I've been pondering yesterday's idea, whether the landscape itself could be the subject of a tabletop game. I can suggest two ways of going about it.The first would be to work in geological time and see a landscape begin primordial, maybe even as coalescing particles, time perhaps compressing as life appears. In this take, the players could be highly advanced 'geovolvers', or masters of the multiverse, exploring the various possibilities.
The second way is a more recognisable one, but could go bolder. In this approach the timescales would be historical, or rather ahistorical, with the players taking on the roles of ageless elementals or spirits less limited by the directionality of time. They would shape a realm for pleasure, or spite, or in ennui, or for their own unfathomable reasons, and the results would ripple out through the polycosmos. There's a lot of potential in this I think for patterns of diceplay, and playing other games simultaneously, as the landscape shifts.
The main issue with both is how to represent a changing landscape on the tabletop, without endless amounts of scenery. There's innovation in here somewhere, I feel sure.
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