Showing posts with label fields. Show all posts
Showing posts with label fields. Show all posts

Wednesday, 24 October 2012

Rogue Space - Splinter Shield

I haven't done very much for Rogue Space lately, so here's a field type I came up with a while ago inspired by the Shields Shall be Splintered! rule.

Splinter Shield

A splinter shield projector is a compact device based on the coalescence technologies developed in Oboric planar travel, initially adapted to the Chargers of Rrrn Y. It is often worked into a chestplate or pendant and converts kinetic energy into shards of matter.

An individual with a splinter shield gains 1 point of Protection against ranged attacks, a hit from which sprays the area with apical shards: for each point of Damage caused by the hit, the radius of this area is 5' and there is a 1 in 6 chance of each target within it - except the individual protected - being struck by an attack doing 1D3 points of Damage.

For example, if 4 points of Damage are caused by a ranged attack, anyone up to 20' from the individual protected is hit on a roll of 1-4 on 1D6, suffering if so 1D3 Damage.

In addition, if the total Damage done by a ranged attack is 6 points or more, the shield fails after the hit is resolved, collapsing into 2D6 splinters, each with the following profile.
                                                                                                                              

 Coalesced splinter      -     S      Brittle: one use; wielder loses first 1 HP if any Dam.
                                                                                                                              

There's a bigger, nominally Rogue Space project on the way too, involving the excellent Lithus Sector, and from here the Trippies and Orəq especially. I'll be trailing that soon...

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Friday, 6 January 2012

Rogue Space - Controvertor field

Another adaptation for the Rogue Space project.

Controvertor Field

The controvertor field is a staple of defence in the human Empyre, whether fitted to orbital platforms, combat vehicles, strongpoints or the architectural follies of the increasingly paranoid Directors. It is a key feature of the Nova ATG Mk. IV, a deep insertion and command variant of the transport gyrocopter.

Relatively low tech even in these days of hardship, a controvertor field needs little more than a sensor, a responsive energy store and a damped repellor. It works by detecting and opposing any sufficiently high velocity incoming energy, ideally shunting it aside.

A Controvertor Field may be mounted on a vehicle using the construction rules, either in a Compartment or as an item of Hardware. Protection is directional, and provided in 90° arcs. If coverage is less than 360°, facings may be varied manually from turn to turn, or automatically if targetting software or hardware is fitted, or excess capacity is available.

The field adds 1 point of Protection to every Location attacked through one 90° arc, per point spent, e.g. +2 across 180° = four points. For every full 20 points of Engineering the vehicle has, base cost rises by one point. The field is assumed per point per arc to be equivalent in size to five humans or rated XL+1, and is recorded under Engineering.

OPTIONAL: If the number of Hit Points of damage rolled for a Location is 5 points or more higher than field Protection, the field shorts and may not be used until overhauled.

OPTIONAL: While field spread is set to envelop a form as tightly as possible, attacks at Range S or below may ignore a field either partially or fully at the discretion of the GM.

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