They also suggested it could be a gateway, maybe to a strange sea, or even a
Weak Point between the worlds, possibly one of the more final
Ends.
I'll
definitely add this take on it to the Ends list, but it would
be good to explore the idea and get some options, maybe a table to roll on for each descent.
That could be used in roleplaying for an encounter, or in weird wargaming for a campaign event, maybe as a way to move a long-term game to a new setting or transform it. In fiction overall it could be a good source of inspiration.
Like
the portals list and the Ends itself, it's a good subject to crowdsource.
If you have a suggestion, leave a comment. I'll expand the table and credit you with a link.
The descent into the Maelstrom... (1d8)
- ... carries the traveller into fluidic space. (Hereticwerks)
- ... washes the traveller up in the Deadly Desert.
- ... transforms the traveller into a water baby.
- ... becomes a water chute pouring into a cavern holding a galleon, an Inferno.
- ... with a hideous pause on the very threshold of bearability gives way to a cataract of surging, turgid unseen green waters
cascading with a mighty roar into the heart of a fog-bound estuary just
on the very verge of visibility. Some place long abandoned. Deserted.
But very much alive. (garrisonjames)
- ... wakes the traveller - who is afloat and wired up in a sensory deprivation tank.
- ... fades to calm as the traveller emerges from a long-overgrown spawning pool.
- ... builds to a convulsion, ejecting the traveller either into or from a bodily cavity.
_