Showing posts with label Necromunda. Show all posts
Showing posts with label Necromunda. Show all posts

Saturday, 20 April 2013

40K OSR? (22)

It's been yonks since the last 40K OSR? update.

Not sure what a 40K OSR? is? If you know what a 40K is, and an OSR, you're pretty much there.

If you're part of it, feel free to use Colonel Kane's logo, here to the right, and consider linking to a superb example: their Tales from the Maelstrom.

Since that last update, they've set up and run a multiplayer Rogue Trader game, posted the photos and mused on the nature of old school.

And there's been plenty more going on too, for various systems and scales, and none.


I've probably missed a huge number of posts so feel free to leave links in the comments.
_

Friday, 29 March 2013

Quick ruinedcitycrawls - and Conan on Necromunda?

For a little background for this post, go read this one at The Tears of Isstvan then this one at Hill Cantons. It's aimed at tactical roleplaying, but you can find an introductory ruleset for that here.

It's all about managing the complexity of a ruined cityscape that's occupied and prowled, and the key elements are the map, faction territories, depth, locations and activity.
                                                                                                                              

Wednesday, 26 December 2012

Wired-up Fighting Fantasy Necromunda in Itra's City

Of all the games you've known or loved, what fine fusions would you make if you could?

I wouldn't mind exploring the early version of Necromunda from GW's Confrontation, but in the form of a networked Fighting Fantasy gamebook that's still a paperback, borrowed from a local library - with dust, stains and the pencil marks of past players - using the resolution system from the Norwegian RPG Itras By, and all on a rainy British afternoon.

Here's some of the rich setting material, although Itras By would encourage reworking it.

Hive clusters are connected together by roads across the [ash] wastes and transportation tubes supported on pylons and suspended from cables. ... the landscape resembles a petrified forest entangled in the web of some enormous spider. ...
...
... The ash occurs in many different, often vivid hues such as sulphur yellow, citric green, cobalt blue, pink, mauve, as well as various shades of grey, and it varies in texture from fine dust to crystalline clinker. The creatures and nomads that live there are equally colourful ...
... A moderate ash storm will strip an unprotected man to the bone in seconds, and then reduce his bones to a handful of dust. ... Imperial scholars who have studied dust ecologies believe that there may be currents and tides within the ash surface.
...
In hotter weather, when Necromunda’s sun breaks through the planet’s cloud cover, noxious vapors rise up and form poisonous mists and fogs. Mists are invariably followed by toxic rain storms, laden with particles of deadly ash dust and other contaminants.
White Dwarf No. 130 (October 1990)

The aspects are all there, in the intricate lived-in tone and weirdness. I'm actually looking for a gaming equivalent to this video, a soulful blend of individually outstanding material...



The major sources used, or a close and relevant match otherwise, are this ("Silent All These Years"), this ("Down by the Water"), this ("Cover Me") and this ("Dissolved Girl").

If you're wondering how the metaphor shifted, it probably passed at least partly through the prism of Tadeusz Różewicz's "Draft for a Modern Love Poem", especially the lines:
...
a spring-clear
transparent description
of water
is a description of thirst
ashes
desert
it produces a mirage
clouds and trees move into
the mirror

Lack hunger
absence
of flesh
is a description of love
is a modern love poem

Gaming can also be seen as a kind of ensemble musicmaking, even lovemaking, with a good metre, a few riffs and plenty of flights of fancy, all kept developing with gentle cues.
_

Tuesday, 25 September 2012

40K OSR? (20)

It's been a while since the last fuller 40K OSR? post, even if the list of Epic-related links came close. Maybe it's the summer, or maybe sixth?

But what is an OSR anyway? A good question.

If you think you might be a part of it, feel free to use Colonel Kane's logo, here to the right. If you do, consider giving him credit and putting Tales from the Maelstrom in your blogroll. They have 1, 2 reports up since last time and more minis.

So here we go, with some fine fusion this time...


I can't possibly have got more than a fraction of it with the length of time involved, so as ever, feel free to leave links to anything else you think should be in, even your own work.
_

Tuesday, 10 April 2012

40K OSR? (19)

What's a 40K OSR? There's some basic info on 40K here and a definition or two for 'OSR' here.

Colonel Kane's logo is to the right, and ready for anyone who identifies with the idea. If you use it, consider giving him credit and adding Tales from the Maelstrom to your blogroll for the inspiration.

Like the Inq28 battle report posted yesterday, which also has news on a July event at GW HQ.

Here's the list, with a lot of new rules especially.

        The usual applies: if I've missed anything at all, just leave a link, even to your own posts.
        _

        Wednesday, 21 March 2012

        40K OSR? (18)

        The latest 40K OSR? update. What's an OSR?

        Could be an Old School Renaissance, an Other School Renaissance or even an Optional School Renaissance, or not, and maybe the 'R' stands for 'Review', 'Revolution' or 'Revelation'. Maybe...

        Colonel Kane's logo is to the right. If you use it, consider giving him credit and adding Tales from the Maelstrom to your blogroll for the inspiration.

        Here we go then - even more of that inspiration.


            If I've overlooked anything this time round, feel free to leave a link - even your own work.

            Update: I missed Ron's post at From the Warp on sculpting hair and beards, as well as this 28mm Inquisitor force at The Grim Darkness, of which there's even more here.
            _

            Monday, 5 March 2012

            40K OSR? (17)

            Yet another batch of 40K OSR? links, because the posts are coming thick and fast. There are some definitions for 'OSR' here, but my current mood has me thinking 'Other School Revelation'.

            Colonel Kane's logo is to the right. If you identify with the idea and want to use it, consider giving him the credit and adding the great Tales from the Maelstrom to your blogroll as an inspiration.

              • Following all of which, I'll give a mention to my own crewbrew expansion.

                  You know how it works: if I've missed anything, just leave a link, even to your own posts.
                  _

                  Tuesday, 31 May 2011

                  A new Specialist Game?

                  I don't usually react to rumours. But I will now. Faeit 212 has reported the possibility there'll be a new GW Specialist Game released. That's big news for a lot of us I'd bet.

                  Apparently it's not a rerelease of Blood Bowl, Man O'War or Warhammer Quest, or even a supplement for Space Hulk. Then again why would it be a rerelease, not wholly new?

                  Perhaps wishful thinking, given some of our happiest gaming experiences might have been with the past games. I'd guess most players who've tried one or more of these, or Necromunda, Gorkamorka, Mordheim or Inquisitor say, have fond memories, and the 6mm Epic system was for a time near equal of Warhammer and Warhammer 40,000.

                  Epic itself seems an unlikely choice. After all, we have Apocalypse nowadays, which has a similar scope with a higher price per model in real world currency. Warmaster seems unlikely for the same reason, if that's what the coming Storm of Magic means.

                  Surely the right answer is Killzone? A Necro-Gorka-Mordheim approach blended with wider 40K. It would offer a path into what many see as an increasingly costly hobby, quieting critics on price and simplicity and opening the door to new players, the future.

                  But then I thought, well, why do we need GW to release that particular game? We already have it. In fact, why do we need a company to release any game if we can just make it ourselves? A public limited company has shareholders to please as well as us.

                  I really can't answer that. Higher production values maybe, but personally I'd still prefer multiple smaller designers sourcing art or card elements than one large.

                  A wider player base? Well, we've been there - one guy picking up a less expensive game system can more cost-effectively run demos and get a group interested.

                  Future support? I don't see much for the Specialist Games. Pure passion seems a better guide to that. Look at the D&D OSR. That's what player love can do. They still have a whole community of new ideas, and revisions and releases, decades later.

                  Maybe love is all you need?
                  _

                  Wednesday, 16 March 2011

                  Squeeze for juice

                  We're talking about energy generation, but isn't a vast amount more energy all but on tap now?

                  A chance comment today reminded me that while we can't seem to get close to perpetual motion, and we are the heart of our problem, our hearts could also be part of an easy solution.

                  We could easily each produce what we need to run the device we're using right now for example. Could you do a little light pedalling too?

                  Think how much less power we'd need if every television on the planet was driven by the viewer. Think how much less television we'd watch...

                  If we did still need to go for a walk or run after watching a favourite show, why couldn't shoes or belts extract energy from the muscular movements as standard - or even clothes the excess body heat - in the same way as automatic watches or bike lamps?

                  Moving into speculation a little, the Fremen in Dune had their stillsuits using breathing and other movement to recycle water, and The Matrix saw the human body power its own prison (cf. the TV example). This is all still near future stuff - at the very most.

                  What else might be used with no need for a strange new material or process?


                  Thursday, 17 February 2011

                  DE QEF

                  I wanted to write something today about the new creatures for the GW Dark Eldar range, but I really can't. Not because I'm not interested of course - I've usually got a comment on the potential for alien lifeforms - but because the DE just make me sad.

                  My thoughts on the faction I've put at Bell of Lost Souls and will surprise none of the longer-term readers there. Without getting into all the issues of their suitability for the younger end of the customer base, I feel that while the structural quality of the miniatures is high, and the DE concept might have moved beyond 'Eldar who are Dark', this really ought to have been true over 12 years ago when they were first released.

                  After all, the structural and conceptual quality of the succubus in the most recent batch doesn't seem to me greatly different than the House Escher miniatures released for 1995's Necromunda. Compare that latest mini with the Escher gang here. If only the original DE - released just under three years after the Escher - had been so well-proportioned and naturally-posed.

                  Tuesday, 15 February 2011

                  Triffles (11) - A tense exchange

                  Following the theme of the last Triffle, today an attempt to exchange a high value item. It could even loosely describe an eventful Valentine's Day date.



                              a cautious                     a fumbled handover / 
                               approach                    misunderstood gesture

                  \             /

                  a tense exchange

                  /              

                  an unseen tail / infiltrator /                                           
                  double-cross                                               



                  If you want to get this into a wargame, skirmish game or roleplaying game, you could do far worse than look at Necromunda which has a mechanism for simulating a cinematic wild west-style gunfight. You could also try something more like the tracks used in the latest Warhammer Fantasy Roleplay, based on key elements which need to occur to ratchet up the tension. The situation seems to need a build-up to a moment at which nerves snap and a means of determining the order of reactions, assuming they'll not all be simultaneous. It's possible to imagine entire forces manoeuvring around the few specialists conducting the exchange, hands at weapons holstered or sheathed.

                  But maybe the breakdown doesn't come? It might be possible to hold it off or prevent it by diplomacy and avoid the loss of life on both sides. Would that ruin the game? Better question: could wargames do with more mechanisms for impromptu diplomacy?

                  In writing, as the Valentine's Day idea suggests, this could be the underlying idea in a situation apparently very different, within a comedy of errors at least. A fine web of taut interactions could be spun, more so if more than two parties are involved. This post at TalkToYoUniverse ought to be helpful if that sounds tricky.

                  Continuing the interest in applying these to music, we might expect a slow build-up, along the lines of "The Creep Out" by The Dandy Warhols or "Angel" by Massive Attack.