Showing posts with label Gorkamorka. Show all posts
Showing posts with label Gorkamorka. Show all posts

Tuesday, 31 May 2011

A new Specialist Game?

I don't usually react to rumours. But I will now. Faeit 212 has reported the possibility there'll be a new GW Specialist Game released. That's big news for a lot of us I'd bet.

Apparently it's not a rerelease of Blood Bowl, Man O'War or Warhammer Quest, or even a supplement for Space Hulk. Then again why would it be a rerelease, not wholly new?

Perhaps wishful thinking, given some of our happiest gaming experiences might have been with the past games. I'd guess most players who've tried one or more of these, or Necromunda, Gorkamorka, Mordheim or Inquisitor say, have fond memories, and the 6mm Epic system was for a time near equal of Warhammer and Warhammer 40,000.

Epic itself seems an unlikely choice. After all, we have Apocalypse nowadays, which has a similar scope with a higher price per model in real world currency. Warmaster seems unlikely for the same reason, if that's what the coming Storm of Magic means.

Surely the right answer is Killzone? A Necro-Gorka-Mordheim approach blended with wider 40K. It would offer a path into what many see as an increasingly costly hobby, quieting critics on price and simplicity and opening the door to new players, the future.

But then I thought, well, why do we need GW to release that particular game? We already have it. In fact, why do we need a company to release any game if we can just make it ourselves? A public limited company has shareholders to please as well as us.

I really can't answer that. Higher production values maybe, but personally I'd still prefer multiple smaller designers sourcing art or card elements than one large.

A wider player base? Well, we've been there - one guy picking up a less expensive game system can more cost-effectively run demos and get a group interested.

Future support? I don't see much for the Specialist Games. Pure passion seems a better guide to that. Look at the D&D OSR. That's what player love can do. They still have a whole community of new ideas, and revisions and releases, decades later.

Maybe love is all you need?
_

Wednesday, 22 December 2010

Games coming up

Games, games, games!

We're just looking for a good time, and that's as clear as can be - in recent posts I've mentioned the request at Destination Unknown for a fresh take on D&D as well as a great chance to get into Traveller. The New Year is imminent and with it reflections on the past and planning for the future. A great time to plant a figurative seed - perhaps a space seed for a truly bumper crop - in the fertile soil of the gaming mind.

In much the same way as everyone has a novel in them, I think every gamer is a budding games designer too. As evidence for this I cite the number of independent or homegrown games either already available or in development at blogs I visit regularly. Ever ready to support new growth, I thought you might like a report from... yes, the field.

Monday, 13 December 2010

Compliments, complements, earth and Mars (2)


Here be musings inspired by the earthy and unearthly landscapes a few posts back.

You might have noticed that Ork miniatures are often shown by Games Workshop on an orange-brown desert landscape and have matching bases. A lot of players seem to do the same. I've always assumed it's because of Gorkamorka, a great game in which Orks fought for scrap on a remote planet after the space hulk they were travelling on crashed. It was a desert world and if I remember rightly, the colour change was first seen then.

Of course, colour theory may have played a part too. Colours opposite each other on the colour wheel are called complementary colours and these provide great contrast for each other. Orks have green skin, which means they will naturally look better on certain backgrounds, tending towards the red. Who says GW isn't smart? When it comes to design they know what they're doing. You can easily apply the same thinking, whatever the dominant colour on a given miniature. Unless the colour is octarine perhaps...

I was reminded of all of this recently by a discussion at diceRolla on a Raptors test model. The update in the next post and something seen at A Gentlemen's Ones then set me thinking more deeply about miniatures, landscape and roleplaying. I saw that rather than the base being an extension of the miniature and a link with the tabletop, the miniature is actually an extension of the base, and the base is a part of the game world.

This is definitely a subject big enough for the next part of 'When lives co-world'. It'll be along just as soon as I condense my thoughts. If you have any, I'd love to hear them.