
But I had a lot more, so as a start on it, here are three related tables, for weird infections to replace more ordinary ones, for living landscapes, and for wargaming inside creatures.
Inquisitor Badnut, Xenocog
Struck by a shokk attack gun in the depths of Bea IV, Inquisitor Mercutio Rex found himself with all or part of a snotling literally on the brain. Initially believing himself possessed, but failing by apparently freak chance to take his own life, he came to accept his debilitating fate as the will of the Emperor and a gift in the struggle, refusing surgery and turning his training to communion with the creature. The ceaseless scratchings, whispers and roars have lent the inquisitor a knowledge of the Orkoid mind and allowed him in the years since to usurp the overlordship of multiple warbands, gaining great fame as a warboss while turning base greenskin drives to the work of the Emperor as well as Gork and Mork, for he acknowledges their power too, and invokes them. In the meantime reproductive spores have passed into Badnut's bloodstream and proven mutagenic, enhancing his constitution and improving his luck still further. His former colleagues are divided in their counsels. Is not the Ork a mighty ally? Perhaps by this means may the green tide finally be turned..? And all the while the spores which escape in his breath, perspiration and, yes, his foul soils sow the seeds of the Waaagh! in the very highest of imperial inner sancta...
Possible wargame rules, various editions: +1 T, but -2 Cl or -1 Ld; may take up to 75% Ork allies, or Orks as battle brothers, with Badnut and any retinue affected by the Waaagh!
WOMBULL
Motivation Likes holes in the ground. Drawn to the intolerable waste in forgotten spaces; prefers not to steal, but will to put a thing to better use.
Requirements Strength and Wisdom of 13+Nature Wisdom is the prime, with dice, saves and levels as per the dwarf.Equipment May use any; has jaws and claws (1d4 dam.), and paws only a little clumsier than human hands (-1 with missile weapons and devices).Abilities Digs twice as fast as a human. Has infravision, the dwarven feel for structure and a 1-in-6 chance of identifying inconsistencies or later changes in the contents of a space. May combine suitable items into a new form given that form's gp value in minutes; the new form is one degree poorer for its type and has a 1-in-3 chance of failing with each use.