Showing posts with label Money in old tropes. Show all posts
Showing posts with label Money in old tropes. Show all posts
Friday, 6 January 2012
Money in old tropes - Vampires
I don't mind vampires - as a set of concepts - in the same way I can get along fine with space marines, cyborgs and gnomes, the other subjects of the Money in old tropes series. But with vampires too, more imaginative approaches must be possible.
What are the core concepts? Vampires serve up blood, darkness and time, with a side order of maidens, mesmerisation and strength, and maybe a given geographical region.
So how to see these things differently?
WAYPOINTS:
development,
fantasy,
games,
horror,
inspiration,
Money in old tropes,
science,
SF,
vampirism
Saturday, 25 June 2011
Money in old tropes - Cyborgs
We know the concept very well. A cyborg is a cybernetic organism. But that's been done. To death. Check out just this list. We've had all of endoskeletons, exoskeletons and implants.
What's left? Well, our imaginations are the limit.
What's left? Well, our imaginations are the limit.
For example, you've probably heard of utility fog. It's been mentioned at the Expanse here re gaming and here re philosophy. The idea is that a huge number of tiny links in a 3D matrix regulate their relative positions to change shape, colour and property. The T1000 starts to look less fantastical. The real world starts to look less solid.
But how does this tie in with cyborgs? Surely utility fog is beyond biology? Not so fast. There might be plenty a nanocloud couldn't do, or do easily. Believable mimicking might be tricky, and replication of the large array of integrated systems in a complex organic lifeform - and that integration itself - might prove harder than creating the cloud.
There's more on that kind of thing up now at the superb Astrogator's Logs, here.
There's more on that kind of thing up now at the superb Astrogator's Logs, here.
So how about a biological base on which nanotech has gone to work, producing a transbiological form of tougher, more flexible bone, more efficient muscle, improved nervous and circulatory systems, and through all this a utility cloud has been run?
Within the body the cloud could beat the heart faster, reinforce blood vessels, hold wounds closed while they are repaired. It could project out beyond the skin to provide an invisible cushion, reacting to incoming projectiles and maybe deflecting them with concentrated electromagnetic pulses. It could provide support for the limbs or additional limbs, and allow chameleonic changes in appearance as well as a limited shapeshifting.
Impressive. How you feel about it as a possible reality likely depends on how you feel about transhumanism in general. It's a big subject. Fiction can help us explore it, assuming it's not selling it to us, whether for enthusiasm, profit or something more sinister. And there is of course a danger that fiction can make development more likely.
Am I being irresponsible? Maybe. Ideas are very powerful things.
Let me trivialise it now then, by statting it up for gaming. I'm going to use the great free skirmish game FireZone by Gotthammer, which would work just as well for a more classical punk approach to cybernetics, something like Lantz's AdMech FanDex, also great and free. I put together a blunderbuss last week, but this time it's a protagonist.
Or rather two, one playing up the slow inexorable zombie tradition, one faster.
Nanorg (slow)
S P I D E R
3 4 3 6 8 3 Abilities: Dauntless, Shielded 4/1
Nanorg (fast)
S P I D E R
Nanorg (fast)
S P I D E R
5 4 5 8 8 5 Abilities: Stealth, Free Running, Sure Footed, Dauntless, Shielded 4/1
No equipment here, but for weapons - if you need them - Gotthammer's flamethrower, thermal cutter and plasma welder would reflect the idea that lifeforms like this might get burdened with heavy, difficult work. He statted those for Studio McVey's Sedition Wars.
Read FireZone to see what the notation means; to whet the appetite, those shields recharge. Again, the rules pdf is free and could become that new wargaming system.
Read FireZone to see what the notation means; to whet the appetite, those shields recharge. Again, the rules pdf is free and could become that new wargaming system.
_
WAYPOINTS:
AI,
cyborgs,
development,
games,
inspiration,
Money in old tropes,
nanotech,
science,
SF,
transhumanism,
wargaming
Wednesday, 22 June 2011
Money in old tropes - Marines
A series in which I give YOU a new take on a tired old idea in fiction. Go forth and earn! First up it's marines, stars of so many - yawn - franchises and staples of military sci-fi.
The Marines. Creaming the cream of the cream across galaxies, the Milky Way barely a fatty spot on their tablecloth; so highly trained they stoop beneath the information ceiling of the universe.
They leap through higher dimensions to cover light eras of three-dimensional space, skipping from fluid to fluid, the denser the better. They appear suddenly in oceans, atmospheres, nebulae, the darkest of dark matter, surfing the forces between particles.
They condense the fabric of being for their armour, weaponise the fundamentals to release the near-boundless energy in existence. Irony they sacrificed first and thus they are gods to fearful worlds.
But that may go only so far in a thinning universe. Are they tools in the wrong kit? Entropy grows. And their maisters hold the wax.
_
WAYPOINTS:
aliens,
inspiration,
Money in old tropes,
SF,
transhumanism
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