
So the
Necrons are coming.
Rumours are everywhere. Good news? Well, Necron players
can buy new models, and be feared opponents, albeit in a community given to complaints about the power of new releases.
My question: how much will they still be Necrons?
There is a certain plasticity about army updates. Want a flying marine transport? Fine, have a stormraven. Land raider too slow? Why not deep strike it? Want
Space Wolves like nob bikers? Thunderwolves. Want new units in general - no problem, although some may be the same kit.
Are things becoming samey? Look at the huge new
Warhammer models. For
Skaven? The hellpit abomination.
Orcs and goblins? The araknarok spider. For
Tomb Kings not in space? The warsphinx and, in the same kit, the necrosphinx. Aren't they all just essentially the same thing? A big monster because it's possible and we'll want it? Rather looks like it.

But do we really want it? When every army is more or less the same, what makes each unique, shapes a specific challenge for players? I like the fact that the
Ork codex makes it so hard for Orks to damage heavy vehicles. Do away with that, as little as it is, and what are we left with? Should Orks be so rationalised, or aliens share universal rules, the FOC?
Every new army book or codex has new things, new options. Putting aside creeping changes in power, it needs them, or why would we agree to pay for it, suffer that possible internal conflict? But how many new things can the designers think up, or the game support? If you believe the rumours, the Necrons will have a new version of an old rule, almost but not quite the same as a current universal rule. I
can believe that.
Rules Manufactorum has
just posted on more or less this subject.
Tied to this in my view - and I realise I'm in a minority here too - is the current approach to miniatures and design, which for me can also look rather anodyne. I look at
Dark Eldar leather and spikiness and mentally yawn. I look at the
Grey Knights and ponder how it can be that despite all the work that's gone in, they're just a
space marine's space marine.

My first feeling is this has something to do with plastic as a material, in that the armies nowadays are generally built around plastic kits. There are thoughts on that
here. Interestingly, plastic casting can impose a limit on certain kinds of detail, and it may be the extreme poseability of the modern kits is less intention than by-product. More on that
here.
Although I love the options in the kits, I realise now we have to take a burden upon ourselves in exchange for that luxury. The burden of thinking like a sculptor, doing part of their old job instead of them. I'm willing to take that burden, and take it happily, and try to learn the sculpting skill, guiding that overpowering potential back down into a concrete form.
But if that's the way things work with miniatures, why not with armies? Do we need to grow there too, take on the rewarding burden of limiting the endless options, which the designers may not want to do, or which the model of a multi-million pound company doesn't necessarily allow?
Whatever it is going on in this case, I do often feel that for a thing to be desirable - and a hobby surely ought to be - it must have limits imposed.
_