This is for a slightly wacky Rogue Space setting, but could work for a lot of sci-fi roleplaying with a few tweaks. It overlaps with the Empyre setting.
Roll if checking pockets, packs, gloveboxes etc., or before character creation for a hint of who the character might be. The referee has the final word on exact nature. Or a roll could stand in for character creation, with the various stats and so on flowing from play.
Roll if checking pockets, packs, gloveboxes etc., or before character creation for a hint of who the character might be. The referee has the final word on exact nature. Or a roll could stand in for character creation, with the various stats and so on flowing from play.
- 2D6 adhesive sigils
- 1D3 anti-grav strips
- assorted in-flight meal wrappers with scribbled notes to self
- an augmented reality contact lens case
- an auto-biographer
- an autonomous arachnoid bodyvac
- a ball of gelatinous plasma with a light coating of fluff
- a biomonitor pendant with apparently erroneous readings
- a bodily waste cycler
- a can of landing foam, well out of date
- a change of clothes, dehydro-packed
- a clump of smart synthetic lint
- a coil of quantum solder
- a compression flask, overfilled
- a cracked vial leaking a transparent being
- 3D6 crystallised memory grains
- a dark matter filter
- a docking permit
- a dowsing drill with filter pipe
- 1D6 eggs, close to hatching
- an emergency beacon, activated
- an EM sample cone projector
- an exoskeletal sander
- an extensive holograph collection
- a foil comfort blanket, torn
- a fragment of a sacred text
- a fugitive nanite colony
- a furled solar cell, heavily creased
- a hive node, damaged during extraction
- a holographic skyway sign, stolen
- a hormone jammer
- 1D6 hotspots, unstable
- a hydraulic doorwedge, prone to seizing
- an ichor-stained rag
- an imaginator, on the blink
- an inertial leash, snapped
- an inflatable sleep pod, unaired
- 1D6 ion sump mushrooms
- an IOU in the currency of a dead planet
- a length of root, highly pungent
- a light saver
- a long-life fumer
- 1D6 low-grade clarity tabs
- a lucky rivet
- a lump of vacwax, sweaty
- a maxed-out credit tag
- a memento of an extinct species
- a micro-G sickbag, quite possibly used
- a mind plug with an extensive playlist
- 2D6 miscellaneous electronic components
- a modular body part, poorly preserved
- a motorised combi-utensil
- a multifuel pocket turbine, squeaky
- 1D3 organ regen capsules, 1 in 3 of which have been incorrectly stored
- 1D6 over-the-counter brain faders
- a pair of partially dissolved tweezers
- a personal furcare product
- a personal wormhole, either 1) collapsed or 2) prolapsing
- a planar positioning device
- a pocket hunter-nuker drone, claustrophobic and increasingly intransigent
- a portable mess harness
- a power finger
- a receipt for an off-the-peg body
- a recreational gene pool with applicator
- a reel of servotape
- a refundable intoxicant container
- a roll of programmable laminate
- 1D6 sachets of discolourant
- a save point
- a self-embalming kit
- a set of 'how to' cartridges
- a shard of crystal, pulsating
- a shed skin
- a sheet of psionic paper, partially corrupted
- a shipspotters' guide, missing one volume
- a shock test result
- a small creature in an otherwise empty flare case
- a souvenir replica of a wonder of known space
- a spare psylamp bulb
- a spinal floss generator
- 1D3 spray-on IDs, unfortunately all cloned
- a starliner ticket
- 1D6 sticks of ruminoflubber
- 2D6 stimulant flakes, 1 in 6 of which are contaminated
- a subcutaneous picochip
- a SupaVita bar, nibbled
- a superluminet directory
- a telescopic 10' probe
- a tooth organ with amplifier, clearly untuned
- a tracking thread, fraying
- an ultrasonic gillpick
- 2D6 uncashed entertainment complex tokens
- a universal adaptor
- an unpaid fine, long overdue
- an unpublished oeuvre
- a herbal infusion cube, slightly overgrown
- a utility fog travel pillow
- a vapourware inhaler with 1D3 empty cans
- a zapdrive key
- a zoink ball, initialled
If Fenway5 likes the idea, I'll expand it for Rogue Transmissions #2, but group it in line with the material on equipment in RT#1, and for use with a D6 only, rather than a D100.
If you haven't seen it yet, Hereticwerks posted a Rogue Space adventure last week, and Jay at EXONAUTS! has 20 mission ideas for another rules-light game, X-plorers.
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7 comments:
This is just the kind of thing to add a bit of flavour to my quick NPC creation idea http://shortymonster.wordpress.com/2012/07/16/cutting-corners-not-quality/
I love it! plus I hope you write up Empyre settings details ffor RT as well!
I love random junk tables. If you ever play the latest edition of Gamma World, it has a ton of random stuff tables just to show what your character has picked up during his travels. This is a good list. There could be hundreds of reasons your character is carrying a self-embalming kit, but it's up to the player to determine why he's carrying it
I really like the partially-dissolved tweezers.
@ shortymonster - I like that kind of thinking. I'm a feeler into the world and toolmaker more than a pre-recorder.
Here's a link to that post.
@ Fenway5 - I'm happy to hear it - I'll go ahead with the expansion then. New items are coming thick and fast at the moment so I should have something well before the deadline.
@ M. Jared Swenson - Me too, very much. Here I'm assuming the potential is even higher the weirder and/or vaguer the descriptions, and RS does work well as a seat-of-the-pants collaboration between players and referee.
@ Black Vulmea - The questions do abound with that one...
I love #91
I changed that one at the last minute and I'm glad I did. Mushrooms have gills too of course, and looking again now I can see there are more possible understandings, and maybe different groups of players would come up with new. Lists like this are good fun, especially in a fantastical context where there's so much scope for interpretation.
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