Showing posts with label Alice's Adventures in Wonderland. Show all posts
Showing posts with label Alice's Adventures in Wonderland. Show all posts

Friday, 8 August 2014

Fifth edition thoughts - the depriving background?

A quick comment on a piece of fifth edition D&D.

At first I was generally positive about the idea of the so-called 'background' - the personality traits, ideals, bonds and flaws. Now I'm not so sure. It seems more gimmicky as time goes by, more predetermining of narrative as if establishing the characters for the first chapter of a novel, a set narrative, rather than supporting an exploration of another world - and ourselves - wherever it leads; and a shortcut avoiding the need for fuller player engagement, or further restricting player freedom.

Why play to someone else's prewritten background if you can decide one for yourself or start vague, as light as in a DCC funnel, or with a single word or less, and let specifics emerge in play, based on choice and the elaboration of the world in the interaction between players and GM, and characters, factions and landscapes? I'm genuinely curious as to the justification. Surely not just to save more of that increasingly precious time..? If so, I've got a suggestion - do less. None of us have to do everything we're sold.

Thursday, 7 June 2012

Fractal gaming

I imagine quite a few of us have a played a game within a game, where the characters themselves are playing, gambling say. But how often is this a game of the very same type - meaning an RPG inside an RPG, or a wargame inside a wargame?

This kind of 'fractal gaming' shouldn't be too hard to do with a rules-light RPG, with its freedom to improvise and rewrite rules on the fly, but it could be tougher with the narrower focus of a wargame, where we're given less scope for non-destructive interaction between individuals. Hold the thought.

Could we and the dice be seen as gods to the characters in our games? Collectively, we are the creators of the fictional world, and to the inhabitants we're potentially omnipotent, as omniescent as the game needs, and possibly even omnipresent: after all, the events exist only in the players' minds; things only happen if we go there. Hold that thought too.