Showing posts with label robots. Show all posts
Showing posts with label robots. Show all posts

Saturday, 30 June 2012

Mantis tanks close in

Blight Wheel Miniatures are expecting a batch of 34 mantis tanks to go up at the store a bit later today. There's a list of local posting times here.

It seems to me there are very few unusual vehicle designs in tabletop gaming, and even insectoid walkers like the mantis aren't especially uncommon. In fact, it seems like a good time to ask - can you think of anything weirder?

I've got the urge to stat something that could use this model so here's a possible profile for Rogue Space. I've used the vehicle construction rules from December, but the mech expansion being developed at TheFairlyUnkempt might well be able to do the job better.
                                                                                                                              

Hektid ASW Mk. VII, 'The Creepy Crueller'

The Hektid Armoured Support Walker sees extensive use on the broken ground of the Eternal Fronts, often operating remotely at the whim of its Notwork cranAI. A response to the depth of current craterscapes, the Mk. VII bears a Morder on its thoratic mount.

C       0%     [0]
H     37.5%   [1]   Manipules (1 Attack)   [1]  Head + 1 Light Pulveriser   [1]  1 Big Morder
A     37.5%   [3]   C:H: 1, 1, 1  S: 5
S      25%    [2]   25' (ignores terrain to thorax height and abdomen width; 1D2 Attacks per 1S)
E     100%     8
                                                                                                                               

The profile for the Light Pulveriser is here. The Big Morder is a new Empyric weapon.
                                                                                                                               

Big Morder       H       Shells       as Shell       Indirect fire
                                                                                                                               

I've updated the footer with new blogs working on Rogue Space. If you don't know it yet, you can get the pocketmods free here and the book here or here; my old review is here.

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Monday, 12 December 2011

Review - Rogue Space




With HoP focusing more on RPGs recently, and Von's new series, I thought I'd review a good starter game for sci-fi wargamers interested in setting up a roleplaying campaign.

The game is Rogue Space RPG by Fenway5. It's rules-light even by the standards of old school games, which makes it easy to pick up and keeps the focus more on the action and less on the detail of the mechanics. The basic rules and all the supplements so far are free, and each fits onto a sheet of A4 and folds into a booklet, which means you can keep everything in a miniatures case and play in the spaces around battles.

The downloads are here, found through the image at the top of the blog's right sidebar.

So how does it work? To my mind very well. The simple rules framework allows players to try pretty much anything they might want if they can imagine it, and in that sense the evocative name is a solid foundation, conjuring up all kinds of images of pulp sci-fi and space opera shenanigans, kickstarting the imagination even before the rules are read.

You'll need to know coming in that there are few limits with a system like this, but a bit of work may be needed, even if only through preparation or on-the-spot improvisation.

Sunday, 7 August 2011

Review - Minority Report

What an interesting film this is. I deliberately catch up with big movies and books years after release so it was the first time I'd seen it. I think a delay helps balance the gadgets and gimmicks better with the more subtle themes, and this seems like a film to benefit.

On the whole I enjoyed it. In terms of inspiration it's got lots to take away. The concept and accumulation of detail are impressive, exactly as we'd expect, although for me it's not as profound as it seems to want us to think it is and there's plenty that doesn't work, is too loose, oddly tired or silly, and all the obvious laughs felt somehow out of place.

It does still manage to surprise though, on many levels, and there's a feeling of a natural development despite the railroading, with plenty of observations to make and layers to peel back. I'm still thinking about the construction, the relationships of the characters, the painful ambiguity, especially of the ending, and the very human, honest approach.

Appropriately, given the water theme, it's the immersion in the world that really grabbed me, though more the subjective world or worlds of the central figures than what I saw as a rather uneven near future setting. It also has one of the best shots I can remember in a blockbuster, downstairs at the hotel, 10 to 15 perfectly realised seconds of cinema.
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Sunday, 17 July 2011

40K OSR? (10)

Been a while since the last full 40K OSR? post.

I don't know what's up, but it seems to me output is down. I'm assuming it's just a mix of summer, anger online at price rises and limits on sales to Australia, maybe the move from metal, plus the fact GW itself is bringing old 40K material back, possibly early edition complexity in sixth edition.

I'm still linking though. I'll do full updates like this less often, but you can see the latest mentions at any point using the 40K OSR? search label.

So then, the usual. First, what's a 40K OSR? There are some potential definitions here.

If you identify with the concept, especially if you're putting out new ideas, feel free to use Colonel Kane's logo, at the top of this post. If you do, consider crediting him and adding Tales from the Maelstrom to your roll. It's 40K magic; up now is an inquisitor's retinue.


Finally, perhaps as a wild card, Gotthammer at Collegia Titanica had a look at the development of the game, focusing on a critical juncture; first part here, second here.

If you think I've missed anything, leave a comment, and feel free to make suggestions.

Update: Big Jim has the first in a series on narrative gaming at Galaxy in Flames.
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Friday, 6 May 2011

40K OSR? (4)

Warhammer 40,000, yes, but what's an OSR?

Could be an Old School Renaissance, or Other School Renaissance, even an Optional School Renaissance, maybe something else again. Could even be a Revolution, or another 'R'.

Don't forget there's a 40K OSR logo now too, here to the right, thanks to Colonel Kane over at Tales from the Maelstrom. If you identify with the concept, and especially if you're putting out alternative content or ideas, feel free to use it.

If you do use it, I'd ask only you credit Colonel Kane and think about adding Tales from the Maelstrom to your blogroll. Why? Take a look at the APC up now, have a browse.

This week's update then, and a good mix it is.

  • Mordian7th also posted his robot maniple complete, with one each of the classic minis. If you want to convert some up yourself, try Lantz's latest tutorial. As complex as the old rules were, pure robot on robot skirmish games using an updated version of the program rules could be cool.
  • This week I posted a new approach to 40K, designed to simulate hives and closed spaces. It looks complex because I try to cover as much of the translation as possible, but the core mechanism is simple.
  • Finally, for a bit of reminiscing, try Dylan Gould's primed marines, which I can almost smell, and look more tempting than if they were painted by the greatest. Check out the whole blog in fact if you love the early days.

And that wraps up my list. If you've seen any other great posts, more alternative ways of looking at 40K, feel free to leave the links. The project's all about openness, variety and breadth. Carry it on at your own blog, do things your way, put cool new stuff out.

Remember the logo's available too if you want to promote the concept.

Update: This post at Blue Table Painting seems to fit, on a hypothetical minis game.
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