An
OSR for
40K? Might be a good thing. Not necessarily an
Old School Renaissance. Better would be an
Other School Renaissance or
Optional School Renaissance.
GW's giving us a helping hand with the first, with the new
Jokaero for example. But the essence of the others is doing it ourselves, and getting new ideas out there. And let's not forget, 40K's roots are in roleplaying and improvisation. Rogue Trader used a GM.
Let's follow up.
I propose
a weekly compilation, or maybe
compendium, when there's material.
Here's the first. If you play 40K, I recommend at least
browsing all of the
bold links. It'll take a few minutes max, and could be game-changing.
- This week we had Von's response at GAME OVER to the criticism of kill points - second-edition style missions. He has a table of six ready to go, an intuitive approach to victory and a set of rules for tournaments. It's a big tent.
- Auberon at Digital Waaagh! can always be relied on for good old school material. This week he has Ork madboyz, specifically frantiks. Here's the original. Politically correct it may not be, but that's how it was.
- I had my humble offering too, a suggestion for a pruning of the basic ruleset, and that got a bit of back and forth going a couple of days ago.
So join in. Get under the hood. Get greasy and let's tweak this baby.
Update: I forgot
Warpstone Flux's homebrew for the
quantum cannon, and he's just
posted more for
daemon carriers,
and he actually has far more homebrew
and house rules at the blog than I thought, all
here.
Update: Colonel Kane at
Tales from the Maelstrom has just posted too, and those
guys epitomise this, mixing up old and new. He has
a question, about rules
for getting hordes of less-detailed characters into
Inquisitor. Can anyone help?
_