Showing posts with label geomorphs. Show all posts
Showing posts with label geomorphs. Show all posts

Saturday, 27 August 2011

Join up, see the wood

Here's a way of managing line of sight and cover in groups of trees, columns and other obstacles.

It's a supplement to the park, garden and farm post, inspired by seeing the Pi Day geomorph again - here on the left. For more ideas on using it there's a list of great sources in the last post.

The problem is how to suggest individual hiding places and lines of sight in a mass of cover, in a situation in which specific number and location are unknown or unimportant, as with area terrain pieces in wargames, or in map-free roleplaying.

It should work for trees in woods, columns in vaults or consoles and so on in engineering compartments, but possibly also for groups in a crowd, at a party or demonstration say. In the last case it could be especially useful in playing out chase scenes or infiltrations.

The solution expands the Into the depths! idea. It involves rolling dice to find position; more faces should suggest a bigger cluster, and more dice a higher density at the core.

Monday, 14 March 2011

I like pi too

Something for today. Far too late though - it really should have been posted at 3:14 pm.




All you need to use it is here, except the rest of the deck so far, which is here. We're up to 16 now, passing a likely magic number for the pdf, but there'll be another along.

A geomorph too. I've never seen one with such a large circular room that I remember, and the columns ought to make it even more fun. I still have no firm idea of the correct proportions so I'd be grateful for any guidance. If you're looking for a pattern, there are three rings, represented by what could be thought of as points, in one room, and with four central, but after that it definitely breaks down.




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