Showing posts with label Nor the battle to the strong. Show all posts
Showing posts with label Nor the battle to the strong. Show all posts

Monday, 26 November 2012

Nor the battle to the strong (3)

Here's the third batch of cards for the substitute GM deck. In case you missed the first two, it's an attempt to get more colourful events into wargaming rulesets, but without the players needing an arbitrator. It follows up a discussion with Big Jim, but it's not aimed specifically at 40K, or any one system or setting, and it could fit tactical roleplaying too.

The first seven cards in the deck, i.e. Spill, Spark, Plume, Flaw, Gust, Lapse and Agent, can all be found here and there's a general approach to using the deck as a whole here.

The three in this batch cover a spectacular or horrific loss that affects morale, a flock of creatures being disturbed and relocating, as well as birdstrikes, and a slip, suspicion or disagreement that turns into internal conflict or mutiny, possibly even a coup attempt.

As with the earlier batches, this batch can build on the effects of other cards in the deck and bring new effects into play, making it possible to set up interlinked chains of events.






As ever, all feedback is welcome, and the blank card is here if you want to create more.
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Friday, 28 September 2012

Nor the battle to the strong (2)

Back before 40K was officially cinematic again, I had a discussion with Big Jim - who's just posted the latest update to Killzone, for sixth edition - on the subject of a kind of automatic GM to get more unusual events into games without needing an extra person.

I posted the first three cards for a deck to do this, but for wargaming in general rather than just 40K, possibly also tactical roleplaying. The idea is that the cards interact with and modify various game elements, to set up chains of events. With the first trio - Spill, Spark and Plume - flammability could be added to the table and elements set smoking.

Below are four more - Flaw, Gust, Lapse and Agent - adding new interactions involving smoke, as well as disorientation and the possibility a unit can be seen as compromised.







A general approach to using them is given in the original post. Now there are more, it's worth mentioning the deck can be modified to suggest certain situations, by removing cards or using multiples. For example, more Gusts or Sparks could suggest a storm.

Tuesday, 17 April 2012

Nor the battle to the strong (1)

You might remember a while back I linked to a post Big Jim wrote at Galaxy in Flames on the wow factor and GMs in 40K, and the discussion we had in the comments on creating a kind of automatic GM for players who want more unusual action in games.

This is a start on one possible approach, three cards for a deck of interlinked cinematic events. Although the original discussion focused on 40K, I've generalised here, aiming to make it compatible with a range of wargames, hopefully with very little adapting in-game.






As you'd imagine, the idea is that each player has a hand of cards and is able to play a given number per turn, applying each to a target listed below the title, with some targets created by the deck itself. You can see how Spill creates a new element for interaction, which is also a target for Spark, and Spark in turn creates one for cards like Plume.

To make things more reasonable, it could be that it a vehicle can only be targeted when it moves, a weapon when it fires etc. and depending on the game, the weapon can be a heavy weapon or artillery piece only. The wording of the cards also allows for effects to be selected via a table when a potential target acts, but that's all still to be worked out.

One obvious point to make re Spill and Spark is that they are less suitable for settings pre-black powder or combustion engine. In cases like this, Spill would be best dropped and Spark could have the weapon and vehicle target options struck out on the card. As the deck grows, there should be ever more cards suitable for a fuller range of settings.

I can see it borrowing not only from the death scene post, but also the living objectives idea for 40K and maybe even the ever-present, still open Getting out of the boat project.

All feedback welcome - I recommend reading the discussion over at Big Jim's as well.
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