Showing posts with label Squats. Show all posts
Showing posts with label Squats. Show all posts

Thursday, 27 March 2014

Weapon patterns, marks and mods, and the squearoll

This has been on the list a while. It was sparked off by a discussion on weapons in 40K at an old Outside the Box, but could work for all kinds of games using dice to resolve success and failure.

The starting point was the fact 40K is nearly 27 years old now, in which time a lot of the core weapons have been sculpted in various forms. Compare the original lasgun for the Imperial Guard - or Army as it was - and the Squats, cult etc. to more recent versions. In the real world, reflected in historical and modern wargaming, various modifications and variants also exist, and the same could well be true for other more fantastical settings.

Think about all the possible forms that slings, bows, crossbows etc. can or could take, let alone the range of melee weapons. This is true also for many if not all technologies in conventional science fiction, science fantasy and fantasy, possibly even innate abilities.

Thursday, 25 April 2013

Crewbrew (2) - tertiary functions & compartment use

Seeing the new troop variant of the Dragonfly from puppetswar, partway between thunderhawk, valkyrie and Squat gyrocopter, I got to thinking more about that underslung compartment and how small a role vehicle interiors still have in play.

So this is the second in the crewbrew run of supplementary homebrew, with suggestions this time for 40K. The first section below is a set of actions not so commonly covered in wargaming, the second an approach to compartments for systems that don't offer one.
                                                                                                                              

Tertiary functions

Once per turn a crew member may perform one of actions 1-7, in addition to any usual role. A passenger may do so instead of moving, shooting or performing another action. A friendly passenger does so automatically, while an unfriendly passenger must attempt to do so, succeeding on a 4+ on 1D6. None of the set may be performed in any other way.

  1. open/close either one adjacent hatch, doorway or ramp, or all simultaneously
  2. turn interior/exterior lighting on/off - if either type of lighting is on, but not both, units firing in and/or out are one degree more accurate; in 40K, under nightfighting, the first band is 24", not 12"
  3. communicate with another compartment over the intercom - if the compartment has at least one exterior portal currently open, this turn the vehicle is able to move up to one unit of measurement further or perform one other task one degree more accurately; in 40K, +1" or +1 to hit
  4. patch into a local, aerial or orbital relay - so as to send a message as described in entry 7.
  5. send a message over standard frequencies - if the compartment has at least one exterior portal currently open, next turn any one friendly unit is subject to the effect described in entry 3.
  6. disable a device enabling any one action 1-5. - the action may no longer be performed
  7. repair a device disabled by action 6. - roll 1D6: on a 6, the action lost is available again

* No hatch, doorway, ramp etc. may be opened and closed in the same turn, even by different individuals.
                                                                                                                              

Compartment use

Each closed, crewed vehicle is assumed to have at least one compartment, but may have many, e.g. for transport. If unclear, before the game the players agree the number, distribution and capacity, as well as access: the hatches, doorways and ramps leading to each. Compartments are assumed to be connected internally by single doors.

Width in human-sized models is for a hatch 1, single door 2, double door 3 and ramp 4.

This is the number who can attack or be attacked through it when open, at range or in close combat. The player controlling the passengers decides who is visible; blast attacks into a compartment affect all within. An attacker may only enter a compartment if number of occupants falls below the width of the portal attacked; for each full turn in which at least one unfriendly passenger is within the vehicle, crew cohesion falls by one.

A crew member cannot perform a usual role if a) engaged in close combat, b) firing a non-fixed ranged weapon or c) outside the proper compartment; distraction then applies.
                                                                                                                              

How would that affect your game? If you're using point values, they might need tweaking.

Linked with all of this, and that Dragonfly too, you might be interested in the release of Khurasan's Polecat and Caiman, two vehicles in both the 15mm range and the 28mm.
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Wednesday, 17 April 2013

Why I appreciate S&W and you might - even for 40K

Today it's Swords & Wizardry Appreciation Day.

Lots of readers of the Expanse will know what S&W is - a rules-light tactical roleplaying game, and more especially an Original D&D 'retroclone'.

But quite a lot of people reading have probably never even heard of S&W: this is for you.

I'll look at what I appreciate about it, then what you might, then finally a way of using it to do something it's not explicitly designed to do: run 40K. There's a discount today too.

Thursday, 25 October 2012

40K OSR? (21)

More 40K OSR? We know what 40K is, or think we do, but what's an OSR? Still a good question.

If you're part of it, feel free to use Colonel Kane's logo, here to the right, and think about linking to their exemplary blog Tales from the Maelstrom.

Since the last update Major Hazzard has posted an Eldar shuttle and crew - with spirit warriors.

And there's more of that heresy right here...

  • Staying on the subject of playing at smaller scales, Relic at Lead Space has 1, 2, 3 more 6mm Epic Crimson Fists models for use in skirmish games, ...

Also worthy of mention, Rob at Warhammer 39,999 is selling a large range of classic miniatures for various 40K armies and some fantasy, with the final day being Sunday.

I have a contribution this time too, the introductory post to a series on developing 40K the wargame into an easy-start RPG, with or without a GM. The next part isn't far off.

If you think I've missed anything, leave a link in the comments, even to your own work.

Update: In the comments scottsz has a link to Angel Barracks, where there's 6mm with possible counts-as squigs, a wheeled chimera-like chassis and various humans.

I also want to mention Dave G's weekly updates at Wargaming Tradecraft, which very often link to fan-made art, and BoLS this week had a Necron piece with a timelapse.

And I've just seen Curis at Ninjabread recently posted on building a Squat force - the Furnace Valley Brotherhood - with some newly-painted classics and current stats.
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Tuesday, 25 September 2012

40K OSR? (20)

It's been a while since the last fuller 40K OSR? post, even if the list of Epic-related links came close. Maybe it's the summer, or maybe sixth?

But what is an OSR anyway? A good question.

If you think you might be a part of it, feel free to use Colonel Kane's logo, here to the right. If you do, consider giving him credit and putting Tales from the Maelstrom in your blogroll. They have 1, 2 reports up since last time and more minis.

So here we go, with some fine fusion this time...


I can't possibly have got more than a fraction of it with the length of time involved, so as ever, feel free to leave links to anything else you think should be in, even your own work.
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Tuesday, 10 April 2012

40K OSR? (19)

What's a 40K OSR? There's some basic info on 40K here and a definition or two for 'OSR' here.

Colonel Kane's logo is to the right, and ready for anyone who identifies with the idea. If you use it, consider giving him credit and adding Tales from the Maelstrom to your blogroll for the inspiration.

Like the Inq28 battle report posted yesterday, which also has news on a July event at GW HQ.

Here's the list, with a lot of new rules especially.

        The usual applies: if I've missed anything at all, just leave a link, even to your own posts.
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        Monday, 5 March 2012

        40K OSR? (17)

        Yet another batch of 40K OSR? links, because the posts are coming thick and fast. There are some definitions for 'OSR' here, but my current mood has me thinking 'Other School Revelation'.

        Colonel Kane's logo is to the right. If you identify with the idea and want to use it, consider giving him the credit and adding the great Tales from the Maelstrom to your blogroll as an inspiration.

          • Following all of which, I'll give a mention to my own crewbrew expansion.

              You know how it works: if I've missed anything, just leave a link, even to your own posts.
              _

              Saturday, 14 January 2012

              40K OSR? (14)

              More 40K OSR?, and just a week from the last.

              I'm aiming to post smaller updates more often, with more wild cards, for non-40K gamers too.

              Some possible definitions of 'OSR' are here and Colonel Kane's logo is to the right. If you use it, consider giving him credit and adding Tales from the Maelstrom to your roll as a fine exemplar.

              On to the action then, with the wild cards mixed in, just because it really is hard to draw the line.

              • Sad news first: Tobias Reinold passed away; he may have been relatively unknown, but he gave us a lot and shows how much we can each achieve.

                          As ever, feel free to add links to anything at all you think I've missed in the comments.
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                          Saturday, 7 January 2012

                          40K OSR? (13)

                          Long time, no update, so this time it's massive.

                          As usual, if you're not sure what a 40K OSR? could be, there are potential definitions here.

                          If you identify with it, especially if you're coming up with new material, Colonel Kane's logo, to the right, is ready to use. If you do, consider giving him credit and adding Tales from the Maelstrom to your roll. The battle report the guys posted just before Christmas should be reason enough.

                          This time milestones, bad news and possible surprises, plus the usual wild cards at the end.


                          ... and both of those links could almost be wild cards, making me think the distinction might be blurring as time goes by. Here are the three that seem just outside this time.


                          All related posts here get the 40K OSR? label, so you can keep up with what I see. If you think I've missed anything, go right ahead and leave the link to it in the comments.

                          Update: As usual I find one right away - Spyglass Asylum has a John Blanche mini.
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