Showing posts with label World of Darkness. Show all posts
Showing posts with label World of Darkness. Show all posts

Thursday, 16 July 2015

The legendary Thuloid's gold

If you're reading this, you might be interested in a solid and fairly wide-ranging batch of discussions going on at Thuloid's latest post at the House, all assisted by that gleaming new Disqus plug-in.

The post looks at what makes a game interesting and the comments cover D&D and old school art, the aesthetics of GW's Age of Sigmar, the Iliad, Vampire, The World's End, Frozen, roleplaying the life enlisted, milking in the industry, and character history tables.

If you don't already know and you're a blogger, the House is a network you can join here.
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Thursday, 2 June 2011

Do they believe in us?




Look at what Harald is doing with magic in his house rules for World of Darkness.

And how about those concepts in making a polycosmos work? The idea belief makes a thing more possible and disbelief less is a way overlapping planes could be separated.

The take on ghosts as the dead who don't accept is familiar, so how about the idea of ghosts as beings who do? They want to believe we're here and so, increasingly, we are.

Could that be a horror story for Flash Fearsday? Here's my 140-character effort.

I woke. They stood there. Aliens? 
They looked me over, smiled. "You are real," they said. "We made you. And all you know." 
"No!" 
"Let us play."

Is it more of that gamer horror? You can try at Lunching on Lamias too. I still haven't written anything for Jennie's Expansion Joints this week, but I'm getting there. You?
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