Last were the concerned citizens, adapted from the series of 31-word stories I ran through May. They were statted up for Warhammer 40,000.
Today it's the shrewd wasteland settlers, who acted to devastating effect on Days 10 and 17.
Again, I've tried to work their nature into the rules. The unit is designed to be used in an unusual landscape represented by a table in the format used for the ash waste events. There's a statline for them and for a new weapon - the strung - plus the special rule.
TROOPS
Wasteland Settlers
Cost: 6 per Wasteland Settler (?)
Type: Infantry
Size: 5-15 Wasteland Settlers
Wasteland Settler 3 3 3 3 1 4 1 8 -
Weapons: Grip, Strung
Special rules: Ken, Hit & Run, Move Through Cover, Scouts, Stealth
Grip
Grips are basic close combat weapons, generally a rough blade or an improvised mace.
Strung
Strungs are ranged weapons fashioned from salvaged or liberated scrap and materials naturally occurring in the wasteland, most often making use of tension and momentum.
Strung 6” 2 - Pistol
- - - - - -
As before, feedback is welcome, not least on points cost. It's based on the ash waste events and may well need to be modified if the table is adapted to other landscapes.
Check out the Heroes of Armageddon project at the website too. Just a few days left.
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