Yep - we have bugs of all kinds for the science fantasy game Humanspace Empires. So I've thrown down a gauntlet with a Doctor Who clip, from the late-'80s seventh Doctor story Survival.
Ray Rousell described the cat in the clip as evil and The Angry Lurker is no fan; it's not so often they agree on anything... Cats it is then.
Here, puss, puss, puss...
Cats were common to a majority of homes on the world of Hogintu before the Bluing, across the strata of class, caste and clade. There were breeds of all kinds, many purely ornamental or engineered with a calming, charming psychic aura. When the civilisation dragged itself down into the dust a number survived, reduced to eight lives perhaps, their residual instincts seeing them good in the harsh new circumstances. The large feline creatures now stalking the dark nights of the Cerulean Sphere keep their own pets...
No. Enc.: 1D6
Move: 180' (60')
Armour Class: 4
Hit Dice: 2
The fline is an extremely agile creature, hence its low Armour Class.
When encountered the creatures will attempt to charm potential threats, forcing each character to pass a Save vs. PSY Effects once per fline or be charmed and unwilling to do any harm. If at least one person passes every save and combat begins, the charm will wear off after 1D6 rounds, rolled individually; a fline will attack no one under the spell.
If the entire party is charmed, the members will wish to support the flines, providing them with companionship and hunting their meals; each may attempt a further save every 1D12 turns, rolled individually, with a pass removing the charm in his or her case.
If hungry or endangered, a fline will kill.