I've been working on a generator for pools, so I have a few options specific to that, but I've generalised much more here to get a more universal tool, perfect for DM Muse too.
I've kept them mostly non-genre and avoided being too specific about locality.
I realise some readers may not be sure what a generator is. In this case it's just a tool to inspire gamers and writers, allowing features to be selected randomly. Dice can be rolled, but with 50 entries that's tricky; luckily services like DM Muse automate this.
- This body of water lies in a steep-banked depression.
- The surface stands high above the surrounding area.
- This is a hushed, airless space.
- Unseen creatures produce a stentorian cacophany.
- Materials soak up the unnatural humidity and run with condensation.
- The waters are stagnant, choked with decaying plant matter.
- The water is tidal, yet with no visible link to a larger body.
- The waters draw the water of the body, cry for union...
- Sirens call.
- The water is salty, intensifying a thirst.
- The water is sweet, perhaps too sweet...
- The waters refract time, bringing either youth or age to the drinker.
- The waters will avenge themselves on all who sully their purity.
- Lightning coruscates across the surface.
- Out towards the middle a maelstrom spins.
- The pool is formed by a hot spring; a thin steam drifts across the surface.
- A geyser spouts at regular intervals.
- The surface bulges above its banks.
- The waters retreat from interlopers.
- The waters are in fact a shapeshifting mass.
- Approach sees the land become liquid and the waters solidify.
- A mist hangs low over the water, suggestive shapes forming.
- The glittering surface mesmerises - does a voice whisper?
- The waters are home to an unknown or lost civilisation.
- A thin film of oil sets the surface ashimmer.
- The water laps at banks strewn with wreckage.
- This body of water is a flooded shaft or sinkhole.
- Machinery rests all around, apparently abandoned.
- Banks of reeds make access to the water difficult.
- The shore is formed of pebbles.
- Strange tracks run down to the water's edge.
- The water here is a garish colour.
- Creatures move just below the surface, leaving rolling whorls.
- The pool is overhung; small creatures fall, feeding the water-dwellers.
- The waters breed small flying creatures and webs span the space around.
- Large flying creatures hunt smaller over ripples run by wingtips.
- A giant creature lurks beneath the surface.
- A great wreck of some kind lies a distance out.
- A vessel is moored here.
- A jetty runs out towards the middle.
- The bed is thick with tokens of indiscernible form.
- This water source draws all manner of creatures from far afield.
- This is a ceremonial site; a processional route leads away.
- The surface does not reflect the images of living creatures.
- The waters are perfectly clear; on one thing only, and otherwise quite vague.
- The waters absorb light, and much else besides.
- The waters emanate light and radiations beyond the visible spectra.
- The banks have a noticeably artificial shape.
- The surface reflects the night sky, even at noon or underground.
- This body of water is a portal to another location.
I've just added the table and entries to DM Muse, so they'll be up soon. This is a living table of course so feel free to add your own entries, or even start a completely new one.
_
4 comments:
You've covered quite a lot with your 50, some good unique views and ideas.
Thanks - I hope so. With Small Creatures though, some of the weirdest ideas came in the later expansions. I'm looking forward to seeing what develops with this table too.
useful and fun!
I hope so. It's certainly fun to put a list like this together.
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