Showing posts with label noir. Show all posts
Showing posts with label noir. Show all posts

Friday, 12 April 2013

Noircana - a new spell sextet

Time for more noircana. Most of the discussion on this project is going on over at JD's blog, The Disoriented Ranger, and there's a brief intro here.

This time it's a modular set of six new spells for the toolkit we've been developing, for various worlds and various game systems, not least the simple tactical roleplaying ruleset here.

They're for working with magical energy, including creating sources of power and magic items, as well as manipulating magical signatures. This builds on my last contribution and should also tie in with the work JD is doing on wider landscapes and world histories.

In what seems to be the most useful order to introduce them, the six spells are Conjure Reservoir, Channel Power, Beget Source, Bind Spell, Reinscription and Filter Signature.

Friday, 5 April 2013

Noircana - magical signatures

This is a first contribution to the noircana project I posted about yesterday, a possible campaign toolkit that JD, Garrisonjames and I are talking about below this post at The Disoriented Ranger.

This system covers magical signatures for users of magic and sources of power in a landscape, for a sandboxy, oracular-dicey campaign.
                                                                                                                              

Key elements are size, signature, generation and strength, for casters and sources.

Thursday, 4 April 2013

Noircana - a campaign toolkit?

Imagine a world where magic bleeds out raw, and infuses all within. Where arcane is mundane and lines between living and dead thin. A civilisation of sorcerers all the way up, from the newborn to gods that pass unseen, a landscape gone mad, and now MAD - with Mutual Assured Destruction.

Conventions, contracts and pacts abound, but out where the rules don't apply there's radicalism and exponential growth. Ever more subtle forms of power and means to exercise it. Mysteries in mysteries, but faint trails back to puppeteers for any who dare look, and know how - or can learn.

A world where wealth is redefined and anything really will be possible. If it isn't already...

This is one possible take on a project JD and I have been talking about here at his blog, The Disoriented Ranger. It's essentially a themed toolkit for tactical roleplaying*, but could also go beyond, into other game types too: imagine a wargame where units are unnecessary and battles fought with arcane power only, but orders of magnitude greater.

It started with JD's subsystem for personal magic weapons and my mind still on Read Magic. One of the major ideas we've been discussing is the near-universal magic item, formed naturally, and the concept of a magical signature unique to a particular source, and linked with that the idea of casters having a magical fingerprint and leaving it behind.

Not a noircrawl so much as a noircana to deepen a campaign, building on lesser-used spells like Detect Magic and maybe leading to whole new sets like those in Space-Age Sorcery. It plays to dark classics, but also more recent reference points like The Matrix and the so-called singularity. Hereticwerks and others already work with material like it.