More entries for the character detail project, for individuals in a grimdarkling world like 40K's, set in motion last week by Lasgunpacker's random warband creator for Inquisitor.
Since my first batch, Lasgunpacker has posted 100 each for bionics, weapons and clothing. With zhu bajiee's 60 minor mutations that gets us to about 450 non-duplicates.
We're running parallel tables, aiming for 1,000 each to start and avoiding any overlap as far as possible, with the idea of combining them later. If anyone wants to join in, they're very welcome. Lasgunpacker's plan is here and I'm provisionally thinking the following:
- 200 for the head, including the face and neck
- 200 for the arms, including the shoulders and hands
- 200 for the thorax, i.e. the chest and upper back
- 200 for the abdomen, i.e. the belly and lower back
- 200 for the legs, including the feet
So here's the second 100 for the head, combined with the first 100 to make a list of 200.
If you don't have a d20 and/or d10, just roll 1d6: on a 1-3, roll for 1-100 as described in the fifth paragraph here; on a 4-6 roll for 101-200 the same way, adding 100 to the result.
Beware: there's some weirdness, a fairy tale-bad dream darkness and light body horror.
- Scarf, wrap or skull cap
- Snood or hairnet
- Cobwebs in hair
- Topknot, bun, mohican or crest
- Beehive - roll 1d6: on a 4+ actual beehive
- 1d6 ponytail(s), pigtails and/or plait(s) - roll 1d6 once for all: on a 6, 1d6 in-woven censers
- Dreadlocks
- Cranial fibre bundle(s)
- Articulated cranial arm(s) or tentacle(s), either 1d6 or with 1d6 minor tool endings
- Skull-set brazier, requiring fuel - roll 1d6: lit 1. automatically, 2-3. at will, 4-5. by switch or 6. traditionally
- Lectern rig with mechanoreader - roll 1d6: activated 1-2. at will, 3-4. by switch or 5-6. traditionally
- Auxiliary purifier - retractable showerhead with drop-down curtain
- Toupée or wig, possibly powdered
- Pronounced, possibly unruly cowlick
- 1d100% bald pate
- Completely hairless head - roll 1d6: on a 4+, whole body too
- Chrome dome
- Crystal skull - roll 1d6: 1-4. below skin; 5-6. exposed
- Shrunken head - 1/1d3+1 of average volume
- Oversized head - 1d3+1 times average volume
- Cone head - standard headwear may not fit
- Crescent moon head - standard headwear will definitely not fit
- Perfectly flat crown
- Large concave impression
- Cloven or pierced skull - roll 1d6: on a 4+ implement still present
- Head inside out
- Sheet head - brain may be located elsewhere; roll 1d6: on a 6 monomolecular
- Cooling vane(s)
- Coronal wiring
- Medusan hair, 1d6+1 serpents - roll 1d6: on a 6 venomous
- Follicaliage - roll 1d6: 1. lichenous; 2. mossy; 3. herbaceous; 4. deciduous; 5. evergreen; 6. succulent
- Cranial spines or quills
- Anglerfish lure
- 1d6 subtle horns
- 1d2 eyestalks
- Third eye
- 1d3 additional sensory organs, membranes, glands or bladders, internal or external - roll 1d6 for each: in function 1. gravi-; 2. baro-; 3. anemo-; 4. thermo-; 5. magneto-; 6. electrometric
- 1d2 headlamps - roll 1d6: lit 1-2. automatically, 3-4. at will or 5-6. by switch
- Facial chronometer or other gauge
- Wraparound billboard, vidscreen or similar - roll 1d6: on a 4+ with speakers, on a 6 non-aural
- Veil
- Fishbowl casing - roll 1d6: on a 6 occupied by 1d6 small lifeforms
- Triptych framing - roll 1d6: on a 4+ operated by facial muscles
- Crenellated forehead
- 1d6 modular mounting points
- Post-surgical scaffolding
- Brain hatch - roll 1d6: on a 6, held shut with wax, tape or cord
- Missing cerebral hemisphere(s) - roll 1d6: 1-2. left; 3-4. right; 5-6. both
- 1d3 jack ports
- 1d3 service studs
- Serial number
- Barcode
- Balaclava
- Bulging temples
- Intracranial portal, possibly webway slit, warp tendril, braner extension, Weak Point or similar
- Daemonic taint from failed possession bid
- Subvocal servoconscience - ongoing moral guidance, apparently from region of own shoulder
- 1d3 skull plates - roll 1d6: 1-2. medical; 3-4. decorative; 5-6. both
- 1d3 skull etchings - roll 1d6: 1-4. below skin; 5-6. exposed
- Visible seams - roll 1d6: 1-2. stitched; 3-4. welded; 5-6. riveted
- Unibrow
- Bushy eyebrows
- 1d2 eyebrows missing 1d100%
- Eyeglasses - roll 1d6: on a 6, pince-nez
- 1d2 monocles
- Highly elongated eyelashes on 1d2 eyelids
- 1d2 missing eyelids
- 1d2 sunken eyes
- 1d2 bulging eyes
- 1d2 telescopic eyes
- 1d2 wandering eyes
- 1d2 permanently bloodshot eyes
- 1d2 rheumy eyes
- Lacrimal induction - eyes weep continuously
- Heterochromia iridium - 1d3 eye colours spread across 1d2 eyes
- Unusual eye colour or construction - roll 1d6: on a 6, shifted visible spectrum
- 1d2 encoded irises
- 1d2 mirrored eyes
- 1d2 compound eyes
- 1d2 missing eyes - roll 1d6 for each: on a 2+ replaced, on a 2-3 with glass, on a 6 with a bionic
- 1d3 facial scars
- 1d3 facial tattoos - roll 1d6: on a 4+, whole face
- 1d3 forms of facial piercing
- 1d6 piercings in each of 1d2 ears
- 1d2 pointed ears
- 1d2 cauliflower ears
- 1d2 elephantine ears - roll 1d6: on a 6, gliding possible
- 1d2 ear steam nozzles
- Sculpted earwax extruded from 1d2 ears
- Very hairy ears - roll 1d6: on a 6, 1d3 plaits each
- 1d2 mobile ears
- 1d2 missing ears - roll 1d6 for each: on a 2+ replaced, on 2-3 with cloth, on a 6 with a bionic
- 1d3 tame ear, nose and/or throat worms
- Fungal growth, possibly Orkoid - roll 1d6: 1-3. in 1d2 ears; 4-5. behind 1d2 ears; 6. in skin fold
- Gills - roll 1d6: 1-3. no function; 4-5. weak function; 6. owner effectively aquatic
- Sideburns
- Small attached person or other being - roll 1d6: 1-3. deceased / inactive; 4-5. alive; 6. dominant
- 1d3+1 faces - roll 1d6: 1-2. all share features; 3-4. half share (rounding up); 5. one differs; 6. all differ
- Tome face - 1d100 facial expressions, each on a single double-page spread
- Bumface
- Fractal face - the same expression all the way down
- Modular features - roll 1d6: 1-2. adhesive; 3-4. clip-on; 5. magnetic; 6. lifeforms gripping
- Putty-like features
- Highly elongated features - roll 1d6: 1-3. vertically; 4-6. horizontally
- Highly asymmetrical features
- Face 1d100% covered with hair
- Upholstery - roll 1d6: on a 4+ whole body
- Chameleonic skin - roll 1d6: on a 4+ whole body
- Partially shed skin - roll 1d6: on a 4+ whole body
- Translucent skin - roll 1d6: on a 6, translucent skull too
- Xenoflesh graft, covering 1d100% of head
- Marbling - roll 1d6: on a 4+ whole body
- Viscous dermal secretion - roll 1d6: on a 1 nourishing, on a 6 toxic
- Greasepainted face
- Face smeared with unguents or similar
- Scorched or melted skin
- Confectiodermis, 1d100% - roll 1d6: 1-2. preserved; 3-4. stale; 5-6. rancid; and again: on a 4+, whole body
- Porcelain visage - roll 1d6: 1-3. solid; 4-5. segmented; 6. animated; and again: on a 4+, cracked
- 1d2 highly pronounced cheekbones
- 1d2 crushed cheekbones
- 1d2 cheek sphincter cigar grips
- 1d2 pendulous jowls
- 1d6 prominent moles
- 1d3 large boils
- Faint suggestion of unusual facial structure - roll 1d6: 1-2. snout; 3-4. beak; 5-6. trunk
- Feedbag
- Refreshment, snuff or other tube
- 1d2 nasal filters
- Nasal playback
- Very hairy nostrils - roll 1d6: on a 6, 1d3 plaits each
- Revelatory olfactor - nose extends/retracts according to truth of own statements
- Broken nose
- Missing nose - roll 1d6: on a 2+ replaced, on 2-3 attached to spectacles, on a 6 with a bionic
- Pencil, toothbrush, handlebar or Dalí moustache
- Walrus, horseshoe or Fu Manchu moustache
- Incense stick whiskers
- Mucal and/or salival crusting
- Oral and/or nasal smoke generator
- 1d2 subtle tusks
- Beauty mark
- In-sewn respirator hose or rebreather
- Voxbox
- Foghorn mouth
- Oral teleprinter
- Flip-top head
- 1d2 insectoid mandibles or other mouthpart
- Major over- / underbite - roll 1d6: on a 4+ both
- Glass jaw
- Slack jaw
- Mechanical jaw
- Jaw-mounted cup holder
- Secondary maw
- Lipswitch - can wake and sleep only when kissed
- Fixed smile
- Glasgow smile
- Trout pout
- Sealed mouth - roll 1d6: 1. glue; 2. stitches; 3. zip; 4. lock; 5. spell; 6. oath
- Stained lips, gums and/or teeth
- Leech-like sucker
- Protrusible proboscis
- Prehensile tongue
- Whip tongue
- Forked tongue
- No tongue
- Oral water cannon - roll 1d6: tank is 1-3. internal, 4-6. external
- Projectile regurgitation
- Heightened gag reflex
- Foul breath - roll 1d6: on a 6, mildly toxic
- Constant eructation
- Continuous tooth growth
- Fangs - roll 1d6: on a 6, with venom sacs
- Filed teeth
- Wooden teeth, or a set of a comparable material
- 1d6 missing front teeth - roll 1d6: on a 2+ up to 1d6 replaced, on a 6 with 1d3 special
- Vindaloovian-like eye
- Capped, spiked or sharpened chin
- Van Dyke, goatee or forked beard
- Chinstrap or full bushy beard
- Exceptionally long beard - roll 1d6: 1-3. to waist; 4-5. to knees; 6. to feet or beyond
- Plaited beard - 1d6 plaits; roll 1d6 once for all: on a 6, 1d6 in-woven censers
- 1d6+1 chins or dewlaps
- Vocal sac
- Exhaust port
- 1d6 neckbolts
- Neuroparasitical protrusion
- Neck frill
- Cobra-like hood
- Head in stocks - roll 1d6: on a 4+ 1d2 hands also
- Neck brace
- Mined collar - roll 1d6: 1-2. proven dud; 3-4. defused; 5-6. remotely detonated
- Scarf
- Bow tie, cravat, necktie, neckerchief or bolo tie
- Neck in noose
- Telescopic neck
- Head rotation of (1d6 x 30) + 90° in each direction
- Lolling head
- Polycephaly - 1d2 extra heads
- Interchangeable head mounting
- Head separated from body
- No body - head independently mobile
For entries that need a power source, you could roll 1d6: on a 1 it's mains powered, on a 2 it needs a battery, on a 3 it's clockwork, on a 4 bio- or pizoelectric, on a 5 fission or fusion based and on a 6 it has a more esoteric source, maybe a kind of aetheric energy.
That brings us to around 550 entries in total, well on the way to the initial 2,000. Again, if you want in, just go for it - Lasgunpacker suggested a symbolic 40,000, and why not..?
_
2 comments:
Lots of great options there, which I tried to read without influencing my own lists (which was very hard!) Many of the options are quite creepy as well, which is great in its own way!
They creep me out a bit too. I know what you mean about the influence - I have the same problem reading yours. It's a good thing though: it pushes us to keep going further beyond.
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