Tuesday 17 April 2012

Nor the battle to the strong (1)

You might remember a while back I linked to a post Big Jim wrote at Galaxy in Flames on the wow factor and GMs in 40K, and the discussion we had in the comments on creating a kind of automatic GM for players who want more unusual action in games.

This is a start on one possible approach, three cards for a deck of interlinked cinematic events. Although the original discussion focused on 40K, I've generalised here, aiming to make it compatible with a range of wargames, hopefully with very little adapting in-game.






As you'd imagine, the idea is that each player has a hand of cards and is able to play a given number per turn, applying each to a target listed below the title, with some targets created by the deck itself. You can see how Spill creates a new element for interaction, which is also a target for Spark, and Spark in turn creates one for cards like Plume.

To make things more reasonable, it could be that it a vehicle can only be targeted when it moves, a weapon when it fires etc. and depending on the game, the weapon can be a heavy weapon or artillery piece only. The wording of the cards also allows for effects to be selected via a table when a potential target acts, but that's all still to be worked out.

One obvious point to make re Spill and Spark is that they are less suitable for settings pre-black powder or combustion engine. In cases like this, Spill would be best dropped and Spark could have the weapon and vehicle target options struck out on the card. As the deck grows, there should be ever more cards suitable for a fuller range of settings.

I can see it borrowing not only from the death scene post, but also the living objectives idea for 40K and maybe even the ever-present, still open Getting out of the boat project.

All feedback welcome - I recommend reading the discussion over at Big Jim's as well.
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