It's been stimulating few days, even weeks, and today reflected that. I've been working on an increasingly holistic resolution system, holistic in the sense of Beedo's recent post on tiers in a game. I've also pondered Tim's malgic, the Terminal Space spells of NetherWerks and Needles, and Gotthammer's destructible buildings for FireZone.
It has me wondering what the basic practical and even fundamental unit of gaming is or could be. I'm imagining if you mixed up all the various game systems, what you might see in the overlap is a universal game 'space' formed of particles. These particles would be the smallest elements dealt with in any game. For fun, let's call them gameons.
A human say might be composed of various gameons down to the level of individual fingers, in that injury in a given game may see the loss of one or more digits, as in say Necromunda. The gameons would have a kind of pseudo-spin so that those forming the human body generally would be affected by particular other particles, those that are solid, sharp, hot etc. They could be made lycanthropic and gain a vulnerability to silver.
These gameons would also have bonds with each other reflecting the musculoskeletal system say, or the violent dissociation Shawn mentioned yesterday. Although few if any game systems deal with this directly, some may allow particular limb movements, hacks or slashes for example, and others do assume amputation, as with those fingers.
What game systems are effectively doing is gathering up these hypothetical gameons or gameon interactions and forming them into rules, for magic, vehicle hulls, reactions in certain circumstances. I think part of what we speak of as elegance in rulesets is a recognition that the cuts have been made in the right places, or consistently.
What interests me is taking the gameon as a reflection of the broad concepts in gaming, all the potential we know and maybe don't, and producing a system corresponding to it.
Would anyone want to play a game at gameon level? Could it even be done?