With a dozen Triffles now, six since the last summary, another quick reference list.
(7) A secret passage
(8) A trapdoor
(9) A broken fall
(10) A high denomination
(11) A tense exchange
(12) A wrong turn
The idea of the series is to present some simple ideas for wargaming, roleplaying and writing. It's aimed at those of us who want familiar, comfortable concepts in a practical form, but also everyone wanting a reminder of what's tired enough to need improving on.
In wargaming nos. 7, 10, 11 and 12 are hopefully useful, no. 10 thanks largely to the commenters, with no. 11 probably the most challenging to the usual game form.
Terrainmakers have simple thoughts on sets of pieces in nos. 7 and 12, and nos. 7 and 8 are already familiar as elements of geomorphs.
The whole set this time seems to have something for roleplaying, especially in terms of narrative, with no. 12 moving more into theory.
Writers could find something in each too - nos. 7 and 8 focus on feeling and nos. 9, 10 and 12 on plot; no. 11 is more a mix of both. The last three in the set also cover music.
As an aside, no. 11 includes in the comments an attempt at introducing the overlapping concepts of wargame, skirmish game and roleplaying game. It might need looking at it.
Terrainmakers have simple thoughts on sets of pieces in nos. 7 and 12, and nos. 7 and 8 are already familiar as elements of geomorphs.
The whole set this time seems to have something for roleplaying, especially in terms of narrative, with no. 12 moving more into theory.
Writers could find something in each too - nos. 7 and 8 focus on feeling and nos. 9, 10 and 12 on plot; no. 11 is more a mix of both. The last three in the set also cover music.
As an aside, no. 11 includes in the comments an attempt at introducing the overlapping concepts of wargame, skirmish game and roleplaying game. It might need looking at it.
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