Showing posts with label architecture. Show all posts
Showing posts with label architecture. Show all posts

Tuesday, 5 March 2013

Arriving at the Abode of Departure

If you haven't seen it already, you might like what John Till did with that simple architect builder I posted the other day. He's developed his desert fortress-town - the remote Abode of Departure.

The introduction is here, the fuller overview here.

It's an eerily evocative location and I realise now that with the deep cistern network, hidden structures and gate, and stomach-churning fate that could well be waiting, it's potentially a campaign setting in itself. I don't know if I'd rather run it or be run through it, which is a possible measure of something just right.
_

Wednesday, 27 February 2013

A simple architect builder

The machineries didn't get going so I missed the deadline for that Hill Cantons stronghold contest.

As a form of compensation, and an outlet for my interest in it, here's an architect builder, for when your character needs to know who's available to build a stronghold, or who they've gone and hired.

It's aimed at rules-light roleplaying, but it could also be used to inspire modelled terrain pieces for wargaming: did battle ruin all those buildings?

Wednesday, 20 February 2013

Ten wizard's towers




Greg Gorgonmilk's last post reminded me just how unwizardly wizard towers can be. For now, warming up for a possible community project, here's a table with some ideas. They might not be easy to model as wargames terrain, but for tactical roleplaying they're fine.

The wizard's tower is... (1d10)
  1. anchored along sunbeams in a shaft of unusually vivid light and accessible only by means of a reconfigured spell for illumination adjusted to the given wavelength.
  2. zipped up in a dimensional hollow; the hollow and/or the owner may be a braner.
  3. strung taut up into the heavens, space elevator-like; the wizard may import/export offworld and/or keep a personal space fleet, or be luring someone else's from afar.
  4. inside an exceptionally dense orbital introid (a large mass orbiting within a world's atmosphere), accessible using convection currents, maybe Mary Poppins-style.
  5. tightly woven from thick silver cord and suspended somewhere on an astral plane.
  6. built upside down into the ground, the foundations showing flush with the surface.
  7. compressed into a pointed hat (I thought Jason had done this, but I can't find it..).
  8. one fractal scale further down, easily mistaken for the wizard's intricately carven staff - just as the wizard in turn is easily mistaken for a woodworm while inside it.
  9. the original inspiration for the old British police box; often imitated, never bettered.
  10. sewn of the outer skins of gas giants, bobbing like a cork on a lost sea of stars.

There's a chance ambition got the better of the wizard and it's unfinished. If so, roll here.