Showing posts with label Doctor Who. Show all posts
Showing posts with label Doctor Who. Show all posts

Friday, 6 March 2015

Dragons as dungeons and titan diving

My post at the House this week got a bit out of hand, trying to cover just a little too much. I did manage an approach to going inside the big kits, a look at character infection as a way to offset combat, and the idea of living delves and spaces.

But I had a lot more, so as a start on it, here are three related tables, for weird infections to replace more ordinary ones, for living landscapes, and for wargaming inside creatures.

Saturday, 16 August 2014

When worlds collide! or share a barycentre for a while

I've not done a funky link set for a bit so here are some recent crossover posts, or more intricate combinations of theme, you might not have seen.


There's a lot more weirdness going on, especially in the upper three blogrolls on the left.
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Wednesday, 20 February 2013

Ten wizard's towers




Greg Gorgonmilk's last post reminded me just how unwizardly wizard towers can be. For now, warming up for a possible community project, here's a table with some ideas. They might not be easy to model as wargames terrain, but for tactical roleplaying they're fine.

The wizard's tower is... (1d10)
  1. anchored along sunbeams in a shaft of unusually vivid light and accessible only by means of a reconfigured spell for illumination adjusted to the given wavelength.
  2. zipped up in a dimensional hollow; the hollow and/or the owner may be a braner.
  3. strung taut up into the heavens, space elevator-like; the wizard may import/export offworld and/or keep a personal space fleet, or be luring someone else's from afar.
  4. inside an exceptionally dense orbital introid (a large mass orbiting within a world's atmosphere), accessible using convection currents, maybe Mary Poppins-style.
  5. tightly woven from thick silver cord and suspended somewhere on an astral plane.
  6. built upside down into the ground, the foundations showing flush with the surface.
  7. compressed into a pointed hat (I thought Jason had done this, but I can't find it..).
  8. one fractal scale further down, easily mistaken for the wizard's intricately carven staff - just as the wizard in turn is easily mistaken for a woodworm while inside it.
  9. the original inspiration for the old British police box; often imitated, never bettered.
  10. sewn of the outer skins of gas giants, bobbing like a cork on a lost sea of stars.

There's a chance ambition got the better of the wizard and it's unfinished. If so, roll here.

Saturday, 11 February 2012

Chess scenarios (2) - Viva La

Another scenario in the series of alternate chess setups. Like the first, this one is also fairly obvious, but it's worth pointing out that the pawns are played with their colour, so the two sides really are in contact already and the pawns a step away from promotion.

It's a reflection of general understanding of what revolution is, a bloody process unlikely to change the underpinnings of a system. That could mean it's now an unlikely event, and that today's revolutions may be internally transformative, growing out from within.

That could mean many revolutions, some of them more like the one shown in that chess game in the Doctor Who story "The Curse of Fenric", in which the colours work together.

In play then, assuming that the black king isn't in check yet owing to the need to protect the white, tactically white and black each have just a single initial option for survival, and strategically the game quickly becomes one of dynamic reordering. Thoughts welcome.



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Sunday, 19 June 2011

Zombies, Daleks and the triumph of death

Kent at Some King's Kent has an interesting approach to the nature of encounters with zombies. I can't help but connect this with the story Dave Morris tells at Mirabilis - Year of Wonders of meeting a Dalek at BBC Television Centre as a boy in 1964.

But what is that connection? Do you sense it too? The zombie and Dalek seem akin.

I think Kent gets at the movement link well with mention of resource management, and Dave in the suggestion of the sterile Dalek environments of the 1960s. Dave also hints at the body horror of the claustrophobic Dalek interior - "something small, vulnerable and fearful surrounded by electronics and armour" - and its world observed remotely, which ties in with the small but insurmountable distance separating us from a zombie.

In this sense, both creatures suggest an alienation from our bodies. That's something I remember played up well in a sequence from the novelisation of Remembrance of the Daleks by Ben Aaronovitch, and it could be part of what makes Davros so compelling.

Zombie and Dalek are unlike us and yet oddly similar, recognisable, even if only by eyestalk, upper-limb-like extensions and voice. There's an uncanniness in there too.

Interestingly, both can also be product of an apocalypse, nuclear in the case of the Daleks; and that powerful image of the '60s Dalek comes back - the petrified forest - and what is that if not ranks of the dead? A potentially empty future.

Linked with all of this, Beedo at Dreams if the Lich House recently posted on the idea of the familiar dead returning. That's another reminder of the triumph of death, of loss.

Isn't that the root of all the terrors our games evoke? Loss of a shot at greatness, of a squad, of a much-loved character. But also the loss of time as the years go by; christian at destination unknown had a wonderful post on this a while back, on a fleeting light. We may well play the good old games to relive the early feelings. The zombie and Dalek represent decay visibly, but also less visibly entropy, as they slowly close us down.

That icy cold sweat.

Remember Kirk and the Kobayashi Maru? Here's the line from The Wrath of Khan; very appropriately for Father's Day, it's Kirk speaking to his son, David Marcus:

I haven't faced death. I've cheated death. I've tricked my way out of death and patted myself on the back for my ingenuity. I know nothing.

In a way we gamers cheat, every time we deploy our army afresh in yet another battle or roll up a new character. How about a propluristemic rule then, a rule for many games?

The cold sweat

If your army loses the campaign or your character dies, close the ruleset, book or box, put it on the shelf and never open it again. You may hold a ceremony.

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As an aside, talk of Kent and Daleks makes me think of John at John's Toy Soldiers, who's based in the county of Kent in the UK; just today he posted on an odd sign. He also has a Doctor Who battle report featuring Daleks, based on a modified 40K.
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Tuesday, 19 April 2011

Tuesday, 15 March 2011

Doctor Who's who

The Happy Whisk asked me at her blog a day or so ago who my favourite Doctor Who is.

Our favourite Doctor is not necessarily the same as our Doctor of course, but in my case the two probably do take the one form. I'd go with the controversial choice of the seventh, Sylvester McCoy.

Why? Well, I think the question can only really be answered by watching the shows themselves. One is all but required viewing for Who fans anyway, Remembrance of the Daleks.

Saying this is also a little controversial perhaps, in that the shows are in a sense the weakest means of experiencing Who over the medium and maybe longer haul, in terms of scripts, acting and effects; famously so for the effects, and maybe the scripts now too.

Wednesday, 19 January 2011

All ways..?

A belated supplement for the post on portals. That post was set off by the domain-level project running at Hill Cantons and this one by The Angry Lurker mentioning Stargate. It's another list to inspire or help with research, as with the fictional mines and seventies films.

I've decided to include any method of instant or greatly accelerated travel through any or all of space, time, dimensions or universes. A major issue is classification of course. Alphabetical order is no real use, but we know there's little difference between high technology and magic, or science fiction and fantasy. So I've grouped them by general feel, but could it be better? And what else should be here?


Monday, 17 January 2011

Spirits in a material world

Does Shawn Gately at Blue Table Painting read this blog?

I got the feeling we're kindred spirits in a gaming sense during the recent road trip vid, but his latest (embedded lower down this page) is far closer. It was actually posted two days ago, but manages to cover what the Expanse covered yesterday. I guess grate minds do think alike. He does say at the begining he can travel through time...

If you want his thoughts, the really good stuff starts at 8:55. It's brief.

If you like the gravity idea he mentions, you also might like what Science In My Fiction had to say about the subject yesterday. It's not too heavy and has interesting implications for interstellar travel, in fiction first of course.

For the song in the title, another video. If you're a fan of music, watch to the end for an interview. For more fun, guess Mr Copeland's accent. The cosmos gets a mention too.


Friday, 31 December 2010

Viva la revolución!

Happy new Gregorian calendar year! Here's to another orbit of the sun, more or less!

If you want gaming inspiration for 2011, you might start with the personal summaries of games played - or not - at Creepy Corridor, Fire Broadside!, ArmChairGeneral, Plastic Legions, Super Galactic Dreadnought and Mik's Minis, all of which cover various options.

Need your lists of bests? Lazy Thoughts From a Boomer has best bits in blogs, books and movies. Asking the Wrong Questions has opinions I trust on best and worst books, while shadowplay does movies that appeared only in alternate universes...

Papa JJ at diceRolla has something similar, a list unpublished posts. This seems to me dangerously like the approach Zanazaz took at Have dice, will travel... re iron spikes...

Resolutions abound, but the reading list at Huge Ruined Pile is a huge ambitious pile. If that helps put you in your place in time, see Slight Foxing for your place in existence.

Finally, there may or may not be an actual arrow of time, but there is an Arrow of Time at Tower of the Archmage. Impeccable timing.

With Earth history moving on, I thought you might also appreciate a few speculative timelines, elements of histories and/or info on calendars. Here they are then, by scope.