Sunday, 1 December 2013

Expected inquisitors (1) - Inquisitor Badnut, Xenocog




A natural element of the 40K setting is the Inquisition, a kind of 41st millennium NKVD, or early KGB. Trouble is, inquisitors aren't always as weird as they could be given their reach and the wide-ranging role they have, and their recent codex isn't what we might have expected of any post-RT approach, or even a sixth edition version of the institution.

So this will be an occasional series just for inspiration, adapting some homebrew ideas for rules-light roleplaying to suit the mainstream wargame, but for no edition in particular.

Inquisitor Badnut, Xenocog
Struck by a shokk attack gun in the depths of Bea IV, Inquisitor Mercutio Rex found himself with all or part of a snotling literally on the brain. Initially believing himself possessed, but failing by apparently freak chance to take his own life, he came to accept his debilitating fate as the will of the Emperor and a gift in the struggle, refusing surgery and turning his training to communion with the creature. The ceaseless scratchings, whispers and roars have lent the inquisitor a knowledge of the Orkoid mind and allowed him in the years since to usurp the overlordship of multiple warbands, gaining great fame as a warboss while turning base greenskin drives to the work of the Emperor as well as Gork and Mork, for he acknowledges their power too, and invokes them. In the meantime reproductive spores have passed into Badnut's bloodstream and proven mutagenic, enhancing his constitution and improving his luck still further. His former colleagues are divided in their counsels. Is not the Ork a mighty ally? Perhaps by this means may the green tide finally be turned..? And all the while the spores which escape in his breath, perspiration and, yes, his foul soils sow the seeds of the Waaagh! in the very highest of imperial inner sancta...

Possible wargame rules, various editions: +1 T, but -2 Cl or -1 Ld; may take up to 75% Ork allies, or Orks as battle brothers, with Badnut and any retinue affected by the Waaagh!

I'll post more as I write them up. In the meantime, take a look at the grimdarkling detail project: Lasgunpacker has a massive 1, 2, 3, 5, 7, 800 options to my relatively poor 400.

As for roleplaying 40K rules-light, you could start here, and there's a simple ruleset here.
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3 comments:

Andy Bartlett said...

For rules-light 40K roleplaying, I've often thought of using Classic Traveller. Stars Without Number comes to mind, too, of course (and it is free!), but I can't see why you can't use CT pretty much as is, but with its US 60s-70s sci-fi knobs turned down, and gothic grimdark turned up. To 11, as is obligatory.

I mean, listen to this and say you can't hear 40K:

http://www.youtube.com/watch?v=ZM7DJqiYonw&list=PLA719E2BE5B1BB45C

It probably helps that Slough Feg were inspired by 2000AD, mind...

Porky said...

I think it would work fine, not least because of all those webs of influence. That playlist definitely captures the spirit of the time. You could always run a couple of one-off adventures to see what needs tweaking before a full-on campaign.

You can also get Starter Traveller free here until the end of the month, which could be part of the reason it's getting so much love on the blogs at the moment.

Other systems that might do the trick, depending on the focus and how light and ready-made everyone wants it, are Rogue Space, Mutant Future, Other Dust, X-plorers and Bandits & Battlecruisers.

There's material for using Stars Without Number for 40K at The Retired Adventurer here, here, here, here, here and here.

For general D&D-based retroclones, Blood of Prokopius has abhumans here and Orks here.

I've included most of this in a guest post for another site, but it hasn't gone up yet. Assuming it does, and if I remember, I'll mention Traveller in the comments.

Andy Bartlett said...

I've got the Classic Traveller stuff on CD-ROM, which are excellent value. But I didn't know Starter Traveller was free - if that's the one with the simplified space combat then that's a thumbs up from me. And I'll recommend that my players pick it up.

I hadn't heard of a couple of those other games you mentioned, so I'll check those out.