104" /&gt;&lt;/a&gt;For a good while now I've been looking for a fresh approach to the basics of naval and space combat. The sea and space monster posts recently got me thinking about it more, and the impressive &lt;a href="http://en.wikipedia.org/wiki/Laura_Dekker"&gt;Laura Dekker&lt;/a&gt; making it round the world is the breeze it needs.&lt;br /&gt;&lt;br /&gt;If you missed the monster posts, they were the &lt;a href="http://hereticwerks.blogspot.com/2012/01/table-spaceship-sized-monsters-terminal.html"&gt;&lt;b&gt;spaceship-sized monsters&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://hereticwerks.blogspot.com/2012/01/green-star-whale-rogue-space.html"&gt;&lt;b&gt;Green Star Whales&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://hereticwerks.blogspot.com/2012/01/lithusian-megashark-rogue-space.html"&gt;&lt;b&gt;Lithusian Megashark&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://hereticwerks.blogspot.com/2012/01"&gt;Hereticwerks&lt;/a&gt;, the later batch of &lt;a href="http://swordsandstitchery.blogspot.com/2012/01/7-epic-sized-space-monsters-for.html"&gt;&lt;b&gt;epic-sized monsters&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://swordsandstitchery.blogspot.com/"&gt;Swords &amp;amp; Stitchery&lt;/a&gt;, the look at &lt;a href="http://sorcerersskull.blogspot.com/2012/01/in-belly-of-beast.html"&gt;&lt;b&gt;leviathans&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://sorcerersskull.blogspot.com/"&gt;From the Sorcerer's Skull&lt;/a&gt; and &lt;a href="http://72-multiverse.blogspot.com/2012/01/ammonites.html"&gt;&lt;b&gt;this post&lt;/b&gt;&lt;/a&gt; on possible kraken miniatures at &lt;a href="http://72-multiverse.blogspot.com/2012/01/ammonites.html"&gt;1/72 Multiverse&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I'm calling the approach Derelict for the moment and you should see why as you go. I want it to be simple but finely graded, and scalable and open-ended in how it can be used. Here are the basics I have in mind, the essence and the general thinking.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Representation or recording &lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Each vessel would be represented or recorded as a cluster of one or more dice placed in contact in an arrangement reflecting the structure of the vessel.&lt;br /&gt;&lt;br /&gt;Each die would correspond to one section of hull, with the number face up being current integrity; the die would be turned to a new number as damage was suffered or repaired.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Dice could be stacked to represent extra decks or elements of superstructure and larger clusters could just be placed on a simple tray to make moving them together easier.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;Specific functions &lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Each die could have one or more functions attached. For example, it could be a battery with a number of volleys equal to the current integrity, split between any open faces.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Non-graduated functions could be wrecked or go offline at half-damage. One point of integrity could be repaired by rolling equal to or under the location's current integrity, representing increasing inability to respond as crew are killed and systems ruined.&lt;br /&gt;&lt;br /&gt;If a location was reduced to zero, it would be removed and the vessel would split.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Opposed resolution&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;If integrity represented both the resistance and strength of a location, opposed resolution in interactions between vessels could simply involve rolling a number of dice and aiming to reach or to beat a target number with each, with the number of dice rolled determined by the acting location's integrity, the target number by the integrity of the target location.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;In the case of standard attacks, equalling the number could reduce location integrity by one point; beating it could do one point and wreck or knock offline its system. If the roll was double the number, the actor could roll once against each adjacent location.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Movement &lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;If integrity was also assumed to represent mass, it would be possible to see at a glance generally how a variable would move a vessel, and movement could be a composite.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;One point of propulsion, or one point of wind on a mast, or one point of current, or one point of impact damage - we'll call it one point of force - could move one point of integrity one unit of distance. Drift would be either constant in space or falling on a surface.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;If the force is lateral and not centred, the vessel could rotate first, through 45&lt;b style="font-family: Arial,Helvetica,sans-serif;"&gt;°&lt;/b&gt; per unit of distance normally moved. The location that would function as the centre of rotation could be found by looking at the integrity across the whole vessel and finding the mid-point.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;For movement over a surface, overall speed and direction taking into account all forces could shown by a die placed just away from the vessel, the number face up representing speed and a line drawn from the vessel's centre through the die marking direction.&lt;br /&gt;&lt;br /&gt;For movement in space, the number on that die could be height, and the die itself could be placed in the position the vessel will occupy next turn. A die midway along the line could show next turn's orientation in three dimensions, the single pip the marker. Two more dice placed beside the vessel could be current height and orientation. Rotation in space could then be altered &lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/span&gt;to &lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;90° for practicality and simplicity with the extra variables.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;All of this could be summarised&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; on the movement tray &lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;using specific spaces for dice.&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dynamism&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;There are too many factors not yet quantified to say how it would play, but maneouvring and wearing down and breaking up vessels would likely be a key feature. That could lend a sense of doom to the later stages of a game, a desperate struggling against the odds, and if so, it would make sense to highlight the potential for quick thinking, big pushes and last gasps by having some of the functions given to locations part transferable.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;More as I think of it or revise it. Any thoughts? &lt;/div&gt;&lt;div style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-8786525393676026623?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/8786525393676026623/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=8786525393676026623&amp;isPopup=true' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8786525393676026623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/8786525393676026623'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/01/derelict-naval-and-space-combat-idea.html' title='Derelict: a naval and space combat idea'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-yvPXXTlxWbc/TgIqQjhTXFI/AAAAAAAAAUY/Cw6Dn-qEzN4/s72-c/Water+-+sea.JPG' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-4489824012105151205</id><published>2012-01-23T20:11:00.007Z</published><updated>2012-02-28T14:02:55.010Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNW'/><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='adeptus mechanicus'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='blogging'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><category scheme='http://www.blogger.com/atom/ns#' term='theory'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='HoP'/><category scheme='http://www.blogger.com/atom/ns#' term='dice'/><category scheme='http://www.blogger.com/atom/ns#' term='computer games'/><category scheme='http://www.blogger.com/atom/ns#' term='Rogue Space'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='40K OSR?'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='zombies'/><title type='text'>An online game designers' workshop</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-uxcUNwSs_GY/TibaqJ8apsI/AAAAAAAAAWo/APpw5BbEZow/s1600/Crane+4.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="58" src="http://1.bp.blogspot.com/-uxcUNwSs_GY/TibaqJ8apsI/AAAAAAAAAWo/APpw5BbEZow/s200/Crane+4.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;The blogs are that workshop. If &lt;a href="http://www.theporkster.blogspot.com/2012/01/how-much-of-that-ip-could-we-own.html"&gt;the last post&lt;/a&gt; got you feeling creative, here are some recent posts that might help crystallise things. Keep an eye on the blogrolls - good stuff shows up all over.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/01667591498679385934"&gt;Loquacious&lt;/a&gt; has &lt;a href="http://www.houseofpaincakes.com/2012/01/musings-of-game-store-owner-intelligent_22.html"&gt;&lt;b&gt;the next part&lt;/b&gt;&lt;/a&gt; of her series on game design up at &lt;a href="http://www.houseofpaincakes.com/"&gt;HoP&lt;/a&gt;, the second on rules. There's top thinking from a talented line-up. And me again.&lt;span style="color: white;"&gt;_ &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;One of the interviewees, &lt;a href="http://www.blogger.com/profile/13929600775026429168"&gt;Brian&lt;/a&gt; at &lt;a href="http://agentlemansones.blogspot.com/"&gt;A Gentleman's Ones&lt;/a&gt;, has &lt;a href="http://agentlemansones.blogspot.com/2012/01/why-i-love-blogoverse-part-1.html"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://agentlemansones.blogspot.com/2012/01/why-i-love-blogoverse-part-2.html"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://agentlemansones.blogspot.com/2012/01/why-i-love-blogoverse-part-3.html"&gt;&lt;b&gt;3&lt;/b&gt;&lt;/a&gt; posts so far on his love for the blogosphere, showing the potential a community with online platforms has for self-publication, mutual inspiration and support.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://hereticwerks.blogspot.com/2012/01/bujilli-episode-9.html"&gt;Hereticwerks&lt;/a&gt; are using their platform to run a play-by-blog adventure, readers guiding &lt;a href="http://hereticwerks.blogspot.com/search/label/Bujilli"&gt;Bujilli&lt;/a&gt; through a strange world; &lt;a href="http://hereticwerks.blogspot.com/2012/01/bujilli-episode-9.html"&gt;&lt;b&gt;Episode 9&lt;/b&gt;&lt;/a&gt; has couple of days to go.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="https://plus.google.com/116598793894933554709/about"&gt;Juliette Wade&lt;/a&gt; at &lt;b&gt;&lt;a href="http://talktoyouniverse.blogspot.com/"&gt;TalkToYoUniverse&lt;/a&gt;&lt;/b&gt; focuses on language, culture and wider worldbuilding and has &lt;a href="http://talktoyouniverse.blogspot.com/2012/01/setting-up-alternate-social-parameters.html"&gt;&lt;b&gt;a report&lt;/b&gt;&lt;/a&gt; from the last hangout, on alternate societies.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://writinginwonderland.blogspot.com/"&gt;Writing in Wonderland&lt;/a&gt; has &lt;a href="http://writinginwonderland.blogspot.com/2012/01/free-books-for-writers.html"&gt;&lt;b&gt;a list&lt;/b&gt;&lt;/a&gt; of free books for writers and self-publishers.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;For energy look at &lt;a href="http://www.blogger.com/profile/14870312188585916750"&gt;Fenway5&lt;/a&gt;, who's released four rules documents this past week alone, namely &lt;a href="http://www.swordandshieldrpg.blogspot.com/2012/01/heroes-other-worlds-skirmish.html"&gt;&lt;b&gt;Heroes &amp;amp; Other Worlds Skirmish&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://zombieattackrpg.blogspot.com/2012/01/notdeadyet.html"&gt;&lt;b&gt;Zombies Attack Skirmish&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://roguespacerpg.blogspot.com/2012/01/call-to-arms.html"&gt;&lt;b&gt;Rogue Space Skirmish&lt;/b&gt;&lt;/a&gt; and the modern skirmish &lt;a href="http://www.swordandshieldrpg.blogspot.com/2012/01/release-dogs-of-war.html"&gt;&lt;b&gt;OPFORS&lt;/b&gt;&lt;/a&gt;...&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;... and for ongoing consistency look at &lt;a href="http://afieldguidetodoomsday.blogspot.com/"&gt;&lt;b&gt;A Field Guide To Doomsday&lt;/b&gt;&lt;/a&gt; and how &lt;b&gt;&lt;a href="http://armchairgeneral1.blogspot.com/"&gt;ArmChairGeneral&lt;/a&gt;&lt;/b&gt; is steadily building up the options for &lt;b&gt;&lt;a href="http://www.wargamevault.com/index.php?manufacturers_id=3206"&gt;his games&lt;/a&gt;&lt;/b&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/00604351052444947490"&gt;Harald&lt;/a&gt; at &lt;a href="http://thebookofworlds.blogspot.com/"&gt;The Book of Worlds&lt;/a&gt; is &lt;a href="http://thebookofworlds.blogspot.com/2012/01/osr-research-notes.html"&gt;&lt;b&gt;looking for an old school RPG ruleset&lt;/b&gt;&lt;/a&gt;, and there are some suggestions in the post itself and from the commenters.&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;ul&gt;&lt;li&gt;For effective introduction to something new, &lt;a href="http://www.blogger.com/profile/11371740532802642972"&gt;Tim&lt;/a&gt; has &lt;a href="http://gothridgemanor.blogspot.com/2012/01/no-you-cant-be-cow.html"&gt;&lt;b&gt;a first-game write-up&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://gothridgemanor.blogspot.com/"&gt;Gothridge Manor&lt;/a&gt; that may just demonstrate the power of a good example.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;At &lt;a href="http://realmofzhu.blogspot.com/"&gt;The Realm of Zhu&lt;/a&gt; there's &lt;a href="http://realmofzhu.blogspot.com/2012/01/obligitary-d-post.html"&gt;&lt;b&gt;an approach&lt;/b&gt;&lt;/a&gt; to getting a new game out there.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;There's suggestion &lt;a href="http://www.campaignmastery.com/blog/the-future-is-bright/"&gt;&lt;b&gt;a boom in RPGs is on the way&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://www.campaignmastery.com/blog/"&gt;Campaign Mastery&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.onfiction.ca/"&gt;OnFiction&lt;/a&gt; looks at electronic interactive fiction, specifically the play &lt;a href="http://www.onfiction.ca/2012/01/interactive-fiction.html"&gt;&lt;b&gt;Façade&lt;/b&gt;&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blogger.com/profile/04647628467658839351"&gt;Trey&lt;/a&gt; has an idea at &lt;a href="http://sorcerersskull.blogspot.com/"&gt;From the Sorcerer's Skull&lt;/a&gt; for &lt;a href="http://sorcerersskull.blogspot.com/2012/01/get-your-motor-running.html"&gt;&lt;b&gt;a possible game genre&lt;/b&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;If that's just not radical enough, how about a &lt;a href="http://en.wikipedia.org/wiki/Dada"&gt;Dadaist&lt;/a&gt; RPG? &lt;b&gt;&lt;a href="http://addgrognard.blogspot.com/"&gt;ADD Grognard&lt;/a&gt;&lt;/b&gt; &lt;a href="http://addgrognard.blogspot.com/2012/01/okan-end-to-free-publicity.html"&gt;mentions&lt;/a&gt; &lt;a href="http://www.1km1kt.net/rpg/normality"&gt;&lt;b&gt;Normality&lt;/b&gt;&lt;/a&gt;, but it's challenging and likely not everyone's cup of tea.&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;Again, just go explore - at blogs like &lt;b&gt;&lt;a href="http://roll1d12.blogspot.com/2012/01/uncanny-effects-of-blunt-force-trauma.html"&gt;The Dungeon Dozen&lt;/a&gt;&lt;/b&gt;, the author of which agrees &lt;a href="http://roll1d12.blogspot.com/2012/01/uncanny-effects-of-blunt-force-trauma.html"&gt;taking inspiration isn't stealing&lt;/a&gt;, the wild &lt;a href="http://swordsandstitchery.blogspot.com/"&gt;&lt;b&gt;Swords &amp;amp; Stitchery&lt;/b&gt;&lt;/a&gt;, and further afield; &lt;a href="http://lydiakang.blogspot.com/2012/01/medical-mondays-prions-from-outer-space.html"&gt;&lt;b&gt;here's a look at prions&lt;/b&gt;&lt;/a&gt; for example, for today's Medical Monday at &lt;a href="http://lydiakang.blogspot.com/"&gt;The Word is My Oyster&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Give a little back to the blogs if you can as well, even if it's only by answering questions, offering opinions and leaving ideas. It can make a day and might even keep a blog going.&lt;/div&gt;&lt;div style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-4489824012105151205?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/4489824012105151205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=4489824012105151205&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4489824012105151205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4487413006559113471/posts/default/4489824012105151205'/><link rel='alternate' type='text/html' href='http://theporkster.blogspot.com/2012/01/online-game-designers-workshop.html' title='An online game designers&apos; workshop'/><author><name>Porky</name><uri>http://www.blogger.com/profile/00604351052444947490</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://2.bp.blogspot.com/_ucB68U03YqQ/TO1ERZ9NwcI/AAAAAAAAABg/steeOWYO_0Y/S220/Porky%2Bclose.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-uxcUNwSs_GY/TibaqJ8apsI/AAAAAAAAAWo/APpw5BbEZow/s72-c/Crane+4.JPG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4487413006559113471.post-4228217333121115791</id><published>2012-01-23T00:29:00.001Z</published><updated>2012-01-23T00:36:32.679Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='40K'/><category scheme='http://www.blogger.com/atom/ns#' term='economics'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='wargaming'/><category scheme='http://www.blogger.com/atom/ns#' term='GW'/><title type='text'>How much of that IP could we own?</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-UYheX7Czd1Y/TuDsnT2DW3I/AAAAAAAAAbA/lG-vSRb_CRY/s1600/Question+mark.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-UYheX7Czd1Y/TuDsnT2DW3I/AAAAAAAAAbA/lG-vSRb_CRY/s200/Question+mark.jpg" width="126" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Do we own &lt;i&gt;any&lt;/i&gt; of the intellectual property for major settings we play games in? Or could we actually own most of it..?&lt;br /&gt;&lt;br /&gt;I'm going to make a relatively long and mostly hypothetical argument, but I recommend following it if you have time - it could be quite literally game-changing. &lt;b&gt;I'll use bold text to highlight key or useful passages&lt;/b&gt; in case it is too long.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;I'm going to focus on &lt;a href="http://en.wikipedia.org/wiki/Games_Workshop"&gt;Games Workshop&lt;/a&gt; and the tabletop wargame &lt;a href="http://en.wikipedia.org/wiki/Warhammer_40,000"&gt;Warhammer 40,000&lt;/a&gt;&lt;/b&gt;, but this could be relevant whatever your most-loved, explored and developed IP. &lt;b&gt;I'll be using the core example of GW's &lt;a href="http://wh40k.lexicanum.com/wiki/Space_Marine"&gt;space marines&lt;/a&gt;&lt;/b&gt; all the way through, for consistency and general familiarity.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I will say before we go that &lt;b&gt;I'm not a lawyer&lt;/b&gt; - not even a rules lawyer. &lt;b&gt;This isn't legal advice&lt;/b&gt;, and before any of us gets carried away, it would seem worth looking deeper.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Here goes then.&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Some of us have been playing 40K for nearly 25 years. The game may have influenced our thinking and become a central part of our lives. We could well have supported GW financially and spiritually, and given that support through thick and thin as their games and staff came and went. &lt;b&gt;We may have been a heart and soul of the hobby as individuals and part of groups, clubs and local and international communities&lt;/b&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;My own personal feeling is that our investment is potentially as valuable as GW's, and arguably far more so, especially since the firm became a public limited company and became answerable first and foremost to its shareholders, not &lt;i&gt;all&lt;/i&gt; of its stakeholders.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;But even after a huge quarter century of engagement, &lt;b&gt;what actually belongs to us?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;If I create my own chapter of space marines&lt;/b&gt; - convert the miniatures, paint them in my own colour scheme and write narrative for them - &lt;b&gt;does the chapter belong to me?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Arguably, by converting a GW miniature the artist is creating a derivative work.&lt;/b&gt; GW's own website seemed to hint at this the last time I looked at the legal info. If so, then we're infringing GW copyright, right? Or wrong? Definitely pick me up on any misstep in the thinking. &lt;b&gt;In theory then, the same would be true for a paintjob.&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;If so, the company seem willing to overlook it in the name of practicality, not to mention profit - if they clamped down, they could lose sales of parts and paints for a start.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Can you guess where I'm going with this?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Before we go there, let's stick with converting and painting. &lt;b&gt;Could one of us make a living converting, painting and selling GW miniatures?&lt;/b&gt; Moot point maybe - many people seem to do this already. GW may not notice the smaller players, or turn a blind eye, but may even encourage the larger with a discount; after all, GW earn on the sales.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;But what if the business grows? &lt;b&gt;What if one firm's interpretation is so good that their version of a space marine becomes the new standard&lt;/b&gt;, that they change the market so that people look to them for the future direction of space marines? Tricky.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;But here's the crunch: &lt;b&gt;what if that company produced parts, art, literature or rules for those new marines?&lt;/b&gt; Acted as if marines really did belong to them? Many would likely expect GW to send a cease and desist letter, and follow it up in court if need be.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;But again, &lt;/b&gt;&lt;b&gt;if I create my own chapter, does that chapter belong to me?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;It seems from the above reasoning that the answer is no&lt;/b&gt;, that I wouldn't own it any legal sense, and certainly wouldn't be allowed to try exercising ownership past a certain point. According to that reasoning, while it may &lt;i&gt;seem&lt;/i&gt; fine to act as if I own it, in that for some time at least no one actually claims pops up to claim I don't, or actually sends out that cease and desist letter, the cease and desist could still come at any point.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;But what if I'd poured love into the chapter for several years?&lt;/b&gt; What if I had dated documents or photographic evidence to prove it. Let's imagine, quite realistically, that I'd played dozens if not hundreds of games in that time, some in tournaments away from home, that I'd taken a high place in a painting competition and sculpted part of a chapter master model&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;, had various images of the army printed&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;, drawn battle scenes and written fan fiction and published it on a forum? &lt;b&gt;What if a large proportion of the gaming community had seen or heard of my chapter and all the while GW said nothing?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Again, what if GW didn't actively stop me, or even make particularly clear in that time I couldn't do it? This would presumably be because the channels available are too broad, and the message could alienate the wider community, and eat into that profit. But still. &lt;b&gt;Would that mean they hadn't &lt;a href="http://en.wikipedia.org/wiki/Copyright_infringement#Enforcement_responsibility"&gt;actively enforced&lt;/a&gt; their copyright as regards my creative work?&lt;/b&gt; We do hear that activity helps the holder in a claim of infringement.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;If so, &lt;b&gt;would it weaken their claim?&lt;/b&gt; Make it more likely they couldn't pursue it successfully? At what point would we pass a point of no return? Could it be enough to win me ownership if the claim went to court? &lt;b&gt;Could the chapter then belong to me?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Considered cautiously like this, to me as a non-lawyer the case does seem stronger.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;But still, how much would I really own if so?&lt;/b&gt; &lt;b&gt;Presumably I own the parts that are wholly original&lt;/b&gt;, my own new work, where these are not derivative of GW's work, making no substantial reference. If my chapter was a thousand monastic transhuman warriors, I'd guess all was well. If they had a father who was an emperor and a deity, it's not so far off &lt;a href="http://en.wikipedia.org/wiki/Dune_%28novel%29"&gt;&lt;i&gt;Dune&lt;/i&gt;&lt;/a&gt;. If he was martyred in a fraticidal war ten millennia ago, the empire had fallen into decay and foes were at the gates, things might be getting perilous.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;How much would the vital &lt;a href="http://wh40k.lexicanum.com/wiki/Geneseed"&gt;gene-seed&lt;/a&gt; be mine? What about the design of the marines? They're not necessarily space marines without the bulky armour, its pauldrons, the backpack and bolter. What about the names and visual elements that are trademarks?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;My chapter couldn't exist as I know it without the core elements.&lt;/b&gt; Does that mean I'd share ownership of them? If not, how could I exercise the ownership of the parts that are my own work? &lt;b&gt;If my own battle-worn chapter master Porkius was still just a generic GW-brand space marine, would I be prevented from doing anything more with him than I already had done?&lt;/b&gt; Could I write a novel in which he featured if I couldn't describe him in full, or commission an artist to draw him for the cover? Hire another, more capable sculptor to produce a far more polished tie-in miniature?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;But wait. &lt;b&gt;In that hypothetical history higher up, I did something similar.&lt;/b&gt; I wrote fan fiction. I drew my own sketches. I converted models and sculpted whole new armour sections for good old Porkius. &lt;b&gt;The work was publicly acknowledged.&lt;/b&gt; GW quiet.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Would that make it mine by default?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;What if we all had our own chapters?&lt;/b&gt; Or Ork Waaaghs! or Eldar craftworlds. Would we all own the related IP together?&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; &lt;b&gt;Could &lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;the hobby be one great shared space, under law?&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; &lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; That would be impractical surely, especially if we all wanted to &lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;make a living developing them for gaming, sculpting our own minis and writing our own materials.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;So would it all just be available to everyone, as a &lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Commons"&gt;commons&lt;/a&gt;&lt;/b&gt;? Like &lt;a href="http://en.wikipedia.org/wiki/Common_land"&gt;common land&lt;/a&gt;, with a nominal owner, but multiple users, or maybe a &lt;a href="http://en.wikipedia.org/wiki/Generic_trademark"&gt;&lt;b&gt;generic trademark&lt;/b&gt;&lt;/a&gt; woven deeply into a culture? Because it seems to me we may be getting to that point. Have a look at &lt;b&gt;&lt;a href="http://www.belloflostsouls.net/2012/01/40k-editorial-ink-for-ink-gods.html"&gt;this post&lt;/a&gt;&lt;/b&gt; up today at &lt;a href="http://www.belloflostsouls.net/"&gt;BoLS&lt;/a&gt; - some of us even tattoo protected symbols onto our bodies because the IP speaks to us so strongly. It can&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; literally&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; be part of who we are.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;But if so, and we could own it, does GW recognise that? Could they be sitting on the knowledge that we have a potential resistance to any claim, hoping we don't realise it?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;If the thinking in this post &lt;i&gt;is&lt;/i&gt; correct, their lawyers would surely be good enough to see it too, wouldn't they? &lt;b&gt;Who would make the next move?&lt;/b&gt; Could we test the waters, or do they? Is it theirs until we prove otherwise, or ours until they prove otherwise?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Whichever, if do we want to take ownership of our own efforts, &lt;b&gt;it could make sense to start gathering evidence&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;, even if only to demonstrate a lack of active enforcement&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Photographing everything, with a proof of date, the converting, sculpting and painting. Backing up the writing, drawing and posting. Maybe even recording avoidance of&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; GW parts, paints and ideas, to demonstrate lack of association, creative independence.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;And that's not even mentioning all the feedback GW must have received by letter and email, at  Games Days and through Golden Demon entries, even via the retail chain.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Looking back, could a large part of the past 25 years have been our work?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;If you have answers to any of these questions, I'd love to hear them. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: white; font-family: Arial,Helvetica,sans-serif;"&gt;_&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br/&gt;&lt;i&gt;Explore more at &lt;a href = "http://www.theporkster.blogspot.com/"&gt;Porky's Expanse!&lt;/a&gt; and with &lt;a href="http://www.rpgnow.com/product_info.php?products_id=99048"&gt;Triffles: Abandoned Space&lt;/a&gt;...&lt;/i&gt;&lt;br/&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4487413006559113471-4228217333121115791?l=theporkster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theporkster.blogspot.com/feeds/4228217333121115791/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4487413006559113471&amp;postID=4228217333121115791&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' 
