Possible rules expansions
- Ammo, jams, armour and overhauls - failure, shortages, wear and repair
- Vehicle construction and use - based on starship construction and use
Possible starting characters
- Powered encased transhuman trooper - for fans of GW's space marines
Vehicles adapted from the Empyre setting
- Nova ATG - a versatile armoured transport gyrocopter for up to 15 humans
- Flare ATG - a development of the Nova for deployment of the Storm chassis
- Storm APC - an armoured personnel carrier built for deployment by the Flare
- Dodeko ISV - an agile 24-wheeled amphibious buggy using inertial storage
Equipment adapted from the Empyre setting
- Controverter Field - a robust staple of vehicular and fixed point protection
- Light Pulveriser - an automatic weapon firing the horrific implosive round
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4 responding:
Thanks for creating so many great additional resources! I really appreciate all your imaginative and great work to make Rogue Space more expansive!
Forgive me ignorance, but what is, 'Rogue Space, the Expanse'?
@ Fenway5 - No problem at all - still a long way to go though. I'm putting the finishing touches to the history and working in that Derelict material.
@ EvilDM - I should be asking your forgiveness for not making it clearer. Rogue Space is a rules-light roleplaying game by Fenway5. The link at the top of the post lead to the free downloads of the core rules and supplements, and the links in the final line of the footer are to unofficial supporting materials being developed by various bloggers. The Expanse is this blog and I'm a fan of the simplicity and potential in the system - my original review is here. If you feel like jumping in with an idea or two, for settings, protagonists, optional rules etc. go right ahead.
This is a handy guide to all the great stuff you've produced so far. The Human Empyre is really coalescing into something very cool.
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