It's hard to follow current events without thinking about the ordinary, everyday and routine whirling into the extraordinary, and why and how this happens. It's something we all face, albeit on a far lesser scale, when we refuse to accept a thing and set events in motion to change it, whether planned or in the heat of the moment. We might break delicate balances, cause distinct worlds to merge, make ourselves and others highly uncomfortable in the short term.
Looked at like this, gaming seems even more like escapism, with a relatively ordered situation, clear rules, perhaps a top-down view and a cool head while the characters and models are driven on into the crucible on our behalf. Why do we get this luxury? Didn't a wargame ought to show us too more war, or a roleplaying game force us into what could suddenly look a less appealing role? After all, the fun will always come, at the very least, in knowing we can make a nice cup of tea at the end, leave it all behind. In that light, why not put ourselves through a more real grinder, why not live the game more?