Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts

Monday, 21 October 2013

Review - Stalker

I don't do enough reviews these days so I've decided to post my thoughts on intriguing things as I find or revisit them. Anything relevant to the blog that seems worth looking at.

Here's a classic to start. Incredibly, John Till at Fate SF just posted his own review of it.

Stalker (1979)

A film adaptation of a Russian SF novel, Roadside Picnic; directed by Andrei Tarkovsky.

One man leads two others into a mysterious, militarily quarantined Zone - an overgrown ruined landscape, possibly struck by a meteorite, possibly the site of an extraterrestrial stopover, a form of roadside picnic - hoping to reach a chamber believed to grant wishes.

This is one of the most old school D&D films I've seen, without being related to D&D in any overt way, and it has a rich, dense terrain that might surprise and inspire wargamers too. The central location - the landscape of the Zone - is arguably at the heart of the film.


Monday, 12 December 2011

Review - Rogue Space




With HoP focusing more on RPGs recently, and Von's new series, I thought I'd review a good starter game for sci-fi wargamers interested in setting up a roleplaying campaign.

The game is Rogue Space RPG by Fenway5. It's rules-light even by the standards of old school games, which makes it easy to pick up and keeps the focus more on the action and less on the detail of the mechanics. The basic rules and all the supplements so far are free, and each fits onto a sheet of A4 and folds into a booklet, which means you can keep everything in a miniatures case and play in the spaces around battles.

The downloads are here, found through the image at the top of the blog's right sidebar.

So how does it work? To my mind very well. The simple rules framework allows players to try pretty much anything they might want if they can imagine it, and in that sense the evocative name is a solid foundation, conjuring up all kinds of images of pulp sci-fi and space opera shenanigans, kickstarting the imagination even before the rules are read.

You'll need to know coming in that there are few limits with a system like this, but a bit of work may be needed, even if only through preparation or on-the-spot improvisation.

Sunday, 7 August 2011

Review - Minority Report

What an interesting film this is. I deliberately catch up with big movies and books years after release so it was the first time I'd seen it. I think a delay helps balance the gadgets and gimmicks better with the more subtle themes, and this seems like a film to benefit.

On the whole I enjoyed it. In terms of inspiration it's got lots to take away. The concept and accumulation of detail are impressive, exactly as we'd expect, although for me it's not as profound as it seems to want us to think it is and there's plenty that doesn't work, is too loose, oddly tired or silly, and all the obvious laughs felt somehow out of place.

It does still manage to surprise though, on many levels, and there's a feeling of a natural development despite the railroading, with plenty of observations to make and layers to peel back. I'm still thinking about the construction, the relationships of the characters, the painful ambiguity, especially of the ending, and the very human, honest approach.

Appropriately, given the water theme, it's the immersion in the world that really grabbed me, though more the subjective world or worlds of the central figures than what I saw as a rather uneven near future setting. It also has one of the best shots I can remember in a blockbuster, downstairs at the hotel, 10 to 15 perfectly realised seconds of cinema.
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Saturday, 9 April 2011

Review - Humanspace Empires Playtest Draft (2/2)

The second part of the two-day review looking at Humanspace Empires, a new game by The Drune. It's currently in its Playtest Draft and available to download free at ix.

If you haven't read the first part yet, Humanspace Empires is a pulp science fantasy roleplaying game set in the sumptuous and complex Tékumel universe, a reimagining of the famed Dungeons & Dragons development Empire of the Petal Throne (EPT).

Yesterday we had the design context, the key terminology, some D&D history and an introduction to the setting; today we look at the pdf proper, and the very special ruleset.



Friday, 8 April 2011

Review - Humanspace Empires Playtest Draft (1/2)

Here's a game review in two parts, for the Playtest Draft of Humanspace Empires by The Drune, free at ix.

Today we'll have the design context and introduce the setting, and tomorrow a proper look under the hood.

If you've not heard of it yet, Humanspace Empires is a pulp science fantasy roleplaying game set in the sumptuous and complex Tékumel universe.

It's a reimagining of the famed Dungeons & Dragons development Empire of the Petal Throne. But just as EPT was much more than a new D&D in space, Humanspace Empires is far more than just another retro-clone.

Saturday, 11 December 2010

They live among us (4) - The alien from Alien

Another part of the occasional series. So far we've had the intro, the sandworm of Dune and 'the enabling force'. All three can all be found with the series label.

Do not click on anything below this point unless you are an adult who is willing to be discomforted, possibly offended, and scared. There will be spoilers too.

It's the alien - or xenomorph if you prefer - the one from Alien. This must be one of the most coherent and discussed of all alien designs. We've probably all heard of H. R. Giger. In fact, more or less all we might expect to need for an understanding of the design can be found in this potentially offensive overview. This should be a very short post then - what can I say you don't already know?

Wednesday, 1 December 2010

They live among us (3) - The enabling force

Carrying on the occasional series. Part one here. Part two here. Or use the series label.

I was planning to keep the series relatively short and jump straight to the late 1970s and Alien, but then I realised what I'd be missing. Not least what I'd consider one of the mainstream alien lifeforms least considered in the mainstream. Which fiction?

Listen.


It's 2001: A Space Odyssey of course. I'll say now it will be the film only. For discussing influence, it seems best. Despite close collaboration between author and director, more minds ultimately shaped movie than book, and this series is about the mood of the time, mass experience. I will include spoilers, if the idea can be said to apply to this film.

Thursday, 25 November 2010

They live among us (2) - The sandworm of Dune

Had a good ponder? Me too.

In case you missed it, the starting point was the realism of aliens in fiction, whether wargames, cinema or literature. The whole thing was set off by our new friend, the squid worm. The question was how the preoccupation of the moment might mean we make the alien less realistic.

Let's start with a biggie, Dune by Frank Herbert, and the sandworms. Look away now if you're squeamish - the film version is definitely not for you.



I was grinning by the final shot. Remember, it is a David Lynch film...