Sunday, 26 June 2011

Mustering and mustard

Here's an inspiration. Dylan Gould at his Hobby Works is painting a 3,000 point dwarf army for Warhammer Fantasy Battle in just a weekend.

It takes an effort to complete a project that big of course. For added challenge, the Storm of Magic supplement for WFB could be about to raise the bar, through army expansions and expectations.

Let's not think about the time assembly takes too, let alone conversions if that's the way you like to go, and I do. I'm sworn off new wargame forces for now, beyond skirmish level anyway. Luckily there's a lot of skirmish games out there. The wargaming label here will turn up a fair few links, as will blogs like Miniature Review and Tabletop Fix.

If you want some dwarves like Dylan's, don't forget Brian has some for sale, classic Chaos too. On the subject, ArmChairGeneral has a Tzeentch army and cards going.

I'm meandering a bit in this post, having read round the blogs and let the mind wander. I'll hopefully have a Deep thought Sunday up later, but for now it's more practical ideas.

For example, I can't help pondering how a battle of dozens or hundreds might be run as roleplaying rather than wargame, even presented fully in written fiction. I'd love to try something like that at a convention. It certainly suits the minus level characters idea.

After all, as, say, christian is reminding us at destination unkown, and NetherWerks with their roofcrawling, dungeons are just one venue, even for Dungeons & Dragons.

A post at Symptoms of Radness looked at the overlap a while back, here, and it's very inspiring. Shawn at Blue Table Painting is looking at blurring the lines by blending Warhammer and D&D to tie in with the Valhalla gaming weekends he's running.

To get a seamless link-up might be tricky, and with dozens or hundreds of players trickier still. The most obvious way to go seems to me to be resolving increasingly compact pockets of interaction simultaneously, stopping at set intervals to check for new entrants or effects from other pockets or beyond. Cool problem to ponder anyway.
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2 comments:

Chris Kutalik said...

It's funny I was just rereading the intro module for Top Secret and it very much provided a roof crawl (with it's own map) to accompany the street level and "dungeon" level crawls. Love the idea.

Porky said...

I love it too, and we've only really scratched the surface. NetherWerks do see far and deep. If you have any ideas, it's one of the living tables at DM Muse - new entries can be added in direct.