Science In My Fiction has a post up with the title Spiders In Space: Our Constant Companions. This may not be The Drune's post at ix on Space Spiders, or any of Needles' incredible creatures at Swords & Stitchery, but it's intriguing nonetheless.
It makes me think of the end of this article, when the subject turns to Biosphere 2.
It makes me think of the end of this article, when the subject turns to Biosphere 2.
Reading it all as a worldbuilder and games designer, there's a challenge - how to evoke or enable these evolving webs, with potential for unexpected niches and cracks? For me it also ties in with the idea of minus level characters, via ckutalik's image of ripples.
Can a game system represent or suggest an ecology in a simple way? The posts here on growing a tabletop say I think it can. And it seems to me a set of supplementary mechanisms like this could make a sandbox more of a living, breathing space, increase the fun through naturalistic development, greater immersion. Does it burst your buds?
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