Showing posts with label campaigns. Show all posts
Showing posts with label campaigns. Show all posts

Monday, 23 February 2015

Rock-Paper-Scissors-Evolution

If you've been reading long enough you might well remember the old growing a tabletop posts. That's a thinking I've taken in other directions since, but this is a closely related idea, if a bit more general.

It's an underlying rock-paper-scissors system for this brave new world of rock-paper-scissors-lizard-Spock. I've been thinking about statless rules, the tile-based tabletop game Hive and 40K's Tyranids.

How it works

Wednesday, 3 April 2013

On those missing xeno/form/s

I'm not talking so much about the Tau delay. If I had to guess, I'd guess that's GW paring down its initial commitment to a release. If sales are falling, they might feel reducing that risk will help.

I'm talking most about the new post at Future War Stories: Where The Frak Are All The Aliens? It goes wider than many in its thinking, and it's still a pertinent question, maybe more so than ever. I recommend reading it. And thinking. Plus if you need the answer to Fermi's Paradox for any spacefaring campaign, just roll 1d10 on William's list.

Also, re the post title, I feel 'xenos' is almost a derogatory term, but 'xenoform' is a little fairer. After all, to talk about other lifeforms is to colour them with our view of what life is.
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Monday, 18 March 2013

Local made good - collaborative campaign locations

This is a simple tool for generating locations in a campaign collaboratively, whether at the start or partway through. It's intended for both wargaming and roleplaying campaigns and it relates to the recent discussion with bombasticus at this post.

It's been tested with a group of five players who barely know each other and went down very well.

The central idea is this: the forces or characters that the players are guiding are part of the wider landscape, so they reflect this landscape and have relationships with elements of it. This tool treats them as a kind of inverse function to find the known nature of a given location.
                                                                                                                              

You'll need all of the players, plenty of dice (I'll assume d6s), a sheet of paper and at least one pencil or pen. The key elements are size, links, centre and features, and generation involves rolling dice on the sheet and marking the positions to form a map.

Monday, 25 February 2013

A 40K campaign, but without the campaign?

Here's an idea I had while musing on psychology in Warhammer. If you want some of the feel of a 40K campaign, but don't have the time, ideas or consensus it can take to set one up, ponder this.
                                                                                                                              

At the end of each game, note the degree of damage done to each unit which took part.

If the unit was reduced to half strength or destroyed, casualties will be replaced with reserves or trainees: the unit is classed as rookie in the next game in which it is taken.

Any unit not reduced to half strength or destroyed is classed as hardened in later games, until it would be classed as rookie, at which point it reverts to its normal status.

Rookie units roll one extra die for each leadership test, discarding the single best result; hardened units roll one extra, discarding the single worst.* Where the unit is a vehicle, a rookie crew fires one weapon less than usual, while a hardened crew can fire one more.
                                                                                                                              

The variety of sixth edition means the wider strategic aspects can be assumed in the particular combination of factors in any given game. This just adds a little consequence.

It could go on until a climactic battle is arranged, agreed maybe 1D6 games in advance.

* Optional rules: Naïveté - if a rookie unit rolls a double or triple on the dice for any leadership test, the next casualty suffered fights on with a single wound; Shell shock - if a hardened unit rolls a double or triple on the dice for any leadership test, one model - chosen by an opposing player - is unwell and immediately lost.

Tuesday, 4 December 2012

Do gamers need help?

My name's Porky and I play games. I may need help. But possibly not the kind you're thinking.

I'm going to trace out an argument with a set of quotes from recent posts. The first is from this post at Plastic Legions on GW's Hobbit range:

The mini manual in the starter set doesn't contain the stat profiles or point costs of the new models. The starter set scenario booklet contains the profiles but not the points. In short if you bought the starter set thinking you were getting the new rules. Think again laddie, its GW 2012!!!  you still have to buy the $85 USD big rule book if you want the full package, ...
... the best part is they dont tell you that until you open the starter box! So if it wasn't for "whistleblowers" letting us know  in advance you are buying the starter set thinking you're getting something you are not.
...
The only reason I'm still around is they have an untouchable IP I love, ... Believe me the old PT Barnum addage "There is a sucker born every minute" has never been so true for all of us, that participate in the Games Workshop hobby. They suck, they suck rotten, stinking zombie ass, they truly do, and yet we keep on buying-

The telling passage may seem to be "The only reason I'm still around ...", but for me it's the assumption that "the points" are necessary for "the full package". Hold that thought.

Tuesday, 23 October 2012

Where does a Maelstrom go?

Hereticwerks recently looked at the Maelstrom in gaming, with ideas for treating it as a monster or hazard to navigation, a basis for a terrain piece.

They also suggested it could be a gateway, maybe to a strange sea, or even a Weak Point between the worlds, possibly one of the more final Ends.

I'll definitely add this take on it to the Ends list, but it would be good to explore the idea and get some options, maybe a table to roll on for each descent.

That could be used in roleplaying for an encounter, or in weird wargaming for a campaign event, maybe as a way to move a long-term game to a new setting or transform it. In fiction overall it could be a good source of inspiration.

As an example destination, the original post gives the fluidic space of Voyager's species 8472, and I suggest it could be somewhere a flood washes up, like the Deadly Desert in Return to Oz, or that a traveller could become a water baby, as in the novel or 1978 film.

Like the portals list and the Ends itself, it's a good subject to crowdsource. If you have a suggestion, leave a comment. I'll expand the table and credit you with a link.


     The descent into the Maelstrom... (1d8)
  1. ... carries the traveller into fluidic space. (Hereticwerks)
  2. ... washes the traveller up in the Deadly Desert.
  3. ... transforms the traveller into a water baby.
  4. ... becomes a water chute pouring into a cavern holding a galleon, an Inferno.
  5. ... with a hideous pause on the very threshold of bearability gives way to a cataract of surging, turgid unseen green waters cascading with a mighty roar into the heart of a fog-bound estuary just on the very verge of visibility. Some place long abandoned. Deserted. But very much alive. (garrisonjames)
  6. ... wakes the traveller - who is afloat and wired up in a sensory deprivation tank.
  7. ... fades to calm as the traveller emerges from a long-overgrown spawning pool.
  8. ... builds to a convulsion, ejecting the traveller either into or from a bodily cavity.

There's more inspiration in the original post, and the first for the Ends could also help.

Update: Entries 4+ are being added now, as per this post

Update: All done - it's now one of the Ends.
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Tuesday, 25 September 2012

40K OSR? (20)

It's been a while since the last fuller 40K OSR? post, even if the list of Epic-related links came close. Maybe it's the summer, or maybe sixth?

But what is an OSR anyway? A good question.

If you think you might be a part of it, feel free to use Colonel Kane's logo, here to the right. If you do, consider giving him credit and putting Tales from the Maelstrom in your blogroll. They have 1, 2 reports up since last time and more minis.

So here we go, with some fine fusion this time...


I can't possibly have got more than a fraction of it with the length of time involved, so as ever, feel free to leave links to anything else you think should be in, even your own work.
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Tuesday, 10 April 2012

40K OSR? (19)

What's a 40K OSR? There's some basic info on 40K here and a definition or two for 'OSR' here.

Colonel Kane's logo is to the right, and ready for anyone who identifies with the idea. If you use it, consider giving him credit and adding Tales from the Maelstrom to your blogroll for the inspiration.

Like the Inq28 battle report posted yesterday, which also has news on a July event at GW HQ.

Here's the list, with a lot of new rules especially.

        The usual applies: if I've missed anything at all, just leave a link, even to your own posts.
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        Saturday, 25 February 2012

        Rogue Space - Item availability and pricing

        Rules for shopping. They're designed as part of the Rogue Space project, but could be adapted.

        What's Rogue Space? A free, compact, rules-light, modular RPG from Fenway5, which a few bloggers are expanding with ready-made systems and content. The key links are in the post footer and my original review is here.

        Given Rogue Space is rules light, this is simple and fast too. The idea is to allow a GM to draw up a master equipment list for the campaign with just one price listed for each item, but have that price vary according to location, and suggest supply and demand.
                                                                                                                                      

        Reference cost: Each item introduced to the campaign is given a reference cost by the GM. This should be the average minimum cost in a location where it is very common.

        Rarity: The GM gives each item a Rating for its rarity in a given location or region, or the whole campaign. Rarity is measured on the WARE scale, for another RS-style acronym.

        W  =  1  =  Widespread  =  A large quantity widely used and easily accessible.
        A   =  2  =  Appropriate  =  A reasonable quantity used by or accessible to many.
        R   =  4  =  Rare              =  A small quantity used by or accessible to specific groups.
        E    8  =  Exceptional  =  A tiny quantity, or unique item; difficult to acquire and hold.

        Example: A keyring reactor may be Appropriate on a technically advanced world, but Rare on the frontier. A fertile soil Widespread there may be Exceptional on an orbital.

        Starting equipment: Core starting characters begin with any number of Widespread items, up to 1D3 Appropriate items and up to 1D2-1 Rare, i.e. W / 1D3 A / 1D2-1 R.

        Finding supplies: More acronyms - the two basic approaches to finding supplies are What You See Is What You Get (WYSIWYG) and Garbage In, Garbage Out (GIGO).

        Using WYSIWYG, 2D6 is rolled and the Aquiring Attribute added. The GM may wish to apply a modifier based on the nature of the search or centre. The result is compared to the WARE scale. For each Rating equalled or exceeded, one item type of that Rating is available. For each multiple by which a Rating is exceeded, one extra type is found. The number is also the number of each type. Player and GM alternate selecting these types.

        Example: A result of 6 exceeds the Widespread Rating (1) by 5, the Appropriate (2) by 4 and the Rare (4) by 2 and so turns up six items of six different Widespread types, three items of three Appropriate types and one item of a Rare, i.e. 46 items of 10 types.

        Using GIGO, one item of any type and Rarity may be found by means of a successful Aquiring test. The type sought must be specified in advance of the roll and the target number is the rarity Rating. The GM may wish to apply a modifier based on the nature of the search or centre. For each multiple by which the target number is exceeded, one extra item is found. The GM may allow consolation items to be found using WYSIWYG.

        Example: If the target number is 4, a result of 9 exceeds it by 5, turning up two items.

        Pricing: To find the price, roll a number of D6s equal to the number of items of that type currently available and discard all but the lowest result; multiply by the reference cost.

        Example: A reactor keyring has a reference cost of 50 CR. If three are available, three dice are rolled, for a 5, 4 and 2. The 2 is used: each item costs 2 x 50 CR, i.e. 100 CR. 
                                                                                                                                      

        If Fenway5 is happy, I'll add this to the batch I'm sending for the RS quarterly. I'm now working on some trading rules which build on this framework, also potentially universal.

        Update: This has been reorganised, revised and expanded for Rogue Transmission #1.


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        Sunday, 12 February 2012

        40K OSR? (15)

        Another flood of 40K OSR? links. I let them build again, but I'd like to get this weekly to fortnightly.

        Various definitions of 'OSR' are here and Colonel Kane's logo is to the right. If you use it, consider giving him the credit and adding Tales from the Maelstrom to your roll as a fine example - since the last time they've posted on Rogue Trooper.

        And away we go then - just don't look down...

        • Nurglitch is looking at a card-based approach to Adeptus Titanicus.
        • An alternative to buying new of course is refurbishing old, and Sign of the Aquila is doing that with a marine dreadnought in 1, 1.5 parts so far.
        • How 3D printing might change things is suggested by this story at TGN.

        In case you haven't read it yet and you have an interest, I'll also plug my recent post on ownership of IP. It's closely linked to the essence of this and possibly 3D printing most.

        As ever, if you think I've missed anything, even your work, drop a link in the comments.

        Update: Here's the first, a link to a series of posts at The Retired Adventurer on using Stars Without Number to run games set in the 40K universe; the introduction is here.
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          Saturday, 14 January 2012

          40K OSR? (14)

          More 40K OSR?, and just a week from the last.

          I'm aiming to post smaller updates more often, with more wild cards, for non-40K gamers too.

          Some possible definitions of 'OSR' are here and Colonel Kane's logo is to the right. If you use it, consider giving him credit and adding Tales from the Maelstrom to your roll as a fine exemplar.

          On to the action then, with the wild cards mixed in, just because it really is hard to draw the line.

          • Sad news first: Tobias Reinold passed away; he may have been relatively unknown, but he gave us a lot and shows how much we can each achieve.

                      As ever, feel free to add links to anything at all you think I've missed in the comments.
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                      Tuesday, 20 December 2011

                      Rogue Space - Ammo, jams, armour and overhauls

                      I'm working up ideas for possible new material for Rogue Space, focused on adapting the Empyre setting, new technology and population centres, but in a roundabout way.

                      Given Rogue Space is rules light, I'm keeping the new material simple and fast, ideally not overloading the in-game action with extra rolls, but integrating it within the existing.

                      So here goes, a series of relatively modular optional rules for Fenway5's consideration.

                      Sunday, 13 November 2011

                      40K OSR? (12)

                      Here goes with another full 40K OSR? update.

                      First things first - if you're wondering what a 40K OSR might be, potential definitions are here.

                      If you identify with the concept, and especially if you're coming up with new ideas, Colonel Kane's logo, which is here on the right, is ready to use.

                      If you do use it, consider giving him credit and adding Tales from the Maelstrom to your roll. The last post had a converted Rogue Trader crew member, and before that a set of four Zoats.

                      As ever, you can find all the most recent related posts using the 40K OSR? label.


                            For the wild card this time there's more on scaling-down from 28mm, with Tabletop Fix looking at using 15mm substitutes for Mantic's Kings of War at BoLS; the discussion covered Epic and 40K too. If you like the idea and you haven't yet, you might want to check out the possible 6mm Necrons, Squats and imperials linked up at this post.

                            As usual, feel free to suggest anything you think should be here, even your own posts.

                            Update: I've just found Codicium Aeternum, where The March Rider is converting a good-looking Inquisition force, with one mini even using a Rogue Trader-era plasma gun. Also, Nick at The Dice Abide is looking to build alternative DE grotesques.

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