Showing posts with label Necrons. Show all posts
Showing posts with label Necrons. Show all posts

Wednesday, 21 March 2012

40K OSR? (18)

The latest 40K OSR? update. What's an OSR?

Could be an Old School Renaissance, an Other School Renaissance or even an Optional School Renaissance, or not, and maybe the 'R' stands for 'Review', 'Revolution' or 'Revelation'. Maybe...

Colonel Kane's logo is to the right. If you use it, consider giving him credit and adding Tales from the Maelstrom to your blogroll for the inspiration.

Here we go then - even more of that inspiration.


      If I've overlooked anything this time round, feel free to leave a link - even your own work.

      Update: I missed Ron's post at From the Warp on sculpting hair and beards, as well as this 28mm Inquisitor force at The Grim Darkness, of which there's even more here.
      _

      Monday, 5 March 2012

      40K OSR? (17)

      Yet another batch of 40K OSR? links, because the posts are coming thick and fast. There are some definitions for 'OSR' here, but my current mood has me thinking 'Other School Revelation'.

      Colonel Kane's logo is to the right. If you identify with the idea and want to use it, consider giving him the credit and adding the great Tales from the Maelstrom to your blogroll as an inspiration.

        • Following all of which, I'll give a mention to my own crewbrew expansion.

            You know how it works: if I've missed anything, just leave a link, even to your own posts.
            _

            Sunday, 12 February 2012

            40K OSR? (15)

            Another flood of 40K OSR? links. I let them build again, but I'd like to get this weekly to fortnightly.

            Various definitions of 'OSR' are here and Colonel Kane's logo is to the right. If you use it, consider giving him the credit and adding Tales from the Maelstrom to your roll as a fine example - since the last time they've posted on Rogue Trooper.

            And away we go then - just don't look down...

            • Nurglitch is looking at a card-based approach to Adeptus Titanicus.
            • An alternative to buying new of course is refurbishing old, and Sign of the Aquila is doing that with a marine dreadnought in 1, 1.5 parts so far.
            • How 3D printing might change things is suggested by this story at TGN.

            In case you haven't read it yet and you have an interest, I'll also plug my recent post on ownership of IP. It's closely linked to the essence of this and possibly 3D printing most.

            As ever, if you think I've missed anything, even your work, drop a link in the comments.

            Update: Here's the first, a link to a series of posts at The Retired Adventurer on using Stars Without Number to run games set in the 40K universe; the introduction is here.
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              Saturday, 7 January 2012

              40K OSR? (13)

              Long time, no update, so this time it's massive.

              As usual, if you're not sure what a 40K OSR? could be, there are potential definitions here.

              If you identify with it, especially if you're coming up with new material, Colonel Kane's logo, to the right, is ready to use. If you do, consider giving him credit and adding Tales from the Maelstrom to your roll. The battle report the guys posted just before Christmas should be reason enough.

              This time milestones, bad news and possible surprises, plus the usual wild cards at the end.


              ... and both of those links could almost be wild cards, making me think the distinction might be blurring as time goes by. Here are the three that seem just outside this time.


              All related posts here get the 40K OSR? label, so you can keep up with what I see. If you think I've missed anything, go right ahead and leave the link to it in the comments.

              Update: As usual I find one right away - Spyglass Asylum has a John Blanche mini.
              _

              Monday, 26 September 2011

              40K OSR? (11)

              Time at last for a proper 40K OSR? update.

              It still feels fairly quiet, but with things slowly picking up again. The change of season might be part of it, but I get the impression the sense of crisis and arrival of sixth edition is bringing out more expressions of what we each feel is the essence, more reflections on past and future.

              Hopefully there'll updates more often because of it, but you can still find the most recent posts and links using the 40K OSR? search label.

              So then, the usual intro - what is a 40K OSR? There are some potential definitions here.

              As ever, if you identify with the concept, especially if you're putting out new ideas, feel free to use Colonel Kane's logo, at the top of this post. If you do, consider crediting him and adding Tales from the Maelstrom to your roll. It's real 40K magic, and if proof were needed of that, have a good read of the thoughtful interview with Rick Priestley.

              • The biggest development of the past few days has to be the arrival of The M42 Project, SandWyrm's move to write a 40K equivalent, one that's good for competitive gaming, but with rules true to the setting and free expansion.

              Three wild cards too. The first two are linked, one being this overview at Dropship Horizon of 15mm power armoured troops, even more worthy of a look if M42 will be easily compatible, as SandWyrm suggests. There's a similar post at In space no one can hear you sculpt, here, looking at developing a design for Khurasan Miniatures.

              The third comes via Stargazer's World, which has a link to a supplement for Barbarians of the Aftermath called Barbarians of the Future, inspired by the 40K universe.

              This is still far shorter than I imagined it would be. What have I missed? Go right ahead and leave any relevant suggestions in the comments, even links to your own posts.
              _

              Sunday, 8 May 2011

              Necrons: living plastic?


              So the Necrons are coming. Rumours are everywhere. Good news? Well, Necron players can buy new models, and be feared opponents, albeit in a community given to complaints about the power of new releases.

              My question: how much will they still be Necrons?

              There is a certain plasticity about army updates. Want a flying marine transport? Fine, have a stormraven. Land raider too slow? Why not deep strike it? Want Space Wolves like nob bikers? Thunderwolves. Want new units in general - no problem, although some may be the same kit.

              Are things becoming samey? Look at the huge new Warhammer models. For Skaven? The hellpit abomination. Orcs and goblins? The araknarok spider. For Tomb Kings not in space? The warsphinx and, in the same kit, the necrosphinx. Aren't they all just essentially the same thing? A big monster because it's possible and we'll want it? Rather looks like it.

              But do we really want it? When every army is more or less the same, what makes each unique, shapes a specific challenge for players? I like the fact that the Ork codex makes it so hard for Orks to damage heavy vehicles. Do away with that, as little as it is, and what are we left with? Should Orks be so rationalised, or aliens share universal rules, the FOC?

              Every new army book or codex has new things, new options. Putting aside creeping changes in power, it needs them, or why would we agree to pay for it, suffer that possible internal conflict? But how many new things can the designers think up, or the game support? If you believe the rumours, the Necrons will have a new version of an old rule, almost but not quite the same as a current universal rule. I can believe that. Rules Manufactorum has just posted on more or less this subject.

              Tied to this in my view - and I realise I'm in a minority here too - is the current approach to miniatures and design, which for me can also look rather anodyne. I look at Dark Eldar leather and spikiness and mentally yawn. I look at the Grey Knights and ponder how it can be that despite all the work that's gone in, they're just a space marine's space marine.

              My first feeling is this has something to do with plastic as a material, in that the armies nowadays are generally built around plastic kits. There are thoughts on that here. Interestingly, plastic casting can impose a limit on certain kinds of detail, and it may be the extreme poseability of the modern kits is less intention than by-product. More on that here.

              Although I love the options in the kits, I realise now we have to take a burden upon ourselves in exchange for that luxury. The burden of thinking like a sculptor, doing part of their old job instead of them. I'm willing to take that burden, and take it happily, and try to learn the sculpting skill, guiding that overpowering potential back down into a concrete form.

              But if that's the way things work with miniatures, why not with armies? Do we need to grow there too, take on the rewarding burden of limiting the endless options, which the designers may not want to do, or which the model of a multi-million pound company doesn't necessarily allow? 

              Whatever it is going on in this case, I do often feel that for a thing to be desirable - and a hobby surely ought to be - it must have limits imposed.
              _

              Monday, 27 December 2010

              Gold struck




              On the subject of gifts, a brief look at wealth, specifically mining in games. One of the three wise men gave gold and mining is a real ghost of past, present and future.

              The past we know about - 2010 was a year the human cost really made the news. In the present we have the battle for rare earth metals, a big one - you could easily have some of these in whatever you're using to read this. For the future, if you think Branson et al are interested only in tourism and lifting, think again - a smart investor would be growing the technology to mine the moon and asteroids. There's money in them thar belts.

              How to fit all of this into a game?