I haven't done very much for Rogue Space lately, so here's a field type I came up with a while ago inspired by the Shields Shall be Splintered! rule.
Splinter Shield
A splinter shield projector is a compact device based on the coalescence technologies developed in Oboric planar travel, initially adapted to the Chargers of Rrrn Y. It is often worked into a chestplate or pendant and converts kinetic energy into shards of matter.
An individual with a splinter shield gains 1 point of Protection against ranged attacks, a hit from which sprays the area with apical shards: for each point of Damage caused by the hit, the radius of this area is 5' and there is a 1 in 6 chance of each target within it - except the individual protected - being struck by an attack doing 1D3 points of Damage.
For example, if 4 points of Damage are caused by a ranged attack, anyone up to 20' from the individual protected is hit on a roll of 1-4 on 1D6, suffering if so 1D3 Damage.
For example, if 4 points of Damage are caused by a ranged attack, anyone up to 20' from the individual protected is hit on a roll of 1-4 on 1D6, suffering if so 1D3 Damage.
In addition, if the total Damage done by a ranged attack is 6 points or more, the shield fails after the hit is resolved, collapsing into 2D6 splinters, each with the following profile.
Coalesced splinter - S Brittle: one use; wielder loses first 1 HP if any Dam.
There's a bigger, nominally Rogue Space project on the way too, involving the excellent Lithus Sector, and from here the Trippies and Orəq especially. I'll be trailing that soon...
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