The first of a series on characterful optional rules, mainly for wargames and skirmish games, but possibly inspiring adaptations of other kinds of game too. I'd imagine most gamers collect this kind of rule to try out when an opportunity arises, or incorporate them into their house rules, and the point here is to help in this, by suggesting rules not matching a triffle or drawing attention to rules other gamers are using.
What got me thinking about this most recently was a post at the excellent Tales from the Maelstrom with a couple of their house rules. Have a read of those, and the first comment at least. For me they're simple, but realistic, and they add a lot to gameplay. They're also a reminder of the danger of war and the natural reactions of combatants.
To add to them, how about the need to take a test not only for taking cover nearby, but for approaching too, or modifiers to morale tests for proximity? Perhaps a mechanism to represent the desire to retrieve the remains and remove them from the field?
If you decide to use any of this yourself, it could help to have a way of marking the locations, so I've put together a quick set of 16 rather graphic counters to this end; just print to thin card and cut along the divisions. They're all yours to modify and print as you wish and I dedicate them to Colonel Kane and all the other guys at Tales.
I love counters, as I've said before, but they're really the minimum that can be done. Below are some pools of Ork blood I made to mark areas of heavy fighting. Yes, I know that officially Ork blood isn't green, but I prefer to think of it that way, although it works less well on a green tabletop for obvious reasons. Marking the tabletop like this is actually an end in itself as it helps tell the story of the battle. These particular pools were cut from card, but could be made more complex with the use of plasticard and odd bits of model left over from conversions painted in the same way as the army itself.
For more ideas, try the discussion under the last triffle. Paul's Bods is one creative guy, as is The Angry Lurker for that matter and most if not all who comment here.
Aslo, if you have any suggestions for expanding on the horrific injuries concept, or even other house rules, I'll bet there are plenty of us who'd like to hear them.