tag:blogger.com,1999:blog-4487413006559113471.post4953731209916287072..comments2024-03-14T07:11:37.650+00:00Comments on Porky's Expanse!: Money in old tropes - CyborgsPorkyhttp://www.blogger.com/profile/00604351052444947490noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4487413006559113471.post-16878641782877495382011-06-27T00:02:00.610+01:002011-06-27T00:02:00.610+01:00@ Needles - It would make me very happy if you got...@ Needles - It would make me very happy if you got something out of this, made a fortune on the back of it even. That's part of what this particular series is aiming at. To be honest though, you don't need the help - your output is incredible and stands alone.<br /><br />@ Gotthammer - Well, that's some evidence you've got in your favour..! Have you ever thought about striking out seriously? With a record like yours it seems you could make a strong go of it. The <a href="http://hopefulmonstercreations.blogspot.com/2011/03/hopeful-monster-arises.html" rel="nofollow">Hopeful Monster approach</a> is another option, collaboration with other creators. I'd consider that route, and a lot of the other guys too I'd bet.Porkyhttps://www.blogger.com/profile/00604351052444947490noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-1499287578790656532011-06-26T22:01:09.294+01:002011-06-26T22:01:09.294+01:00Assuming sixth edition does go with that format, w...<i>Assuming sixth edition does go with that format, who's to say you didn't inspire GW? </i><br /><br />My first thoguht upon seeing those rumours: "GW are ripping me off again!"<br />Lego did the same thing to me when I was young - I sent a letter to head office asking why all the heads were generic smileys, no expressions or beards or the like as it was odd that all my knights looked the same. <br />Next year, Pirates come out with their beards and eyepatches and whatnot. <br /><br />Coincidence..? I think not!<br /><br />Anyways, my comment about accusations of derivativeness was more to do with players than corporates.Gotthammerhttps://www.blogger.com/profile/09192437339888042580noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-87694689553460789972011-06-26T17:34:40.885+01:002011-06-26T17:34:40.885+01:00Quietly starts taking notes for blog & game, h...Quietly starts taking notes for blog & game, hmm wonder what angle I could use with this!Needleshttps://www.blogger.com/profile/11243274667834930867noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-3650641009488278402011-06-26T17:18:17.797+01:002011-06-26T17:18:17.797+01:00@ Bartender - I've been looking for a post I s...@ Bartender - I've been looking for a post I saw a while back on the design of household appliances, but I can't find it. I can imagine a very fun game or supplement being built around your idea.<br /><br />@ Gotthammer - Yep, there's plenty of concern these days about ideas being overrepresented, common tropes or features of a genre say. I guess unless we all coordinate ourselves better, it'll keep happening..!<br /><br />I wouldn't worry too much about the notation. The use of 'ability #' or 'ability =/-#' certainly wouldn't be unique to 40K. It's also something I'm doing with many of the features in my game and it's used to mark repeat skills in the RPG Humanspace Empires, to give just one more example.<br /><br />It's a very natural presentation of information, and it seems to me unlikely a company could claim ownership of it; I imagine there'd be outrage if any tried. Ideas in general are not regarded as copyright protected, so only a very great overlap in naming might be reasonably regarded as problematic.<br /><br />Assuming sixth edition does go with that format, who's to say you didn't inspire GW?Porkyhttps://www.blogger.com/profile/00604351052444947490noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-75952964932251912692011-06-26T15:42:36.690+01:002011-06-26T15:42:36.690+01:00I hear you on the similarity of designs popping up...I hear you on the similarity of designs popping up. One of teh publishing blogs I follow <a href="http://pubrants.blogspot.com/2011/06/riding-cultural-zeitgeist.html" rel="nofollow">had post on the same thing a couple of days ago</a> (irony!).<br /><br />It's certainly a double edged sword with any creative endevour to see someone doing something similar. One one hand it's good to see that someone else thinks that your idea is a good one, but on the other hand you don't want to be seen as a rip-off!<br />The rumours of GW going to a system of "ability (#)" is both cool but worrying for FireZone. Mind you it's encouragement to get the system out before them to avoid being seen as derivative!<br /><br />With the relatively close knit wargaming community it's not a huge surprise though that it happens - just witness the sudden explosion of Weird WW2 and horror skirmish games.<br />Even in RPGs there was a big surge in 'storytelling' around when Vampire appeared, and a more recent surge in 'gritty' fantasy (same in writing).<br /><br />Must be something in the water ;pGotthammerhttps://www.blogger.com/profile/09192437339888042580noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-64821395716518573142011-06-26T13:04:34.599+01:002011-06-26T13:04:34.599+01:00How about robots designed as kitchen appliances? T...How about robots designed as kitchen appliances? They would be able to infiltrate any barrack kitchen.Bartenderhttps://www.blogger.com/profile/16391585974813638098noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-85986088844436412012011-06-26T10:53:38.600+01:002011-06-26T10:53:38.600+01:00I like the gestalt cloud idea. It seems the next l...I like the gestalt cloud idea. It seems the next logical development and is one of those concepts that is compelling at the same time as being a potential concern to big, lumbering, separate beings like us..!<br /><br />The nano-suit idea I've never seen done, but it doesn't surprise me at all that it has been. It's a concept I'm using for Hogintu as a pre-collapse tech, potentially available from the outset to at least one group, but also stored or lost awaiting rediscovery.<br /><br />We're really on the same wavelength in rules terms too. What you've described here is how I'm going about things in the game I'm working on. The basics will be quite different, but that catch-all approach can be central to the way profiles are presented, a short-cut for more experienced players or those who want to play more intuitively, and the importance of physical construction types and even optional modularity are in there too.<br /><br />From what I've seen over the years, this simultaneous similarity in approach is just more evidence of how broad trends come and go, and the ideas we have we might think are unusual or even unique are actually shared by many others at the same time, in whatever exact form. This is on the surface at the moment with the discussion of things like Mantic's Warpath and maybe even Goodman Games' DCC.<br /><br />It shows perhaps we're all more attuned to the same sources than we think, or reacting to the same suggestions. It's frustrating in a sense, but consoling we're still collectively at a cutting edge, that great minds think alike of course, and that minor variations may mean there is still a challenging originality in each interpretation.Porkyhttps://www.blogger.com/profile/00604351052444947490noreply@blogger.comtag:blogger.com,1999:blog-4487413006559113471.post-22693411035737886562011-06-25T21:48:11.583+01:002011-06-25T21:48:11.583+01:00How about a cloud made up of billions of intellige...How about a cloud made up of billions of intelligent hive-minde style linked machines? Together they form a gestalt consiousness and can form any shape they desire (in essence each nanobot is independant).<br />Similar to the T-1000, but it can split up, merge with other versions of itself and more...<br /><br />I have seen sci-fi with nano-suits similar to what you've described, though the names escape me right now.<br /><br /><br />Thanks again for the plug. One thing I'm going to add is when I write up some more lists (after I fisish vehicles, though I've done artillery, airstrikes and orbital attacks) is include a rough 'how to'.<br />If you're writing up multiple profiles with the same common rules to make a special catch all ability. For these guys it'd be "Nanog - any model with this ability is Dauntless and has Shields 4/1".<br />It also means that you can make 'races' that way, and have certain weapons be more deadly against them (for example adding to the Nanord ability "EMP weapons do double damage to a model with this ability").Gotthammerhttps://www.blogger.com/profile/09192437339888042580noreply@blogger.com